Re: HELLDIVERS 2
Posted: Thu Mar 14, 2024 4:39 am
hi guys, just want to know if this method is future proof or not?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Hi. Yes. all workcungkringg wrote: ↑Thu Mar 14, 2024 4:39 amhi guys, just want to know if this method is future proof or not?
how to i make that lua just copy urs?ZoDDeL wrote: ↑Wed Mar 13, 2024 12:16 amyep thats really weird.MinokoTM wrote: ↑Tue Mar 12, 2024 11:29 pmZoDDeL wrote: ↑Tue Mar 12, 2024 11:21 pm
did you click ok to jump to address 180000000 right after the original addressblock (00400000)goes green?
if you are to slow you wont notice the memory filling at 18 and the red highlight.
if you already see the cinematic without seeing the memory block at 18 fills with numbers and got no red flash you are already to late.
alt+f4 the game + close table and start over.
if its not user error (to slow etc.)
then maybe os behavior (win11) or other software interfere (rtss/afterburner other overlays, performance metrics)
i mean i use rtss+afterburner but iam faster then their initialization.
I think it has something to do with windows 11
you could try to freeze the game process at the blackscreen from the game.
then unfreeze and try to active a script but the timing would be difficult.
i just made a video with freeze and without but if you cant see the memory filling at 18 on your end
it wont do much for you.
anyways the showcase
p.s. if the video quality is low then wait a bit (youtube say they need 60 minutes to unlock HD on my lossless 1440p video...)
emoisback wrote: ↑Tue Mar 12, 2024 8:45 pmdo you close the CE after enable script?elamigopaisa wrote: ↑Tue Mar 12, 2024 8:43 pmim getting GG detected even with the version dll, happens after 5-10 minutes
if yes, then "they"already hash my dll, go find md5 check bypass or open dll using hxd add at the and random bytes so its will genrate new hash..and keep it your self..
After restart for the new Warbond? Before restart it worked for me too but after restart to get the new Warbond it is always closing with hack detected even if I recreate the hash of the dll by adding random bytes
Hey, me again ^^ZoDDeL wrote: ↑Wed Mar 13, 2024 8:55 pmyou can use my table and follow the guide.
link to the guide
nothing else required.
(maybe a clean installation and no modified files or custom dll in game folder)
MinokoTM wrote: ↑Wed Mar 13, 2024 9:08 pmcan you pin the tutorial from Point Nr.) 1 ?? Thank you so muchAWildRhyssia wrote: ↑Wed Mar 13, 2024 9:04 pmThanks ZoDDeL, Sairex, emoisback, and others.
Works fine with DLL and patience. Table on 111 works great, minus infinite health.
For those still having trouble:
1.) Change hash on version.dll from emoisback
--Google it, or follow emoisback instructions
2.) Get CE and Injection method ready
--CE has a usable injector, google it.
3.) Start Helldivers
4.) Inject new version.dll
5.) [Beep]
6.) Activate CE table options
7.) Close CE
8.) Profit.
Only thing that should be running as ship loads is the game, nothing else.
your CE script when get active its add a bytes ( a new code instruction )..
im still working fine..Serious0710 wrote: ↑Thu Mar 14, 2024 10:41 amemoisback wrote: ↑Tue Mar 12, 2024 8:45 pmdo you close the CE after enable script?elamigopaisa wrote: ↑Tue Mar 12, 2024 8:43 pm
im getting GG detected even with the version dll, happens after 5-10 minutes
if yes, then "they"already hash my dll, go find md5 check bypass or open dll using hxd add at the and random bytes so its will genrate new hash..and keep it your self..
It seems to be detected again with the Warbond update. No matter how often I recreate the hash value of version.dll by adding random bytes via HxD, it always comes after 2-3 minutes Hack detected
Before the release of the new warbond, things were still going smoothly
nope it doenst. look at my table. it just checks byte pattern and overwrite existing bytes in memory. no mem allocation no registersymbol no jump no new code.
First off thank all of you guys for all the information you've given and taught us, I've learned alot in the last few days, I was wondering the same thing, do I add helldivers.exe to the lua auto script? I've looked on google for the information and I'm a little confused. Sorry I'm only about 7 days into all of this not knowing 1 thing about scripts or c+, dll, injectors and all around coding.kxngwho wrote: ↑Thu Mar 14, 2024 10:32 amhow to i make that lua just copy urs?ZoDDeL wrote: ↑Wed Mar 13, 2024 12:16 amyep thats really weird.
you could try to freeze the game process at the blackscreen from the game.
then unfreeze and try to active a script but the timing would be difficult.
i just made a video with freeze and without but if you cant see the memory filling at 18 on your end
it wont do much for you.
anyways the showcase
p.s. if the video quality is low then wait a bit (youtube say they need 60 minutes to unlock HD on my lossless 1440p video...)
i never did say that it will be undetected forever / cant be detected at all.
if your table already has an aut attach script (like mine) you dont need add anything.Cornutz wrote: ↑Thu Mar 14, 2024 2:21 pmFirst off thank all of you guys for all the information you've given and taught us, I've learned alot in the last few days, I was wondering the same thing, do I add helldivers.exe to the lua auto script? I've looked on google for the information and I'm a little confused. Sorry I'm only about 7 days into all of this not knowing 1 thing about scripts or c+, dll, injectors and all around coding.
Code: Select all
if not syntaxcheck then
getAutoAttachList().add("helldivers2.exe")
end