Re: Tropico 6 v17 (687) [All DLC] Una Magnifica Memoria +44
Posted: Wed Dec 21, 2022 8:08 am
.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Thank you very much, but I also have a request. Unlock all researchDhaosCollider wrote: ↑Thu Dec 08, 2022 9:37 amI created a table too.
Options:Notes:Spoiler
<colors>
- Script or Script that's no available for AOB Error
- AddressGroupHeader
- GroupHeader/Comment
- Variable
<scripts>
- Cheat Engine: Compact Mode
- Unlock All Buildings
- Unlock All Upgrades
- Unlock All Workmodes
- Unlock All Edicts
- Quick Level Up For Edicts
- Efficiency Bonus Factor
- bonus
- Infinite Remaining Resources
- Ignore Building Construction Cost
- Ignore Building Blue Print Cost
- Ignore Building Quick Build Cost
- Ignore Upgrade Cost
- Ignore Hiring Foreign Worker Cost
- Ignore Road Cost
- Ignore Agent Interaction Cost
- Resource Price Export Multiplier
- Swiss Money To Money Conversion Multiplier
- Knowledge Production Multiplier
- times
- Always Convincing Talks
- Agent/Worker Stats Editor
- REQ: View target Agent/Worker information on the game.
- Pointer->T6UIInfoAgentLikes
- P->T6Agent
- Age
- ServerNextBirthdayDate
- LifeState
- bIsAgentRoleKnown
- AgentRole
- WealthLevelOverride
- HappinessLevel
- CriminalExperience
- HasShadyDeal
- HouseholdMeals
- HouseholdMealsQuality
- EducationPoints
- FactionState.Orientation
- FactionState.IsRevealed
- bWasFactionLeader
- IsWorking
- IsOnStrike
- bIsDrunk
- IsImmuneToBadHealthcare.ReferenceCount
- TouristRatingBonus
- PersonalExperienceBonus
- DrunkUntil
- IsOnWayToPrison
- bIsInteracting
- bIsMarkedForAction
- bIsTank
- bIsSearchingForHome
- bIsCurrentlyRegisteredInDataCollector
- LastTimeWorkedInMilitaryBuilding
- Location.X
- Location.Y
- Location.Z
- ReplicatedSegmentPathTravelDistance
- Workplace Data Editor
- REQ: View target Workplace information on the game.
- Pointer->T6UIWorkplace
- P->T6WorkplaceComponent
- P->T6Building
- bCanCatchFire
- bCanBeProtested
- bCanBeAttacked
- BuildingHasBudget
- BuildingHasEfficiency
- BuildingHasStatistics
- bHasChildrenToSelect
- bHasParentToSelect
- bAnimateBuildingMaterial
- bAnimationNeedsWorkers
- bCanBePaused
- bCanBeRelocated
- CanReceiveAgeCracks
- bPlaysDestructionEffects
- bAdjustableVariationId
- VariationId
- bParticleEffectsAllwaysOn
- OverrideRelocateCost.Value
- bCanLastBeDemolished
- PreventBuildingDemolish.ReferenceCount
- FireExtinguishPriority
- bHasOwner
- DefensePriority
- BudgetLevel
- AreaId
- IslandId
- LastIslandId
- IsMarkedForDemolish
- bCanDemolitionBeCanceled
- bIsDemolished
- bWillRebuild
- bCanBeRebuilt
- bFromRubble
- bIsBuildingDestroyed
- SidewalkBounds.Min.X
- SidewalkBounds.Min.Y
- SidewalkBounds.Min.Z
- SidewalkBounds.Max.X
- SidewalkBounds.Max.Y
- SidewalkBounds.Max.Z
- SidewalkBounds.IsValid
- EntranceLocation.X
- EntranceLocation.Y
- EntranceLocation.Z
- bIsOnFire
- bIsUnderAttack
- bIsDefenseIconVisibleForTargetedBuilding
- bIsFullyOperational
- bIsFullyConstructed
- bIsEvacuated
