Re: Resident Evil 3 +14 (table Update3.1)
Posted: Mon Apr 06, 2020 6:30 am
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
actually it's extremely hard:NChabb wrote: ↑Mon Apr 06, 2020 4:29 amHey quick request.
How hard would it be to implement camera distance? Right now I have to rely on another trainer for that and it's a tad unreliable since I'm not even sure it uses an anti-cheat system, which means I need both the table and this trainer for a complete experience and I'd rather have everything at one place.
Update.8
- added follow cam mod.
- updated slow walk key to slow walk keys. added a separate key for one more speed.
- updated perfect dodge mod. lower the key-listener loop latency, just in case.
follow cam mod
- when activated, allows you to manipulate the camera distance when you're not aiming and the aiming distance offset.
- by script default, the camera would be a little bit further back than the game's default when you're not aiming, the aiming camera distance won't be changed.
- you can change them via the entries if you don't like my settings.
my script for RE2remake wasn't a random trigger though, it might feel random as both the limbs needed 2 hits to be detached if they are unwounded.mateusre6g wrote: ↑Mon Apr 06, 2020 3:30 am[...]
I explained it wrong I'm sorry, I really wanted the piercing ammo .2 from the resident evil 2 table, for resident evil 3, it can be configured to randomly explode the zombies' heads and other parts of the body, could you create please ,I think it's better to explode randomly than holding a key,
just look at the resident evil 2 remake table, opening damage mode
You will find piercing ammo .2 and the method
so, re-download if you're interested~Update3.2
- updated piercing ammo mod. added chance trigger, works the same as the one from perfect dodge mod, which is independent from other triggers.
- added the rest of the item ids and ammo ids for the highlighted item script, which is contributed by teinousi.
- uncomment the controller listener (lua) in the enable script, controller trigger should work again now.
- added links to tables on this thread.
Hey i saw you updated this a few hours ago, just wanted to point out i posted hours ago with the complete list before oyu updated it,
Code: Select all
00000000:-is weapon
00000001:First Aid Spray
00000002:Green Herb
00000003:Red Herb
00000005:Mixed Herb (G+G)
00000006:Mixed Herb (G+R)
00000009:Mixed Herb (G+G+G)
00000016:Green Herb
00000017:Red Herb
00000018:Blue Herb
0000001F:Handgun Ammo
00000020:Shotgun Shells
00000021:Assault Rifle Ammo
00000022:MAG Ammo
00000024:MineGrenadeAmmo
00000025:NormalGrenadeAmmo
00000026:AcidGrenadeAmmo
00000027:FlameGrenadeAmmo
0000004C:Moderator (G19 Suppressor)
0000004D:Dot Sight (Handgun)
0000004E:Extended Magazine (Handgun
0000005B:Semi-Auto Barrel (Shotgun)
0000005D:Shell Holder (Shotgun)
0000005C:Tactical Stock (Shotgun)
00000060:Scope (Assault Rifle)
00000061:Assault Rifle Dual Mag
00000062:Tactical Grib (Assault Rifle)
00000065:Extended Barrel (MAG)
0000013A:Supply Case (Acid Rounds)
0000013B:Supply Case (Flame Rounds)
0000013C:Supply Case (Extended Barrel MAG)
00000137:Supply Case (Extended Magazine G19)
00000138:Supply Case (Moderator G19)
00000139:Supply Case (Shotgun Shells)
0000003F:Explosive A
00000040:Explosive B
0000003D:Gunpowder
0000003E:High-Grade Gunpowder
00000097:Lock Pick
00000098:Bolt Cutter
0000012E:Assault Coin
0000012D:Defence Coin
0000012F:Recovery Coin
00000130:Crafting Comapanion
00000131:S.T.A.R.S Combat Manual
000000A1:Battery
000000A2:Safety Deposit Key
000000A4:Brad's ID Card
000000A5:Electronic Gadget
000000A6:Detonator(R.P.D)
000000BA:Battery Pack
000000B5:Fire Hose
000000BB:Green Jewel
000000BC:Blue Jewel
000000BD:Red Jewel
000000B6:Alley Key
000000B9:Case (Lockpick)
000000C0:Fancy Box 1 (Green Jewel)
000000C1:Fancy Box 2 (Blue Jewel)
000000C2:Fancy Box 3 (Red Jewel)
000000D4:Tape Player (Tape Inserted)
000000D5:AudioCassette Tape
000000D6:Tape Player (Empty)
000000D7:Vaccine Sample (For Jill)
000000D3:Hospital ID Card
000000DA:Locker Room Key (Hospital Key)
000000E0:Fuse 1
000000DF:Fuse 2
000000DE:Fuse 3
000000EA:Antigen Sample
000000EB:Adjuvant Sample
000000EC:Vaccine Base
000000E9:Vaccine (LAB)
000000E8:Override Key (Lab)
I just finished a Nightmare run with table version 3.1 and it was completely fine. The only thing he changed in the lua is the controller listener which doesn't have anything to do with the anti-anti-cheat so I dunno what happened for you but I've been fine so far.Apache81 wrote: ↑Mon Apr 06, 2020 5:15 pmHello all !!
Cielos, I have to report an issue:
- latest table
- nightmare mode
- playing with Carlos
- in the police station
- if the table is enabled I cannot open doors anymore
There is no need to activate cheats, only by enabling the table I cannot interact with doors anymore.
It's for sure the latest version because I downloaded the previous one and everything works properly... strange virtual world we live in
Cheers
Sorry, my bad: the version of the table that doesn't let me open the doors is the 3.2... the 3.1 it's completely fineDeathwing Zero wrote: ↑Mon Apr 06, 2020 6:32 pmI just finished a Nightmare run with table version 3.1 and it was completely fine.
