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Re: Horizon Zero Dawn [Engine:Decima]

Posted: Fri Aug 14, 2020 5:10 pm
by Ashar
is it possible to change the difficulty in a ng+ with the table, the search function on this forum is a joke.

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Fri Aug 14, 2020 5:21 pm
by SunBeam
Ashar wrote:
Fri Aug 14, 2020 5:10 pm
is it possible to change the difficulty in a ng+ with the table, the search function on this forum is a joke.
^ No. [ Pointers/Structures ] > [0A78] IsNewGamePlus > set it to 0. Save game and reload. Then change difficulty. Then [0A78] IsNewGamePlus > set it to 1. Then save again and reload. Done.

P.S.: In normal mode you can't change to Uber Ultra Extra Hyper Hard. So if that's what you're looking for, it won't work.

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Fri Aug 14, 2020 5:26 pm
by Apache81
SunBeam, I just wanted to say thank you for your awesome job :)

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Fri Aug 14, 2020 5:50 pm
by mrnibbs
*Deleted since coil values do change from load to load.*

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Fri Aug 14, 2020 5:58 pm
by Pixzl
SunBeam wrote:
Fri Aug 14, 2020 10:13 am
Pixzl wrote:
Fri Aug 14, 2020 12:50 am
SunBeam wrote:
Thu Aug 13, 2020 6:42 am
...
Any way of using a similar method to trigger a quest step? Since mine is bugged
Can you please stop quoting a BIG ASS post to ask just a question? Thanks. I edited your quote; you can do the same in the future, so I don't have to baby sit you.
I only quoted since I didn't get a response last time I asked, and I still haven't got one. What you could've said is that you don't plan to add one instead of being an ass. Get off your high horse

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Fri Aug 14, 2020 6:27 pm
by BoehserOnkel
what´s with all those snowflakes last months? --- if sunbeam would sit on a high horse , your post would be deleted and you get a timeout - let this sink in
and not any question is worth an answer because its maybe 3 -1000 times explained somewhere...

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Fri Aug 14, 2020 6:33 pm
by IFireflyl
Pixzl wrote:
Fri Aug 14, 2020 5:58 pm
I only quoted since I didn't get a response last time I asked, and I still haven't got one. What you could've said is that you don't plan to add one instead of being an ass. Get off your high horse
The quoting wasn't the annoying part. It was quoting a gigantic wall of text that someone has to scroll through in order to read your question that had nothing to do with the quoted post. You need to learn how to use multiple save files. This is especially important when you're going to use potentially game-breaking cheats (e.g. float mod) to get yourself into areas you aren't supposed to access.

P.S. You've contributed nothing to this community, while SunBeam has contributed insane amounts to this community. You saw that he's an Admin, right?
  1. You don't tell an Admin how to behave.
  2. You especially don't tell someone how to behave in their own thread/forum.
Welcome to FRF.

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Fri Aug 14, 2020 7:28 pm
by Exeter
All these <5 post people who come in with nothing interesting to say but demands only. :P

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Fri Aug 14, 2020 7:46 pm
by cfemen
so thanks to the patch today the game is more stable (atleast on my system)

i really wanted a teleport script, found the code from jgoemat and added a injection point to get the Z value.

player Z value gets +1.0f (+Height Offset) to make sure you can't fall through the map.
if you want to teleport outside the map then increase the value to make sure not to stuck in some rocks/mountains

activate the script and set a map marker and it will auto. teleport.

edit: forgot the instruction for people who don't know how to use the XML code.
copy this code and press ctrl+v in cheat engine - don't open the auto-assembler script window!

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26523</ID>
      <Description>"Teleport Map Marker"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : HorizonZeroDawn.exe
  Version: 
  Date   : 2020-08-14
  Author : cfe

  based on the XY findings from jgoemat
}

[ENABLE]
// INJECT POINT ----------- &gt; jgoemat
aobscanmodule(aobPlayerPos,HorizonZeroDawn.exe,48 8B 86 E0 00 00 00 48 8D 8E) // should be unique
alloc(newmem,$1000,"HorizonZeroDawn.exe"+66E2B3)

label(code)
label(return)
label(pCharacterProxy)
registersymbol(pCharacterProxy)

newmem:

code:
  mov rax,[rsi+000000E0]
  mov [pCharacterProxy],rax
  jmp return
pCharacterProxy:
dq 0
aobPlayerPos:
  jmp newmem
  nop 2
return:
registersymbol(aobPlayerPos)

