Re: Star Valor
Posted: Thu Sep 08, 2022 1:34 pm
Made my own balance tweaks to csharp for 2.0.4:
On every ship: Cargo x2 Equipment space +4 Weapons space +4 passangers +2.
Player: skillpoints x3 per level and experience x0.1 Crewmembers get x2 experience, quests give about 15% 20% of level,
nano components now gives weapons space of ship's class * 2.
Fleet commander bonus + 10 space pilot bonus +10.
Leadership changed from +10 to +40 fleet points to make 100 fleet points in total before other bonuses.
More than +4 weapon or equipment space makes the game too easy, perks like battle rush and battleship raid and perfect predator now more achievable because you don't hit level 10 in 5 minutes or your level is too high.
You will max skills at level 41 but getting there will take longer and be more in line with grinding gear.
On every ship: Cargo x2 Equipment space +4 Weapons space +4 passangers +2.
Player: skillpoints x3 per level and experience x0.1 Crewmembers get x2 experience, quests give about 15% 20% of level,
nano components now gives weapons space of ship's class * 2.
Fleet commander bonus + 10 space pilot bonus +10.
Leadership changed from +10 to +40 fleet points to make 100 fleet points in total before other bonuses.
More than +4 weapon or equipment space makes the game too easy, perks like battle rush and battleship raid and perfect predator now more achievable because you don't hit level 10 in 5 minutes or your level is too high.
You will max skills at level 41 but getting there will take longer and be more in line with grinding gear.