Kingdom Come Deliverance II

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sanitka
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Re: Kingdom Come Deliverance II

Post by sanitka »

heir wrote:
Fri Feb 21, 2025 2:27 am
We need a No Addiction/Never Drunk/Never Hungover script. Also, No Dirt/No Blood are not working for me.
Can you elaborate please what are symptoms of not working No Dirt / No Blood scripts ?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

anvarmt
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Re: Kingdom Come Deliverance II

Post by anvarmt »

Added to original table of Zanzer:
- Zoom (Change of FOV and mouse sensivity). This works well with Bows and Pistols.
- Show dot in center of screen

There are hard limit of FOV about 5 degree. So, you can zoom about 8x.

For me comfortable to assign to hotkeys MB4 and MB5.
Attachments
KingdomCome_zanzer.CT
(125.27 KiB) Downloaded 1585 times

acecel
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Re: Kingdom Come Deliverance II

Post by acecel »

sanitka wrote:
Thu Feb 20, 2025 6:26 pm
acecel wrote:
Wed Feb 19, 2025 1:37 am
Thanks for the table.

Anyone found a script that immediately remove the stolen tags from items ?
Use any table with owner ID / pointer and set it to 0.

For zanzer's table add following line to the end of newmem block
mov qword ptr[rdx-10+58],0 // original owner; 0 ~ mine

or replace original code in newmem block
newmem:
mov rax,itemPtr
mov [rax],rdx


with
newmem:
mov rax,itemPtr
mov [rax],rdx
mov qword ptr[rdx-10+58],0 // original owner; 0 ~ mine


btw +0x58 is OwnerID and +0x4c is LocationID (where the item was taken) so you can toy with that too ;)
Thanks for your answer, it's perfectly what i needed, sorry for taking so long to respond but i had forgotten i had posted that here :mrgreen:

mi5hmash
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Re: Kingdom Come Deliverance II

Post by mi5hmash »

STN wrote:
Tue Nov 10, 2020 9:03 pm
Fix Helix items removal

1.2.0:
d3d9_proxy_ACValhalla.zip

The ZIP contains the compiled DLL + source code, in case you wanna fiddle with it. Compiled with Microsoft Visual Studio 2017.
Pros Items

Hi guys,
So I downloaded the source code from the "Assassin’s Creed® Valhalla - InventoryEditor" thread by STN and wrote a proxy that persuaded PROS to give me all the items. Thank you very much for sharing this template.

Download the zip archive, extract its content, and move the d3d9.dll file to the "..\KingdomComeDeliverance2\Bin\Win64Shared\" folder, and the items should be added to your chest.

C and C++ are not my native programming languages, but I managed to get it done.
I made this library for myself because I missed some Twitch drops.
I can't guarantee it will work forever so if the tool becomes incompatible with future game updates, then feel free to fix the source code.

Enjoy <3
Attachments
d3d9_proxy_KCD2.zip
(10.86 KiB) Downloaded 347 times

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sanitka
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Re: Kingdom Come Deliverance II

Post by sanitka »

mi5hmash wrote:
Sun Feb 23, 2025 8:28 pm
How this is supposed to work ? ;)
Would you mind elaborating ?

As far as I see, the whole DLL can be rewritten to CE
- scan for 48????080FB64304
- rewrite last two bytes (4304) with 0390
(ie. replace movzx eax,byte ptr [rbx+04] with movzx eax,byte ptr [rbx])

mi5hmash
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Re: Kingdom Come Deliverance II

Post by mi5hmash »

sanitka wrote:
Sun Feb 23, 2025 9:07 pm
How this is supposed to work ? ;)
Would you mind elaborating ?

As far as I see, the whole DLL can be rewritten to CE
- scan for 48????080FB64304
- rewrite last two bytes (4304) with 0390
(ie. replace movzx eax,byte ptr [rbx+04] with movzx eax,byte ptr [rbx])
It works exactly as you described.
The time window for hooking up and activating the script is limited because the data from PROS is retrieved just before the intro cinematics and is read only once.
I could have done it as a CE table, but I wanted to try something different.

heir
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Re: Kingdom Come Deliverance II

Post by heir »

mi5hmash wrote:
Sun Feb 23, 2025 8:28 pm
d3d9_proxy_ACValhalla.zip
This was flagged as containing a virus.

