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Re: Medieval Dynasty

Posted: Fri Aug 19, 2022 10:37 am
by xXLashkeXx
RogueTech wrote:
Thu Aug 18, 2022 8:54 pm
Akira, this [Medieval_Dynasty-Win64-Shipping_v1.1.CT] with no context or what not around it does not let anyone know what version of the game it is for. [..................] NOT having the game version they are for included in the name of the table file for download is just ignorant and lazy. Sorry pal.

So I don't know why, but Akira had mentioned that he uploaded a new CT (Updated) and now it is said that he is lazy and ignorant? If you are not sure if it is up-to-date, you can also simply look at a post below for the latest version when it has been updated!!!

Re: Medieval Dynasty

Posted: Sat Aug 20, 2022 8:11 pm
by RogueTech
xXLashkeXx, So instead of having a file with a name that references the matching game version it it for, your suggestion is the users should look through newer posts, and check the "Last edited...." comment? SERIOUSLY. That still doesn't tell anyone what game version the file is for. An author could update a file "today" for ANY game. People do it all the time where they update only for one or two versions back, and not the current. THIS IS RIDICULOUS, this discussion is pointless. PUT the damn version of the game that it is for when creating the file. Any other suggestion or argument is NOT EASIER or more CLEAR for ANYONE. PERIOD.

Re: Medieval Dynasty

Posted: Sat Aug 20, 2022 8:16 pm
by RogueTech
xXLashkeXx, So game version 1.4.04 just came out. I guess when the author updates the table for that version, creating a file named [Medieval_Dynasty-Win64-Shipping_v1.2.CT] would be more appropriate that JUST NAMING IT [Medieval_Dynasty-Win64-Shipping_v1.4.0.4_v1.0.CT]? Yeah RIGHT. Make an argument for NOT doing it this way, (a better easier one), or don't bother replying. I'm done discussing this ridiculous point.

Re: Medieval Dynasty

Posted: Sat Aug 20, 2022 8:49 pm
by Akira
RogueTech wrote:
Sat Aug 20, 2022 8:16 pm
version
The game has a game version number.
The table has a table version number.
Putting the game version number in the name of the table makes no sense to me, especially since the version number won't tell you if the table will work or not.
And again the game version number is listed inside of my table.

I got a script I made in 2018 for the game Deep Rock Galactic, by now the game had probably more than 100 updates and even 2 engine updates and guess what, the script still works.
You never know if something will work or not until you try it out.

Re: Medieval Dynasty

Posted: Sun Aug 21, 2022 5:44 am
by silly
Just i rename it to:
Medieval Dynasty-Win64-Shipping v1.4.0.3 Table v1.1 by Akira.CT
:)

Re: Medieval Dynasty

Posted: Sun Aug 21, 2022 3:52 pm
by Akira
Feel free to do so for ya own cheats.

Re: Medieval Dynasty

Posted: Tue Aug 30, 2022 5:37 am
by Rankti
I really don't understand why some ppl have to complain about everything instead of being thankful that the autors share their work to the community for free (smh!).

Akira's Table is great and works even with the latest beta (public stage 1.4.0.6) of the game without any issues or crashes (actually the only "trainer" to do so):
So be thankful and enjoy it instead of complaining about minor things.

Re: Medieval Dynasty

Posted: Sat Sep 24, 2022 5:27 pm
by scorptron
I tried this but could not find the time of day editing section or the way to edit the people who join you like the old version had? It is not in there? Thanks if anyone know the answer.

Re: Medieval Dynasty

Posted: Tue Oct 11, 2022 7:38 pm
by TheSams17
Hi @ all. I need the update for version 1.4.1.3. Thanx

Re: Medieval Dynasty

Posted: Wed Oct 12, 2022 6:25 pm
by DarthNihilus
@Akira, would it be possible to make some script for picking up everything in a certain radius?

Re: Medieval Dynasty

Posted: Sat Oct 15, 2022 6:41 pm
by Wulf
[Link]
[Link]

Cool, re-enabled the Cheat Menu.

Is that in any of the current tables or should I whip up a quick script?

Re: Medieval Dynasty

Posted: Sat Oct 15, 2022 8:55 pm
by Akira
Wulf wrote:
Sat Oct 15, 2022 6:41 pm
Is that in any of the current tables or should I whip up a quick script?
Got a script and/or pointer in my table but could be that I need to updated it.

Re: Medieval Dynasty

Posted: Mon Oct 17, 2022 7:48 am
by Azahiell
Thank you for your hard work. I really appreciate it.

Re: Medieval Dynasty

Posted: Mon Oct 17, 2022 7:49 am
by Azahiell
Akira wrote:
Sat Oct 15, 2022 8:55 pm
Wulf wrote:
Sat Oct 15, 2022 6:41 pm
Is that in any of the current tables or should I whip up a quick script?
Got a script and/or pointer in my table but could be that I need to updated it.
Thank you for your hard work. I really appreciate it.

Re: Medieval Dynasty

Posted: Sun Oct 23, 2022 1:43 am
by Akira
Akira wrote:
Sat Oct 15, 2022 8:55 pm
Got a script and/or pointer in my table but could be that I need to updated it.
Actually all of my scripts still work.