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Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 11:13 am
by Pupsic-3D
oilnarak01 wrote:
Thu Aug 10, 2023 8:12 am
Pupsic-3D wrote:
Wed Aug 09, 2023 10:13 pm
BourbieSpeedrun wrote:
Wed Aug 09, 2023 10:07 pm


Did you find out how to get NPCs IDs ?
And what will the NPC call give you? Will they be your partners?
yes there're command in cheat engine that require npc id to make them join your party or follow you

[ENABLE]
{$lua}
if syntaxcheck then return end
local uuid = "S_DEN_CapturedGoblin_783d7572-a846-455f-b686-247a95263ebb"
local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

local cmdStr2 = getAddress("cmdStr2")
writeString(cmdStr2, player)
writeBytes(cmdStr2 + #player, 0)
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddPartyFollower")
writePointer(cmdArgs + 0x18, cmdStr2)
writePointer(cmdArgs + 0x08, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
executeCodeEx(0, nil, cmdCall)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}
assert(true)
[DISABLE]




like this
Where to enter it, you can take a screenshot and tell me the id of the demon that Will serves or any succubus?

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 11:54 am
by kicker04
Zanzer wrote:
Thu Aug 10, 2023 2:33 am
Added On Demand Cheats > Set Max Party Size Override
So that means mods like "Party Limit Begone" from Nexus are obsolete now? :?: :o

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 11:55 am
by ERSDIRECT
What is difference between attitude and approval? I can find "approval" but not attitude, so I don't know what it is, and how to check it.
I ask it cuz I see it in the table, in Companion tab.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 11:58 am
by Zanzer
sevy0815 wrote:
Thu Aug 10, 2023 9:54 am
Anyone know if it would be possible to change gender with this?
Not Character model gender, but the gender the game thinks your character is.

I accidently picked female gender but male body and now everyone is calling me "she" and all the male characters are constantly hitting on me.
You can try using the SetTag and ClearTag commands with UUIDs

Code: Select all

"3806477c-65a7-4100-9f92-be4c12c4fa4f" --FEMALE (Code, Dialog, Identity, DialogHidden)
"8f74d144-041e-4035-a9ac-72f41fc32de7" --MALE (Code, Dialog, Identity, DialogHidden)

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 12:01 pm
by Zanzer
ERSDIRECT wrote:
Thu Aug 10, 2023 11:55 am
What is difference between attitude and approval? I can find "approval" but not attitude, so I don't know what it is, and how to check it.
I ask it cuz I see it in the table, in Companion tab.
Yea, no clue what it was until release.
NPCs have an attitude towards you.
Traders use it to offer a discount.
Guards use it when you're caught committing a crime.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 12:18 pm
by Salem666
Anyone got a list of all the Dyes?
Seems to be a lot of them cause i keep finding new ones a lot.
I want to spawn all of them.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 12:28 pm
by Trip
coldcell wrote:
Thu Aug 10, 2023 11:03 am
Anyone knows if it's possible to add just feat points? Then using that feat points in level up screen as if you have them.
Not seen anything like for the CT besides adding feats manually. I know there is a mod on nexus to allow you a feat choice every level 2-12, or even/odd levels it has many options.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 12:40 pm
by glnphoenix
Just in case anyone hasn't posted this here before, here's all the class and subclass dialogue tag UUIDs I could find in the Shared and SharedDev folders of the unpacked Shared.pak file.


Class Tags
Subclass Tags

02913f9a-f696-40cf-acdf-32032afab32c (Barbarian)
ac3449f7-c09b-4bc0-8634-fcff97d49279 (Barbarian Subclass: Berserker)

d93434bd-6b71-4789-b128-ee24156057cc (Bard)

1671b4bf-4f47-4bb7-9cb9-80bb1f6009d5 (Cleric)

44ac4317-4d38-4d28-80e2-94024c6e42f0 (Druid)

1ae7017c-4884-4a43-bc4a-742fa0d201c0 (Fighter)

e1e460bb-d0ae-4452-8529-c9e176558731 (Monk)

6d85ab2d-5c23-498c-a61e-98f05a00177a (Paladin)
7c89622b-4194-41df-b2ff-145a5056ee49 (Paladin Subclass: Ancients)
2de0a4fc-5831-4439-94d3-a7ff9b7aacf6 (Paladin Subclass: Devotion)
a1aa47b2-4d0a-4c97-931b-2c53353d5b23 (Paladin Subclass: Vengeance)
c7bdcdf2-15e7-456e-adf1-21dda3172e18 (Paladin Subclass: Oathbreaker)
d84a8a0b-b648-464c-9bd5-1ed9b965da2a (Oathbreaker: Ancients)
d274b482-4add-4f36-a0a4-a94740f6630e (Oathbreaker: Devotion)
732db1ed-740c-4af3-8a08-7f135d3f703c (Oathbreaker: Vengeance)

