Page 14 of 18

theHunter™: Call of the Wild

Posted: Fri Jun 12, 2020 12:45 am
by tundra7354
[USER=636]@pigeon[/USER] scrips needs updated, but as i stated before, previous scrips seem to be working as they did before. Id check to make sure.

theHunter™: Call of the Wild

Posted: Sun Jun 14, 2020 2:34 am
by HunterJonah
Question is there anyone someone could create a hack to change whitetail males to great ones ? just like u can turn any male to diamond ..?

theHunter™: Call of the Wild

Posted: Fri Jun 26, 2020 7:54 pm
by Atac
[QUOTE = "ctl3d32, postagem: 131342, membro: 34843"]

Aqui está outra atualização rápida para a versão do jogo 1768129.



O que tem:

a) mod de arma: sem oscilação, sem recuo, gravada desativada para balas e flechas

b) opção aprimorada para destacar animais (funciona como wallhack): os animais vivos são verdes, os mortos são magentas, manchados (marcados) ou o estilo de destaque dos animais é preservado como padrão, [B][U]os animais de alto peso são destacados em vermelho (o padrão é 0,95 (95%) do peso máximo, mas pode ser alterado pelo usuário na tabela)[/U][/B] .

c) um golpe fatal

d) selecionar algumas informações de animais marcadas (manchadas).

e) selecionar peso atual da mochila zero

f) tempo adicionado interno do jogo

g) dados de sneak permitido (pulsação, visibilidade, etc ...), embora pareça não fazer diferença.

h) [B][U]animais respawnados usam peso máximo. Isso significa que os animais machucam o diamante[/U][/B] .



PS 1: aumentar a classificação do troféu conceder Diamond.



PS 2: [B][U]Não compreende o "TAG perk",[/U][/B] pois isso pode causar com que o script animal de destaque não funcione corretamente.

[/ CITAR]



[QUOTE = "ctl3d32, postagem: 131342, membro: 34843"]

Aqui está outra atualização rápida para a versão do jogo 1768129.



O que tem:

a) mod de arma: sem oscilação, sem recuo, gravidade desativada para balas e flechas

b) opção aprimorada para destacar animais (funciona como wallhack): os animais vivos são verdes, os mortos são magentas, manchados (marcados) ou o estilo de destaque dos animais é preservado como padrão, [B][U]os animais de alto peso são destacados em vermelho (o padrão é 0,95 (95%) do peso máximo, mas pode ser alterado pelo usuário na tabela)[/U][/B] .

c) um golpe fatal

d) selecionar algumas informações de animais marcadas (manchadas).

e) selecionar peso atual da mochila zero

f) tempo adicionado interno do jogo

g) dados de sneak permitido (pulsação, visibilidade, etc ...), embora pareça não fazer diferença.

h) [B][U]animais respawnados usam peso máximo. Isso significa que os animais machucam o diamante[/U][/B] .



PS 1: aumentar a classificação do troféu conceder Diamond.



PS 2: [B][U]Não compreende o "TAG perk",[/U][/B] pois isso pode causar com que o script animal de destaque não funcione corretamente.

[/ CITAR]







O que outras pessoas estão dizendoUpdate

[QUOTE = "ctl3d32, postagem: 131342, membro: 34843"]

Aqui está outra atualização rápida para a versão do jogo 1768129.



O que tem:

a) mod de arma: sem oscilação, sem recuo, gravidade desativada para balas e flechas

b) opção aprimorada para destacar animais (funciona como wallhack): os animais vivos são verdes, os mortos são magentas, manchados (marcados) o estilo de destaque dos animais é preservado como padrão, [B][U]os animais de alto peso são destacados em vermelho (o padrão é 0,95 (95%) do peso máximo, mas pode ser alterado pelo usuário na tabela)[/U][/B] .

c) um golpe fatal

d) adicionou algumas informações de animais marcadas (manchadas).

e) adicionou peso atual da mochila zero

f) adicionado tempo interno do jogo

g) dados de sneak adicionados (pulsação, visibilidade, etc ...), embora pareça não fazer diferença.

h) [B][U]animais respawnados terão peso máximo. Isso significa que os animais machos lhe darão diamante[/U][/B] .



