Re: Dead Cells (2021-04-26)
Posted: Thu Mar 09, 2023 12:05 am
Does dose anyone knows how to access the debug menu? if yes please can you explain how to do it
Thake you
Thake you
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
bluechipps wrote: ↑Thu Mar 09, 2023 2:05 amDone. Fixed jump flag and health flask
Dead Cells v33 bluechipps v2.ct
gooling wrote: ↑Thu Mar 09, 2023 8:15 amTHANK YOU SOooooo MUCHHHHHHHH!!!Spoiler
bluechipps wrote: ↑Thu Mar 09, 2023 2:05 amDone. Fixed jump flag and health flask
Dead Cells v33 bluechipps v2.ct
Several scripts posted by several people across many game updates. Can you at least say whose table you are trying to use and what game version you are trying to use it on?SoulOfSorin wrote: ↑Sat Mar 11, 2023 12:40 amI can't activate the very first script (yeah the one labelled "Activate this first") ... I must be doing something wrong.
I've waited to be in the game zone to activate (the timer was running) am i supposed to do something else ? Kill a enemy ?
I'm sorry about an issue in the attached table. After a week of constant testing and several fixed scripts/pointers working well without issues for that entire time, I felt comfortable with posting the table as safe for others to use. However, suddenly tonight all of these decided to stop working for me on v33:Reloading the game a couple times allowed the pointer offsets to become valid again and the scripts to work, but it seems they are not always valid.
- Infinite Jump
- Infinite Health Flasks
- No Skill Cooldowns
If you enable those scripts, your game may crash if the offsets the scripts are using at that time are not the correct ones on that game load.
I'm working on testing out offsets again to get them to work again, but I would likely need to do the same thing again when I can update to the hotfix update.
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EDIT 2:
Found what seems to be the cause of the offsets becoming temporarily different for me suddenly - starting a new game on an existing save slot.
However, closing the game, relaunching it, then continuing that new game again caused the offsets to revert to the ones used in the scripts/pointers for me.
The scripts seem like they will work fine for everyone except for if they start a new game, which seems to cause the offsets to become wrong unless the game is relaunched.
[1] start the new game and spawn in the cellar
[2] close the game and relaunch
[3] load the save game again and the offsets should all be the ones used in the table