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Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 7:46 pm
by Ang3lic
Fatelord wrote:
Thu Aug 10, 2023 7:41 pm
Hello everyone, anyone got Ethel's hair ID ?
i believe this should do!
SAVE before attempting
QUEST_HAG_HagHair_Wisdom de2c9582-fab5-4d5e-9a81-44d67af6a681
QUEST_HAG_HagHair_Strength 8f6b0c08-d1b1-4ae7-ade2-da3c679ce323
QUEST_HAG_HagHair_Constitution d16922ba-a36b-4015-8072-27610821fb53
QUEST_HAG_HagHair_Dexterity 7e3afbf6-4e1a-444e-826d-f8e0e0a8308f
QUEST_HAG_HagHair_Intelligence 9abbab89-d29f-47c0-9ffe-f12018dd83d9
QUEST_HAG_HagHair_Charisma eec5de82-c988-40e6-8f10-474d5675c550

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 7:48 pm
by Babbymode
Babbymode wrote:
Thu Aug 10, 2023 7:28 pm
Trip wrote:
Thu Aug 10, 2023 3:12 pm
Babbymode wrote:
Thu Aug 10, 2023 2:47 pm
Small optional addendum, the shared.pak contains a data.txt file that allows you to modify that cap, I have it upped to 50 ATM because I like having an excessive but not bonkers bonus on top of the default scores and have them still rationally progress. Can't do that if you hit the 30 cap immediately.

If you want to edit it yourself, all you have to do is unpack that file,
edit data.txt in Public\Shared\Stats\Generated\Data in the unpacked folder:
key "AbilitySoftCap","60"
key "AbilityMaxValue","50"
Then put it in a folder structure copying the pak's in the game's data folder, it'd look like:
steamapps\common\Baldurs Gate 3\Data\Public\Shared\Stats\Generated\Data\Data.txt
voila, then if there's a patch that modifies it in future, you just need to unpack the patch itself and replace the old data.txt with that one
Do you know if this fixes the issue when selecting a feat, while you have 20 in stat, and can't proceed/accept the feat because of it?
I believe that is NOT fixed by that. The ability score improvement feat needs to be modified as well to fix that, which you can also employ the same method as the data.txt file, my current best guess is following leads in the Main\Public\Shared\Feats folder.
A cursory check leads me to:

Code: Select all

                <node id="Feat">
                    <attribute id="CanBeTakenMultipleTimes" type="bool" value="true"/>
                    <attribute id="Name" type="FixedString" value="AbilityScoreIncrease"/>
                   *** <attribute id="Selectors" type="LSString" value="SelectAbilities(b9149c8e-52c8-46e5-9cb6-fc39301c05fe,2,2,FeatASI)"/>***
                    <attribute id="UUID" type="guid" value="d215b9ad-9753-4d74-8ff9-24bf1dce53d6"/>
                </node>
Betting the script here has hardcoded argument references, the two things I would fiddle around with are modifying the "2,2" to "6,6" to see if it does what I think it does (amount of ability scores selectable, and the distributed amount between them) and changing the FeatASI to something else, maybe leaving it blank to see if it works or at least doesn't crash, the argument doesn't HAVE to be called in some cases, so maybe it defaults to an unlimited amount. Either way, that file is a trove because it allows you to modify the selection properties of every feat in the game, and you could possibly set every feat to also give an ASI

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 7:53 pm
by Fatelord
Ang3lic wrote:
Thu Aug 10, 2023 7:46 pm
Fatelord wrote:
Thu Aug 10, 2023 7:41 pm
Hello everyone, anyone got Ethel's hair ID ?
i believe this should do!
SAVE before attempting
QUEST_HAG_HagHair_Wisdom de2c9582-fab5-4d5e-9a81-44d67af6a681
QUEST_HAG_HagHair_Strength 8f6b0c08-d1b1-4ae7-ade2-da3c679ce323
QUEST_HAG_HagHair_Constitution d16922ba-a36b-4015-8072-27610821fb53
QUEST_HAG_HagHair_Dexterity 7e3afbf6-4e1a-444e-826d-f8e0e0a8308f
QUEST_HAG_HagHair_Intelligence 9abbab89-d29f-47c0-9ffe-f12018dd83d9
QUEST_HAG_HagHair_Charisma eec5de82-c988-40e6-8f10-474d5675c550


Sorry but where do you use these ? item spawner or passives or what ?

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 7:58 pm
by Idleworm
Hi guys, is there any way to spawn a quest-related container, or simply "lock" it? (As in needing to be unlocked), or just edit the quest markers?

There's this quest regarding "Caravan Strongbox" that has a valuable cargo inside, the NPCs defending it died and I foolishly unlocked the strongbox and took the Iron Flask inside, I didn't realize I shouldn't open it. Now, a very good vendor is hostile towards me.

Is it possible? Please help me out, I'm like 40h+ into the save and I looted the caravan strongbox a long-ass time ago...