//
// INJECT POINT ----------- &gt; jgoemat
aobscanmodule(aobGetXY,HorizonZeroDawn.exe,48 8B 8F C8 00 00 00 * * * * 08) // should be unique
alloc(newmem2,$1000,"HorizonZeroDawn.exe"+12947FB)

label(code2)
label(return2)

newmem2:

code2:
  push rdx
  mov rcx,[pCharacterProxy]
  test rcx,rcx
  je short @f
  mov edx,[rax]
  mov [rcx+70],edx
  mov edx,[rax+4]
  mov [rcx+74],edx
  @@:
  pop rdx

  mov rcx,[rdi+000000C8]
  jmp return2

aobGetXY:
  jmp newmem2
  nop 2
return2:
registersymbol(aobGetXY)

//

aobscanmodule(aobGetZ,HorizonZeroDawn.exe,C5 FA 11 51 78 C6 41 7C) // should be unique
alloc(newmem5,$1000,"HorizonZeroDawn.exe"+14C2A06)

label(code5)
label(return5)
label(fAddHeight)
registersymbol(fAddHeight)
newmem5:

code5:
  vmovss [rcx+78],xmm2
  push rax
  mov rax,[pCharacterProxy]
  test rax,rax
  je short @f
  addss xmm2,[fAddHeight]
  movss [rax+78],xmm2
  @@:
  pop rax
  jmp return5
fAddHeight:
dd (float)1
aobGetZ:
  jmp newmem5
return5:
registersymbol(aobGetZ)

[DISABLE]

aobPlayerPos:
  db 48 8B 86 E0 00 00 00

unregistersymbol(aobPlayerPos)
dealloc(newmem)

aobGetXY:
  db 48 8B 8F C8 00 00 00

unregistersymbol(aobGetXY)
dealloc(newmem2)
aobGetZ:
  db C5 FA 11 51 78

unregistersymbol(pCharacterProxy)
unregistersymbol(aobGetZ)
dealloc(newmem5)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26524</ID>
          <Description>"+Height Offset"</Description>
          <LastState Value="2" RealAddress="7FF7442D0028"/>
          <VariableType>Float</VariableType>
          <Address>fAddHeight</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Fri Aug 14, 2020 7:53 pm
by RubberMonkey
I spent some time playing around in the 100% completion save from David LionHeart to make my ultimate new game + start and figured some people might be interested in having one set up for them, as I looked for such a file earlier. :ph34r:

I organized the inventory so I would have two of every godly weapon and armor next to each other in the new game+ filled with op and unique dlc mods. It turned out to be a little too redundant for the weapons that maxed out, but still looks neat.
Used the tip from bloodaxis to also get two of the shadow stalwart armor sets with me.

Copy "manualsavengp5" into %UserProfile%\Documents\Horizon Zero Dawn\Saved Game to load the save I used to generate the loadout or use newgameplusstartpoint0 to just get the new game+ option with the items. I left the profile folder in there, but don't use it if you don't need it, as it will overwrite your in game settings.

[Link]

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Fri Aug 14, 2020 10:41 pm
by totalabyss
Any chance we coulds get no crafting requierments . Would be great to craft all bag spaces and ammo spaces without having to search and hope certian items drop. Like fish bones and pelts. and rare machine parts.

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Fri Aug 14, 2020 10:53 pm
by kanggg
fearlessrevolution's trainer has this option.

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Fri Aug 14, 2020 11:35 pm
by acecel
totalabyss wrote:
Fri Aug 14, 2020 10:41 pm
Any chance we coulds get no crafting requierments . Would be great to craft all bag spaces and ammo spaces without having to search and hope certian items drop. Like fish bones and pelts. and rare machine parts.
Here you can find in this table :

viewtopic.php?p=147645#p147645

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Sat Aug 15, 2020 12:16 am
by Ashar
@RubberMonkey thx for that save, it was much more organized, i like how you got a 3rd empty stalwart armor to sacrifice to the ng gods. your choice of mods inserted was very nice too, i was worried id have to faff abotu duping some, but i dont think i will need to.

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Sat Aug 15, 2020 3:09 am
by Neverbliss
Here are the coordinates of each power cell in case someone finds it useful:
Spoiler
Power Cell #1 (Ancient Ruins)
X= 2547.105225
Y= -1925.774536
Z= 186.1473541

Power Cell #2 (All-Mother Temple)
X= 2323.557617
Y= -2142.494629
Z= 235.9584045

Power Cell #3 (Maker's End)
X=-650.802063
Y=1379.25293
Z=367.0657959

Power Cell #4 (Grave-Hoard)
X=2963.325928
Y=1180.238403
Z=340.447876

Power Cell #5 (GAIA Prime)
X=1696.326294
Y=1501.59436
Z=466.6125793