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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Sat Mar 06, 2021 6:39 am
by kirby59
Infinite MP for 2D Mode is not working
And please make No Random Encounters for 2D Mode

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Mon Mar 08, 2021 10:06 pm
by Onidurum
I came back to this awesome game again for a second playthrough. Did anyone ever do a run speed multiplier or a script to increase movement speed?

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Tue Mar 09, 2021 2:13 pm
by yzzyzzy
Hi, I'm trying to run the latest Steam Version (Japanese) in 2D with EDIT8.5 on CE7.2, but the Enable key doesn't work.
Right clicking gives the message "<<the array of byte named CheckDraconianQuestAOB2 could not be found>>".
Any assistance would be appreciated, thanks.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Thu Mar 25, 2021 5:56 am
by cc12138030
Has anyone been able to figure out how to just add the ability to counter attack when you block/parry? It really bothers me that the Hero's skill that does this only applies when equipped with Greatswords. (unless this was changed in the " S " version)

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Sun May 09, 2021 9:10 pm
by gunbalde60
How does the equipment editor work? The item I want to change populates, but after I select the piece of gear I want nothing happens. It doesnt change the previous piece.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Sun May 09, 2021 11:05 pm
by DrummerIX
The equipment editor is manual. You change the odd effects you want. I do not have a list of all odd effects, but some of them have been found and listed in the topic. You can copy a piece of equipment odd effects and it mostly works except for in some cases where it doesn't like falcon sword. The other bad thing is you would have to do this on every load of the game.

I made an option that puts custom odd effects on your equipment and the default is pretty overpowered buffs.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Thu May 27, 2021 11:12 pm
by DreamofAnarchy
hey does the table not work with the demo anymore? wanted to test it out but if i want to enable the table it just wont work :(

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Thu May 27, 2021 11:48 pm
by DrummerIX
There is a topic for the demo version. Check out the link in my signature (List of Tables I Created)

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Sat May 29, 2021 9:19 pm
by chaosjr7
Seems, I've made a mistake. Wish I was told sooner, I would have, done differently, a lot faster... Oh well, at least they said something..

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Tue Jun 08, 2021 4:42 pm
by MasterVegito
Can a multiplier for status effects be made? The current ininite status code removes newly added bonuses after activation so you are forced to activate it after you have lal you want

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Sat Jun 12, 2021 11:47 pm
by MasterVegito
Could the custom spells buff be changed from Crackle, Pof, to something like a spell anyone can use? like Kabuff or smth?

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Sun Jun 13, 2021 2:07 am
by DrummerIX
You can change the buffs to what you want and save a copy of your personal table. You would have to edit the script and I think the default buffs should be fairly easy to locate.

I believe one of these spells triggers the rest of them if I remember correctly, so leave that one on, but you can put more buffs if you can figure out the id of it. I found most of them by looking at equipment myself.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Sat Jun 19, 2021 4:02 pm
by fmalust
Hello everyone! Just bought the game a few weeks ago and decided I'm ready to play it now, but with my own spin to it hah. I got a table from Pox for the original Dragon Quest XI, to rearrange and edit the party setup, but of course it isn't working with the Definitive version. I have no idea what I'm doing however, so I may be missing a step, but I can post his original table if someone could kindly see what needs to be changed to get it to work with the Definitive version? It would be greatly appreciated!

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1132</ID>
      <Description>"Party Modifier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(PartyAOB,DRAGON QUEST XI.exe,41 8B 2C 04 48 63 46 70) // should be unique
alloc(newmem,$1000,"DRAGON QUEST XI.exe"+AA2D8D4)

label(code)
label(return)
label(partyData)
registersymbol(partyData)

newmem:

code:
  mov ebp,[r12+rax]
  mov [partyData],rax
  movsxd  rax,dword ptr [rsi+70]
  jmp return
  partyData:

PartyAOB:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(PartyAOB)

[DISABLE]

PartyAOB:
  db 41 8B 2C 04 48 63 46 70

unregistersymbol(PartyAOB)
unregistersymbol(partyData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DRAGON QUEST XI.exe"+AA2D8D4