- bIsResourceDepleted
- bIsDisabledByAtheistState
- bIsDisabledByPacifistState
- bIsAgentComingToProtest
- Efficiency
- EfficiencyBonusFactor
- JobCapacity
- JobCapacityModifier
- bIsWorkIndoors
- bKeepWorkslotOrder
- WorkerEducation
- MonthlyWageBase.Value
- JobQualityBase
- JobQualityModifier
- EfficiencyBase
- WorkDuration
- UpkeepBase.Value
- bCallWorkerInstantlyToWorkDuringWar
- bSoberOnWork
- BudgetLevelData.MonthlyWageModifier.Value
- BudgetLevelData.UpkeepModifier.Value
- BudgetLevelData.JobQualityModifier
- BudgetLevelData.EfficiencyModifier
- bKeepWorkingDuringAttack
- WorkersAffectEfficiency
- bAreWorkSlotsLocked
- ClosedSlots
- LockedWorkerSlots
- CachedClosedSlots
- bHasOpenWorkslots
- ReservedSlots
- AffectResidencesSquaredRadius
- ResidenceQualityEfficiencyModifer
- ResidenceQualityEfficiencyModifierAdd
- JobQualityOverride
- IsJobQualityOverriden
- LastTimeSinceSufficientInStock
- LastTimeNoWorkers
- AreNewWorkersBlockedAfterFireWorker
- Residence Data Editor
- REQ: View target Residence information on the game.
- Pointer->T6ResidenceComponent
- P->T6Building
- bCanCatchFire
- bCanBeProtested
- bCanBeAttacked
- BuildingHasBudget
- BuildingHasEfficiency
- BuildingHasStatistics
- bHasChildrenToSelect
- bHasParentToSelect
- bAnimateBuildingMaterial
- bAnimationNeedsWorkers
- bCanBePaused
- bCanBeRelocated
- CanReceiveAgeCracks
- bPlaysDestructionEffects
- bAdjustableVariationId
- VariationId
- bParticleEffectsAllwaysOn
- OverrideRelocateCost.Value
- bCanLastBeDemolished
- PreventBuildingDemolish.ReferenceCount
- FireExtinguishPriority
- bHasOwner
- DefensePriority
- BudgetLevel
- AreaId
- IslandId
- LastIslandId
- IsMarkedForDemolish
- bCanDemolitionBeCanceled
- bIsDemolished
- bWillRebuild
- bCanBeRebuilt
- bFromRubble
- bIsBuildingDestroyed
- SidewalkBounds.Min.X
- SidewalkBounds.Min.Y
- SidewalkBounds.Min.Z
- SidewalkBounds.Max.X
- SidewalkBounds.Max.Y
- SidewalkBounds.Max.Z
- SidewalkBounds.IsValid
- EntranceLocation.X
- EntranceLocation.Y
- EntranceLocation.Z
- bIsOnFire
- bIsUnderAttack
- bIsDefenseIconVisibleForTargetedBuilding
- bIsFullyOperational
- bIsFullyConstructed
- bIsEvacuated
- bIsResourceDepleted
- bIsDisabledByAtheistState
- bIsDisabledByPacifistState
- bIsAgentComingToProtest
- Efficiency
- EfficiencyBonusFactor
- bHasRegisteredPortals
- TouristsOnly
- HouseholdCapacity
- HouseholdCapacityModifier
- IsInviteOnly
- RentBase.Value
- FeeBase.Value
- QualityOfLivingBase
- QualityOfLivingModifier
- UseQualityDecay
- MinimumQualityOfLiving
- RestTime
- DwellerType
- UpkeepBase.Value
- BudgetLevelData.RequiredEconomicWealth
- BudgetLevelData.RentModifier.Value
- BudgetLevelData.FeeModifier.Value
- BudgetLevelData.UpkeepModifier.Value
- BudgetLevelData.EfficiencyModifier
- BudgetLevelData.DecayModifier
- AutoDestroyIfEmpty
- AutoDestroyIfEmptyDelayTime
- bVisibleForUI
- bHasElectrificationUpgrade
- RegisteredForMonthlyEvent
- QualityOfLivingDecay
<pointers>
- Pointer->World
- P->T6GameState
