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Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 11:52 am
by gadeschaos
Helios2216 wrote:
Wed Aug 09, 2023 11:23 am

Items spawn on the floor near the character use alt to see if it spawned. That is how it worked in my unclean playthrough I use for testing.
Thanks a lot for the pointer!

Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 12:03 pm
by nullqat
@gadeschaos

hey what code for it did you find?
i'm still looking, maybe you could save me some time
also trying for Mithral Ore

Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 12:21 pm
by razanon
Can anyone bring me de UUID Code for the Everburn Blade? touched controls before kill him

Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 12:26 pm
by nullqat
Category or txt file at least?
I guess I can open one by one but not sure what to even look for

Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 12:28 pm
by xifav
Please tell me how to properly install approval with companions. I select the desired option in the table, but nothing happens. There is no error either

Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 12:43 pm
by kyoski
Pupsic-3D wrote:
Wed Aug 09, 2023 11:21 am
Is there a spreadsheet or code to add all the items to the game?
I put the item information from EvenLess' post into a [Link]
Should be able to make a copy, sort, search, etc

Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 12:49 pm
by snz
I couldn't find the carry weight hack, so here's a new one.

Code: Select all

[ENABLE]

aobscanmodule(INJECTw,bg3.exe,01 37 4C 8D 44 24 28) // should be unique
alloc(newmem,$1000,INJECTw)

label(code)
label(return)

newmem:

code:
  // esi contains the total weight, shr 4 -> items weight 16x less now
  shr esi, 4 
  add [rdi],esi
  lea r8,[rsp+28]
  jmp return

INJECTw:
  jmp newmem
  nop 2
return:
registersymbol(INJECTw)

[DISABLE]

INJECTw:
  db 01 37 4C 8D 44 24 28

unregistersymbol(INJECTw)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: bg3.exe+21E717A

bg3.exe+21E715C: 48 8B 54 24 28  - mov rdx,[rsp+28]
bg3.exe+21E7161: 45 33 C0        - xor r8d,r8d
bg3.exe+21E7164: 49 8B 0E        - mov rcx,[r14]
bg3.exe+21E7167: 8B F0           - mov esi,eax
bg3.exe+21E7169: E8 62 AA 63 FE  - call bg3.exe+821BD0
bg3.exe+21E716E: 48 85 C0        - test rax,rax
bg3.exe+21E7171: 74 05           - je bg3.exe+21E7178
bg3.exe+21E7173: 0F AF 30        - imul esi,[rax]
bg3.exe+21E7176: EB 02           - jmp bg3.exe+21E717A
bg3.exe+21E7178: 33 F6           - xor esi,esi
// ---------- INJECTING HERE ----------
bg3.exe+21E717A: 01 37           - add [rdi],esi
// ---------- DONE INJECTING  ----------
bg3.exe+21E717C: 4C 8D 44 24 28  - lea r8,[rsp+28]
bg3.exe+21E7181: 49 8B D6        - mov rdx,r14
bg3.exe+21E7184: 48 8D 4C 24 20  - lea rcx,[rsp+20]
bg3.exe+21E7189: E8 12 FD FF FF  - call bg3.exe+21E6EA0
bg3.exe+21E718E: 48 83 C3 10     - add rbx,10
bg3.exe+21E7192: 8B 08           - mov ecx,[rax]
bg3.exe+21E7194: 01 0F           - add [rdi],ecx
bg3.exe+21E7196: 48 3B DD        - cmp rbx,rbp
bg3.exe+21E7199: 75 A5           - jne bg3.exe+21E7140
bg3.exe+21E719B: 48 8B 6C 24 48  - mov rbp,[rsp+48]
}

Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 1:13 pm
by ConteCobram
Hi all
where can I set the amount of items moved?

to set up the script "Last Item Moved (moved item must have quantity of 2 or more)"

Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 1:15 pm
by Pupsic-3D
kyoski wrote:
Wed Aug 09, 2023 12:43 pm
Pupsic-3D wrote:
Wed Aug 09, 2023 11:21 am
Is there a spreadsheet or code to add all the items to the game?
I put the item information from EvenLess' post into a [Link]
Should be able to make a copy, sort, search, etc
I meant a command that adds everything at once, without the ability to search separately.

Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 1:33 pm
by Trip
razanon wrote:
Wed Aug 09, 2023 12:21 pm
Can anyone bring me de UUID Code for the Everburn Blade? touched controls before kill him
In the files it is called MAG_Fire_AlwaysDippedInFire_Greatsword
UUID is 660483f6-8eb3-45be-88a4-327f9d417026

Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 1:42 pm
by Killerzone101
IDevils wrote:
Wed Aug 09, 2023 11:06 am
Killerzone101 wrote:
Wed Aug 09, 2023 8:59 am
Is it possible to scan in game spells to find out their UUID or spell name from a mod ? Cheers. (Using cheat engine)

NVM got it :)
Please tell me how you did this I have been trying to figure it out for days
Ah my bad. Should have linked what i said before. Could not find games spells using cheat engine. Only found it after extracting the mods PAK file :(.

Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 1:47 pm
by FlickCharlie
is there a list of name for passives where i can just ctrl+f to find the one i want? CE only has them together and i don't know how to filter it by text.
specifically looking for "liberated spellcasting" passive i added a while ago. dunno why it got removed mid game but i can't find it now in passive/feat tab. it made 1st lvl spells free after kills.

EDIT: liberated spellcasting is status effect but i don't know what causes it.

Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 1:48 pm
by kicker04
I get this error using the "Add Roll Bonus":


Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 1:50 pm
by Revante
Anyone know how to permanently add all damage resistances?

Re: z Baldur's Gate 3

Posted: Wed Aug 09, 2023 1:55 pm
by ConteCobram
how to set +20 "Last Item Moved (moved item must have quantity of 2 or more)"
ty