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Re: z Baldur's Gate 3

Posted: Tue Oct 13, 2020 7:20 pm
by fireundubh
Imagine using QuickBMS when you can use LSLib to extract, convert, and create any BG3 file format.

Image

[Link]

Re: z Baldur's Gate 3

Posted: Tue Oct 13, 2020 7:26 pm
by neuronek
Update: modding carryweight did not work.
Some passives do work, I wonder if we can add feats this way. They're stored in a lsx excel file hmm...
If anyone figures out a convenient unlimited carry weight do let me know. Zanzer and fearlessrevolution`s solutions really make our chars unable to climb for some weird reason.

Hey, I extracted
steamapps\common\Baldurs Gate 3\Data\Shared.pak
And this key "GMCharacterArmorCap","999999" is just currently set in Data.txt

When unpacked I see some more files we can play around with:
Public\Shared\Stats\Generated\Data\Character.txt

This looks promissing.

There's many possibilities with these files, first of all I wonder how it worked in DoS2, but I guess this is the base definition of player characters:

Code: Select all

new entry "_Hero"
type "Character"
using "_Base"
data "Vitality" "1"
data "XPReward" ""
data "Sight" "1850"
data "Hearing" "1800"
data "SpellCastingAbility" "Intelligence"
data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionActionPoint:1;SpellSlot:0:0:1"
data "Passives" "AttackOfOpportunity;Backstab;DarknessRules;ShortResting"
Public\Shared\Stats\Generated\Data\Data.txt

We can tweak these guys for sure:

Code: Select all

key "PickpocketGoldValuePerPoint","200"
key "PickpocketWeightPerPoint","2000"
key "CarryWeightBase","0"
key "TraderDroppedItemsPercentage","51"
key "TraderDroppedItemsCap","3"
Update 2:
In the morning I gave my hero lots of passives :) Seems to work. I haven't gotten as far as checking if I have heavy armor proficiency tho!

Code: Select all

new entry "_Hero"
type "Character"
using "_Base"
data "Vitality" "1"
data "XPReward" ""
data "Sight" "3700"
data "Hearing" "3600"
data "SpellCastingAbility" "Intelligence"
data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionActionPoint:1;SpellSlot:0:0:1"
data "Passives" "AttackOfOpportunity;Backstab;DarknessRules;ShortResting;SuperiorDarkvision;Drow_DrowWeaponTraining;Dwarf_DwarvenCombatTraining;Dwarf_DwarvenResilience;MountainDwarf_DwarvenArmorTraining;Elf_WeaponTraining;FeyAncestry;Gith_MartialProdigy;Gnome_Cunning;Gnome_Speed;DeepGnome_StoneCamouflage;Halfling_Lucky;Halfling_Brave;Tiefling_HellishResistance;Alert;Athlete_PassiveBonuses;Athlete_StandUp;CrossbowExpert_BonusShot;CrossbowExpert_LoadingPointBlank;DefensiveDuelist;DualWielder_BonusAC;DualWielder_PassiveBonuses;DungeonDelver_PassiveBonuses;Durable;ElementalAdept_Acid;ElementalAdept_Cold;ElementalAdept_Fire;ElementalAdept_Lightning;ElementalAdept_Thunder;GreatWeaponMaster_BonusAttack;GreatWeaponMaster_BonusDamage;Healer_RestoreTo1;HeavilyArmored;HeavyArmorMaster_AbilityIncrease;HeavyArmorMaster_DamageReduction;KeenMind_AbilityIncrease;LightlyArmored;Linguist_AbilityIncrease;Luck_ReplaceAttackersDie;Luck_RollAdditionalDie;MageSlayer_Advantage;MageSlayer_AttackCaster;MageSlayer_BreakConcentration;MagicInitiate;MartialAdept;MediumArmorMaster;Mobile_PassiveBonuses;Mobile_CounterAttackOfOpportunity;Mobile_DashAcrossDifficultTerrain;ModeratelyArmored;Observant_Bonuses;PolearmMaster_AttackOfOpportunity;PolearmMaster_BonusAttack;Resilient;RitualCaster_FreeSpells;RitualCaster_MemorizeSpells;SavageAttacker;Sentinel_Attack;Sentinel_ZeroSpeed;Sharpshooter_AllIn;Sharpshooter_Bonuses;ShieldMaster_PassiveBonuses;ShieldMaster_Block;ShieldMaster_Shove;Skulker_StayHidden;SpellSniper_Snipe;SpellSniper_Spell;TavernBrawler_Bonuses;Tough;WarCaster_Bonuses;WarCaster_OpportunitySpell"
data "Proficiency Group" "LightArmor;MediumArmor;HeavyArmor;Shields;SimpleWeapons;Daggers;Clubs;Darts;Handaxes;LightHammers;Quarterstaffs;Maces;Sickles;Spears;LightCrossbows;Shortbows;Slings;MartialWeapons;Battleaxes;Glaives;Greatswords;Longswords;Rapiers;Scimitars;Shortswords;Warhammers;Javelins;HandCrossbows;HeavyCrossbows;Longbows"[/c]
For starters, let's see what happens ... here goes nothing :P

