Re: z Baldur's Gate 3
Posted: Tue Aug 08, 2023 6:12 am
Does anyone know how to remove miss chance? I can't enojoy this game when I miss 3/4 attacks during every combat.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
game doesn't track miss chance so much as a "to hit" chance. just use the tables presented or various mods to up your bonus to attack rolls to something ridiculous like +100 or something. you'll always have a 5% chance of rolling a critical failure which misses no matter your bonus, but you can mitigate that with rerolls like lucky and inspiration and advantage
Code: Select all
new entry: "MAG_WYR_Orin_Bhaalist_Dagger"
type "Weapon"
using "WPN_Dagger_2"
data "RootTemplate" "d90abf24-3c4e-4bbf-84aa-def05ca9962a"
data "ValueUUID" "d24c441f-7ebe-4229-8522-cf34c257ff20"
data "Rarity" "Legendary"
data "Boosts" " UnlockSpell(Target_MAG_TrueStrike)"
data "BoostsOnEquipOffHand" " AC(1)"
data "PassivesOnEquip" "MAG_WYR_Orin_Bhaalist_Dagger_ImprovedCritical_Passive"
data "PassivesMainHand" " MAG_TheClover_Mainhand_Passive"
data "PassivesOffHand" " MAG_TheClover_OffHand_Passive"
data "Unique" "1"
Thank you. Also if it is possible can i have the ids for ADAMANTINE SPLINT ARMOUR and ADAMANTINE SHIELD and Legendary weapon the blood of lathander.squidney2k1 wrote: ↑Tue Aug 08, 2023 5:30 amItem: 1f5de79a-1c1d-6a26-2c99-af3fe3ec398c
Template: MAG_TheThorns_Trident_daf0be7f-87d9-448a-b94e-471ffec40ac5
You're probably better off waiting for a mod that lets you select more spells during level up, seems to be much easier to edit the files than figuring out how to add spells through a script.Trip wrote: ↑Tue Aug 08, 2023 5:48 amI have had mostly no problems with the cts and or mods in general, but I have wondering if it has been answered regarding adding spells to the actuall class spellbook and not the action bar/racial choice cantrips? Take Wizard as the primary example since they can learn most of any arcane spell through scrolls, I am fine with just adding the scrolls to the game but there are a select few spells, mostly cantrips, that do not have a scroll form in game at all. So when adding spells using ct files they always become racial cantrips/actions instead of using the resources and going in the proper section...in some cases don't scale up properly.
Mostly just asking if the workaround to them being added to the actual class spellbook has been found.
you grab the uuid, which looks like 54cd5913-5226-4143-9186-6c1a8499de1c as an exampleTassyr wrote: ↑Tue Aug 08, 2023 4:59 amHey, so this is probably the most random thing I've asked here but I can't find it- has anyone found a way to use the item spawner to spawn dye? I can't believe how hard it is to find black dye! I'm playing a rogue, I'm contractually obligated to wear black!
I found the item lists, but I don't know how to work that into the spawner.