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Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 2:56 pm
by Anomynus55
Hey there,sorry for the dumb question its probably been asked 100 times but i already got lost in the 115 pages lil,coud someone help me or link a tutorial to just get samples and nothing else? A video tutorial would do wonders

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 3:57 pm
by gir489
Anomynus55 wrote:
Thu Mar 14, 2024 2:56 pm
Hey there,sorry for the dumb question its probably been asked 100 times but i already got lost in the 115 pages lil,coud someone help me or link a tutorial to just get samples and nothing else? A video tutorial would do wonders
Yeah I'm getting tired of editing the OP every 5 seconds because of the sweedecuck devs lurking the thread.

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 4:06 pm
by melopotato
can someone please give me the latest table that works that has activate all for cheats and x2 speed. I notice that the previous one I use doesn't work anymore because I have to tick all cheats individually. I also tried suspending the game but still gets detected.

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 5:09 pm
by Cornutz
Cornutz wrote:
Thu Mar 14, 2024 2:21 pm
kxngwho wrote:
Thu Mar 14, 2024 10:32 am
ZoDDeL wrote:
Wed Mar 13, 2024 12:16 am


yep thats really weird.
you could try to freeze the game process at the blackscreen from the game.
then unfreeze and try to active a script but the timing would be difficult.

i just made a video with freeze and without but if you cant see the memory filling at 18 on your end
it wont do much for you.

anyways the showcase


p.s. if the video quality is low then wait a bit (youtube say they need 60 minutes to unlock HD on my lossless 1440p video...)
how to i make that lua just copy urs?
First off thank all of you guys for all the information you've given and taught us, I've learned alot in the last few days, I was wondering the same thing, do I add helldivers.exe to the lua auto script? I've looked on google for the information and I'm a little confused. Sorry I'm only about 7 days into all of this not knowing 1 thing about scripts or c+, dll, injectors and all around coding.
Never mind, I figured it out.

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 8:04 pm
by maugrodzan
Tenser wrote:
Tue Mar 12, 2024 6:06 pm
Updated again with the recent fixes, thanks to all who helped.
Added the cheats that were absent from the last CT so people can decide for themselves which ones to use:

Image


will Tenser be updating his table?
its the one I like the most.
A activate all would be very useful!!!
Maybe an activate category

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 8:52 pm
by rendrop
ZoDDeL wrote:
Thu Mar 14, 2024 1:21 pm
basic CE method (check my guide in signature) still works.
Image
just the entrypoint changed and the control section changed from 180000000 to 280000000
or as in my guide mentinoned just use helldivers2.exe+140000000 as address to check and then freeze game exe with CE pause hotkey.


about .dll stuff:
if you ask me any kind of .dll added to the game also adds extra bytes
and bloats up the game exe and detection is just a matter of time.
while the basic CE method is the least intrusive(we dont add code or bytes and leave no traces) thing we can do.
I think alloc from the CE basically add extra bytes too

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 9:02 pm
by cungkringg
Just found out that show all map icon is now crashing the game when opening the map

Edit: nvm, found out other script

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 9:37 pm
by AleXIII
Tenser wrote:
Tue Mar 12, 2024 6:06 pm
Updated again with the recent fixes, thanks to all who helped.
Added the cheats that were absent from the last CT so people can decide for themselves which ones to use:

Image
sadly only inf health is detected now, the rest seem to work good

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 11:57 pm
by chenchen22
Is there a file or code related to 'Weapons Experimentation'?
Hope we can control it with CT someday !

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 12:21 am
by Trigger03
Seems that the inf ammo/no overheat option doesn’t cover the new Sickle laser rifle, anyone know what we can do about it?

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 1:23 am
by Ducky072
what table works right now?

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 2:10 am
by patfussy69
Ducky072 wrote:
Fri Mar 15, 2024 1:23 am
what table works right now?
this one is working for me

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 2:22 am
by Ace_X
Best to show step by step about this table before people start asking for it or where it come from...
patfussy69 wrote:
Fri Mar 15, 2024 2:10 am
Ducky072 wrote:
Fri Mar 15, 2024 1:23 am
what table works right now?
this one is working for me

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 3:04 am
by JohnDOE1982
Just played a match with someone that was able to mod the medals you randomly pickup in a match to 30. I got 90 medals from one match, can someone teach me how he did it. I couldn’t ask as I wasn’t able to tell what language he was speaking to use Google translate.

Re: HELLDIVERS 2

Posted: Fri Mar 15, 2024 7:01 am
by RJW
Trigger03 wrote:
Fri Mar 15, 2024 12:21 am
Seems that the inf ammo/no overheat option doesn’t cover the new Sickle laser rifle, anyone know what we can do about it?
The previous "No Fixed Turret Overheating" feature worked on the Sickle laser Rifle, which did not build up heat when firing:

Code: Select all

[ENABLE]
aobscanmodule(Sickle_Rifle_Overheating, game.dll,F3 42 0F 11 84 32 ?? ?? ?? ?? 8B 55 38 43 89 94 35)
registersymbol(Sickle_Rifle_Overheating)

Sickle_Rifle_Overheating:
nop 10

[DISABLE]
Or not reducing the number of magazines each time you reload:

Code: Select all

[ENABLE]
aobscanmodule(Ammunition_Sickle,game.dll,41 83 28 01 49 8B 84 CD 30 20 00 00)
registersymbol(Ammunition_Sickle)

Ammunition_Sickle+3:
db 00

[DISABLE]
Ammunition_Sickle+3:
db 01