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Re: Zelda: Breath of the Wild (CEMU)

Posted: Tue Mar 19, 2019 4:50 pm
by yoco
Is there a rupee (money) cheat? Sorry, I'm new to Cemu and Zelda games.

Re: Zelda: Breath of the Wild (CEMU)

Posted: Mon Mar 25, 2019 5:13 pm
by castruco
Hello,
I have installed zelda botw and cemu 1.12.D and it's didn't work when i launch cheat engine...
I don't what I must accord to the game with cheat engine table.... anyone can help me ?

Re: Zelda: Breath of the Wild (CEMU)

Posted: Fri Mar 29, 2019 12:35 pm
by splancedance
Any chance we'll get an update for CEMU 1.15? Released in the later part of 2018 and is still in heavy use, so we'll presumably be on 1.15 for a bit.

Reviewing the Comments, it appears the tables (at one point or another) covered 1.1-1.12. However some comments mention 1.12d issues; and obviously we don't have anything between 1.12 and now.

Can those of us wanting to stay up-to-date on our CEMU versions humbly request a table for 1.15.3b? Thank you! Hope this finds you well.

Re: Zelda: Breath of the Wild (CEMU)

Posted: Wed Apr 03, 2019 7:19 am
by ToolboyNIN39
Hey, thanks for the table!

I have a question or 3. I have 6.8.2 of CE, 1.15.3b of Cemu, and v. 208 of the game and v. 80 of DLC as well and the inventory table originally did not work for me at all. I altered some of the AOB to match my versions on my rig and it was consistent every reboot, and it is roughly 36 bytes before the first entry .

I did find that my inventory slots are always +220 (544 bytes in decimal) offset from the next entry. I'm trying to find a way to convert from a list of previously found addys to a list with offsets so I don't have to manually change/add every slot with "_invstart + 220", "_invstart + 440" all the way to the last item in the list. I have done 67 of them so far manually. There are wayyy more slots than 70, LOL.

My question:Is there a program/website/calculator that can create a list of hex values in increments of 544 bytes (220 in HEX) from maybe a specific start value I give it? Maybe like, Excel or even a trick to use in Notepad++ or something? Here is the table so far, if you'd like to check it out. Caution: it's quite a bit messy and lengthy. Entries with offsets start on line 4846. The ones above that are still in order, but were added AFTER I realized the offset. In this table, for my versions/rig, all entries end with 3. The ones after the offsets, of course, weren't gotten to yet as I was going down the list on this. There is a tabbed section towards the end that were added after, as well, that go in between the ones just above them. Since they were added after, I have yet to place them in the correct spots.

Interesting tidbits:

Newer items get added to the top of the table. your first item was entered to the inventory as the last entry, with your next item acquired entered above it - 220.

When you sort your inventory a few bytes get rewritten with their place in the inventory. Specifically, -1c, -1d, -20, -21 from @ symbol that has the item name (28, 29, 32, and 33 bytes before).

Item counts, if applicable, are 16 bytes before the @ symbol that has the item name.

For me, the entire array always "starts" (bottom-most entry) on xxxxxxx9173. Next entry is above it at xxxxxxx8F53. First entry is always on a xxxxxxx1713. On my current CE run, it shows top entry as 1E288731713 and bottom entry as 1E2887653D3. 227,936 bytes. Which makes it 419 entries, I believe.

As you can see, I am a bit bored but not bothered enough to finish all the entries, LOL. Thank you, again, for the table. Thank you to any who read this and gain any info from it! Hope it helps... whatever it is you are doing with this.

Re: Zelda: Breath of the Wild (CEMU)

Posted: Wed Apr 03, 2019 11:12 am
by TimFun13
ToolboyNIN39 wrote:
Wed Apr 03, 2019 7:19 am
...Is there a program/website/calculator that can create a list of hex values in increments of 544 bytes (220 in HEX) from maybe a specific start value I give it? ...
[Link] might help; just use some text editor that allows batch editing to remove the input lines and equal signs ([Link] is one).