Edit: O_o I can't create a character because I am proficient with almost everything, ok well I overdid it on backgrounds :) So yeah, it works ...

Remarks: Don't overdo it with "Passives" the game will crash when starting if You add too many in Passive.txt, that's why I tried using ProficiencyGroup to give my char all them proficiencies without the game going crazy.

So far I saw that my character has all of these cool feat'y abilities such as "superiority dice", "battlemaster something", so at least some of these changes seem to stick. I wonder if I delete these files afterwards will the changes be permanent, it'd be great if they were!

Re: z Baldur's Gate 3

Posted: Tue Oct 13, 2020 10:26 pm
by handymanjvh
think thay did a fix on the game all my saves are not loadable after the newest stream patch/update checking if still table will still work only can create new character but not use all my old ones.

Re: z Baldur's Gate 3

Posted: Tue Oct 13, 2020 10:55 pm
by Tiffany
For anyone having trouble changing companion stats: after you change them with character pointers save your game then reload it. The changes won't actually take affect until then as far as I can tell, which also appears to be the same for player character.

edit: I encountered an interesting problem. With Sazza following the party it breaks the unlimited actions/spells script. If she dies it fixes it.

Re: z Baldur's Gate 3

Posted: Tue Oct 13, 2020 11:13 pm
by randomdudeface
Im having issues even accessing the attribute part of the table. i click attributes and all i get is the dinging

Re: z Baldur's Gate 3

Posted: Wed Oct 14, 2020 2:25 am
by Acleacius
randomdudeface wrote:
Tue Oct 13, 2020 11:13 pm
Im having issues even accessing the attribute part of the table. i click attributes and all i get is the dinging
Did you read the part, once you click in that section of the table, you have to quicksave your game to propagate the abilities?

Re: z Baldur's Gate 3

Posted: Wed Oct 14, 2020 2:26 am
by AlanaSP
fireundubh wrote:
Tue Oct 13, 2020 7:20 pm
Imagine using QuickBMS when you can use LSLib to extract, convert, and create any BG3 file format.

Image

[Link]
thanks for posting about this, now its time to add me some tiefling options :o

Image

just need to see if i can get those flaming cambion eyes :P

Re: z Baldur's Gate 3

Posted: Wed Oct 14, 2020 2:38 am
by randomdudeface
Acleacius wrote:
Wed Oct 14, 2020 2:25 am
randomdudeface wrote:
Tue Oct 13, 2020 11:13 pm
Im having issues even accessing the attribute part of the table. i click attributes and all i get is the dinging
Did you read the part, once you click in that section of the table, you have to quicksave your game to propagate the abilities?
Yeah i quicksaved and attempted to change the stats and nope, still just get dinging when i try to change the values

Re: z Baldur's Gate 3

Posted: Wed Oct 14, 2020 2:45 am
by toydefenser
i need cheat full Skills With Proficiency and Skills Without Proficiency help me thank

Re: z Baldur's Gate 3

Posted: Wed Oct 14, 2020 2:47 am
by Acleacius
randomdudeface wrote:
Wed Oct 14, 2020 2:38 am
Acleacius wrote:
Wed Oct 14, 2020 2:25 am
randomdudeface wrote:
Tue Oct 13, 2020 11:13 pm
Im having issues even accessing the attribute part of the table. i click attributes and all i get is the dinging
Did you read the part, once you click in that section of the table, you have to quicksave your game to propagate the abilities?
Yeah i quicksaved and attempted to change the stats and nope, still just get dinging when i try to change the values
But after you quicksave, change the abilities, you have to quicksave again, then quickload for the changes to take effect.

