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Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 4:39 am
by cungkringg
hi guys, just want to know if this method is future proof or not?

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 10:08 am
by Sairex
cungkringg wrote:
Thu Mar 14, 2024 4:39 am
hi guys, just want to know if this method is future proof or not?
Hi. Yes. all work

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 10:32 am
by kxngwho
ZoDDeL wrote:
Wed Mar 13, 2024 12:16 am
MinokoTM wrote:
Tue Mar 12, 2024 11:29 pm
ZoDDeL wrote:
Tue Mar 12, 2024 11:21 pm


did you click ok to jump to address 180000000 right after the original addressblock (00400000)goes green?
if you are to slow you wont notice the memory filling at 18 and the red highlight.
if you already see the cinematic without seeing the memory block at 18 fills with numbers and got no red flash you are already to late.
alt+f4 the game + close table and start over.

if its not user error (to slow etc.)
then maybe os behavior (win11) or other software interfere (rtss/afterburner other overlays, performance metrics)
i mean i use rtss+afterburner but iam faster then their initialization.

I think it has something to do with windows 11
yep thats really weird.
you could try to freeze the game process at the blackscreen from the game.
then unfreeze and try to active a script but the timing would be difficult.

i just made a video with freeze and without but if you cant see the memory filling at 18 on your end
it wont do much for you.

anyways the showcase


p.s. if the video quality is low then wait a bit (youtube say they need 60 minutes to unlock HD on my lossless 1440p video...)
how to i make that lua just copy urs?

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 10:41 am
by Serious0710
emoisback wrote:
Tue Mar 12, 2024 8:45 pm
elamigopaisa wrote:
Tue Mar 12, 2024 8:43 pm
emoisback wrote:
Tue Mar 12, 2024 8:20 pm
emoisback is the password, damn i forget..
im getting GG detected even with the version dll, happens after 5-10 minutes
do you close the CE after enable script?

if yes, then "they"already hash my dll, go find md5 check bypass or open dll using hxd add at the and random bytes so its will genrate new hash..and keep it your self..

It seems to be detected again with the Warbond update. No matter how often I recreate the hash value of version.dll by adding random bytes via HxD, it always comes after 2-3 minutes Hack detected :(

Before the release of the new warbond, things were still going smoothly

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 10:48 am
by halokitty185
Still works for me

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 10:58 am
by Serious0710
halokitty185 wrote:
Thu Mar 14, 2024 10:48 am
Still works for me
After restart for the new Warbond? Before restart it worked for me too but after restart to get the new Warbond it is always closing with hack detected even if I recreate the hash of the dll by adding random bytes

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 12:54 pm
by velizarx
gg for now...

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 1:14 pm
by FCEx3
ZoDDeL wrote:
Wed Mar 13, 2024 8:55 pm
FCEx3 wrote:
Wed Mar 13, 2024 8:38 pm
@ZoDDeL, can i start with your CT file or do i need more tweeks, so it will work
you can use my table and follow the guide.
link to the guide

nothing else required.
(maybe a clean installation and no modified files or custom dll in game folder)
Hey, me again ^^
i read your guide and at the end your saying that u included your latest versionw here u dont have to do anything (if i read it right(sorry not my first lang)). i tried it and was kicked from the game. Do i have to follow the guide or not with the latest CT u included and can u maybe tell me when i should press ok so the script will do everything for me, cause i tested it on some stages while the game was loading and it never worked for me.

thx in advance.

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 1:21 pm
by ZoDDeL
basic CE method (check my guide in signature) still works.
Image
just the entrypoint changed and the control section changed from 180000000 to 280000000
or as in my guide mentinoned just use helldivers2.exe+140000000 as address to check and then freeze game exe with CE pause hotkey.


about .dll stuff:
if you ask me any kind of .dll added to the game also adds extra bytes
and bloats up the game exe and detection is just a matter of time.
while the basic CE method is the least intrusive(we dont add code or bytes and leave no traces) thing we can do.

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 1:27 pm
by kxngwho
MinokoTM wrote:
Wed Mar 13, 2024 9:08 pm
AWildRhyssia wrote:
Wed Mar 13, 2024 9:04 pm
Thanks ZoDDeL, Sairex, emoisback, and others.

Works fine with DLL and patience. Table on 111 works great, minus infinite health.

For those still having trouble:
1.) Change hash on version.dll from emoisback
--Google it, or follow emoisback instructions
2.) Get CE and Injection method ready
--CE has a usable injector, google it.
3.) Start Helldivers
4.) Inject new version.dll
5.) [Beep]
6.) Activate CE table options
7.) Close CE
8.) Profit.

