z Baldur's Gate 3

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gadeschaos
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Re: z Baldur's Gate 3

Post by gadeschaos »

Helios2216 wrote:
Wed Aug 09, 2023 11:23 am

Items spawn on the floor near the character use alt to see if it spawned. That is how it worked in my unclean playthrough I use for testing.
Thanks a lot for the pointer!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

nullqat
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Re: z Baldur's Gate 3

Post by nullqat »

@gadeschaos

hey what code for it did you find?
i'm still looking, maybe you could save me some time
also trying for Mithral Ore

razanon
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Re: z Baldur's Gate 3

Post by razanon »

Can anyone bring me de UUID Code for the Everburn Blade? touched controls before kill him

nullqat
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Re: z Baldur's Gate 3

Post by nullqat »

Category or txt file at least?
I guess I can open one by one but not sure what to even look for

xifav
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Re: z Baldur's Gate 3

Post by xifav »

Please tell me how to properly install approval with companions. I select the desired option in the table, but nothing happens. There is no error either

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kyoski
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Re: z Baldur's Gate 3

Post by kyoski »

Pupsic-3D wrote:
Wed Aug 09, 2023 11:21 am
Is there a spreadsheet or code to add all the items to the game?
I put the item information from EvenLess' post into a [Link]
Should be able to make a copy, sort, search, etc

snz
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Re: z Baldur's Gate 3

Post by snz »

I couldn't find the carry weight hack, so here's a new one.

Code: Select all

[ENABLE]

aobscanmodule(INJECTw,bg3.exe,01 37 4C 8D 44 24 28) // should be unique
alloc(newmem,$1000,INJECTw)

label(code)
label(return)

newmem:

code:
  // esi contains the total weight, shr 4 -> items weight 16x less now
  shr esi, 4 
  add [rdi],esi
  lea r8,[rsp+28]
  jmp return

INJECTw:
  jmp newmem
  nop 2
return:
registersymbol(INJECTw)

[DISABLE]

INJECTw:
  db 01 37 4C 8D 44 24 28

unregistersymbol(INJECTw)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: bg3.exe+21E717A

bg3.exe+21E715C: 48 8B 54 24 28  - mov rdx,[rsp+28]
bg3.exe+21E7161: 45 33 C0        - xor r8d,r8d
bg3.exe+21E7164: 49 8B 0E        - mov rcx,[r14]
bg3.exe+21E7167: 8B F0           - mov esi,eax
bg3.exe+21E7169: E8 62 AA 63 FE  - call bg3.exe+821BD0
bg3.exe+21E716E: 48 85 C0        - test rax,rax
bg3.exe+21E7171: 74 05           - je bg3.exe+21E7178
bg3.exe+21E7173: 0F AF 30        - imul esi,[rax]
bg3.exe+21E7176: EB 02           - jmp bg3.exe+21E717A
bg3.exe+21E7178: 33 F6           - xor esi,esi
// ---------- INJECTING HERE ----------
bg3.exe+21E717A: 01 37           - add [rdi],esi
// ---------- DONE INJECTING  ----------
bg3.exe+21E717C: 4C 8D 44 24 28  - lea r8,[rsp+28]
bg3.exe+21E7181: 49 8B D6        - mov rdx,r14
bg3.exe+21E7184: 48 8D 4C 24 20  - lea rcx,[rsp+20]
bg3.exe+21E7189: E8 12 FD FF FF  - call bg3.exe+21E6EA0
bg3.exe+21E718E: 48 83 C3 10     - add rbx,10
bg3.exe+21E7192: 8B 08           - mov ecx,[rax]
bg3.exe+21E7194: 01 0F           - add [rdi],ecx
bg3.exe+21E7196: 48 3B DD        - cmp rbx,rbp
bg3.exe+21E7199: 75 A5           - jne bg3.exe+21E7140
bg3.exe+21E719B: 48 8B 6C 24 48  - mov rbp,[rsp+48]
}

ConteCobram
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Re: z Baldur's Gate 3

Post by ConteCobram »

Hi all
where can I set the amount of items moved?

to set up the script "Last Item Moved (moved item must have quantity of 2 or more)"

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

kyoski wrote:
Wed Aug 09, 2023 12:43 pm
Pupsic-3D wrote:
Wed Aug 09, 2023 11:21 am
Is there a spreadsheet or code to add all the items to the game?
I put the item information from EvenLess' post into a [Link]
Should be able to make a copy, sort, search, etc
I meant a command that adds everything at once, without the ability to search separately.

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Trip
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Re: z Baldur's Gate 3

Post by Trip »

razanon wrote:
Wed Aug 09, 2023 12:21 pm
Can anyone bring me de UUID Code for the Everburn Blade? touched controls before kill him
In the files it is called MAG_Fire_AlwaysDippedInFire_Greatsword
UUID is 660483f6-8eb3-45be-88a4-327f9d417026

Killerzone101
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Re: z Baldur's Gate 3

Post by Killerzone101 »

IDevils wrote:
Wed Aug 09, 2023 11:06 am
Killerzone101 wrote:
Wed Aug 09, 2023 8:59 am
Is it possible to scan in game spells to find out their UUID or spell name from a mod ? Cheers. (Using cheat engine)

NVM got it :)
Please tell me how you did this I have been trying to figure it out for days
Ah my bad. Should have linked what i said before. Could not find games spells using cheat engine. Only found it after extracting the mods PAK file :(.

FlickCharlie
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Re: z Baldur's Gate 3

Post by FlickCharlie »

is there a list of name for passives where i can just ctrl+f to find the one i want? CE only has them together and i don't know how to filter it by text.
specifically looking for "liberated spellcasting" passive i added a while ago. dunno why it got removed mid game but i can't find it now in passive/feat tab. it made 1st lvl spells free after kills.

EDIT: liberated spellcasting is status effect but i don't know what causes it.
Last edited by FlickCharlie on Wed Aug 09, 2023 2:47 pm, edited 2 times in total.

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kicker04
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Re: z Baldur's Gate 3

Post by kicker04 »

I get this error using the "Add Roll Bonus":


Revante
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Re: z Baldur's Gate 3

Post by Revante »

Anyone know how to permanently add all damage resistances?

ConteCobram
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Re: z Baldur's Gate 3

Post by ConteCobram »

how to set +20 "Last Item Moved (moved item must have quantity of 2 or more)"
ty

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