37a733c1-a862-4157-b92a-9cff46232c6a (Ranger)
bfaccaca-e512-43ea-89cc-372b5d1925ee (Ranger Subclass: Beastmaster)
c023a2ef-b042-443b-b402-b1326f4b49f3 (Ranger Subclass: Gloom Stalker)
5727fd64-090f-4932-a31c-c0e078b2146a (Ranger Subclass: Hunter)

f8a0608b-666c-4be6-a49c-03b369c10bd2 (Rogue)

18266c0b-efbc-4c80-8784-ada4a37218d7 (Sorcerer)
f6d0e042-5b90-41d8-ab4a-a2239e27a13e (Sorcerer Subclass: Draconic)
885f8675-e400-4d53-924d-6204ff1d9558 (Sorcerer Subclass: Wild Magic)

5804f55a-93f7-4281-9512-8d548a9e2a22 (Warlock)

6fe3ae27-dc6c-4fc9-9245-710c790c396c (Wizard)
90d7fbd5-1264-4bd6-93ba-67c2116e6ab0 (Wizard Subclass: Necromancy)



Cleric God Tags
0d1d64b8-70d6-4702-8643-be348b0f3fc6 (Cleric God: Shar)
3ce8734c-440c-43f8-b0f4-079d69e7eb33 (Cleric God: Moradin)
5ce73ec6-be80-4853-ad3c-12149d71e07e (Cleric God: Mielikki)
6c28eba6-f46c-4755-9e4e-0223e64f7d72 (Cleric God: Helm)
6e31b516-92fc-4526-b1cd-92516e02cf86 (Cleric God: Lathander)
7aee9e55-ecb4-4cdc-804d-1ec20d07efc5 (Cleric God: Lolth)
7ea36792-21e5-4ea9-9544-de276651c376 (Cleric God: Myrkul)
9fbbedb6-c485-4c6b-94b7-c7d7592223b3 (Cleric God: Oghma)
10b2a53c-3eb0-451c-8057-0f1cc9e62a4d (Cleric God: Selune)
31d96353-a4b8-4abf-9cce-f7a9174e65da (Cleric God: Tempus)
67bd28cc-9cf4-4c64-9213-8d26fbe27e1b (Cleric God: Garl Glittergold)
90de46bd-9f0c-4c2f-9505-56063b31b360 (Cleric God: Mystra)
91b2d344-fce8-48b3-a83d-9688cbddb1b8 (Cleric God: Vlaakith)
4276e5a0-f6b3-4f4e-8836-4cd8b0cade2f (Cleric God: Ladguer)
16657b43-323e-4eee-8982-77338229444b (Cleric God: Tyr)
178016d5-e3d3-44bd-8aa5-6ac3d1c61e6c (Cleric God: Bane) (From Shared not SharedDev, Possibly obsolete, might need both)
a01efcc1-9e2f-4438-956b-b448cbf73bde (Cleric God: Kelemvor)
b03d4a89-bba7-45a4-a89d-a132ddd75637 (Cleric God: Bhaal)
c4749983-8bb9-4aa5-bf18-afd9cb1ce915 (Cleric God: Ellistraee)
ca4e5850-139e-4b52-9d5e-553e33ff082a (Cleric God: Corellon Larethian)
da25a7cc-066d-43dc-8f1e-74c17cd0d589 (Cleric God: Talos)
dc005135-7eee-4406-a46e-9535e7412422 (Cleric God: Yondalla)
edc085f7-63f8-4bb0-b60c-b68c92b67708 (Cleric God: Tymora)
4cd1c7f7-7a8c-421a-87dc-687c4eefd683 (Cleric God: Tiamat)
28ee4ac1-86a3-490e-ab02-7085bd7c56d6 (Cleric God: Bane) (From SharedDev, most likely correct one, might need both)
c3743bdd-3653-47fb-8a5c-d8489d7a1be0 (Cleric God: Grumash)

