Re: z Baldur's Gate 3
Posted: Tue Oct 13, 2020 7:20 pm
Imagine using QuickBMS when you can use LSLib to extract, convert, and create any BG3 file format.
[Link]
[Link]
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Code: Select all
new entry "_Hero"
type "Character"
using "_Base"
data "Vitality" "1"
data "XPReward" ""
data "Sight" "1850"
data "Hearing" "1800"
data "SpellCastingAbility" "Intelligence"
data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionActionPoint:1;SpellSlot:0:0:1"
data "Passives" "AttackOfOpportunity;Backstab;DarknessRules;ShortResting"
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key "PickpocketGoldValuePerPoint","200"
key "PickpocketWeightPerPoint","2000"
key "CarryWeightBase","0"
key "TraderDroppedItemsPercentage","51"
key "TraderDroppedItemsCap","3"
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new entry "_Hero"
type "Character"
using "_Base"
data "Vitality" "1"
data "XPReward" ""
data "Sight" "3700"
data "Hearing" "3600"
data "SpellCastingAbility" "Intelligence"
data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionActionPoint:1;SpellSlot:0:0:1"
data "Passives" "AttackOfOpportunity;Backstab;DarknessRules;ShortResting;SuperiorDarkvision;Drow_DrowWeaponTraining;Dwarf_DwarvenCombatTraining;Dwarf_DwarvenResilience;MountainDwarf_DwarvenArmorTraining;Elf_WeaponTraining;FeyAncestry;Gith_MartialProdigy;Gnome_Cunning;Gnome_Speed;DeepGnome_StoneCamouflage;Halfling_Lucky;Halfling_Brave;Tiefling_HellishResistance;Alert;Athlete_PassiveBonuses;Athlete_StandUp;CrossbowExpert_BonusShot;CrossbowExpert_LoadingPointBlank;DefensiveDuelist;DualWielder_BonusAC;DualWielder_PassiveBonuses;DungeonDelver_PassiveBonuses;Durable;ElementalAdept_Acid;ElementalAdept_Cold;ElementalAdept_Fire;ElementalAdept_Lightning;ElementalAdept_Thunder;GreatWeaponMaster_BonusAttack;GreatWeaponMaster_BonusDamage;Healer_RestoreTo1;HeavilyArmored;HeavyArmorMaster_AbilityIncrease;HeavyArmorMaster_DamageReduction;KeenMind_AbilityIncrease;LightlyArmored;Linguist_AbilityIncrease;Luck_ReplaceAttackersDie;Luck_RollAdditionalDie;MageSlayer_Advantage;MageSlayer_AttackCaster;MageSlayer_BreakConcentration;MagicInitiate;MartialAdept;MediumArmorMaster;Mobile_PassiveBonuses;Mobile_CounterAttackOfOpportunity;Mobile_DashAcrossDifficultTerrain;ModeratelyArmored;Observant_Bonuses;PolearmMaster_AttackOfOpportunity;PolearmMaster_BonusAttack;Resilient;RitualCaster_FreeSpells;RitualCaster_MemorizeSpells;SavageAttacker;Sentinel_Attack;Sentinel_ZeroSpeed;Sharpshooter_AllIn;Sharpshooter_Bonuses;ShieldMaster_PassiveBonuses;ShieldMaster_Block;ShieldMaster_Shove;Skulker_StayHidden;SpellSniper_Snipe;SpellSniper_Spell;TavernBrawler_Bonuses;Tough;WarCaster_Bonuses;WarCaster_OpportunitySpell"
data "Proficiency Group" "LightArmor;MediumArmor;HeavyArmor;Shields;SimpleWeapons;Daggers;Clubs;Darts;Handaxes;LightHammers;Quarterstaffs;Maces;Sickles;Spears;LightCrossbows;Shortbows;Slings;MartialWeapons;Battleaxes;Glaives;Greatswords;Longswords;Rapiers;Scimitars;Shortswords;Warhammers;Javelins;HandCrossbows;HeavyCrossbows;Longbows"[/c]
Did you read the part, once you click in that section of the table, you have to quicksave your game to propagate the abilities?randomdudeface wrote: ↑Tue Oct 13, 2020 11:13 pmIm having issues even accessing the attribute part of the table. i click attributes and all i get is the dinging
thanks for posting about this, now its time to add me some tiefling optionsfireundubh wrote: ↑Tue Oct 13, 2020 7:20 pmImagine using QuickBMS when you can use LSLib to extract, convert, and create any BG3 file format.
[Link]
Yeah i quicksaved and attempted to change the stats and nope, still just get dinging when i try to change the valuesAcleacius wrote: ↑Wed Oct 14, 2020 2:25 amDid you read the part, once you click in that section of the table, you have to quicksave your game to propagate the abilities?randomdudeface wrote: ↑Tue Oct 13, 2020 11:13 pmIm having issues even accessing the attribute part of the table. i click attributes and all i get is the dinging
But after you quicksave, change the abilities, you have to quicksave again, then quickload for the changes to take effect.randomdudeface wrote: ↑Wed Oct 14, 2020 2:38 amYeah i quicksaved and attempted to change the stats and nope, still just get dinging when i try to change the valuesAcleacius wrote: ↑Wed Oct 14, 2020 2:25 amDid you read the part, once you click in that section of the table, you have to quicksave your game to propagate the abilities?randomdudeface wrote: ↑Tue Oct 13, 2020 11:13 pmIm having issues even accessing the attribute part of the table. i click attributes and all i get is the dinging
Yes! Swords, armor, etc that aren’t stackable. Most of all, a way to duplicate rare items or resources.
This isn't a Wendy's drive through where you can just order what you want, if people have time to add it. They will, you can suggest it or propose it. But it comes off as demanding and that's where most table makers start to get annoyed.toydefenser wrote: ↑Wed Oct 14, 2020 2:45 ami need cheat full Skills With Proficiency and Skills Without Proficiency help me thank
It was mentioned already that saves would be wiped during EA. You guys really need to start fucking reading the EULA and other information Larian has put out regarding saves.handymanjvh wrote: ↑Tue Oct 13, 2020 10:26 pmthink thay did a fix on the game all my saves are not loadable after the newest stream patch/update checking if still table will still work only can create new character but not use all my old ones.
This is super useful for people who want an OP character without god-mode, per se.neuronek wrote: ↑Tue Oct 13, 2020 7:26 pmsnip
This looks promissing.
There's many possibilities with these files, first of all I wonder how it worked in DoS2, but I guess this is the base definition of player characters:
new entry "_Hero"
snip
data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionActionPoint:1;SpellSlot:0:0:1"
data "Passives" "AttackOfOpportunity;Backstab;DarknessRules;ShortResting"
Public\Shared\Stats\Generated\Data\Data.txt
snip
I gave my hero
data "Passives" snip
For starters, let's see what happens ... here goes nothing
Edit: O_o I can't create a character because I am proficient with almost everything, ok well I overdid it on backgrounds So yeah, it works ...
I'd like to know as well. My assumption is we extract to a folder, make the changes we need, then 'create package' to repack it and replace the existing (after having taken a back up!) to get it to work. AFAIK, it's not like there's an override folder to just dump the changes into. Going to give it a go myself shortly.TemptingIcarus wrote: ↑Wed Oct 14, 2020 6:29 amIs there some kind of tutorial we need to use this tool or....? I'd rather not fuck up anything on the first go. So a mini-guide of some kind would be nice to have.