Re: Sword Art Online: Hollow Realization Deluxe Edition
Posted: Fri Nov 10, 2017 4:08 pm
wasent there a working exp muliplier in here? in which you could do any muliples..?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Here u go.StrawberryCheesecake wrote: ↑Sat Nov 11, 2017 5:45 amI would like to request a feature, can we have something for Sacrament Invasions? Maybe a speed multiplier, freeze enemies, or always S/SSS rank?
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>224</ID>
<Description>"Easy SSS Sacrament"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(SAOHR_Sacrament,sao_hr.exe,0F B7 81 1E C5 01 00) // should be unique
alloc(newmem,$1000,"sao_hr.exe"+35D830)
label(code)
label(return)
newmem:
movzx eax,word ptr [rcx+0001C51E]
cmp eax,#37
jge return
mov word ptr [rcx+0001C51E],#37
mov word ptr [rcx+0001C522],#37
code:
movzx eax,word ptr [rcx+0001C51E]
jmp return
SAOHR_Sacrament:
jmp newmem
nop
nop
return:
registersymbol(SAOHR_Sacrament)
[DISABLE]
SAOHR_Sacrament:
db 0F B7 81 1E C5 01 00
unregistersymbol(SAOHR_Sacrament)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+35D830
"sao_hr.exe"+35D823: 48 83 C4 20 - add rsp,20
"sao_hr.exe"+35D827: 5F - pop rdi
"sao_hr.exe"+35D828: C3 - ret
"sao_hr.exe"+35D829: CC - int 3
"sao_hr.exe"+35D82A: CC - int 3
"sao_hr.exe"+35D82B: CC - int 3
"sao_hr.exe"+35D82C: CC - int 3
"sao_hr.exe"+35D82D: CC - int 3
"sao_hr.exe"+35D82E: CC - int 3
"sao_hr.exe"+35D82F: CC - int 3
// ---------- INJECTING HERE ----------
"sao_hr.exe"+35D830: 0F B7 81 1E C5 01 00 - movzx eax,word ptr [rcx+0001C51E]
// ---------- DONE INJECTING ----------
"sao_hr.exe"+35D837: C3 - ret
"sao_hr.exe"+35D838: CC - int 3
"sao_hr.exe"+35D839: CC - int 3
"sao_hr.exe"+35D83A: CC - int 3
"sao_hr.exe"+35D83B: CC - int 3
"sao_hr.exe"+35D83C: CC - int 3
"sao_hr.exe"+35D83D: CC - int 3
"sao_hr.exe"+35D83E: CC - int 3
"sao_hr.exe"+35D83F: CC - int 3
"sao_hr.exe"+35D840: 0F B6 81 1C C5 01 00 - movzx eax,byte ptr [rcx+0001C51C]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Thank you!TheByteSize wrote: ↑Sat Nov 11, 2017 7:34 amHere u go.StrawberryCheesecake wrote: ↑Sat Nov 11, 2017 5:45 amI would like to request a feature, can we have something for Sacrament Invasions? Maybe a speed multiplier, freeze enemies, or always S/SSS rank?
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>224</ID> <Description>"Easy SSS Sacrament"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(SAOHR_Sacrament,sao_hr.exe,0F B7 81 1E C5 01 00) // should be unique alloc(newmem,$1000,"sao_hr.exe"+35D830) label(code) label(return) newmem: movzx eax,word ptr [rcx+0001C51E] cmp eax,#9 jge return mov word ptr [rcx+0001C51E],#37 mov word ptr [rcx+0001C522],#37 code: movzx eax,word ptr [rcx+0001C51E] jmp return SAOHR_Sacrament: jmp newmem nop nop return: registersymbol(SAOHR_Sacrament) [DISABLE] SAOHR_Sacrament: db 0F B7 81 1E C5 01 00 unregistersymbol(SAOHR_Sacrament) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+35D830 "sao_hr.exe"+35D823: 48 83 C4 20 - add rsp,20 "sao_hr.exe"+35D827: 5F - pop rdi "sao_hr.exe"+35D828: C3 - ret "sao_hr.exe"+35D829: CC - int 3 "sao_hr.exe"+35D82A: CC - int 3 "sao_hr.exe"+35D82B: CC - int 3 "sao_hr.exe"+35D82C: CC - int 3 "sao_hr.exe"+35D82D: CC - int 3 "sao_hr.exe"+35D82E: CC - int 3 "sao_hr.exe"+35D82F: CC - int 3 // ---------- INJECTING HERE ---------- "sao_hr.exe"+35D830: 0F B7 81 1E C5 01 00 - movzx eax,word ptr [rcx+0001C51E] // ---------- DONE INJECTING ---------- "sao_hr.exe"+35D837: C3 - ret "sao_hr.exe"+35D838: CC - int 3 "sao_hr.exe"+35D839: CC - int 3 "sao_hr.exe"+35D83A: CC - int 3 "sao_hr.exe"+35D83B: CC - int 3 "sao_hr.exe"+35D83C: CC - int 3 "sao_hr.exe"+35D83D: CC - int 3 "sao_hr.exe"+35D83E: CC - int 3 "sao_hr.exe"+35D83F: CC - int 3 "sao_hr.exe"+35D840: 0F B6 81 1C C5 01 00 - movzx eax,byte ptr [rcx+0001C51C] } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
Thanks,blackeyes.takano wrote: ↑Thu Nov 09, 2017 6:23 am
It seems party members still suffer damage (set damage modifier to party as 0, and damage to mob to 10). However, setting the damage modifier to mobs seems to affect THEIR attack as well (setting modifier to 100x makes them oneshots my party but Kirito; he's "immortal" due to another script). Note that I'm using a combined table (all of which are obtained from this thread).
I was just about to say that the Overdrive didn't work, but then this update seems to fix it. Will give it a spin when I'm back to the Mugen (or Infinite Dungeon or Deep Dungeon)TheByteSize wrote: ↑Wed Nov 01, 2017 12:16 amUpdate2.1:
- 2.1-Fixed Damage Modifier - I forgot a jump line after the player HP check part
- 2.1-Buff - added checker for Confuse effect
- Changed the Buff script abit
- Added - Fast NPC Skill Level Up
- Changed Fast Sky Arena Rank
- Added - Easy SSS Sacrament
SSS only on Scarament 3. If 37 is not enough, set that higher in the script.blackeyes.takano wrote: ↑Sat Nov 11, 2017 1:06 pmI was just about to say that the Overdrive didn't work, but then this update seems to fix it. Will give it a spin when I'm back to the Mugen (or Infinite Dungeon or Deep Dungeon)
Off to try the damage modifier again.
Oh, and the easy SSS for sacrament works like a charm (highest rank seems to be S only; Sacrament DLC1 at the moment)
Oh, so that's why.. Good to know.TheByteSize wrote: ↑Sat Nov 11, 2017 1:23 pmSSS only on Scarament 3. If 37 is not enough, set that higher in the script.blackeyes.takano wrote: ↑Sat Nov 11, 2017 1:06 pmI was just about to say that the Overdrive didn't work, but then this update seems to fix it. Will give it a spin when I'm back to the Mugen (or Infinite Dungeon or Deep Dungeon)
Off to try the damage modifier again.
Oh, and the easy SSS for sacrament works like a charm (highest rank seems to be S only; Sacrament DLC1 at the moment)
As for the Buff script, I still need to get the ID for Silence and maybe bleeding. These effect from Mugen trap is buff so they last forever with script enabled.
Aura is the Passive for paragon weapon. Apply that to other weapon would make you loose the original passive.