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Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 11:10 am
by tupacwestside3
Amazing work as always @SunBeam. I am also waiting impatiently for the gear list! Any updates?

Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 2:55 pm
by mervinj82
Guys thanmks for the table. Its much appreciated. So I'm trying to add Mist Echoes so I used (BAC5FF870F6ECEA3: Mist Echoes) in the values section but I keep getting and error saying... the value BAC5FF870F6ECEA3: Mist Echoes could not be parsed. Can anyone tell me what I'm doing wrong here. Thanks

Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 3:51 pm
by salineprune
mervinj82 wrote:
Tue Jan 18, 2022 2:55 pm
Guys thanmks for the table. Its much appreciated. So I'm trying to add Mist Echoes so I used (BAC5FF870F6ECEA3: Mist Echoes) in the values section but I keep getting and error saying... the value BAC5FF870F6ECEA3: Mist Echoes could not be parsed. Can anyone tell me what I'm doing wrong here. Thanks
How are you selecting it? Are you selecting directly from the drop-down? Or copy/paste?
CE is weird with its lists - You have to use the actual drop-down to select the option, otherwise it will not accept the value.

If you can provide a bit more of a description or screenshots, might be able to help troubleshoot further.

What I do is copy/paste from the excel, and then click the drop-down so it auto-selects what I've inputted, and then confirm it.
Note that the "Value for CE Drop-Down" has a slight error - its supposed to have a space before and after the colon
i.e. current setup = Hash:InternalName => Hash : InternalName (This threw me off for a while as well)

@SunBeam ^ - might be useful to know. Excel Formula I used: CONCATENATE(A2,CHAR(32),CHAR(58),CHAR(32),B2)
I use CHAR formula in case there is a read error and it can't evaluate (" : ") properly. An Excel habit I've picked up over my career.

Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 3:58 pm
by ODimm
mervinj82 wrote:
Tue Jan 18, 2022 2:55 pm
Guys thanmks for the table. Its much appreciated. So I'm trying to add Mist Echoes so I used (BAC5FF870F6ECEA3: Mist Echoes) in the values section but I keep getting and error saying... the value BAC5FF870F6ECEA3: Mist Echoes could not be parsed. Can anyone tell me what I'm doing wrong here. Thanks
paste BAC5FF870F6ECEA3 only this

just the hash value, nothing else!

Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 4:56 pm
by sherifrayan
The Crash Happens because the Amount you Specify for Some items must not exceed its availability in the Map, just for an example, you can post the amounts of Hacksilver with Millions, it will work fine, but for Crest or Surtur it must not exceed 50 or 100 and so on, be wise that's all.

Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 4:58 pm
by Skilled
Please make God Of war Inventory-editor, Just like Assassin’s Creed® Valhalla That would be Amazing.

Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 5:05 pm
by SunBeam
Currently working on it with cfemen.

And no, I won't make anything like in whatever game. Learn to manage stuff on your own, learn to read, learn to use tools, evolve. Not 24/7 smart-phones, WhatsApp, Tinder and Facebook/Instagram. Then you want respect and other forms you only know the (I hope you do) definition of, but not the applicability. So, please, learn to be humble and make use of whatever's thrown at you WITHOUT asking for MORE than you've been given.

I know everyone's waiting and anxious, for whatever reason, and once released the internet will be crawling with posting/reposting on other forums and "How to get Armor X" YouTube videos without credits or thanking the one who's made it possible. If it didn't happen before, I wouldn't mention it. That's also why I put a big, fat, red disclaimed atop the main post in the topic.

Don't believe me? Wait and see.

That's all.

Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 5:22 pm
by Skilled
I understand, it looks good what you doing right now. I appreciate the work (SunBeam) :) Thank you for your hard work!

Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 8:15 pm
by Erik The Born
Hey, could someone make a moon jump or noclip code for this? using Steam myself.

Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 8:29 pm
by leviathan_one
Mister Modification wrote:
Sun Jan 16, 2022 9:17 am
Runes have 100 in all stats

Code: Select all

{ Game   : GoW.exe
  Version: 
  Date   : 2022-01-16
  Author : Handsome Tom

  This script does blah blah blah
}

define(address,"GoW.exe"+8B794F)
define(bytes,F3 0F 59 41 10)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GoW.exe"+8B794F)

label(code)
label(return)

newmem:

code:
  mov [rcx+10],42c80000
  mulss xmm0,[rcx+10]
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mulss xmm0,[rcx+10]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GoW.exe+8B794F