Code: Select all
{ Game : re2.exe
Version: 1.3
Date : 2020-02-12
Author : gir489
Unlock Everything
}
[ENABLE]
aobscanmodule(UnlockEverything,re3.exe,74 1C 44 8B C7 48 8B D5 ) // Generated with SigMaker Auto Generate for IDA 7.0 Pro.
//aobscanmodule(GhostSurvivor,re3.exe, 40 0F 95 C7 40 84 FF 0F 95 C0 48 8B 6C 24 ? 48 8B 5C 24 ? 48 8B 74 24 ? 48 8B 7C 24 ? 48 83 C4 20 41 5E C3) // Generated with SigMaker for IDA 7.0 Pro.
registersymbol(UnlockEverything)
//registersymbol(GhostSurvivor)
UnlockEverything:
db 90 90
//GhostSurvivor:
//sete dil
[DISABLE]
unregistersymbol(UnlockEverything)
//unregistersymbol(GhostSurvivor)
UnlockEverything:
db 74 1C
//GhostSurvivor:
//db 40 0F 95 D7
{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+CAC692B
"re2.exe"+CAC6908: 75 3F - jne re2.exe+CAC6949
"re2.exe"+CAC690A: 41 89 F8 - mov r8d,edi
"re2.exe"+CAC690D: 48 89 EA - mov rdx,rbp
"re2.exe"+CAC6910: 48 89 D9 - mov rcx,rbx
"re2.exe"+CAC6913: E8 78 65 8D F4 - call re2.exe+139CE90
"re2.exe"+CAC6918: 0F B6 C8 - movzx ecx,al
"re2.exe"+CAC691B: 48 8B 43 50 - mov rax,[rbx+50]
"re2.exe"+CAC691F: 4C 39 78 18 - cmp [rax+18],r15
"re2.exe"+CAC6923: 0F 85 63 02 00 00 - jne re2.exe+CAC6B8C
"re2.exe"+CAC6929: 85 C9 - test ecx,ecx
// ---------- INJECTING HERE ----------
"re2.exe"+CAC692B: 74 1C - je re2.exe+CAC6949
"re2.exe"+CAC692D: 41 89 F8 - mov r8d,edi
// ---------- DONE INJECTING ----------
"re2.exe"+CAC6930: 48 89 EA - mov rdx,rbp
"re2.exe"+CAC6933: 48 89 D9 - mov rcx,rbx
"re2.exe"+CAC6936: E8 E5 01 8E F4 - call re2.exe+13A6B20
"re2.exe"+CAC693B: 48 8B 43 50 - mov rax,[rbx+50]
"re2.exe"+CAC693F: 4C 39 78 18 - cmp [rax+18],r15
"re2.exe"+CAC6943: 0F 85 43 02 00 00 - jne re2.exe+CAC6B8C
"re2.exe"+CAC6949: FF C7 - inc edi
"re2.exe"+CAC694B: 48 FF C6 - inc rsi
"re2.exe"+CAC694E: 4C 39 E6 - cmp rsi,r12
"re2.exe"+CAC6951: 7C 8D - jl re2.exe+CAC68E0
}
{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+BE066AA
"re2.exe"+BE06689: EB 04 - jmp re2.exe+BE0668F
"re2.exe"+BE0668B: 44 8B 40 18 - mov r8d,[rax+18]
"re2.exe"+BE0668F: 48 89 F2 - mov rdx,rsi
"re2.exe"+BE06692: 48 89 D9 - mov rcx,rbx
"re2.exe"+BE06695: E8 86 9E 02 F5 - call re2.exe+E30520
"re2.exe"+BE0669A: 0F B6 C8 - movzx ecx,al
"re2.exe"+BE0669D: 48 8B 43 50 - mov rax,[rbx+50]
"re2.exe"+BE066A1: 48 83 78 18 00 - cmp qword ptr [rax+18],00
"re2.exe"+BE066A6: 75 B1 - jne re2.exe+BE06659
"re2.exe"+BE066A8: 85 C9 - test ecx,ecx
// ---------- INJECTING HERE ----------
"re2.exe"+BE066AA: 40 0F 95 D7 - setne dil
"re2.exe"+BE066AE: 40 84 FF - test dil,dil
// ---------- DONE INJECTING ----------
"re2.exe"+BE066B1: 0F 95 D0 - setne al
"re2.exe"+BE066B4: 48 8B 6C 24 30 - mov rbp,[rsp+30]
"re2.exe"+BE066B9: 48 8B 5C 24 38 - mov rbx,[rsp+38]
"re2.exe"+BE066BE: 48 8B 74 24 40 - mov rsi,[rsp+40]
"re2.exe"+BE066C3: 48 8B 7C 24 48 - mov rdi,[rsp+48]
"re2.exe"+BE066C8: 48 83 C4 20 - add rsp,20
"re2.exe"+BE066CC: 41 5E - pop r14
"re2.exe"+BE066CE: C3 - ret
"re2.exe"+BE066CF: CC - int 3
"re2.exe"+BE066D0: 4C 8D 1C 24 - lea r11,[rsp]
}
I think I figured out how to use the latest table just open the game and wait until you load in then open the table and it wont soft lock the gameApache81 wrote: ↑Mon Apr 06, 2020 5:15 pmHello all !!
Cielos, I have to report an issue:
- latest table
- nightmare mode
- playing with Carlos
- in the police station
- if the table is enabled I cannot open doors anymore
There is no need to activate cheats, only by enabling the table I cannot interact with doors anymore.
It's for sure the latest version because I downloaded the previous one and everything works properly... strange virtual world we live in
Cheers