Image

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 7:59 pm
by Ang3lic
Fatelord wrote:
Thu Aug 10, 2023 7:53 pm
Ang3lic wrote:
Thu Aug 10, 2023 7:46 pm
Fatelord wrote:
Thu Aug 10, 2023 7:41 pm

Sorry but where do you use these ? item spawner or passives or what ?

FIRST double click on SCRIPT in front of SPAWN HAND CROSSBOW +2 >
paste only UUID "de2c9582-fab5-4d5e-9a81-44d67af6a681" with " ..."
> hit OK > check box left to SPAWN.... (it will auto uncheck) and bam u have

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 8:06 pm
by Ang3lic
Davo SNK wrote:
Thu Aug 10, 2023 7:58 pm
Hi guys, is there any way to spawn a quest-related container, or simply "lock" it? (As in needing to be unlocked), or just edit the quest markers?

There's this quest regarding "Caravan Strongbox" that has a valuable cargo inside, the NPCs defending it died and I foolishly unlocked the strongbox and took the Iron Flask inside, I didn't realize I shouldn't open it. Now, a very good vendor is hostile towards me.

Is it possible? Please help me out, I'm like 40h+ into the save and I looted the caravan strongbox a long-ass time ago...

Image
unfortunately, even if you were to bring the box back, the QUEST of npc wont change. my assumption.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 8:10 pm
by Idleworm
Ang3lic wrote:
Thu Aug 10, 2023 8:06 pm
Davo SNK wrote:
Thu Aug 10, 2023 7:58 pm
Hi guys, is there any way to spawn a quest-related container, or simply "lock" it? (As in needing to be unlocked), or just edit the quest markers?

There's this quest regarding "Caravan Strongbox" that has a valuable cargo inside, the NPCs defending it died and I foolishly unlocked the strongbox and took the Iron Flask inside, I didn't realize I shouldn't open it. Now, a very good vendor is hostile towards me.

Is it possible? Please help me out, I'm like 40h+ into the save and I looted the caravan strongbox a long-ass time ago...
unfortunately, even if you were to bring the box back, the QUEST of npc wont change. my assumption.
Yeah, I figured. I'd still like to try it, any idea where can I find some item ID dump? Also, have you guys figured out how to edit quest pointers?

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 8:17 pm
by Ang3lic
Davo SNK wrote:
Thu Aug 10, 2023 8:10 pm
Ang3lic wrote:
Thu Aug 10, 2023 8:06 pm
Davo SNK wrote:
Thu Aug 10, 2023 7:58 pm
Yeah, I figured. I'd still like to try it, any idea where can I find some item ID dump? Also, have you guys figured out how to edit quest pointers?
well lets start as new players from beginning :D
i messed up my saves trying to remove mods :P
what do you say ? :ph34r:

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 8:21 pm
by NerebArlay
Anyone have the UUID for the Umbral gem quest item? I got the disappearing item bug and really don't feel like doing the whole place over again. Thanks in advance!

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 8:40 pm
by Blofth
Anyone know potent robes id very rare quality? The npc for the quest is dead so I can't get them

edit: nm found them 1e64badf-4898-4169-9b02-3910518dc73d - great for anyone eldritch blastin.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 8:41 pm
by Fatelord
Ang3lic wrote:
Thu Aug 10, 2023 7:59 pm
Fatelord wrote:
Thu Aug 10, 2023 7:53 pm
Ang3lic wrote:
Thu Aug 10, 2023 7:46 pm

Sorry but where do you use these ? item spawner or passives or what ?

FIRST double click on SCRIPT in front of SPAWN HAND CROSSBOW +2 >
paste only UUID "de2c9582-fab5-4d5e-9a81-44d67af6a681" with " ..."
> hit OK > check box left to SPAWN.... (it will auto uncheck) and bam u have

Thanx a lot. Worked fine.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 8:48 pm
by 1001ace
Anyone find very rare scimitars?

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 8:52 pm
by Shade1982
Does anyone know if anything changed? The table was working fine yesterday, but crashes my game today.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 8:54 pm
by dlite96
How to remove feats? Like im going to need a step by step. People say change it from add to remove but idk what they mean by that

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 9:04 pm
by Daz
oilnarak01 wrote:
Thu Aug 10, 2023 3:18 pm
Can you please tell us where did you find those name and uuid ? so we can help finding more
ps. tried match uuid you use with a files in shared and gustav but didn't found anything
It turns out you don't need the name and uuid.
Intead of local uuid = "S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b"
you can just use local uuid = "25721313-0c15-4935-8176-9f134385451b" for Minthara for example.
I am not sure why I thought it was needed, I am going to blame being off work on a COVID holiday. The brain fog is real.

To answer your question specifically, I used local drow = Entity("S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b") as a starting point, so by searching for = Entity( I found a lot that seemed to work. Everything is an entity though so you have to sift through them to find the NPCs. But like I said, you don't really need the full name to spawn them or make them followers.
Originally I saw the name uuid combo in your post about adding followers and started searching through my own extracted files for similar names.
Because I thought initially it needed the name as well I might have added some while experimenting, which is why they don't exist in the files.

I will most likely keep messing around with companions after work tonight and add them to the table, so I will update my original post at some point.