GoW.exe+8B7934: 74 16                          - je GoW.exe+8B794C
GoW.exe+8B7936: 48 39 02                       - cmp [rdx],rax
GoW.exe+8B7939: 74 0E                          - je GoW.exe+8B7949
GoW.exe+8B793B: 48 83 C2 10                    - add rdx,10
GoW.exe+8B793F: 49 FF C0                       - inc r8
GoW.exe+8B7942: 49 3B D1                       - cmp rdx,r9
GoW.exe+8B7945: 75 EF                          - jne GoW.exe+8B7936
GoW.exe+8B7947: EB 03                          - jmp GoW.exe+8B794C
GoW.exe+8B7949: 4D 8B D0                       - mov r10,r8
GoW.exe+8B794C: 0F 28 C1                       - movaps xmm0,xmm1
// ---------- INJECTING HERE ----------
GoW.exe+8B794F: F3 0F 59 41 10                 - mulss xmm0,[rcx+10]
// ---------- DONE INJECTING  ----------
GoW.exe+8B7954: F3 43 0F 58 84 93 E0 4C 00 00  - addss xmm0,[r11+r10*4+00004CE0]
GoW.exe+8B795E: F3 43 0F 11 84 93 E0 4C 00 00  - movss [r11+r10*4+00004CE0],xmm0
GoW.exe+8B7968: 48 8B 09                       - mov rcx,[rcx]
GoW.exe+8B796B: 48 85 C9                       - test rcx,rcx
GoW.exe+8B796E: 75 A0                          - jne GoW.exe+8B7910
GoW.exe+8B7970: 48 8B 1C 24                    - mov rbx,[rsp]
GoW.exe+8B7974: 48 83 C4 08                    - add rsp,08
GoW.exe+8B7978: C3                             - ret 
GoW.exe+8B7979: CC                             - int 3 
GoW.exe+8B797A: CC                             - int 3 
}
Enemies Spawn Dead

Code: Select all

[ENABLE]

aobscanmodule(EnemiesDead,GoW.exe,48 8B 47 08 F3 0F 58 B0 88 03 00 00) // should be unique
alloc(newmem,$1000,EnemiesDead)

label(code)
label(return)

newmem:

code:
  mov rax,[rdi+08]
  mov [rax+00000388],00
  addss xmm6,[rax+00000388]
  jmp return

EnemiesDead:
  jmp newmem
  nop 7
return:
registersymbol(EnemiesDead)

[DISABLE]

EnemiesDead:
  db 48 8B 47 08 F3 0F 58 B0 88 03 00 00

unregistersymbol(EnemiesDead)
dealloc(newmem)

Please advise how can I change the "42c80000" value in the script for rune to modify stats from 100 to my own value?
I've tried to use HEX converter, but still don't understand how is "42c80000" converted to 100 value.

Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 8:51 pm
by TechnoJacker
leviathan_one wrote:
Tue Jan 18, 2022 8:29 pm
Please advise how can I change the "42c80000" value in the script for rune to modify stats from 100 to my own value?
I've tried to use HEX converter, but still don't understand how is "42c80000" converted to 100 value.
It's the hex equivalent to 100 as a floating-point number. 42c80000 converts to (float) 100.

Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 9:20 pm
by enpoping
Mister Modification wrote:
Mon Jan 17, 2022 8:12 am
Updated Kill All Enemies Script. Now you can heal Atreus and Kratos.
Updated Rune Script. Now you can write in the value you want.

Edit: You have to load a checkpoint after to fix Atreus T-pose. Also my script "kills" the dwarves at the moment. But they are useless anyway and shop interaction is still possible.

Edit2: Everything should work without side effects now.
i think there is one more side effects, the rune are making player higher level too, if equip rune edit stat you cant block enemy attack, weird, unequip it you can block again, maybe level too high than normal making game bugging like that.

Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 10:08 pm
by tiaoalvino
enpoping wrote:
Tue Jan 18, 2022 9:20 pm
Mister Modification wrote:
Mon Jan 17, 2022 8:12 am
Updated Kill All Enemies Script. Now you can heal Atreus and Kratos.
Updated Rune Script. Now you can write in the value you want.

Edit: You have to load a checkpoint after to fix Atreus T-pose. Also my script "kills" the dwarves at the moment. But they are useless anyway and shop interaction is still possible.

Edit2: Everything should work without side effects now.
i think there is one more side effects, the rune are making player higher level too, if equip rune edit stat you cant block enemy attack, weird, unequip it you can block again, maybe level too high than normal making game bugging like that.
I have experienced the same results as you when using the edit rune stats. I've tried with lower values, like 50, but the player level goes to a value bigger than 100, and the side effects that you mentioned happens here too.

Re: God of War [Engine:Unknown]

Posted: Tue Jan 18, 2022 10:36 pm
by chrisreddot3
Anyone knows if there is any way to NOT get bugged kratos` lvl when i edit rune numbers?
When i edit the rune numbers,kratos goes from lvl 8 to lvl 800+.

Re: God of War [Engine:Unknown]

Posted: Wed Jan 19, 2022 2:17 am
by SunBeam
Making some good progress on the items list (there are 1670+ entries including everything you can gain in the wallet; not only gear, but quests, lore, etc.).

Meanwhile, I think I've figured out how to tap into the Lua state of gohero00, goson00 or any other Lua VM in the game. Not to mention this:

Image

Data extraction is possible, as well as decompiling the Lua 5.2 scripts ;) Fun times indeed!