Page 144 of 465

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:10 pm
by bloodaxis
zzladeii wrote:
Thu Aug 10, 2023 4:04 pm
Pepsik wrote:
Thu Aug 10, 2023 3:41 pm
Verlock wrote:
Thu Aug 10, 2023 3:39 pm

No idea :roll:
Shame, stupid missing orpheus book part two will haunt my quest log...
thats what i trying to spawn too. went back to way older save and got the items and want to figure out its ID to spawn in mar farther save.
Someone already posted the uuids for those books some pages back.
Alternatively download the item list from viewtopic.php?p=306939#p306939 and search through it for the books.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:12 pm
by fearlessengineer333
ddatker wrote:
Thu Aug 10, 2023 7:51 am
How to use the Character Tags list? Is it possible to use object spawner under console command to spawn them using uuid?
I went off Zanzers table for Dialog Tags. As far as progression tags, they do not work for me. I assume because they are attached to the main character creation and not progression. Here are the Dialog Tags I've found to work for me from Zanzers and a few added myself. With these, you will get most of all dialog without breaking immersion. Im guessing you could add everything else, like Halfing, elf tags if you wanted to play a polymorph.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:13 pm
by nihal94
Guys i cant understand how to use the item spawner. Nothing happen anywhere and after a few spawns blind the game crash. Can you explain me where can i find the item spawned and how to prevent crashes?

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:14 pm
by bloodaxis
nihal94 wrote:
Thu Aug 10, 2023 4:13 pm
Guys i cant understand how to use the item spawner. Nothing happen anywhere and after a few spawns blind the game crash. Can you explain me where can i find the item spawned and how to prevent crashes?
Directly under your character, or with the newest version of the table in your inventory, and what you can do to not crash the game is to not spawn things quickly, leave 5+ seconds in between toggling the scripts.

No idea how it works

Posted: Thu Aug 10, 2023 4:15 pm
by cam9529
Hi everyone, can someone point me the part of the board where someone explain me how this table work? It's seems i can't get Console Commands or any other scripts checked... I already searched on the old answer but seems i can't find the answer. I'm not new to CE, and I've selected the bg3_dx11.exe process, still it seems i cant make it work. It may be because i modded the game (lev cap and more companion)?

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:15 pm
by ferryatlan10
fearlessengineer333 wrote:
Thu Aug 10, 2023 3:52 pm
ferryatlan10 wrote:
Thu Aug 10, 2023 2:53 pm
Does anyone else experience constant magical sounds emanating from our characters after adding feats? It never stops...
This is a bug that happens with the Arcane Ward. Or maybe its a feature, all you can do is mention it in the official forums for a fix or mod it out.
But I don't have arcane ward, I didn't add it to my character either :(
It doesn't have any visual effects, just sounds (got really annoying after a while)

Update : I added Arcane Ward to my character and it doesn't have the sound that I meant, I think it's something else

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:17 pm
by BoehserOnkel
fearlessengineer333 wrote:
Thu Aug 10, 2023 3:56 pm
kicker04 wrote:
Thu Aug 10, 2023 11:54 am
Zanzer wrote:
Thu Aug 10, 2023 2:33 am
Added On Demand Cheats > Set Max Party Size Override
So that means mods like "Party Limit Begone" from Nexus are obsolete now? :?: :o
I was using this mod as well, I'll let you know if there's any problem between using Zanzer's new coding versus that mod. If I dont reply then everything's good and give a thumbs up to zanzer for figuring that one out.
the mod is causing alot of bugs , havent tested the ce option
as usefull as the mod is - changing areas (with the underworld boat for example ) only works for 4 party members , the other are left behind , bugged ofc :P
or a conversation loop with the steelguard at undercity of BG