Only thing that should be running as ship loads is the game, nothing else.
can you pin the tutorial from Point Nr.) 1 ?? Thank you so much

how do i change hash

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 1:58 pm
by emoisback
ZoDDeL wrote:
Thu Mar 14, 2024 1:21 pm
while the basic CE method is the least intrusive(we dont add code or bytes and leave no traces) thing we can do.
your CE script when get active its add a bytes ( a new code instruction )..
Serious0710 wrote:
Thu Mar 14, 2024 10:41 am
emoisback wrote:
Tue Mar 12, 2024 8:45 pm
elamigopaisa wrote:
Tue Mar 12, 2024 8:43 pm


im getting GG detected even with the version dll, happens after 5-10 minutes
do you close the CE after enable script?

if yes, then "they"already hash my dll, go find md5 check bypass or open dll using hxd add at the and random bytes so its will genrate new hash..and keep it your self..

It seems to be detected again with the Warbond update. No matter how often I recreate the hash value of version.dll by adding random bytes via HxD, it always comes after 2-3 minutes Hack detected :(

Before the release of the new warbond, things were still going smoothly
im still working fine..

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 2:10 pm
by ZoDDeL
emoisback wrote:
Thu Mar 14, 2024 1:58 pm
ZoDDeL wrote:
Thu Mar 14, 2024 1:21 pm
while the basic CE method is the least intrusive(we dont add code or bytes and leave no traces) thing we can do.
your CE script when get active its add a bytes ( a new code instruction )..
nope it doenst. look at my table. it just checks byte pattern and overwrite existing bytes in memory. no mem allocation no registersymbol no jump no new code.

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 2:16 pm
by emoisback
yeah i know but not every feature can be done like that...

that doesnt mean overwrite existing bytes in memory cant be detected..

if its get guarded by CRC memory check ( like inf health )..even you just overwrite existing bytes, still get detected..

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 2:21 pm
by Cornutz
kxngwho wrote:
Thu Mar 14, 2024 10:32 am
ZoDDeL wrote:
Wed Mar 13, 2024 12:16 am
MinokoTM wrote:
Tue Mar 12, 2024 11:29 pm



I think it has something to do with windows 11
yep thats really weird.
you could try to freeze the game process at the blackscreen from the game.
then unfreeze and try to active a script but the timing would be difficult.

i just made a video with freeze and without but if you cant see the memory filling at 18 on your end
it wont do much for you.

anyways the showcase


p.s. if the video quality is low then wait a bit (youtube say they need 60 minutes to unlock HD on my lossless 1440p video...)
how to i make that lua just copy urs?
First off thank all of you guys for all the information you've given and taught us, I've learned alot in the last few days, I was wondering the same thing, do I add helldivers.exe to the lua auto script? I've looked on google for the information and I'm a little confused. Sorry I'm only about 7 days into all of this not knowing 1 thing about scripts or c+, dll, injectors and all around coding.

Re: HELLDIVERS 2

Posted: Thu Mar 14, 2024 2:27 pm
by ZoDDeL
emoisback wrote:
Thu Mar 14, 2024 2:16 pm
yeah i know but not every feature can be done like that...

that doesnt mean overwrite existing bytes in memory cant be detected..

if its get guarded by CRC memory check ( like inf health )..even you just overwrite existing bytes, still get detected..
i never did say that it will be undetected forever / cant be detected at all.
for the moment it works and inf health already got detected because of extra code.
that why i dropped everything with extra code.
i mean we just picking straws until nothing works anymore / a gameguard spoofer appears (doubt)

and yes without filter/compare several things will be impossible like:
inf health that only affect player , godmode/one hit kill, speedhack that only affect player, no reload that only affect player etc.

Cornutz wrote:
Thu Mar 14, 2024 2:21 pm
kxngwho wrote:
Thu Mar 14, 2024 10:32 am

how to i make that lua just copy urs?
First off thank all of you guys for all the information you've given and taught us, I've learned alot in the last few days, I was wondering the same thing, do I add helldivers.exe to the lua auto script? I've looked on google for the information and I'm a little confused. Sorry I'm only about 7 days into all of this not knowing 1 thing about scripts or c+, dll, injectors and all around coding.
if your table already has an aut attach script (like mine) you dont need add anything.
you can check this by starting your table (no game required)

in the top (File Edit Table D3D Help)
click on table.
click on "show cheat table lua script"
if its empty you can add this:

Code: Select all

if not syntaxcheck then

  getAutoAttachList().add("helldivers2.exe")

end
this works for the most games (if you change the game name)
some games load game dll's a bit delayed like combat master and this could prevent the execution of scripts.
in this cases you have to start the table after the game is fully loaded (not the case for helldivers2)


p.s. you wont need an autoattach lua code if you already have such in the CE general options