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Re: Wolcen: Lords of Mayhem

Posted: Mon Feb 24, 2020 2:10 pm
by tanseikami
Zanzer wrote:
Mon Feb 24, 2020 3:41 am
RaxeIe wrote:
Mon Feb 24, 2020 2:03 am
Zanzer wrote:
Thu Feb 13, 2020 12:02 pm
Unlimited Skill Modifiers (does not save)
some skill modifiers lock out other skill modifiers. is it bypassable and if it is can you make a cheat for it please?
Not sure the game actually enables both, but give Ignore Locked Skill Modifiers a try.
tanseikami wrote:
Mon Feb 24, 2020 1:58 am
I might have missed it somewhere along the pages on this thread. but has anyone found a way to instantly get done with building upgrades or projects?
Game doesn't trigger until after an Expedition or Mandate is completed, but you can speed things up using the combination of:
Set Required Productivity to Zero
Set Maximum Projects to 100
Fast Kill Quests
never mind! found out how to do it

Re: Wolcen: Lords of Mayhem

Posted: Mon Feb 24, 2020 3:02 pm
by RaxeIe
Anyone got anymore character files they think are the best? looking for godly gear like the amulet zanzer made

Re: Wolcen: Lords of Mayhem

Posted: Mon Feb 24, 2020 6:34 pm
by RaxeIe
Kurei wrote:
Mon Feb 24, 2020 2:32 am
RaxeIe wrote:
Mon Feb 24, 2020 2:03 am
Zanzer wrote:
Thu Feb 13, 2020 12:02 pm
Unlimited Skill Modifiers (does not save)
some skill modifiers lock out other skill modifiers. is it bypassable and if it is can you make a cheat for it please?
You can either use a mod or edit the Skill modifier cost in your AST XML files under \Wolcen\Game\Umbra\Skills\Trees\ActiveSkills in order to use all 16 skill modifiers at once.
but does it actually work? zanzer did a update with the skill modifier locks but i dont think it works

Re: Wolcen: Lords of Mayhem

Posted: Mon Feb 24, 2020 6:42 pm
by Kurei
RaxeIe wrote:
Mon Feb 24, 2020 6:34 pm
but does it actually work? zanzer did a update with the skill modifier locks but i dont think it works
It is absolutely working. It's what i'm using right now.

Re: Wolcen: Lords of Mayhem

Posted: Mon Feb 24, 2020 9:03 pm
by Madcapper
I tried adding the godly talisman but maybe i am just that bad that i actually corrupted my character

Anyone feel like giving dumbo(me) some really sleazy instructions

Re: Wolcen: Lords of Mayhem

Posted: Mon Feb 24, 2020 11:01 pm
by Symbiote
anybody know any duping methods?

Re: Wolcen: Lords of Mayhem

Posted: Tue Feb 25, 2020 1:32 am
by Zanzer
Move something into your stash and then press alt+f4?

Re: Wolcen: Lords of Mayhem

Posted: Tue Feb 25, 2020 1:52 am
by seigilax
rambo99jose wrote:
Mon Feb 24, 2020 8:27 am
seigilax wrote:
Mon Feb 24, 2020 6:53 am
Here's an EXP multiplier you can't set the value it will just exponentially increase your exp gains until you reach cap,which will happen very quickly.

I figured out the kill xp multiplier viewtopic.php?p=123193#p123193
didn't do anything for me so i made my own version

Re: Wolcen: Lords of Mayhem

Posted: Tue Feb 25, 2020 7:08 am
by MagikMurlok
tanseikami wrote:
Mon Feb 24, 2020 2:10 pm
Zanzer wrote:
Mon Feb 24, 2020 3:41 am
RaxeIe wrote:
Mon Feb 24, 2020 2:03 am

some skill modifiers lock out other skill modifiers. is it bypassable and if it is can you make a cheat for it please?
Not sure the game actually enables both, but give Ignore Locked Skill Modifiers a try.
tanseikami wrote:
Mon Feb 24, 2020 1:58 am
I might have missed it somewhere along the pages on this thread. but has anyone found a way to instantly get done with building upgrades or projects?
Game doesn't trigger until after an Expedition or Mandate is completed, but you can speed things up using the combination of:
Set Required Productivity to Zero
Set Maximum Projects to 100
Fast Kill Quests
never mind! found out how to do it
HOW?