Paladin Gods
0b2bdab1-6455-4baa-883b-4f299376abb6 (Paladin God: Tempus)
0cc54cdc-7b26-4b12-98af-f8000b37e988 (Paladin God: Lolth)
5daae0e8-8f1a-4798-8247-c252dbc311da (Paladin God: Bhaal)
6c080131-acd9-42e3-8bea-5de394672465 (Paladin God: Myrkul)
9f6bb135-01f1-4b7d-80d3-50bab725728c (Paladin God: Garl Glittergold)
36c5df8b-7efc-4125-828e-120ed6cffa71 (Paladin God: Helm)
39cb63f2-3036-4641-9b43-777334c9ffab (Paladin God: Laduguer)
62f5382a-27c3-441c-bd57-33db4ca00f10 (Paladin God: Shar)
95abfcc0-8783-4647-a922-b2c34ec5c025 (Paladin God: Corellon Larethian)
395c6cef-953e-45c2-a342-e1326033c027 (Paladin God: Moradin)
838e9a70-94fc-4bcf-850a-19be5247a43b (Paladin God: Ilmater)
498946c4-246a-47dc-9c21-89fb538b2614 (Paladin God: Mystra)
2502057c-6210-4dcb-9943-2812b59c3737 (Paladin God: Bane)
74548677-271b-4cc3-9625-1782e5f0ebd1 (Paladin God: Kelemvor)
b8aec881-85fe-4e6e-8a28-7052ecd88899 (Paladin God: Tyr)
b438b4e8-fb16-4202-b338-17d2d874c2c1 (Paladin God: Ellistraee)
bd987761-1952-4942-85f1-d4538042aff3 (Paladin God: Ilmater)
c771a524-58fe-43e4-b8f0-b976e1b92d9f (Paladin God: Yondalla)
e64a45b2-ba13-4097-a7f9-05f6c8bee312 (Paladin God: Vlaakith)
f6dfdd47-bbf1-4419-b4b9-7a1e67a197da (Paladin God: Selune)
f639a9df-1adc-4897-b540-0a74b2bb5c2e (Paladin God: Oghma)
5cc0a323-50e0-4775-92af-76a719f53147 (Paladin God: Talos)
28b5d96a-bbfb-433f-9cd4-bdff98eae252 (Paladin God: Bahamut)
70be60f2-016d-40e5-b944-81b8868c3af9 (Paladin God: Tiamat)
aecc62c1-99ce-4ff7-952c-8ddc6afe7a30 (Paladin God: Tymora)
cc528ff5-911c-467c-ac9f-7a1e94b97d25 (Paladin God: Lathander)
e33e9729-73e1-4fb3-aea9-761d610d1551 (Paladin God: Grumash)
f18e3f3c-c227-4d11-8764-51c7fed44419 (Paladin God: Mielikki)



Cleric God Alignment Tags
64dc9d31-db7a-418e-bbbe-6f5b4d32608f (Cleric God Alignment: Good)
2947a463-3c45-4a70-959a-3e81a943ab92 (Cleric God Alignment: Neutral)
aa9f126f-ac9a-48d9-a128-1394fae8f4e8 (Cleric God Alignment: Evil)
Paladin God Alignments
66d66544-3ca8-442f-bbb4-b7e18d72c106 (Paladin God Alignment: Good)
5c09c86d-c068-4ef5-9850-aeb9aefd8038 (Paladin God Alignment: Neutral)
826714c9-b2e3-4372-9f5a-e59271d5a426 (Paladin God Alignment: Evil)



There might be more elsewhere, I could have screwed up and missed some, but it also might be possible that anything without a tag on this list simply doesn't have a tag and has no unique dialogue. It looks like Clerics have 3 tags, Paladins have at least 4 tags, One for Class, one for subclass (paladin only), one for God, and one for God's alignment (Good, neutral, or Evil). Paladin's also have a second tag for Oathbreaker to remember their original subclass. If adding Oathbreaker tag with Cheat Engine, you probably want to remove your original subclass tag, and add the 'memory one.' I haven't tested any of this though, this is just what I could glean from reading what little was legible in Notepad++. I'll also attach the list again as a 7zip file (password is password), I hope this helps someone.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 12:45 pm
by CaptainAbraxos
PapaPetro wrote:
Mon Aug 07, 2023 9:15 pm
viewtopic.php?p=307381#p307381

I merged my Passives list with Zanzer's latest table.
It's not the best organized but all Passive scripts should be accounted for under the "Passive/Feat Cheats (Full List)" header.

Image

There's ~1566 of them...
Most of them work, but a few don't or have hidden effects.
Been testing them out for the past few hours.
You're the MVP man!
Will you keep updating this? if so what would be a good way to find it in the future?

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 12:52 pm
by Cesuke
Hi ppl i am having fun messing with the game with your help, now i have a problem i think will be very easy for the pros:

new entry "Manifestation_of_Body"
type "PassiveData"
data "DisplayName" "h451f9a42gca5ag40d5ga31ag3024c66fff76;2"
data "Description" "h4dc41c23g84a5g459dg80e3g0e22fb1c7e9d;5"
data "DescriptionParams" "DealDamage(1d4+WisdomModifier, Necrotic)"
data "ExtraDescription" "hbcc7e6fag7121g446cgb827gb34cf6614f89;1"
data "Icon" "GenericIcon_DamageType_Necrotic"
data "Properties" "IsToggled;Highlighted;ToggledDefaultAddToHotbar"
data "Boosts" "IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(1d4+WisdomModifier, Necrotic);UnlockSpellVariant(MeleeUnarmedAttackCheck(),ModifyTargetRadius(Multiplicative,1))"
data "ToggleGroup" "Manifestation"