"DRAGON QUEST XI.exe"+AA2D8B0: 83 BE 80 00 00 00 00  -  cmp dword ptr [rsi+00000080],00
"DRAGON QUEST XI.exe"+AA2D8B7: 7E 5F                 -  jle "DRAGON QUEST XI.exe"+AA2D918
"DRAGON QUEST XI.exe"+AA2D8B9: 4D 89 FC              -  mov r12,r15
"DRAGON QUEST XI.exe"+AA2D8BC: 0F 1F 40 00           -  nop [rax+00]
"DRAGON QUEST XI.exe"+AA2D8C0: 45 84 C0              -  test r8l,r8l
"DRAGON QUEST XI.exe"+AA2D8C3: 75 07                 -  jne "DRAGON QUEST XI.exe"+AA2D8CC
"DRAGON QUEST XI.exe"+AA2D8C5: 41 83 7E 08 04        -  cmp dword ptr [r14+08],04
"DRAGON QUEST XI.exe"+AA2D8CA: 7D 4C                 -  jnl "DRAGON QUEST XI.exe"+AA2D918
"DRAGON QUEST XI.exe"+AA2D8CC: 48 8B 46 78           -  mov rax,[rsi+78]
"DRAGON QUEST XI.exe"+AA2D8D0: 48 8B 5E 68           -  mov rbx,[rsi+68]
// ---------- INJECTING HERE ----------
"DRAGON QUEST XI.exe"+AA2D8D4: 41 8B 2C 04           -  mov ebp,[r12+rax]
"DRAGON QUEST XI.exe"+AA2D8D8: 48 63 46 70           -  movsxd  rax,dword ptr [rsi+70]
// ---------- DONE INJECTING  ----------
"DRAGON QUEST XI.exe"+AA2D8DC: 48 8D 34 C3           -  lea rsi,[rbx+rax*8]
"DRAGON QUEST XI.exe"+AA2D8E0: 48 39 F3              -  cmp rbx,rsi
"DRAGON QUEST XI.exe"+AA2D8E3: 74 1E                 -  je "DRAGON QUEST XI.exe"+AA2D903
"DRAGON QUEST XI.exe"+AA2D8E5: 48 8B 3B              -  mov rdi,[rbx]
"DRAGON QUEST XI.exe"+AA2D8E8: 48 89 F9              -  mov rcx,rdi
"DRAGON QUEST XI.exe"+AA2D8EB: E8 E0 18 BD F5        -  call "DRAGON QUEST XI.exe"+5FF1D0
"DRAGON QUEST XI.exe"+AA2D8F0: 39 E8                 -  cmp eax,ebp
"DRAGON QUEST XI.exe"+AA2D8F2: 74 44                 -  je "DRAGON QUEST XI.exe"+AA2D938
"DRAGON QUEST XI.exe"+AA2D8F4: 48 83 C3 08           -  add rbx,08
"DRAGON QUEST XI.exe"+AA2D8F8: 48 39 F3              -  cmp rbx,rsi
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1133</ID>
          <Description>"Slot 1"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Main Character
1:Erik
2:Veronica
3:Serena
4:Sylvando
5:Jade
6:Rab
7:Hendrik
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>partyData</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1136</ID>
          <Description>"Slot 2"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Main Character
1:Erik
2:Veronica
3:Serena
4:Sylvando
5:Jade
6:Rab
7:Hendrik
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>partyData</Address>
          <Offsets>
            <Offset>4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1135</ID>
          <Description>"Slot 3"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Main Character
1:Erik
2:Veronica
3:Serena
4:Sylvando
5:Jade
6:Rab
7:Hendrik
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>partyData</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1134</ID>
          <Description>"Slot 4"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Main Character
1:Erik
2:Veronica
3:Serena
4:Sylvando
5:Jade
6:Rab
7:Hendrik
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>partyData</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Tue Jun 22, 2021 1:44 am
by DrummerIX
fmalust requested the Party Modifier for the Definitive Edition. Pox originally did this option for the original. I found it again for this version and improved it a little by letting you change the number of people currently in your party also and have slots up to 7.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Tue Jun 22, 2021 1:53 am
by fmalust
Yaaay! Thank you sooo much Drummer! You're literally the best! 🥰