Cyberpunk 2077 [Engine:REDengine 4]

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Ron Damon
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Ron Damon »

coldcell wrote:
Sat Dec 12, 2020 4:32 am
Anyone has the address to modify attribute/perk available points?

I used the GOG version and it gives infinite attribute & perk. However when you invest in a tree, it doesn't register those increased perks (bottom left bonus).
Those bonuses are unlocked when you use the ability. For example, when you craft something, it increases the crafting a bit. And so on.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

aSwedishMagyar
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by aSwedishMagyar »

Racer_S wrote:
Sat Dec 12, 2020 12:56 am
Here is some notes I made about getting the current car pointer and a bunch of useful values like Speed, Gear, RPM, Velocity Position etc..
Made a funny bunny hop script for you using the pointers you found:
Bunny Hop

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>205</ID>
      <Description>"Bunny Hop"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
local handlingBase = getAddressSafe('[[[[[Cyberpunk2077.exe+4976B98+90]+498]]+138]+280]')
local susp1 = handlingBase + 0x6DC
local susp2 = handlingBase + 0x83C
local susp3 = handlingBase + 0x99C
local susp4 = handlingBase + 0xAFC
writeFloat(susp1,-10)
writeFloat(susp2,-10.1)
writeFloat(susp3,-10.2)
writeFloat(susp4,-10.3)
{$asm}
nop
[DISABLE]
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Activate</Action>
          <Keys>
            <Key>103</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Kinrgavi
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Kinrgavi »

coldcell wrote:
Sat Dec 12, 2020 4:32 am
Anyone has the address to modify attribute/perk available points?

I used the GOG version and it gives infinite attribute & perk. However when you invest in a tree, it doesn't register those increased perks (bottom left bonus).
The perk bonuses you see on the bottom left of each skill tree is from leveling up those skills (by using them as you play), not by investing perk points into the skill tree. Like how you can invest points into the Technical Ability > Crafting skills, but the whole Crafting level doesn't go up until you actually craft items.

Racer_S
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Racer_S »

aSwedishMagyar wrote:
Sat Dec 12, 2020 9:52 am
Made a funny bunny hop script for you using the pointers you found:
Pretty cool, I changed the values to -1 to make it a lot more reasonable. Its like Hydraulics in San Andreas :)

Adeeno
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Adeeno »

you think its at all possible to make a script that will allow you to change your characters appearence? not so much gender and stuff but rather hair, tattoos and such without breaking the game?

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p1tbull
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by p1tbull »

Adeeno wrote:
Sat Dec 12, 2020 9:56 pm
you think its at all possible to make a script that will allow you to change your characters appearence? not so much gender and stuff but rather hair, tattoos and such without breaking the game?
I second this, as there are no tattoo or barber shops around Night City, could be awesome to change hairstyle and add some cool tattoes up....

Matsilagi
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Matsilagi »

Any chance of exploring the boolean or int / float / pointer of the Johnny's Releationship?
Spoilers below!!!!
Instructions to trigger it on a legit playtrough for analysis
More info: [Link]
Apparently, if you do certain choices with Johnny (don't be a Saint to him, but also don't give yourself into his arms) you unlock a secret ending + a secret quest named "(Don't Fear) The Reaper", the exacts to trigger ain't 100% known, but seems that if you were a nice-ish guy to Johnny (CDPR said he likes things real / raw, so you gotta find a midterm), and complete his Samurai-related sidequests (I managed to got 60%, i think the You Only Live Once status gotta be set to 100% somehow for that to trigger), if you had a nice relationship, you'll be able to trigger it by saying for him to take the wheel, but then looking back and forth to the gun and him, you'll trigger it after a few minutes. It is said to be the hardest quest into the game ,and mostly a "Congrats" and bragging rights thing, but im curious even tho the ending is the same as the Rogue one (epilogue), i wanna see how the combat is on it.

royalhell
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by royalhell »

Adeeno wrote:
Sat Dec 12, 2020 9:56 pm
you think its at all possible to make a script that will allow you to change your characters appearence? not so much gender and stuff but rather hair, tattoos and such without breaking the game?
Id like to see a Gender change too or osmething similar to skyrims "Showracemenu" console command so I could have all the romances

Speediakal
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Speediakal »

royalhell wrote:
Sat Dec 12, 2020 11:47 pm
Adeeno wrote:
Sat Dec 12, 2020 9:56 pm
you think its at all possible to make a script that will allow you to change your characters appearence? not so much gender and stuff but rather hair, tattoos and such without breaking the game?
Id like to see a Gender change too or osmething similar to skyrims "Showracemenu" console command so I could have all the romances
Try changing

Code: Select all

            "bodyGender": "Male",
            "brainGender": "Male"
in your save game manifest9.json file

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gooling
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by gooling »

:oops: :oops:

Image

Squalor
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Squalor »

Ugh this is annoying. There's no New Game Plus. Don't want to start over and rebuild everything and get all the items again. Most of the tables lets you edit levels and attributes. I can just manually edit everything from there. Just waiting for an item editor now.

Mochan
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Mochan »

Do we have a cheat for "no crafting requirements"? Just need it because I sold off or disassembled some iconic guns earlier in the game and want to craft the upgraded version.

I'm thinking a bypass of the crafting item requirement might work and basically the "Craft" button is just enabled to pump out the goods.

blackdrengr
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by blackdrengr »

can we get ignore crafting requirements please?

Zanzer
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Zanzer »

viewtopic.php?p=169404

Craft for Free

onomamashinee
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by onomamashinee »

Has anyone figured out no hack cooldown? It'd be awesome to have this option. Cheers.

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