new entry "Manifestation_of_Mind"
type "PassiveData"
data "DisplayName" "h8f86f472gfaeeg4773g9998ga47a693c83c6;2"
data "Description" "h0149ca95gcdfag44e1g9d01gbb0011e2d10e;5"
data "DescriptionParams" "DealDamage(1d4+WisdomModifier, Psychic)"
data "ExtraDescription" "h5cc6989dg3a68g4a50g9695gec03847d7cd3;1"
data "Icon" "GenericIcon_DamageType_Psychic"
data "Properties" "IsToggled;Highlighted;ToggledDefaultAddToHotbar"
data "Boosts" "IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(1d4+WisdomModifier, Psychic);UnlockSpellVariant(MeleeUnarmedAttackCheck(),ModifyTargetRadius(Multiplicative,1))"
data "ToggleGroup" "Manifestation"

new entry "Manifestation_of_Soul"
type "PassiveData"
data "DisplayName" "had8f929ag3f84g4fa9gb627g703f5a219c05;2"
data "Description" "hdaa67da7g28bcg4585gae58g5d55ddb84b7e;5"
data "DescriptionParams" "DealDamage(1d4+WisdomModifier, Radiant)"
data "ExtraDescription" "h3e09e0ffgba08g4badg81dbg8bfb018ae492;1"
data "Icon" "GenericIcon_DamageType_Radiant"
data "Properties" "IsToggled;Highlighted;ToggledDefaultAddToHotbar"
data "Boosts" "IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(1d4+WisdomModifier, Radiant);UnlockSpellVariant(MeleeUnarmedAttackCheck(),ModifyTargetRadius(Multiplicative,1))"
data "ToggleGroup" "Manifestation"

data "ToggleGroup" "Manifestation" as you see is grouped so u can only Pick 1, i want to Pick the 3 options with a Script, any idea ? Didnt saw a script about Toggling.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 12:53 pm
by Daz
I have been messing around with spawning NPCs statically and as companions, so I thought I would share my current progress. Hopefully it helps others experiment to find more that work as companions to share.

The table is a stripped down version of Zanzer's table using code suggested by oilnarak01 (I am pretty sure they posted the companion code originally. If I am wrong apologies and I will edit the post.)

There is a section for static NPC spawns and one for Companion spawns. There aren't many companions with their own menu entry yet but in the companion testing section I left some in but commented out, some of them worked but not all. I was off sick when I started to mess around with this and haven't had a chance to keep going with it since but I thought it was worth posting for those that were asking.

Because a few people have asked about her,
Spoiler
Minthara can be spawned as a companion but if she becomes hostile in the game she becomes hostile as a companion. Sadly Mizora hasn't worked yet as a companion.
Like the item tables you can use this on it's own or open it after opening Zanzer's table and then drag the two Spawn menus into the main table Register Commands menu.

Screenshot:
Spoiler
Image

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 1:14 pm
by Revante
I asked earlier but would anyone have any idea on how to make the All damage Resistance permanent?

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 1:25 pm
by himom
Is there any way to re-lock the caravan strongbox? I wanted to trade it in for the new shop from Brem.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 1:29 pm
by Trip
Lord Blade wrote:
Thu Aug 03, 2023 7:32 pm
Gl33m1 wrote:
Thu Aug 03, 2023 7:16 pm
They're not off. It's just a funky way Larion coded things. Since you can start with a -8 and theoretically an attribute shouldn't be lower than that, they set -8 to be 0. So 0 is the lowest value you can have (8), and you just go up from there (1=9, 2=10, etc).
Are you hard capped at 20 for a max stat? What happens if you set a stat to 12 (giving you 20) but it has a stat bonus?
Look at it this way the pointers change the base stats then there are modifiers based on class/subclass that calculate after you save then load.

0 = 8 in all base stats
If you put 10 in all the stats they will have a base of 18 then add class/subclass and your selection at creation.
12=20 in all base stats
Stats have a bonus stop at 30
Certain feats and ability choices won't let you pick them if said stat needed is 20 or higher. It basically reds out on the choice option.
If you respec you need to re-adjust all them at level 1 before leveling up.

If having problems with the option select said character in game, alt tab check mark ability pointers, alt tab to game hit F5, alt tab back to CT look for the characters options/name, adjust stats save again, alt tab to deselect ability pointers, then load.

Re: z Baldur's Gate 3

Posted: Thu Aug 10, 2023 1:45 pm
by blackchurchsocks
So many pages..lol

I'm trying to increase my total level cap. I know I may be over looking, but can someone point me to the post that shows this method. I'm using Zans latest CT.