Re: Wolcen: Lords of Mayhem

Posted: Tue Feb 25, 2020 11:26 am
by chaosblade02
I legitimately 100% cannot figure out how to use this freaking Wolcen extractor program, even if somebody put a gun to my head, and I read and attempted to follow all the instructions on the page. This is an insanely complicated program to use for average PCers like me. If it's more complicated than me opening a program, then clicking on which file to extract, then it's above my know how, and I'm wasting what few of the retarded brain cells I have left attempting to do something that's clearly over my head.

Is it too much to ask for to have a way for us dummies to get the unique items? People who don't have an IQ high enough to figure out the extractor? How can I just add them to my storage chest? I can open the storage chest file without extracting it.

Re: Wolcen: Lords of Mayhem

Posted: Tue Feb 25, 2020 12:07 pm
by FirstofEden
chaosblade02 wrote:
Tue Feb 25, 2020 11:26 am
I legitimately 100% cannot figure out how to use this freaking Wolcen extractor program, even if somebody put a gun to my head, and I read and attempted to follow all the instructions on the page. This is an insanely complicated program to use for average PCers like me. If it's more complicated than me opening a program, then clicking on which file to extract, then it's above my know how, and I'm wasting what few of the retarded brain cells I have left attempting to do something that's clearly over my head.

Is it too much to ask for to have a way for us dummies to get the unique items? People who don't have an IQ high enough to figure out the extractor? How can I just add them to my storage chest? I can open the storage chest file without extracting it.
Your player chest is in your save file folder. (playerchest.json) It can be easily edited with Notepad/Notepad++ or whatever you might use. As long as you don't screw up the syntax(don't screw it up!), it's not a major operation.

Then again, you could go to Nexus, download this mod https://www.fearlessrevolution.com/wolcenlordsofmayhem/mods/2 and get a ton of uniques. Your choice.

Re: Wolcen: Lords of Mayhem

Posted: Tue Feb 25, 2020 9:50 pm
by RaxeIe
Zanzer wrote:
Thu Feb 13, 2020 12:02 pm
Full Health
Half Willpower/Rage
Unlimited Skill Modifiers (does not save)
Unlimited Primordial Essence
Player Pointer
- Gold
- Primordial Affinity
Inventory Editor (use at your own risk)
Vendor Pointer
- Reset Stock (Hotkey: F1)
Set Required Productivity to Zero
Set Maximum Projects to 100
Fast Kill Quests
Disable AI
Ignore Locked Skill Modifiers
Can you add a cheat which makes buff type skills last forever?

Re: Wolcen: Lords of Mayhem

Posted: Wed Feb 26, 2020 8:31 pm
by RaxeIe
ImpalaPUA wrote:
Fri Feb 21, 2020 7:48 pm
Pretty faceroll build, changed most of the uniques to legendaries for lots of modifiers

Hold right click and move mouse randomly

for bosses, drop turret and spam q

Extract to

C:\Users\(your_username)\Saved Games\wolcen\savegames\characters

Can change name of character by editing the file

*EDIT* I restored to original umbra.pak and don't crash anymore
the legendaries got downgraded to uniques, update?

Re: Wolcen: Lords of Mayhem

Posted: Wed Feb 26, 2020 9:20 pm
by Impala
RaxeIe wrote:
Wed Feb 26, 2020 8:31 pm
ImpalaPUA wrote:
Fri Feb 21, 2020 7:48 pm
Pretty faceroll build, changed most of the uniques to legendaries for lots of modifiers

Hold right click and move mouse randomly

for bosses, drop turret and spam q

Extract to

C:\Users\(your_username)\Saved Games\wolcen\savegames\characters

Can change name of character by editing the file

*EDIT* I restored to original umbra.pak and don't crash anymore
the legendaries got downgraded to uniques, update?
Yea, I can update, give me maybe 1-2 hours

Re: Wolcen: Lords of Mayhem

Posted: Wed Feb 26, 2020 10:45 pm
by Impala
RaxeIe wrote:
Wed Feb 26, 2020 8:31 pm
Updated version of my build with non unique items since they nerfed uniques

Same stats (some actually better), but they are low quality. This will alloow you to increase the quality and make them even better if you want.

I also included 2 god amulets in the inventory that zanzer made.

Some people were having issues adding it to their games.

If that was you, add my character, grab the amulets form the inventory and put them in your stash.

Extract to

C:\Users\(your_username)\Saved Games\wolcen\savegames\characters



*EDIT* Forgot to put sockets on pants, but you can re roll them at the vendor