PS 1: aumentar a classificação do troféu concede Diamond.



PS 2: [B][U]Não compre o "TAG perk",[/U][/B] pois isso fará com que o script animal de destaque não funcione corretamente.

[/CITAR]









Acima?

theHunter™: Call of the Wild

Posted: Fri Jun 26, 2020 11:49 pm
by tundra7354
A translation of the above. Its repeated 3 times..However, its just a re-post of Ctl's post from page 11. The code from that page dose work, however! the original file from the front page dose not work.



[QUOTE = "ctl3d32, post: 131342, member: 34843"]

Here's another quick update for game version 1768129.



What have:

a) weapon mod: without oscillation, without indentation, recorded disabled for bullets and arrows (aka no weapon sway)

b) enhanced option to highlight animals (works as a wallhack): live animals are green, dead animals are magenta, spotted (marked) or the animals' highlighted style is preserved as standard, high-weight animals are highlighted in red ( the default is 0.95 (95%) of the maximum weight, but can be changed by the user in the table).

c) a fatal blow (one shot one kill, WONT apply fatal organs hit, its just an instant kill no score)

d) select some animal information marked (spotted).

e) select the current weight of the backpack zero

f) added internal game time (change game time)

g) allowed sneak data (pulse, visibility, etc ...), (does not seem to make a difference.)

h) re spawn animals use maximum weight. This means that animals hurt the diamond. (CAN work on true-racks, however its not consistant)



PS 1: increase the rating of the Diamond award trophy.

PS 2: Do not get the "TAG perk", as this can cause the featured animal script to not work correctly.

[/ TO QUOTE]



Above

Re: theHunter™: Call of the Wild

Posted: Sun Jun 28, 2020 11:35 am
by BigFrank007
A translation of the above. Its repeated 3 times..However, its just a re-post of Ctl's post from page 11. The code from that page dose work, however! the original file from the front page dose not work.
While most of that script works the "Next respawned animal will have max weight" does not after the SRP DLC/update. As a complete noob to this sort of thing, I have no idea how to really fix it from my end. Some of pigeons' scripts also need to be updated but I'm just grateful enough to use what works atm.

Re: theHunter™: Call of the Wild

Posted: Mon Jun 29, 2020 4:07 am
by semmycoolz
Can update table for theHunter: Call of the Wild – v1859364? Please. Thanks

Re: theHunter™: Call of the Wild

Posted: Mon Jun 29, 2020 12:49 pm
by Philii
I love highlight animal in ctl3d32's Table.
But it don't work anymore in new update.
I am new to CE and still learning.

Highlight cheat from ctl3d32's table.
Health offset of animal in animal data structure +0x18 from original. It's structure change.
I can't find Offset for Male or Female. so assume all animal are male. (i assume female more animal will red.)

This single Cheat update take 2 days for me.(just needed to update offset)

Note:-(1) Weight percentage Check ONLY for Male
(2)It take a while for work if no animal spawn yet when starting the game.. (Use few fast travel will fix).
(3)Change Current Health (need tagged) to 0 will kill animal but no shot no reward (Diamond will reduce to silver). So even change it to 0 after you shot (One Hit Kill but still very low reward).
(4)Other can change too but don't not change appearance especially Trophy rating.
(5)I am not tested what will happen if I change animal minimal weight if it related to spawn new animal or not. (eg. 10kg Mallard - 100kg Rabbit)

Re: theHunter™: Call of the Wild

Posted: Mon Jun 29, 2020 12:54 pm
by Philii

Re: theHunter™: Call of the Wild

Posted: Tue Jun 30, 2020 1:23 pm
by Teyoto
Is there a way to modify the number of harvest in the codex ?

Re: theHunter™: Call of the Wild

Posted: Wed Jul 01, 2020 7:35 pm
by HunterJonah
So could someone update the animal fur variations, and also could you guys update the 'turning animals to diamonds plss could someone let me know ?

