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Re: Football Manager 2022 | Steam 22.4.0

Posted: Tue Sep 06, 2022 11:23 am
by tdg6661
Nemekath wrote:
Tue Sep 06, 2022 10:30 am
Hello @all
I want to Upgrade my Facilities to Maximum. (Youth, Training, Buiseness, Recruitment etc) But it doesn't work.
How it Works? I setted it to 100, nothing, 200 nothing, 244 nothing. No Number between 0 to 244 are working. What is the Key to upgrade the Facilites. Thanks
20 is maximum number.

Re: Football Manager 2022 | Steam 22.4.0

Posted: Tue Sep 06, 2022 10:02 pm
by Scheimann
Nemekath wrote:
Tue Sep 06, 2022 10:30 am
Hello @all
I want to Upgrade my Facilities to Maximum. (Youth, Training, Buiseness, Recruitment etc) But it doesn't work.
How it Works? I setted it to 100, nothing, 200 nothing, 244 nothing. No Number between 0 to 244 are working. What is the Key to upgrade the Facilites. Thanks
afaik the maximum value is 20. Ofc you can go over 20 but its not recommended and can cause crashes in some point in your save (generally in the end of season)

Re: Football Manager 2022 | Steam 22.4.0

Posted: Wed Sep 07, 2022 11:14 am
by Nemekath
tdg6661 wrote:
Tue Sep 06, 2022 11:23 am
Nemekath wrote:
Tue Sep 06, 2022 10:30 am
Hello @all
I want to Upgrade my Facilities to Maximum. (Youth, Training, Buiseness, Recruitment etc) But it doesn't work.
How it Works? I setted it to 100, nothing, 200 nothing, 244 nothing. No Number between 0 to 244 are working. What is the Key to upgrade the Facilites. Thanks
20 is maximum number.
Hello
Image

Two Facilities are not working. See Picture below
What is wrong?

[Link]

Re: Football Manager 2022 | Steam 22.4.0

Posted: Wed Sep 07, 2022 3:51 pm
by tdg6661
Nemekath wrote:
Wed Sep 07, 2022 11:14 am
Hello
Image

Two Facilities are not working. See Picture below
What is wrong?

[Link]
Wrong pointer I think. Use this instead viewtopic.php?p=255168#p255168

Re: Football Manager 2022 | Steam 22.4.0

Posted: Wed Sep 07, 2022 9:31 pm
by Nemekath
tdg6661 wrote:
Wed Sep 07, 2022 3:51 pm
Nemekath wrote:
Wed Sep 07, 2022 11:14 am
Hello
Image

Two Facilities are not working. See Picture below
What is wrong?

[Link]
Wrong pointer I think. Use this instead viewtopic.php?p=255168#p255168
Now it work. Thank you! :D

Re: Football Manager 2022 | Steam 22.4.0

Posted: Thu Sep 08, 2022 2:03 am
by tdg6661
Nemekath wrote:
Wed Sep 07, 2022 9:31 pm
Now it work. Thank you! :D
You're welcome.

Re: Football Manager 2022 | Steam 22.4.0

Posted: Tue Sep 13, 2022 10:23 pm
by lucasp318
unfortunately the latest table does not work with epic games version :(

Re: Football Manager 2022 | Steam 22.4.0

Posted: Fri Sep 16, 2022 3:10 pm
by p2atwo
tdg6661 wrote:
Fri Jun 17, 2022 1:44 pm
FOOTBALL MANAGER 2022 Cheat Table

Table is expected to run on Win 10, on CE 7.4 or later, and on FM22 (22.4.1) Steam. (Maybe) work on Epic Games, but extremely unlikely for Game Pass and other non-Steam platforms (sorry😢). See Read Me! for more information. More tutorial will add later.

✨ FEATURES ✨
  • Award Editor.
  • Club Editor.
  • Competition Editor.
  • Continent Editor.
  • Nation Editor.
  • Person (Player / Staff / Manager) Editor.
  • Stadium Editor.
  • Advanced Rules Editor.
  • Work Permit Rules Editor.
  • Unlockables (from FM Touch) for manager.
    • All Players Interested.
    • Unlimited Scouting.
    • Attribute Masking.
    • That Job Is Mine.
  • Mass edit.
  • Legend Players clone preset.
  • Most features from IGE are included.
  • Useful tools like Comparison GUI and Mini Scouting Tool.
  • Support multi-languages (English, Chinese, French, German, Korean, Russian, Spanish).
  • Support multi-currency types (ARS $, AUD $, BRL R$, CNY ¥, EUR €, IDR Rp, GBP £, HKD $, JPY ¥, KRW ₩, KWD KD, MXN $, PHP ₱, RUB руб, SGD $, THB ฿, TRY TL, USD $, UYU $, VND ₫)
✨ TIPS & BUGS ✨
  • Always make a backup to your game, which many bugs are not yet known.
  • Values are not immediately updated after editing, you need to Continue the game to see the result.
  • Editing Attributes will require adjustment on CA/PA, make sure select Calculate CA after editing.
  • Calculate CA is not 100% accurate.
  • It's not recommended to have over 5 items in Freezer, which will affect CPU's performance.
  • Sometimes Remove Unhappiness (Club Preset) can crash the game.
  • Do not use Terminate Contract to yourself or the game will crash on Continue.
✨ SPECIAL THANKS ✨
  • Dark Byte
  • FRF Forum
  • tfigment
  • mece
  • EpicBirdi
  • aSwedishMagyar
  • and all FM trainer makers.
✨ SUPPORT & DONATION ✨
  • PayPal - [Link]
  • Saweria (Indonesia) - [Link]
“It’s not how much we give but how much love we put into giving.”
– Mother Theresa
CHANGELOG

