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Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 9:04 am
by Trigger03
RJW wrote:
Fri Mar 15, 2024 7:01 am
Trigger03 wrote:
Fri Mar 15, 2024 12:21 am
Seems that the inf ammo/no overheat option doesn’t cover the new Sickle laser rifle, anyone know what we can do about it?
The previous "No Fixed Turret Overheating" feature worked on the Sickle laser Rifle, which did not build up heat when firing:

Code: Select all

[ENABLE]
aobscanmodule(Sickle_Rifle_Overheating, game.dll,F3 42 0F 11 84 32 ?? ?? ?? ?? 8B 55 38 43 89 94 35)
registersymbol(Sickle_Rifle_Overheating)

Sickle_Rifle_Overheating:
nop 10

[DISABLE]
Or not reducing the number of magazines each time you reload:

Code: Select all

[ENABLE]
aobscanmodule(Ammunition_Sickle,game.dll,41 83 28 01 49 8B 84 CD 30 20 00 00)
registersymbol(Ammunition_Sickle)

Ammunition_Sickle+3:
db 00

[DISABLE]
Ammunition_Sickle+3:
db 01
Much appreciated, got it to work now, many thanks!

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 11:12 am
by XxDarkus101Xx
Is a fire rate editor possible?

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 12:42 pm
by Epexx
XxDarkus101Xx wrote:
Fri Mar 15, 2024 11:12 am
Is a fire rate editor possible?
yes

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 1:58 pm
by XxDarkus101Xx
Epexx wrote:
Fri Mar 15, 2024 12:42 pm
XxDarkus101Xx wrote:
Fri Mar 15, 2024 11:12 am
Is a fire rate editor possible?
yes
Oh cool hope we can implement one in a table soon. Can’t wait to use it

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 2:41 pm
by heyboy789
Ace_X wrote:
Fri Mar 15, 2024 2:22 am
Best to show step by step about this table before people start asking for it or where it come from...
patfussy69 wrote:
Fri Mar 15, 2024 2:10 am
Ducky072 wrote:
Fri Mar 15, 2024 1:23 am
what table works right now?
this one is working for me
I will start right now. Where is the table coming from?

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 5:07 pm
by D_Spawn
I donte know why but i used it an hour ago but now im getting kicked again :(

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 5:14 pm
by RainThes
Is it possible to make it so that I throw more stratagems, that is, the game thought that instead of one stratagem I would throw 5+, let’s say, and how to look for them if these values ​​are possible?

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 5:15 pm
by RainThes
That is, I want 5 to be rolled at a time instead of one strategy.

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 5:32 pm
by itskwan66
CE table with pause process still works for me. Playing around with old AOBs found in previous version or other table makers tables has yielded some positive results. Have managed to get No Reload V2 working again through someone elses table.

Still working on getting a UCE for myself (after intense Googling on how to actually start looking for AOBs) so I can play around with finding AOBs for Medals/Super Credits. Wondering if those are server sided or client side. Very very new to this so still learning as I go.

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 5:41 pm
by Mentalister
patfussy69 wrote:
Fri Mar 15, 2024 2:10 am
Ducky072 wrote:
Fri Mar 15, 2024 1:23 am
what table works right now?
this one is working for me
This is working but some things are off. The inf ammo works but only for the mags. Same with inf health but then the ammo wasnt working and just had to reload with inf mags. Best CT out I've seen.

Edit: Got it all working. Guess they just were not getting enabled correctly.

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 6:57 pm
by Veav
Like others before me, I am weak and dumb and can't make any of this work. Can someone hook me up with samples?

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 9:28 pm
by a8udio
how to fix when i go into memory viewer and i go to 180000000 and it goes red and then starts showing random numbers

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 9:31 pm
by Carbneth
When I pause process it wont stop. dang it

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 9:33 pm
by chenchen22
Is a stratagem editor possible?
Like making "8F 07 F2 35 - Carpet Bombing Run" usable in-game
Or changing cool down time of orbital

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 9:47 pm
by Sairex
chenchen22 wrote:
Fri Mar 15, 2024 9:33 pm
Is a stratagem editor possible?
Like making "8F 07 F2 35 - Carpet Bombing Run" usable in-game
Or changing cool down time of orbital
It's all already hacked