Re: theHunter™: Call of the Wild

Posted: Thu Jul 02, 2020 9:27 am
by Philii
HunterJonah wrote:
Wed Jul 01, 2020 7:35 pm
So could someone update the animal fur variations, and also could you guys update the 'turning animals to diamonds plss could someone let me know ?
Hi Can you pls check highlight animals, i updated it (b from below ctl3d32's table).
it contain current spotted animal weight and trophy value.
Change that will turn to diamond.

Original author mention in PS 1. (From page 11)
I am not test that in new version because i don't want to ruin my hunting history.
ctl3d32 wrote:
Sun Apr 19, 2020 3:22 am
Here's a another quick update for game version 1768129.

What it has:
a) weapon mod: no sway, no recoil, gravity disabled for bullets & arrows
b) improved option to highlight animals (works like wallhack): living animals are green, dead ones are magenta, spotted (tagged) animal highlight style is preserved as default, high weight animals are highlighted in red (default is 0.95 (95%) of max weight, but can be changed by the user in the table).
c) one hit kill
d) added some tagged (spotted) animal information.
e) added zero backpack current weight
f) added internal game time
g) added sneak data ( heartbeat, visibility, etc...), although it seems to make no difference.
h) respawned animals will have max weight. That means that male animals will give you diamond.

PS 1: increasing trophy rating grants Diamond.

PS 2: Do not buy the "TAG perk" for it will make the highlight animal script not work properly.

Re: theHunter™: Call of the Wild

Posted: Fri Jul 03, 2020 6:25 pm
by HunterJonah
How do you get the rack to change with the level ??

Re: theHunter™: Call of the Wild

Posted: Tue Jul 07, 2020 2:13 pm
by KTooTa
Is it because of the different version of the game that free cam isn't working for me ? My game version is 1859364, I tried every last cheat table from this forum, but none of them seem to be working for free cam... When I activate the cheat and try to move with T+F+G+H+U+J etc... nothing happens, I am just stuck at one place and the buttons for free camera does not work for me... Can you help me please ? Is it game versions or is it me that does not understand how free cam works ?

Re: theHunter™: Call of the Wild

Posted: Thu Jul 09, 2020 4:04 am
by JulianBerg
Hi,

I was looking over the updated version of Highlight Animals that Philii did, thank you for that by the way, but I'm not really able to parse what's going on.

What I want is just for dead animals to glow, I hate tracking them down when they run, but removing random lines didn't really do much. And taking a course in CS so I can figure it out, seems a bit excessive.

Any help, or if someone could just upload something that only highlights dead ones, would be much appreciated.

-Julian

Re: theHunter™: Call of the Wild

Posted: Thu Jul 09, 2020 10:33 am
by Philii
JulianBerg wrote:
Thu Jul 09, 2020 4:04 am
Hi,

I was looking over the updated version of Highlight Animals that Philii did, thank you for that by the way, but I'm not really able to parse what's going on.

What I want is just for dead animals to glow, I hate tracking them down when they run, but removing random lines didn't really do much. And taking a course in CS so I can figure it out, seems a bit excessive.

Any help, or if someone could just upload something that only highlights dead ones, would be much appreciated.

-Julian
For Highlight animals v1859364,
There is two script. In sub script

Code: Select all

{ Game   : theHunterCotW_F.exe
  Version: 
  Date   : 2020-06-27 (Edited Date)
  Author : ctl3d32

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(animalHealth,theHunterCotW_F.exe,2B F3 0F 10 80 8C 01 00 00) // should be unique
alloc(newmem,$1000,"theHunterCotW_F.exe"+54E9D6)

label(code)
label(return)
label(isAlive)
label(red)
label(green)
label(male)
label(female)
label(percentage)

registersymbol(percentage)