Code: Select all

0+0x220
= 0x220

ans+0x220
= 0x440

ans+0x220
= 0x660

ans+0x220
= 0x880

ans+0x220
= 0xAA0

ans+0x220
= 0xCC0

ans+0x220
= 0xEE0

ans+0x220
= 0x1100

ans+0x220
= 0x1320

Code: Select all

0x220
0x440
0x660
0x880
0xAA0
0xCC0
0xEE0
0x1100
0x1320

Re: Zelda: Breath of the Wild (CEMU)

Posted: Wed Apr 03, 2019 11:43 am
by ToolboyNIN39
ShyTwig16 wrote:
Wed Apr 03, 2019 11:12 am
SpeedCrunch might help; just use some text editor that allows batch editing to remove the input lines and equal signs (Sublime text is one).
Thanks! I'll give those a try and see what I get.

Re: Zelda: Breath of the Wild (CEMU)

Posted: Fri May 03, 2019 4:24 pm
by Postposterous
Araraura wrote:
Fri Mar 15, 2019 10:27 am
Needs to be updated to 1.15.3b
I'm adding support for Cemu 1.15.5c, soon. Just working out a few changes. Stay tuned to the OP for updates!

Re: Zelda: Breath of the Wild (CEMU)

Posted: Sat May 04, 2019 2:10 pm
by Araraura
Drivium wrote:
Fri May 03, 2019 4:24 pm
Araraura wrote:
Fri Mar 15, 2019 10:27 am
Needs to be updated to 1.15.3b
I'm adding support for Cemu 1.15.5c, soon. Just working out a few changes. Stay tuned to the OP for updates!
Thank you

Re: Zelda: Breath of the Wild (CEMU)

Posted: Mon May 06, 2019 9:17 pm
by Urahara Cheats
Is there a Guide to finding the Invincibility ?, I am creating a Trainer for this game and it is necessary to add only this function to be complete.

Re: Zelda: Breath of the Wild (CEMU)

Posted: Wed May 08, 2019 7:19 pm
by sinykk
Hi there. I was wondering if the new update of this table for 1.15.5 was out yet. and which file should I download? ty

Re: Zelda: Breath of the Wild (CEMU)

Posted: Mon May 13, 2019 3:05 am
by Postposterous
sinykk wrote:
Wed May 08, 2019 7:19 pm
Hi there. I was wondering if the new update of this table for 1.15.5 was out yet. and which file should I download? ty
Yep, added to OP.

Re: Zelda: Breath of the Wild (CEMU)

Posted: Mon May 13, 2019 4:20 am
by Postposterous
Urahara Cheats wrote:
Mon May 06, 2019 9:17 pm
Is there a Guide to finding the Invincibility ?, I am creating a Trainer for this game and it is necessary to add only this function to be complete.
1. find health address
2. Find what writes to it
3. Keep scrolling up from there and nop each jne instruction until you get the right one. It's 4 or 5 up I believe.

Re: Zelda: Breath of the Wild (CEMU)

Posted: Mon Jun 17, 2019 11:06 am
by YonDen
is there a way to remove a piece of armor from the inventory? I have an extra diamond circlet for some reason and i want to get rid of it cuz i cant get the last piece of armor for this game that i need to 100% complete it.

Re: Zelda: Breath of the Wild (CEMU)

Posted: Mon Jun 17, 2019 11:40 pm
by Postposterous
Anxious to know if the latest cheat table is working for people. Mostly the max items, durability, inventory list and arrows cheat.

Re: Zelda: Breath of the Wild (CEMU)

Posted: Tue Jun 18, 2019 4:10 pm
by Postposterous
YonDen wrote:
Mon Jun 17, 2019 11:06 am
is there a way to remove a piece of armor from the inventory? I have an extra diamond circlet for some reason and i want to get rid of it cuz i cant get the last piece of armor for this game that i need to 100% complete it.
Yes. Load my latest cheat file and load the playerbase cheat. This will populate all of your inventory slots. Find the item in the list, double click it to reveal the drop down list, and change it. :)