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Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 6:12 am
by Heromino
Does anyone know how to remove miss chance? I can't enojoy this game when I miss 3/4 attacks during every combat.

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 6:24 am
by Finnik
Zanzer wrote:
Mon Aug 07, 2023 6:15 pm
My fingers are getting tired clicking the level up button. :(
Spoiler
Image
Plz tell me you did it without mods...

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 6:36 am
by Arkhram
Anyone knows how to add the Shadow Step ability ?

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 6:40 am
by kicker04
The "Always Win Rolls" still seems to be broken. :ph34r:

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 6:46 am
by hXc Mike
Heromino wrote:
Tue Aug 08, 2023 6:12 am
Does anyone know how to remove miss chance? I can't enojoy this game when I miss 3/4 attacks during every combat.
game doesn't track miss chance so much as a "to hit" chance. just use the tables presented or various mods to up your bonus to attack rolls to something ridiculous like +100 or something. you'll always have a 5% chance of rolling a critical failure which misses no matter your bonus, but you can mitigate that with rerolls like lucky and inspiration and advantage

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 7:18 am
by WeisseSoldat
Guys, someone know how add/name passive spell "Bounded weapon" (impossible to knock the weapon out of the hands, returns it after throwing, etc.) to weapon?
In game that skill is on the legendary dagger "Blade of the first strike".

Code: Select all

new entry: "MAG_WYR_Orin_Bhaalist_Dagger"
type "Weapon"
using "WPN_Dagger_2"
data "RootTemplate" "d90abf24-3c4e-4bbf-84aa-def05ca9962a"
data "ValueUUID" "d24c441f-7ebe-4229-8522-cf34c257ff20"
data "Rarity" "Legendary"
data "Boosts" " UnlockSpell(Target_MAG_TrueStrike)"
data "BoostsOnEquipOffHand" " AC(1)"
data "PassivesOnEquip" "MAG_WYR_Orin_Bhaalist_Dagger_ImprovedCritical_Passive"
data "PassivesMainHand" " MAG_TheClover_Mainhand_Passive"
data "PassivesOffHand" " MAG_TheClover_OffHand_Passive"
data "Unique" "1"
*but in code there are no that skill))))

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 7:21 am
by junte112
squidney2k1 wrote:
Tue Aug 08, 2023 5:30 am
junte112 wrote:
Tue Aug 08, 2023 5:26 am
Does anyone have id for Legendary Trident Nyrulna?
Item: 1f5de79a-1c1d-6a26-2c99-af3fe3ec398c
Template: MAG_TheThorns_Trident_daf0be7f-87d9-448a-b94e-471ffec40ac5
Thank you. Also if it is possible can i have the ids for ADAMANTINE SPLINT ARMOUR and ADAMANTINE SHIELD and Legendary weapon the blood of lathander.

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 7:26 am
by eylirria
Where are you guysfinding the legendary item UUIDs?

I only know the shared/generated/stats and gustav folders?

That way we don't have to keep asking uuid by uuid

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 7:40 am
by eylirria
Found it.
I was an idiot.

It's just the ShareDev and GustavDev folders, same paths after that.

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 7:47 am
by bloodaxis
Trip wrote:
Tue Aug 08, 2023 5:48 am
I have had mostly no problems with the cts and or mods in general, but I have wondering if it has been answered regarding adding spells to the actuall class spellbook and not the action bar/racial choice cantrips? Take Wizard as the primary example since they can learn most of any arcane spell through scrolls, I am fine with just adding the scrolls to the game but there are a select few spells, mostly cantrips, that do not have a scroll form in game at all. So when adding spells using ct files they always become racial cantrips/actions instead of using the resources and going in the proper section...in some cases don't scale up properly.
Mostly just asking if the workaround to them being added to the actual class spellbook has been found.
You're probably better off waiting for a mod that lets you select more spells during level up, seems to be much easier to edit the files than figuring out how to add spells through a script.

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 7:54 am
by romkansk
Not dirrectly related to the table but if anyone willing to dig in assembly please check viewtopic.php?p=307751#p307751 as I'm trying (and failing) to allow changing prepared spells during combat.

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 8:12 am
by kicker04
Do the Dice Cheats affect the enemies too (like Karmic Dice option) or is it "player only"? :shock:

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 8:14 am
by joy7
does anyone know how get all TAGS?

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 8:57 am
by a2yorha
for anyone curious if you give lae'zel this weapon
Silver Sword of the Astral Plane (legendary Gith Greatsword)
f01c3f5d-c542-420f-86c5-bdddf7819e29
she will get a ! and new dialogue about it
pretty sure it's very story relevant to act 3 so be careful

Re: z Baldur's Gate 3

Posted: Tue Aug 08, 2023 9:03 am
by a2yorha
Tassyr wrote:
Tue Aug 08, 2023 4:59 am
Hey, so this is probably the most random thing I've asked here but I can't find it- has anyone found a way to use the item spawner to spawn dye? I can't believe how hard it is to find black dye! I'm playing a rogue, I'm contractually obligated to wear black!

I found the item lists, but I don't know how to work that into the spawner.
you grab the uuid, which looks like 54cd5913-5226-4143-9186-6c1a8499de1c as an example
you double click on <script>
you replace the uuid in there at the top with the dye uuid
you save it
now the spawn item will be the dye instead of what the text says