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:19 pm
by Verlock
LoLzM wrote:
Thu Aug 10, 2023 3:52 pm
Is there any way to make the character resource console commands, besides action and bonus action, permanent?
As in if you add spell slots, save, close everything and restart the game, you get to keep the spell slots you added.
Funny enough spell slots isnt permanent at all.
edit: Guess i misread.
Values actually permanent until game decide recalculate them. Like fighter is going to have all spell slots, cause there no way game going to check those by himself. If u have a bunch passives ur bonuses looks legit, but out of fin air - not so much.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:21 pm
by Verlock
BoehserOnkel wrote:
Thu Aug 10, 2023 4:17 pm
the mod is causing alot of bugs , havent tested the ce option
as usefull as the mod is - changing areas (with the underworld boat for example ) only works for 4 party members , the other are left behind , bugged ofc :P
or a conversation loop with the steelguard at undercity of BG
I already expirience some troubles similar to mod page bug reports. With CE only... be realistic.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:26 pm
by phogon
Hi guys I need the uuid of Halfred's Note for the quest investigate last light inn. Please could someone provide me that uuid? Much appreciated.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:29 pm
by fearlessengineer333
qwnerchq wrote:
Thu Aug 10, 2023 5:35 am
Is there way to make a boost permanent? I tried almost a week cant find a proper way.
The problem with alot of boosts or attributes not being permanent is contained either in the "passive" which connects all the spells and spell list to the progression files. When you reload a game, it pulls from the progression files back to the original state of the character class. This is why when you recreate your character all the CE edits are still attached, they attach to your character not class.

Most of these CE edits only work when it targets boosts, passives or selectors. You can easily change this with a mod however. Add this to level 1 of your class on a class mod.

<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,4,1);ActionResource(SorceryPoint,2,0);ActionResource(LayOnHandsCharge,2,0)"/>

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:34 pm
by kicker04
fearlessengineer333 wrote:
Thu Aug 10, 2023 3:56 pm
kicker04 wrote:
Thu Aug 10, 2023 11:54 am
Zanzer wrote:
Thu Aug 10, 2023 2:33 am
Added On Demand Cheats > Set Max Party Size Override
So that means mods like "Party Limit Begone" from Nexus are obsolete now? :?: :o
I was using this mod as well, I'll let you know if there's any problem between using Zanzer's new coding versus that mod. If I dont reply then everything's good and give a thumbs up to zanzer for figuring that one out.
Thank you. :) Amazing work Zanzer put into this.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:35 pm
by fearlessengineer333
zerric wrote:
Thu Aug 10, 2023 4:32 am
Does anyone know the ID's of Aura of Protection and Aura of Hate for the Paladin? I can't seem to find them anywhere.
Thanks in advance.
Shout_AuraOf_Protection
94db914d-95d0-484e-8a02-c0faa9d575a7

Shout_AuraOf_Courage
da27c6ae-15cf-4441-9115-82dcc282f8cc

Shout_AuraOf_Warding
f6e69adb-d2d3-4d38-aca1-639fb38cf0fd

Shout_AuraOf_Devotion
7112a6f2-8100-40e8-a411-75cde8847b36

Shout_AuraOf_Hate
20c3ac99-a937-464c-810d-d2f50ba44e6e

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:36 pm
by kicker04
BoehserOnkel wrote:
Thu Aug 10, 2023 4:17 pm
fearlessengineer333 wrote:
Thu Aug 10, 2023 3:56 pm
kicker04 wrote:
Thu Aug 10, 2023 11:54 am


So that means mods like "Party Limit Begone" from Nexus are obsolete now? :?: :o
I was using this mod as well, I'll let you know if there's any problem between using Zanzer's new coding versus that mod. If I dont reply then everything's good and give a thumbs up to zanzer for figuring that one out.
the mod is causing alot of bugs , havent tested the ce option
as usefull as the mod is - changing areas (with the underworld boat for example ) only works for 4 party members , the other are left behind , bugged ofc :P
or a conversation loop with the steelguard at undercity of BG
So you mean the underworld boat scene is fixed this way? :geek:

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 4:39 pm
by Killerzone101
Guys is there a way to add a search box for this cheat engine BG3. So i can search a for a feat easily without scrolling. i found this :

https:// [Link] /forum/viewtopic.php?t=604093&sid=8abc167059b3a95efbb070e576a3b250

I have no clue how to add this code to the cheat engine.


Code:
local addressList = getAddressList()
local search = "Description"
for i = 0, addressList.Count - 1 do
local record = addressList.MemoryRecord
if record.Description:find(search) then
addressList.setSelectedRecord(record)
break
end
end








Nvm i GOT IT to work xD im being stupid.