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Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Fri Dec 11, 2020 9:23 pm
by eTheBlack
Patch 1.04 is out.
[Link]
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Fri Dec 11, 2020 10:02 pm
by KillerZoneGG
Will these cheat table still work ? even on 1.04
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Fri Dec 11, 2020 10:10 pm
by yacko
nop
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Fri Dec 11, 2020 10:13 pm
by KillerZoneGG
ah so we need to wait okay cool. just a quick question anyone tried to mod the armor ? i tried changing it but values just resets.
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Fri Dec 11, 2020 10:13 pm
by SunBeam
KillerZoneGG wrote: ↑Fri Dec 11, 2020 10:02 pm
Will these cheat table still work ? even on 1.04
In this topic of mine.. THESE don't exist. If you mean
cfemen's table, that will work. Why don't you people go spam the respective topics and not ALL of them? Thanks!
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Fri Dec 11, 2020 10:20 pm
by KillerZoneGG
SunBeam wrote: ↑Fri Dec 11, 2020 10:13 pm
KillerZoneGG wrote: ↑Fri Dec 11, 2020 10:02 pm
Will these cheat table still work ? even on 1.04
In this topic of mine.. THESE don't exist. If you mean
cfemen's table, that will work. Why don't you people go spam the respective topics and not ALL of them? Thanks!
Ah sorry when u meant cfemen's is that the code where we copy the code and paste them into cheat engine? or totally different. tried to search what cfemen's is online wasnt sure.
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Fri Dec 11, 2020 10:29 pm
by arumite
@zanzer, @cfemen, and @SunBeam and @others who contributed so far to spending time on this. Thank You, much appreciated. Was helpful, informative, and a joy to read/watch collaboration at this level. Thankyouthankyou.
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Fri Dec 11, 2020 10:30 pm
by SunBeam
KillerZoneGG wrote: ↑Fri Dec 11, 2020 10:20 pm
Ah sorry when u meant cfemen's is that the code where we copy the code and paste them into cheat engine? or totally different. tried to search what cfemen's is online wasnt sure.
Man.. what table or tables are you then talking about? It shows you have no clue what you're talking about when you say "Will these cheat table still work ?" then ask me which table T_T. So freakin' get you bearings or stay off the beer, k?
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Fri Dec 11, 2020 10:33 pm
by Boss_DTF
So like for the newbs who dont know what this is is there a download i can use?
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Fri Dec 11, 2020 11:02 pm
by eTheBlack
"(GOG version)" table works fine on Steam, including latest patch 1.04. Tested it myself
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Fri Dec 11, 2020 11:02 pm
by ishist
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Sat Dec 12, 2020 12:30 am
by akensai
SunBeam wrote: ↑Fri Dec 11, 2020 10:13 pm
In this topic of mine.. THESE don't exist. If you mean
cfemen's table, that will work. Why don't you people go spam the respective topics and not ALL of them? Thanks!
Mindless robots. This entire fucking game can be scanned and modified with 4b floats, virtually anything you want.
Spoiled kids looking for tables, never even learned how to use Dark Byte's penis properly.
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Sat Dec 12, 2020 12:56 am
by Racer_S
Here is some notes I made about getting the current car pointer and a bunch of useful values like Speed, Gear, RPM, Velocity Position etc..
Could be used to drive a motion platform, external gauges or even make a rudimentary multiplayer mod
I apologize for the text format, my cheat engine table is a mess.
Values are all float, except for current gear which is int, game rarely uses doubles. Z is up.
Code: Select all
instruction holding main pointer (steam release 1.03):
Cyberpunk2077.exe+2AD262B - 48 8D 1D 4625EA01 - lea rbx,[Cyberpunk2077.exe+4974B78] { (-2046719490) }
(Cyberpunk2077.exe+4974B78 is mainpointer)
finding main pointer (any release possibly):
aob scan 48 8D 1D ? ? ? ? 48 89 74 24 38 48 8B CB 48 89 7C 24 40
"? ? ? ?" holds mainpointer
getting car block:
ptr1 = readlong(mainPointer+0x90);
ptr2 = readlong(ptr1 + 0x498);
ptr3 = readlong(ptr2 + 0x0); //ped block?
carblock = readlong(ptr3 + 0x138); //current car pointer, value is zero on-foot
car data:
carblock+8f8 gearblock
carblock+900 rpmblock
carblock+548 positionblock?
carblock+518 timeblock
carblock+500 physblock
carblock+(4f0, 4e0) timeblock2
carblock+498 physblock2
carblock+488 collisionblock
carblock+3b0 velocityblock
carblock+288 physmainblock
carblock+280 handlingblock
carblock+180 carname?
carblock+8 controlblock
carblock+960 velocityblock2
physmainblock+160 rotation quat
physmainblock+170 pos vector
physmainblock+18 velocity vector (setting values affect car ingame)
physmainblock+24 angular velocity vector (setting values affect car ingame)
gearblock+1d0 current gear
rpmblock+c rpm
rpmblock+8 speed?
timeblock+1c0 time
timeblock2+250 time alternate
physblock+c steering
physblock+30 quat
physblock+40 velocity vector
physblock+50 accel vector
physblock+60 velocity vector 2
physblock+c0 angular velocity vector
physblock+108 speed?
controlblock+25c steering
controlblock+250 handbrake
controlblock+248 throttle
controlblock+24c brake
handlingblock+698 wheelspeed fl
handlingblock+7f8 wheelspeed fr
handlingblock+958 wheelspeed rl
handlingblock+ab8 wheelspeed rr
handlingblock+6dc suspension height fl
handlingblock+83C suspension height fr
handlingblock+99C suspension height rl
handlingblock+AFC suspension height rr
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Sat Dec 12, 2020 4:05 am
by Squalor
Honestly just waiting for an item swap. Want to use Johnny's sweet handgun during throughout the main quest and not towards the end.
Re: Cyberpunk 2077 [Engine:REDengine 4]
Posted: Sat Dec 12, 2020 4:32 am
by coldcell
Anyone has the address to modify attribute/perk available points?
I used the GOG version and it gives infinite attribute & perk. However when you invest in a tree, it doesn't register those increased perks (bottom left bonus).