Re: z Baldur's Gate 3

Posted: Wed Oct 14, 2020 3:46 am
by jhl1989
Acleacius wrote:
Tue Oct 13, 2020 1:42 pm
jhl1989 wrote:
Tue Oct 13, 2020 10:00 am
Item duplication pretty please 😝
It's there already for items that stack, do you mean duping single slot items like swords and armor?
Yes! Swords, armor, etc that aren’t stackable. Most of all, a way to duplicate rare items or resources.

For example you might have found a rare resource for crafting that you wish to duplicate but you cant since it needs to be stacked before duplication

Re: z Baldur's Gate 3

Posted: Wed Oct 14, 2020 4:48 am
by TemptingIcarus
toydefenser wrote:
Wed Oct 14, 2020 2:45 am
i need cheat full Skills With Proficiency and Skills Without Proficiency help me thank
This isn't a Wendy's drive through where you can just order what you want, if people have time to add it. They will, you can suggest it or propose it. But it comes off as demanding and that's where most table makers start to get annoyed.
handymanjvh wrote:
Tue Oct 13, 2020 10:26 pm
think thay did a fix on the game all my saves are not loadable after the newest stream patch/update checking if still table will still work only can create new character but not use all my old ones.
It was mentioned already that saves would be wiped during EA. You guys really need to start fucking reading the EULA and other information Larian has put out regarding saves.

Re: z Baldur's Gate 3

Posted: Wed Oct 14, 2020 6:13 am
by OgtheTrog
neuronek wrote:
Tue Oct 13, 2020 7:26 pm
snip
This looks promissing.

There's many possibilities with these files, first of all I wonder how it worked in DoS2, but I guess this is the base definition of player characters:

new entry "_Hero"
snip
data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionActionPoint:1;SpellSlot:0:0:1"
data "Passives" "AttackOfOpportunity;Backstab;DarknessRules;ShortResting"

Public\Shared\Stats\Generated\Data\Data.txt

snip

I gave my hero
data "Passives" snip

For starters, let's see what happens ... here goes nothing :P

Edit: O_o I can't create a character because I am proficient with almost everything, ok well I overdid it on backgrounds :) So yeah, it works ...
This is super useful for people who want an OP character without god-mode, per se.
If changing AP works, that and the passives are perfect. Just a shame it requires a new character.
Tried poking around in the savegame .lsv but no dice, I bet some folks that were around for divos2 could have told me that.

Hey, anyone have a map of what classes get which passives as they level? Figure you can pretty much add stuff from other classes without a care, just need to plan out your own and make sure you have options at every level-up.
Hmm, I wonder what happens if you start as a knight with spellcasting unlocked, and then pick 'eldritch knight'..if you don't have to select it, will it just work?

Re: z Baldur's Gate 3

Posted: Wed Oct 14, 2020 6:29 am
by TemptingIcarus
Is there some kind of tutorial we need to use this tool or....? I'd rather not fuck up anything on the first go. So a mini-guide of some kind would be nice to have.

Re: z Baldur's Gate 3

Posted: Wed Oct 14, 2020 9:28 am
by Lyvewyrez
TemptingIcarus wrote:
Wed Oct 14, 2020 6:29 am
Is there some kind of tutorial we need to use this tool or....? I'd rather not fuck up anything on the first go. So a mini-guide of some kind would be nice to have.
I'd like to know as well. My assumption is we extract to a folder, make the changes we need, then 'create package' to repack it and replace the existing (after having taken a back up!) to get it to work. AFAIK, it's not like there's an override folder to just dump the changes into. Going to give it a go myself shortly.