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Re: Monster Hunter World (Steam) Update!

Posted: Wed Apr 24, 2019 12:20 am
by cyborg5742
Acesquadron72 wrote:
Fri Apr 19, 2019 3:23 am
cyborg5742 wrote:
Fri Apr 19, 2019 12:00 am

It crashes even if you dont do it right? judging by that "anymore". so just try it out :D . but weird which page do u flick for the crash to happen?

you see because before coming up with the above numbers during my testing ive got 1 monster which the large crown is kinda way off from legit size and didnt crash for me or anything.
I just flick to any page just to update it with the monster sizes, I cant seem to find the apply to GC check box btw, all i can see is manually applying sizes.
just checked its still there. it'll appear after you tick 'large monster size modifier'

Re: Monster Hunter World (Steam) Update!

Posted: Wed Apr 24, 2019 12:21 am
by cyborg5742
Morpheus wrote:
Mon Apr 22, 2019 8:58 pm
I can't get the easy part breaker to function even with the bypass? Is the cheat still working?
partbreaker not working as reported by other users. but most of the other option work anyways

Re: Monster Hunter World (Steam) Update!

Posted: Thu Apr 25, 2019 1:38 am
by kraton30
Hi just wondering if in the future it is possible to make a table to switch weapons on the fly like long sword and swap to a heavy bow gun?
I know there is the tent to swap weapons and armor but this idead feels so much quicker.

Re: Monster Hunter World (Steam) Update!

Posted: Fri Apr 26, 2019 2:28 am
by VictoorH
Please fix Easily Break Monster Parts its Kulve Taroth now and AT

Re: Monster Hunter World (Steam) Update!

Posted: Fri Apr 26, 2019 8:40 am
by Cake-san
So, I edit out Maxed Set Bonus script to include Skills and instead of a static value of 5 or 7 I made it follow its own max skill level.

Just paste the script directly into CE OR paste it into notepad & save it as .CT file.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4406</ID>
      <Description>"Maxed Set Bonus &amp; Skills (Read Table Extras)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2018-08-23
  Author : Squall8
}

[ENABLE]

aobscanmodule(maxsetb,MonsterHunterWorld.exe,0F B6 48 31 4C 89 F7)
alloc(newmem,$1000,maxsetb)
label(banana)

label(code)
label(return)

registersymbol(maxsetb)

newmem:
cmp byte ptr [rax+36],0
je long @f
push rbx
mov rbx,banana
movzx rcx,byte ptr[rax+36]
movzx rcx,byte ptr[rcx+rbx]
mov [rax+31],cl
pop rbx
@@:
cmp byte ptr [rax+3A],0
je long @f
push rbx
mov rbx,banana
movzx rcx,byte ptr[rax+3A]
movzx rcx,byte ptr[rcx+rbx]
mov [rax+33],cl
pop rbx
@@:
cmp byte ptr [rax+3C],0
je long @f
push rbx
mov rbx,banana
movzx rcx,byte ptr[rax+3C]
movzx rcx,byte ptr[rcx+rbx]
mov [rax+34],cl
pop rbx
@@:
cmp byte ptr [rax+3E],0
je long @f
push rbx
mov rbx,banana
movzx rcx,byte ptr[rax+3E]
movzx rcx,byte ptr[rcx+rbx]
mov [rax+35],cl
pop rbx
code:
  movzx ecx,byte ptr [rax+31]
  mov rdi,r14
  jmp return
banana:
db 0 3 3 3 3 1 3 3 3 3 0 5 5 3 1 0 1 1 0 7 7 3 3 3 3 3 3 3 3 3 5 5 5 5 5 3 3 3 3 1 1 1 1 1 1 1 1 3 7 3 3 3 3 3 5 3 3 3 3 1 1 5 5 3 5 1 5 1 1 1 2 3 2 3 5 1 3 3 5 3 5 3 5 3 1 3 3 0 3 0 3 1 1 1 1 1 1 3 5 4 3 3 3 3 3 1 1 1 3 3 1 1 1 0 1 3 3 1 1 1 3 0 1 1 3 3 3 3 3 3 4 3 2 0 0 4 4 3 3 0 0 0 3 3 3 3 0 3 1 4 4 3 4 3 4 1 1 1 1 1 1 1 1 4 4

maxsetb:
  jmp newmem
  nop
  nop
return:

[DISABLE]

maxsetb:
  db 0F B6 48 31 4C 89 F7

unregistersymbol(maxsetb)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I also had edited MODDED DECORATIONS 2 made by Idlehands88 here to make it follow its own max skill level instead of 10.

