Re: Assassin's Creed Odyssey +14 (table Update8.3)
Posted: Tue Oct 09, 2018 3:00 pm
I'm guessing nothing for Orichalcum ore yet? unless it's server sided.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
But who knows when that's coming out and if it'll fix things retroactively or not and if there's more issues with items disappearing that might need further looking into.
Legendary Cultist Item not given
Description: There’s currently an issue where legendary items from defeated Cultists may not be given to the player if they stray too far or fast travel between knocking the cultists unconscious & confirming the kill.
Workaround: Reload a previous save.
Status: Will be addressed with TU 1.0.3
Yeah I saw that, but the bug mentions "stray too far or fast travel between knocking the cultists unconscious & confirming the kill.", aka going away before confirming the kill... Nothing about actually killing the cultist, looting the gear, and losing it afterward.jonasbeckman wrote: ↑Tue Oct 09, 2018 6:36 pmBeing fixed in the 1.03 update. Or at least it should be.
EDIT:
[Link]
About the anti-cheat Reading your post kinda reminded me what I wanted to do all along. A while back, when Resident Evil 7 was out, there was some issue with Cheat Engine being detected superficially. Unsigning the executable seemed to do the trick, but then another game got out with similar anti-cheat: Sniper Elite 4 (if I recall). Two methods I know of were later made public: a) freezing a scan thread Denuvo kept running; b) patching a Windows API would also do the trick.
there are deposits of it in the game world, so it has to have similar values to the other matrials
Code: Select all
define( MapWPHook, ACOdyssey.exe+1174E820 )
[ENABLE]
aobscanmodule( MapWP, ACOdyssey.exe, 488B4608488B480848C1E12048C1F93F482308488B4130488B480848C1E12048C1F93F482308 )
registersymbol( MapWP )
label( MapWP_o )
registersymbol( MapWP_o )
label( back )
label( bTeleport )
registersymbol( bTeleport )
label( TeleportToWaypoint )
registersymbol( TeleportToWaypoint )
label( back )
MapWPHook:
cmp [bTeleport],0
je short @f
call short TeleportToWaypoint
mov [bTeleport],0
MapWP_o:
readmem( MapWP, 8 )
jmp back
TeleportToWaypoint:
sub rsp,28
push rax
push rcx
call GetWorld
mov rcx,[rax+90] // Entity
movups xmm0,[rsi+60] // load waypoint's XYZT in xmm0
movups [rcx+50],xmm0 // set player coordinates to waypoint's XYZT
pop rcx
pop rax
add rsp,28
ret
align 4 CC
bTeleport:
dd 0
align 10 CC
MapWP:
jmp MapWPHook
db 90 90 90
back:
[DISABLE]
MapWP:
readmem( MapWP_o, 8 )
unregistersymbol( TeleportToWaypoint )
unregistersymbol( bTeleport )
unregistersymbol( MapWP_o )
unregistersymbol( MapWP )
I want teleport to waypoint too,but it seems no one will make it for now or soon,as least for FREE