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sanitka
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Re: Kingdom Come Deliverance II

Post by sanitka »

heir wrote:
Mon Feb 24, 2025 2:31 pm
mi5hmash wrote:
Sun Feb 23, 2025 8:28 pm
d3d9_proxy_ACValhalla.zip
This was flagged as containing a virus.
It is a false positive.

BTW "the fix" can give you only items from PROS and PROS has to be connected/online.

PROS is located in the bottom of your game menu bellow DLC in Extras section .
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Luke76bg
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Re: Kingdom Come Deliverance II

Post by Luke76bg »

I killed some guards and now people yell at me that i'm the murder! How to remove this ? O_o

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sanitka
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Re: Kingdom Come Deliverance II

Post by sanitka »

Luke76bg wrote:
Sat Mar 01, 2025 5:54 pm
I killed some guards and now people yell at me that i'm the murder! How to remove this ? O_o
Load a save done before murdering guards ;).

Or you might try to buy yourself out - in some villages there is a post-box like thing on the wall of mayor's house where you can pay (using money) for your crimes.

There is no murderer flag, game is event driven and those events / actions are logged and based on the log and time you are marked as thief, murderer, etc. Moreover all of these can be global or area dependent ;).
Last edited by sanitka on Sun Mar 02, 2025 10:27 pm, edited 1 time in total.

Luke76bg
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Re: Kingdom Come Deliverance II

Post by Luke76bg »

sanitka wrote:
Sun Mar 02, 2025 8:26 am
Luke76bg wrote:
Sat Mar 01, 2025 5:54 pm
I killed some guards and now people yell at me that i'm the murder! How to remove this ? O_o
Load a save done before murdering guards ;).

Or you might try to buy yourself out - in some villages there is a post-box like thing on the wall of mayor's house where you can pay (using money) for your crimes.

There is no murderer flag, game is event driven and those events / actions are logged and based on the log and time you are marked as thief, murderer, etc. Moreover all of these can be global or are dependent ;).
So no cheat can disable this ?

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sanitka
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Re: Kingdom Come Deliverance II

Post by sanitka »

Luke76bg wrote:
Sun Mar 02, 2025 4:00 pm
sanitka wrote:
Sun Mar 02, 2025 8:26 am
Luke76bg wrote:
Sat Mar 01, 2025 5:54 pm
So no cheat can disable this ?
Maybe a mod # 510 at nexus - "No Crimes" or # 123 "More reasonable Crime (MRC) - PTF".

or

If murder can "fade off" after some time then a cheat which allows you to speed game time multiple times (while ensuring that you do not die of starvation) might solve the issue.

Luke76bg
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Re: Kingdom Come Deliverance II

Post by Luke76bg »

sanitka wrote:
Sun Mar 02, 2025 10:53 pm
Luke76bg wrote:
Sun Mar 02, 2025 4:00 pm
sanitka wrote:
Sun Mar 02, 2025 8:26 am
So no cheat can disable this ?
Maybe a mod # 510 at nexus - "No Crimes" or # 123 "More reasonable Crime (MRC) - PTF".

or

If murder can "fade off" after some time then a cheat which allows you to speed game time multiple times (while ensuring that you do not die of starvation) might solve the issue.
ok thank you!

unleashed7
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Re: Kingdom Come Deliverance II

Post by unleashed7 »

Hey!

I'm not new to CE, but I can hardly wrap my head around how it could be used in an "interactive" way like in this video:



The tool the uploader wrote is in C++ but they claim this could be done in CE. I wonder:
1. Would such a complex tool be possible in CE?
2. In what type are the camera coordinates usually stored?
3. Can CE be used to bind functions to keys?

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sanitka
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Re: Kingdom Come Deliverance II

Post by sanitka »

unleashed7 wrote:
Sun Mar 09, 2025 9:25 pm
Hey!

I'm not new to CE, but I can hardly wrap my head around how it could be used in an "interactive" way like in this video:



The tool the uploader wrote is in C++ but they claim this could be done in CE. I wonder:
1. Would such a complex tool be possible in CE?
2. In what type are the camera coordinates usually stored?
3. Can CE be used to bind functions to keys?
yes, there is no magick, just a scan for a value and then a piece of code (like in CE)
probably set of floats/doubles
sure (try right click menu and set hotkeys ;))

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