Update 5 - Really Final Update for FM22
  • Currencies type now support large number (over 1 trillion).
  • Optimize Change Currencies method.
  • Optimize Change Languages method.
  • Removed some Languages.
  • Rewrote and optimize Preset scripts.
  • Fixed error related to some scripts.
  • Fixed minor bugs (offsets correction, ui correction, etc).
  • Added Status Panel.
  • Introducing a new UI.
Update 4 - Final Update for FM22
  • Added Mini Scouting Tool (Person -> Presets -> Player)
  • Added a new config item, Table.UpdateTime.
  • Added a new memory record legend, Black (#0F0F0F). Means it's WIP or Not Available.
  • Added a new section, Print List.
  • Added dynamic Sample Color records to all Color sections.
  • Added more Income items.
  • Added more Loan Contract items.
  • Added presets, Add Other Nationality (Person), Register Players (Club/Player), Lifetime Contract (Club/Person), Change Name (Club/Comp/Stadium), Force Quick Development (Global).
  • Change 'Improve Player Development' to 'Hack Team Professionalism'.
  • Change Boost Bank Balance method, now addding value instead change it to a specific value.
  • Change Player Comparison GUI config (showInTaskbar: stAlways).
  • Change Dynamic List, Add Drop Down List Item method.
  • Change most of offsets into variables.
  • Fixed error related to some scripts.
  • Fixed error when selecting Virtual Player.
  • Fixed minor bugs (offsets correction, ui correction, etc).
  • Most of existing presets are now corrected and working.
  • Rearranged Relationship section, now split into 3 parts (Eligibility/Relationships/Status).
Update 3
  • Fixed crash issue related to Cancel All Transfer.
  • Fixed minor bugs (offsets correction, ui correction, etc).
  • Redesign Player Comparison GUI UI.
Update 2
  • Added Player Comparison GUI (Person -> Presets -> Player)
Update 1
  • Change startup method.
  • Remove DRM protection from table.
I modified the code only for the Run Table part to allow Active Game.
(When you press Run Table, wait about 15-30 seconds for Active )
Then the overall function can be used. There may be some functions that cannot be pressed. I just can't fix it because I'm just a trainee Have fun with the rest of the functions.

Re: Football Manager 2022 | Steam 22.4.0

Posted: Fri Sep 16, 2022 4:50 pm
by tdg6661
p2atwo wrote:
Fri Sep 16, 2022 3:10 pm
I modified the code only for the Run Table part to allow Active Game.
(When you press Run Table, wait about 15-30 seconds for Active )
Then the overall function can be used. There may be some functions that cannot be pressed. I just can't fix it because I'm just a trainee Have fun with the rest of the functions.
I appreciate you did this, but I think you just need to adjust pointer addresses below {$asm} label to get this table fully worked with your version. Wrong address may crash your game. Especially for GamePass.

Re: Football Manager 2022 | Steam 22.4.0

Posted: Fri Sep 30, 2022 11:57 pm
by aandwdabest
Hello, the non-English copy of the FM22 trainer has been released to the public. The author of the post said that due to various circumstances beyond their control, from various leaks to unauthorized commercial exploitation without the author's permission, the future editions of FM trainer will not be produced. Which means that this trainer will be the last of its kind for now. I am trying to figure out a way to translate the functions of this trainer, so that the functions can be more understanded by all, and people can explore the source code of these functions at their own will so that some of these functions could be used in the next FM's trainer.

Re: Football Manager 2022 | Steam 22.4.0

Posted: Sat Oct 01, 2022 7:23 pm
by Scheimann
aandwdabest wrote:
Fri Sep 30, 2022 11:57 pm
Hello, the non-English copy of the FM22 trainer has been released to the public. The author of the post said that due to various circumstances beyond their control, from various leaks to unauthorized commercial exploitation without the author's permission, the future editions of FM trainer will not be produced. Which means that this trainer will be the last of its kind for now. I am trying to figure out a way to translate the functions of this trainer, so that the functions can be more understanded by all, and people can explore the source code of these functions at their own will so that some of these functions could be used in the next FM's trainer.
Hi. Thank you for share this trainer with us. I made a simple txt translated to help people (try?) understand the trainer.

English is not my primary language but I did my best to make this doc understandable for everyone.

I don't know if my formatting will stay with the file, but if so, I made it based on the trainer's own interface so I think everyone who uses it will find it easy to use.

Hope you guys enjoy :)

Re: Football Manager 2022 | Steam 22.4.0

Posted: Sat Oct 01, 2022 11:47 pm
by Luka31
Is it possible to change the reputation of a manager?

Re: Football Manager 2022 | Steam 22.4.0

Posted: Wed Oct 05, 2022 8:07 pm
by BlaxHousefly
Hello, just wanted to ask. The global pointers, like accelerate all player developement or force quick developement, that is just for the player and his club, or is it for all clubs?

Re: Football Manager 2022 | Steam 22.4.0

Posted: Thu Oct 06, 2022 8:30 am
by Kerus
Thanks all.

Re: Football Manager 2022 | Steam 22.4.0

Posted: Mon Oct 10, 2022 12:24 pm
by -AdviZzzor-
aandwdabest wrote:
Fri Sep 30, 2022 11:57 pm
Hello, the non-English copy of the FM22 trainer has been released to the public. The author of the post said that due to various circumstances beyond their control, from various leaks to unauthorized commercial exploitation without the author's permission, the future editions of FM trainer will not be produced. Which means that this trainer will be the last of its kind for now. I am trying to figure out a way to translate the functions of this trainer, so that the functions can be more understanded by all, and people can explore the source code of these functions at their own will so that some of these functions could be used in the next FM's trainer.
Has anyone figured out how to sell players expensively? It seems to be ticked, but they are sold at the regular price.