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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Tue Mar 24, 2020 3:41 pm
by Althalus
Everything on the table seems to be working fine with the new mini-update for me.

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Tue Mar 24, 2020 6:32 pm
by rudm09
Sorry for asking but when i activate the race editing/creation the civic points on the table keep the value 0 no matter what i do and if i change the number nothing happens im using the gog version in the update 2.6.1.

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Tue Mar 24, 2020 7:39 pm
by xilacnog
Althalus wrote:
Tue Mar 24, 2020 3:41 pm
Everything on the table seems to be working fine with the new mini-update for me.
It's not working for me, main script doesn't open....

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Tue Mar 24, 2020 9:28 pm
by CompactDisc
rudm09 wrote:
Tue Mar 24, 2020 6:32 pm
Sorry for asking but when i activate the race editing/creation the civic points on the table keep the value 0 no matter what i do and if i change the number nothing happens im using the gog version in the update 2.6.1.
Civics and Ethics are unaffected by that script.
They are updated manually, because they are static pointers.
Check this post for the updated pointers, just change them yourself for now:
viewtopic.php?f=4&t=9635&start=180#p126729

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Tue Mar 24, 2020 10:04 pm
by rudm09
Trebs wrote:
Tue Mar 24, 2020 3:50 am
TheMaestro55555 wrote:
Mon Mar 23, 2020 11:10 pm
Can anyone please do table pointer for creation menu to change numbers of civics and spicies for version 2.6.1?
Traits:
stellaris.exe+198BA38
Civics:
stellaris.exe+198BA24

Also: CompactDisc have a great guide how to find them on the first page. ;)


P.s: Just a small warning, I have tried to create a race with 4 points of ethic, and after going to the 'Game Details' page, i change it back to 3 again(to not make the AI nations have 4 points of ethics too), but when I start to generate the universe, the game crash.

p.p.s: Not reverting the number down to 3 don't change anything .... the game still crashes.
Sorry for asking again something but i wanted to know how exactly i use these pointers,if someone could recoomend me a tutorial it would be much appreciated!
Edit:Also i found the define file and changed to a big number already just wanted to find this code to make a table so that not every race has an absurd amount of points,also someone know how can i choose more than 6 points on civic?Because the ui keeps me from seeing the others civics when i have more than a certain number,as the already chosen civics continue on the screen until there is no space,maybe a ui mod can help me?

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Wed Mar 25, 2020 12:31 am
by TidusFFX1997
Reci Updates his Tables then Stellaris Updates the game :(

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Wed Mar 25, 2020 1:22 am
by LazyNChillin25
the main table works fine. the main scripts activates normally, but the only options that i use is Minimum Res/special res, Quick research and building.

------------------

i am playing the game right now and additionally quick productions, quick survey works too.

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Wed Mar 25, 2020 4:40 am
by sdarkpaladin
I tried most of the things and they work. Quick research, fast movement, etc.

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Wed Mar 25, 2020 9:37 am
by Proud Wingman
The Category of "Some Ressources Info" is broken.
Means pointers for Alloys, Influence and Unity are outdated and not working.

Anyone with more brain as myself could possibly check and update this category?

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Wed Mar 25, 2020 10:02 am
by TheMaestro55555
Can anyone know adress of species points?

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Wed Mar 25, 2020 10:12 am
by strayfies
Main Table doesn't activate for me since 2.6.2, though it activated normally through 2.6.1. Luckily 2.6.1 became a Beta Opt-In yesterday so I'm just going to roll back the game version for now. None of the bugs Paradox cited appeared in my game.

It works for now anyway~

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Wed Mar 25, 2020 10:17 am
by Alaunus
Proud Wingman wrote:
Wed Mar 25, 2020 9:37 am
The Category of "Some Ressources Info" is broken.
Means pointers for Alloys, Influence and Unity are outdated and not working.

Anyone with more brain as myself could possibly check and update this category?
Resource pointers only work for vanilla stellaris (no mods).

All the popular mods (planetary diversity for example) make those parts of the table no longer work. Use one of the cheatmods instead.

If it ain't working for your vanilla stellaris apologies. But in my experience it always is some mod. Same thing like PDX releasing a hotfix immediately after Recifense finishes his table. :D
TheMaestro55555 wrote:
Wed Mar 25, 2020 10:02 am
Can anyone know adress of species points?

download/file.php?id=21965

^^^^^^^ CD's bare bone extension ^^^^^^^^^^

Then you need to edit two pointers in that table:
Trebs wrote:
Tue Mar 24, 2020 12:15 pm
Ethics and Civics for 2.6.2

Ethics:
stellaris.exe+198BA08

Civics:
stellaris.exe+198BA10

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Wed Mar 25, 2020 11:03 am
by Proud Wingman
Thank you Alaunus. Identified the culprit Mod :)
I have a shitload activated like Planet Diversity and Districts etc. But it was a mod which I lately added ...

Good to know.

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Wed Mar 25, 2020 11:03 am
by cartman
Hello there,

I wonder if you can make a script or a pointer for "alternative research" pls ?

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Posted: Wed Mar 25, 2020 11:29 am
by Proud Wingman
its included already isnt it? Activate Quick Research and there is Special Research as a single option available.