Re: z Baldur's Gate 3
Posted: Thu Aug 10, 2023 4:35 am
I just tried it too and it doesn't work. I was back at the shrine and still didn't work.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
I just tried it too and it doesn't work. I was back at the shrine and still didn't work.
Not sure what you're looking for exactly, but here is the relevant info for them
andnew entry "Shout_AuraOf_Protection"
type "SpellData"
data "SpellType" "Shout"
data "SpellProperties" "ApplyStatus(AURA_OF_PROTECTION,100,-1);"
data "AreaRadius" "3"
data "TargetConditions" "Self()"
data "Icon" "Action_Paladin_AuraOfProtection"
data "DisplayName" "hd8ffaca7g8aa7g4e02ga546g3592286387a8;2"
data "Description" "h3728832agb688g4081gad4eg7dcab2a79276;5"
data "DescriptionParams" "max(1,CharismaModifier)"
data "ExtraDescription" ""
data "TooltipStatusApply" "ApplyStatus(AURA_OF_PROTECTION,100,-1);"
data "CastSound" "Spell_Cast_Paladin_AuraOfProtection_L1to3"
data "TargetSound" "Spell_Impact_Paladin_AuraOfProtection_L1to3"
data "PreviewCursor" "Cast"
data "CastTextEvent" "Cast"
data "SpellAnimation" "83fb0115-57dd-4cce-ac40-87182b2865e2,,;,,;62e74220-ba87-4fe7-aa99-9d12cab9d654,,;b1f3f86a-a1fc-43f6-8a2b-0110a9f99ead,,;42014429-21fb-412d-bba6-0f8216f5e502,,;,,;43fa5e31-ad7e-47a9-9ca2-f6d40ba8e1cf,,;,,;,,"
data "VerbalIntent" "Buff"
data "SpellStyleGroup" "Class"
data "RequirementConditions" "not HasStatus('AURA_OF_PROTECTION')"
data "PrepareEffect" "c218f05b-1e12-4298-beff-e4d33a5fa5a5"
data "CastEffect" "8265c6d6-662a-40fe-888b-024af0e2b1b9"
new entry "Shout_AuraOf_Hate"
type "SpellData"
data "SpellType" "Shout"
data "SpellProperties" "ApplyStatus(AURA_OF_HATE,100,-1);"
data "AreaRadius" "3"
data "TargetConditions" "Self()"
data "Icon" "Action_Paladin_AuraOfHate"
data "DisplayName" "h927a9140g56d3g460fg9314g40fbd232b361;2"
data "Description" "h0c2bc9a2g8e6bg4550ga8b9gfba7b2e8462d;7"
data "DescriptionParams" "DealDamage(max(1,CharismaModifier), MainMeleeWeaponDamageType)"
data "ExtraDescription" ""
data "TooltipStatusApply" "ApplyStatus(AURA_OF_HATE,100,-1);"
data "CastSound" "Spell_Cast_Paladin_AuraOfHate_L1to3"
data "TargetSound" "Spell_Impact_Paladin_AuraOfHate_L1to3"
data "PreviewCursor" "Cast"
data "CastTextEvent" "Cast"
data "SpellAnimation" "83fb0115-57dd-4cce-ac40-87182b2865e2,,;,,;62e74220-ba87-4fe7-aa99-9d12cab9d654,,;b1f3f86a-a1fc-43f6-8a2b-0110a9f99ead,,;42014429-21fb-412d-bba6-0f8216f5e502,,;,,;43fa5e31-ad7e-47a9-9ca2-f6d40ba8e1cf,,;,,;,,"
data "VerbalIntent" "Buff"
data "SpellStyleGroup" "Class"
data "RequirementConditions" "not HasStatus('AURA_OF_HATE')"
data "PrepareEffect" "c218f05b-1e12-4298-beff-e4d33a5fa5a5"
data "CastEffect" "8265c6d6-662a-40fe-888b-024af0e2b1b9"
Code: Select all
[ENABLE]
{$lua}
if syntaxcheck then return end
local uuid = "310f7186-bb0b-4905-b8f6-dfc2fe62570a"
local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)
writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)
writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)
PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}
[DISABLE]
Haven't figured out how to make them permanent with the tables, but you can always use a mod (like the Choose Your Stats mod)wannabecheater wrote: ↑Thu Aug 10, 2023 6:43 amis there a way to permanently add sorcery points / channel divinity charges to a character?
ah thank you but i am trying not to use mods yet because i expect hotfixes to come out and that might break the mods and force a restart if removing them midway is not possible
I only know about getting it legit in the game. When you go to the goblin camp there is an ogre guarding a door near the back. Go inside the temple ruins and run up near the effigy, the goblins offer to brand youflames wrote: ↑Thu Aug 10, 2023 5:20 amHello, I'm trying to add the flag "branded" to a character in my party.
In the pastebin [Link] the BRANDED flag is supposed to be 310f7186-bb0b-4905-b8f6-dfc2fe62570a but running the script with this uuid doesn't work.
Anyone has an idea on how to fix this ? or any other method to add the BRANDED flag ?Code: Select all
[ENABLE] {$lua} if syntaxcheck then return end local uuid = "310f7186-bb0b-4905-b8f6-dfc2fe62570a" local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("SetFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE]
Add spell "Target_RangersCompanion"bentran1995 wrote: ↑Thu Aug 10, 2023 7:20 amHi " Anyone knows how to add a Ranger Companion for different classes?