All credits goes to the owners of script and mod. Enjoy :D

Re: Monster Hunter World (Steam) Update!

Posted: Fri Apr 26, 2019 11:30 am
by skywolf23
table even recommends using it offline so you do not risk getting banned.

Online for this game is a joke anyway, its like test drive unlimited online, it was heavily instanced so it was never massive or multiplayer rarely. there was no anti cheat at all nor did atari care, so the online leaderboards were fd and they were clearly fd so meh it made events useless.

Here there leader boards, but does anyone care? outside the speed runners looking for thoes seconds of time, we are not speed running or griefing or trying to break the online boards, we playing the game ourselves for oursevles and we doing the events for sometrhing to do. the online part of the game was forced into the game and really is half arsed, either go full multiplayer or single player, this basterdazied hybrid satisfies neither camp.

for MY part, when cheating because i am vegging lazy or just want to mindless farm, I muck about, i do this in hitman also so i an in NO risk or ability to set leaderboard times. I am god moding anyway so i can stand there and let the monster nuke the hell out of me while i go make a sandwitch or whatever. kuve is a bit different timed and all, i got to stage 3 in the event before i moved onto other things. (could already make the weapons anyway via mods other than experiencing the event was not a burning need for me to farm it.) mod probably broke the event more than the cheat did.

And if these games had a legit offline/single player element by default, i would be using that. But outside running steam in offline mode mhw does not 100% allow you play offline, the daily login garbage and leaderboards would be the cited reason i am sure it is all but REQUIRED. hitman does not even play you cant advance or save offline gg.

Re: Monster Hunter World (Steam) Update!

Posted: Sat Apr 27, 2019 2:37 am
by Fluron_
GC Edits seem to be broken. Everything else I tested has worked. I have opened my GC and tried to activate GC Edits with a different tab open each time. None seem to work

Re: Monster Hunter World (Steam) Update!

Posted: Sat Apr 27, 2019 7:24 am
by aydenn124
[Link] how to stop this ? sublimated weapon still appear

Re: Monster Hunter World (Steam) Update!

Posted: Sat Apr 27, 2019 8:53 am
by CeLioCiBR
aydenn124 wrote:
Sat Apr 27, 2019 7:24 am
[Link] how to stop this ? sublimated weapon still appear
Yup, i'm with this problem too.. any tips guys ?

Re: Monster Hunter World (Steam) Update!

Posted: Sat Apr 27, 2019 10:56 am
by Lemonforce
You'll have to appraise them all to get out of that screen or it might kick you out if you fill up your inventory but then you get to have fun selling all those weapons.

Re: Monster Hunter World (Steam) Update!

Posted: Sat Apr 27, 2019 11:41 am
by genome001
Use the item editor and change the number of sublimated weapons in your inventory.

Re: Monster Hunter World (Steam) Update!

Posted: Sat Apr 27, 2019 5:53 pm
by IcyPurpose99
Update Released: viewtopic.php?p=81426#p81426

ATKT Pointers.

This is now released since I think everyone had a fair chance to farm ATKT at this point, this will allow you to make your ATKT farming a breeze, if you intend to use this online, do it with a private group!

Re: Monster Hunter World (Steam) Update!

Posted: Sat Apr 27, 2019 10:54 pm
by Pankuu
part breaking script still not working
steam ver 167353, 4/28/2019

Re: Monster Hunter World (Steam) Update!

Posted: Sun Apr 28, 2019 6:56 am
by cyborg5742
Pankuu wrote:
Sat Apr 27, 2019 10:54 pm
part breaking script still not working
steam ver 167353, 4/28/2019
look, we're all aware of this and are waiting for new table update(if any). in the meantime use fearlessrevolution trainer instead for that option. you can search in the forums for it. you can run both app at the same time.

Re: Monster Hunter World (Steam) Update!

Posted: Sun Apr 28, 2019 2:27 pm
by Rorotoro
Marcus101RR wrote:
Sat Apr 27, 2019 5:53 pm
Update Released: viewtopic.php?p=81426#p81426

ATKT Pointers.

This is now released since I think everyone had a fair chance to farm ATKT at this point, this will allow you to make your ATKT farming a breeze, if you intend to use this online, do it with a private group!
I'm sorry for asking, but quite new to this and haven't come across pointers before. I've looked around a bit for answers but haven't come across anything I really understand.

How exactly would one utilise the pointers to make ATKT farming a breeze?

Thanks in advance