Re: HELLDIVERS 2
Posted: Sat Mar 16, 2024 2:10 pm
recoilless rifle is buggin with infinite support weapon on
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
just use arc thrower with no chargingtw1st31337 wrote: ↑Sat Mar 16, 2024 2:10 pmrecoilless rifle is buggin with infinite support weapon on
i can also use an EAT but that is not my point, im pointing out the recoilless rifle is tweakinndrynih wrote: ↑Sat Mar 16, 2024 5:55 pmjust use arc thrower with no chargingtw1st31337 wrote: ↑Sat Mar 16, 2024 2:10 pmrecoilless rifle is buggin with infinite support weapon on
I was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it , at least I could never make any script workEchoWhisky wrote: ↑Sat Mar 16, 2024 10:09 pmAnyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?
Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?dark1024 wrote: ↑Sat Mar 16, 2024 10:20 pmI was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it , at least I could never make any script workEchoWhisky wrote: ↑Sat Mar 16, 2024 10:09 pmAnyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?
If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"EchoWhisky wrote: ↑Sat Mar 16, 2024 10:28 pmAh that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?dark1024 wrote: ↑Sat Mar 16, 2024 10:20 pmI was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it , at least I could never make any script workEchoWhisky wrote: ↑Sat Mar 16, 2024 10:09 pmAnyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?
I'm so green I barely just installed CE last night and I've only done the first two steps of the tutorial. ReakSum do you think we can get a table to work for us with DMA?EchoWhisky wrote: ↑Sat Mar 16, 2024 10:28 pmAh that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?dark1024 wrote: ↑Sat Mar 16, 2024 10:20 pmI was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it , at least I could never make any script workEchoWhisky wrote: ↑Sat Mar 16, 2024 10:09 pmAnyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?
you could try aobScan without module.ReakSum wrote: ↑Sat Mar 16, 2024 10:32 pmIf you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"EchoWhisky wrote: ↑Sat Mar 16, 2024 10:28 pmAh that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
Code: Select all
[ENABLE]
aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE)
BP_shield:
db F3 0F 5C C9 90
[DISABLE]
Code: Select all
[ENABLE]
aobscan(BP_shield, F3 41 0F 5C CA F3 0F 11 8C EE)
BP_shield:
db F3 0F 5C C9 90
[DISABLE]
been trying this but it does not work at all.
Hey mate. Using your latest CT and running flawlessly. Any chance you could add a few of the infinite consumables i.e. grenades, stims? Makes clearing terminid nests a bit easier.ZoDDeL wrote: ↑Sat Mar 16, 2024 11:07 pmyou could try aobScan without module.ReakSum wrote: ↑Sat Mar 16, 2024 10:32 pmIf you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"EchoWhisky wrote: ↑Sat Mar 16, 2024 10:28 pm
Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
example aob scan with module:Code: Select all
[ENABLE] aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE) BP_shield: db F3 0F 5C C9 90 [DISABLE]
example aob scan without module:but there are some problems.Code: Select all
[ENABLE] aobscan(BP_shield, F3 41 0F 5C CA F3 0F 11 8C EE) BP_shield: db F3 0F 5C C9 90 [DISABLE]
first:
aobscan without module is way slower.
second:
you might found more than one pattern in the whole memory because the aob is to short cause is was gotten by the game.dll module and this is like a phone prefix / area code.
so you maybe have to look for a longer unique aob pattern for the same stuff.
third:
maybe you need to activate memory mapping(scan settings) in CE to find the aob pattern at all for some emulators or virtualizations. maybe not required for scripts but for manual scans it could be.
oh and scans with memory mapping are pretty slow.
p.s.
you also could take a look at this
[Link]