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Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Posted: Tue Feb 08, 2022 9:24 pm
by Nemekath
Namelessy wrote:
Tue Feb 08, 2022 6:48 pm
Updated the extension table. Minimally tested, so I expect there might be some issues. Pointers might be extended later when I have some time to dig into it (and find something I want to change), but should be decent enough until tfigment and Recifense updates their tables.

Please report any issues, as (like I said) it is minimally tested.
Works perfectly

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Posted: Wed Feb 09, 2022 4:37 am
by claudioz
Namelessy wrote:
Tue Feb 08, 2022 6:48 pm
Updated the extension table. Minimally tested, so I expect there might be some issues. Pointers might be extended later when I have some time to dig into it (and find something I want to change), but should be decent enough until tfigment and Recifense updates their tables.

Please report any issues, as (like I said) it is minimally tested.
GOD
My sincere thanks

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Posted: Wed Feb 09, 2022 5:16 am
by Bandit_6
Quick unrelated question: I've been trying to manually change the gold value the old gold*(2^15) and (gold+1)*(2^15) way but the engine doesn't display it like it used to. Did they change the way gold value is stored?

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Posted: Wed Feb 09, 2022 6:50 am
by Namelessy
Bandit_6 wrote:
Wed Feb 09, 2022 5:16 am
Quick unrelated question: I've been trying to manually change the gold value the old gold*(2^15) and (gold+1)*(2^15) way but the engine doesn't display it like it used to. Did they change the way gold value is stored?
Yes, it is now multiplied by 100.000, they also changed the other values which used to be 4 bytes, and have a multiplier of 1.000, to 8 bytes and a multiplier of 100.000.

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Posted: Wed Feb 09, 2022 8:52 am
by Bandit_6
Tried running gold*100 (gold+1)*100 at 8 bytes and it's still returning nothing. What am I missing?

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Posted: Wed Feb 09, 2022 9:12 am
by Namelessy
Bandit_6 wrote:
Wed Feb 09, 2022 8:52 am
Tried running gold*100 (gold+1)*100 at 8 bytes and it's still returning nothing. What am I missing?
Three zeros. 100000 not 100, I added the . as a thousand separator for readability, my bad :)

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Posted: Wed Feb 09, 2022 9:21 am
by Bandit_6
Thanks for the help. Was digging into it pretty hard mathematically. Looks like they modelled it after EU4's code lines.

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Posted: Thu Feb 10, 2022 1:03 am
by danielyee
Hi morning to all the great table maker..is there a new table for this crusader kings 3 royal court..as the previous table is not working well..any help here sir..thanks

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Posted: Thu Feb 10, 2022 1:08 am
by rizkythe13
danielyee wrote:
Thu Feb 10, 2022 1:03 am
Hi morning to all the great table maker..is there a new table for this crusader kings 3 royal court..as the previous table is not working well..any help here sir..thanks
the achievement table by Namelessy has been updated, find it on page 9.

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Posted: Thu Feb 10, 2022 3:17 am
by danielyee
oh Cheers mate mr rizkythe13...our great table maker are still the best of the best...no question about it

Re: CRUSADER KINGS III V1.4.2 Achievement Table - Updated 2021-06-22

Posted: Thu Feb 10, 2022 10:05 am
by Nemekath
It is principially no other table necessary. With activated "Debug-Mode" from the Achievement-Ironman-Enable-Table viewtopic.php?p=182622#p182622 you can all do with debugmood. Yes, it is a little bit more work but it is enough. For Ironman-Mode too.

Re: CRUSADER KINGS III V1.2.2 Achievement Table - Updated 2020-12-09

Posted: Sat Feb 12, 2022 10:44 pm
by bregoran
Namelessy wrote:
Tue Mar 16, 2021 9:19 pm
I updated CompactDisc's table to 1.3.0 (Only the Monarch points needed an update). Not completely tested, as I need to play a bit more before I can get an achievement ;)

All credit to CD, of course.

Updates:
2021-06-22 - 1.4.2 - Slight update to modded achievement AOB (Ironman manual trigger). Also added a couple of pointers (need Recifense's table)

2022-02-08 - 1.5.0.1 - Updated achievements, ruler points and pointers. Minimally tested, let's call it a beta :) To use the pointers, enable the feature, then select a character and the data should populate (It is hooked into the "on select").
I have trouble to get the table working with mods, it shows achievments are enabled but none are working for me.

For example:
Image
Image
Image

Re: CRUSADER KINGS III V1.2.2 Achievement Table - Updated 2020-12-09

Posted: Sun Feb 13, 2022 9:32 am
by Namelessy
bregoran wrote:
Sat Feb 12, 2022 10:44 pm

I have trouble to get the table working with mods, it shows achievments are enabled but none are working for me.

<snip images>
I am not sure. "It works on my machine", but I am not using that many mods, mainly some QoL ones. I suspect that one of the mods you are using are setting the "blocks_achievements" flag, but I do not know. You could check your mods for "blocks_achievements" (without the quotes) and see if it exists, and remove them if they do.

I know that if you enable the modded achievement code, and change the difficulty to "easy" or "very easy" the achievements gets disabled, although they also disable the achievement icon in the "game rules" screen when you are switching between "normal" and one of the others, and this change does not seem to affect anything around where the other bools are set.

Re: CRUSADER KINGS III v1.5.0.1 Achievement Table - Updated 15-02-2022

Posted: Thu Feb 17, 2022 7:55 pm
by Namelessy
Updated the achievement table with a fixed selected character, and changed where I read the debug/console bool from. Very limited testing, since I won't have time to play anything proper until the weekend. Report any issues and I might be able to have a look at it then.

Re: Crusader Kings III v1.5.0.2 Achievement Table - Updated 17-02-2022

Posted: Thu Mar 10, 2022 4:27 pm
by Namelessy
And a minor update for the extension table to 1.5.1.