newmem:
  cmp [rax+0000018C],0 // is animal alive?
  jg  isAlive                                                            //<-- Change this to "jg code".
  mov [rax+000002C0],(float)0.9  //red
  mov [rax+000002C4],(float)0.0  //green
  mov [rax+000002C8],(float)0.5  //blue
  jmp code
isAlive:
  cmp  rax,[tagged]
  je   code
  push rbx
//  mov  bl,byte ptr [rax+88]
//  and  bl,1
//  test bl,bl //check if is male (male = odd, female = even)
//  jz   female
male:
  mov  rbx,[rax+D0]
  movss xmm0,[rax+1AC] //current weight
  divss xmm0,[rbx+310] //max male weight
  comiss xmm0,[percentage]
  pop  rbx
  jae  red
  jmp  green
female:  //is female
//  mov  rbx,[rax+D0]
//  movss xmm0,[rax+194] //current weight
//  divss xmm0,[rbx+308] //max female weight
//  //comiss xmm0,[rbx+370]
//  comiss xmm0,[percentage]
//  pop  rbx
//  jb  green
red:
  mov [rax+000002C0],(float)1.0  //red
  mov [rax+000002C4],(float)0.0  //green
  mov [rax+000002C8],(float)0.0  //blue
  jmp code
green:
  mov [rax+000002C0],(float)0.0  //red
  mov [rax+000002C4],(float)1.0  //green
  mov [rax+000002C8],(float)0.0  //blue
  jmp code

percentage:
  dd (float)0.95

code:
  movups xmm0,[rax+0000018C]
  jmp return

animalHealth+02:
  jmp newmem
  nop 2
return:
registersymbol(animalHealth)

[DISABLE]

animalHealth+02:
  db 0F 10 80 8C 01 00 00

unregistersymbol(animalHealth)
dealloc(newmem)
unregistersymbol(percentage)

{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+54E9D6

"theHunterCotW_F.exe"+54E9B5: 75 03                    -  jne theHunterCotW_F.exe+54E9BA
"theHunterCotW_F.exe"+54E9B7: 48 8B C7                 -  mov rax,rdi
"theHunterCotW_F.exe"+54E9BA: 48 8B 88 78 33 00 00     -  mov rcx,[rax+00003378]
"theHunterCotW_F.exe"+54E9C1: 48 8B 74 24 38           -  mov rsi,[rsp+38]
"theHunterCotW_F.exe"+54E9C6: 48 85 C9                 -  test rcx,rcx
"theHunterCotW_F.exe"+54E9C9: 74 42                    -  je theHunterCotW_F.exe+54EA0D
"theHunterCotW_F.exe"+54E9CB: E8 D0 5B FB FF           -  call theHunterCotW_F.exe+5045A0
"theHunterCotW_F.exe"+54E9D0: 48 85 C0                 -  test rax,rax
"theHunterCotW_F.exe"+54E9D3: 74 2B                    -  je theHunterCotW_F.exe+54EA00
"theHunterCotW_F.exe"+54E9D5: F3 0F 10 80 8C 01 00     - db F3 0F 10 80 8C 01 00  // SHORTENED TO HIT INJECTION FROM:  movss xmm0,[rax+0000018C]
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+54E9DC: 00 F3                    -  add bl,dh
// ---------- DONE INJECTING  ----------
"theHunterCotW_F.exe"+54E9DE: 0F 5E 80 88 01 00 00     -  divps xmm0,[rax+00000188]
"theHunterCotW_F.exe"+54E9E5: F3 0F 59 05 57 4E 13 01  -  mulss xmm0,[theHunterCotW_F.exe+1683844]
"theHunterCotW_F.exe"+54E9ED: 0F 2F 45 14              -  comiss xmm0,[rbp+14]
"theHunterCotW_F.exe"+54E9F1: 77 0D                    -  ja theHunterCotW_F.exe+54EA00
"theHunterCotW_F.exe"+54E9F3: B0 01                    -  mov al,01
"theHunterCotW_F.exe"+54E9F5: 48 8B 6C 24 40           -  mov rbp,[rsp+40]
"theHunterCotW_F.exe"+54E9FA: 48 83 C4 20              -  add rsp,20
"theHunterCotW_F.exe"+54E9FE: 5F                       -  pop rdi
"theHunterCotW_F.exe"+54E9FF: C3                       -  ret 
"theHunterCotW_F.exe"+54EA00: 32 C0                    -  xor al,al
}
jg isAlive <<< Change isAlive to code
jg code