- CurrentGameplayTime
- TimeSpendGameplayTime
- TimeSpendOverall
- TimeSpendInPause
- TimeSpendInNormal
- TimeSpendInFast
- TimeSpendInSuperFast
- P->T6Calendar
- Year
- Month
- DayInMonth
- TotalNumDays
- bAreNonSuperpowerTradeRoutesBlocked
- bIsColdWarReloadedEffectActive
- bAgentMealAmountModifier
- P->T6GameInstance
- P->T6PlayerController
- P->T6PlayerState
- EconomyStats.money.Value
- EconomyStats.bIsMoneyUnlimited
- EconomyStats.SwissMoney.Value
- RaidPoints
- MaxRaidPoints
- PopulationMilitaryMultiplier
- PlayerEra
- PreviousHires
- bConstitutionSigned
- ConstitutionSignedMonth
- ConstitutionSignedYear
- bForeignAidDisabled
- ResearchPoints
- bResearchPointsUnlimited
- MandateRemainingTime
- AlreadyLostMandate
- IsKnowledgeProductionActive
- BuildingConstructionCostMultiplier
- BuildingBluePrintCostMultiplier
- BuildingQuickBuildCostMultiplier
- UpgradeCostMultiplier
- HiringForeignWorkerCostMultiplier
- RoadCostMultiplier
- AgentInteractionCostMultiplier
- ResourcePriceExportMultiplier
- SwissMoneyToMoneyConversionMultiplier
- EdictMenuDisabled
- bIsBrokerBlocked
- bIsEventSystemEnabled
- IsDemolitionEnabled
- IsMandateTimeFreezed
- IsEraTransitionScreenEnabled
- IsAutosaveBlockedByScript
- VictoryPoints
- Distractions
- ConvincingTalks
- EndEventTokens
- TouristFeeModifier
- GlobalTradeDeviationModifier
- AccomodationFeeModifier
- P->T6CameraPawn
- CameraMinPanSpeed
- CameraMaxPanSpeed
- EdgeScrollingPixelSize
- EdgeScrollingEnabled
- EdgeScrollingSpeed
- CameraRotateSpeed
- CameraTiltSpeed
- CameraPitchBounds.X
- CameraPitchBounds.Y
- GamepadPitchSensetivity
- CameraZoomSpeed
- CameraZoomAnimSpeed
- CameraZoomBounds.X
- CameraZoomBounds.Y
- ArchipelagoViewZoomDeltaThreshold
- ArchipelagoViewZoomDeltaGamepadFactor
- FocusAgentTargetZoom
- ArchipelagoCameraZoomTarget
- ArchipelagoViewNearPlane
- ListenerDistance
- bTargetZoomIsLocked
- TargetZoom
<addresses>
- NamePoolData
- GUObjectArray
- pointer
Edit 4:
- Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
- Support the game v19 (902) ~.
- Recommend that you save your game before using Always Convincing Talks in the main quest.
- Added Infinite Remaining Resources, Knowledge Production Multiplier, P->T6CameraPawn, P->T6GameState.
Tropico6-Win64-Shipping.CTReply:Old:
Edit 3:Edit 2:
- Added Workplace Data Editor, Residence Data Editor.
Tropico6-Win64-Shipping.CTEdit 1:
- Added Unlock All Edicts, Quick Level Up For Edicts, Efficiency Bonus Factor, Always Convincing Talks.
Tropico6-Win64-Shipping.CTEdit 0:
- Added Unlock All Buildings, Unlock All Upgrades, Unlock All Workmodes.
Tropico6-Win64-Shipping.CT
- Tropico6-Win64-Shipping.CT
Hi, try Infinite Remaining Resources.Old:
Hi, Try Workplace/Residence Data Editor.
Under P->T6Building, there is an EfficiencyBonusFactor variable that affects each building.Hi, try Efficiency Bonus Factor.
Too many bonus, however, can completely break the game.
Add 10.0 and my port was overflowing with cargo ships.Replace the code in Unlock All Buildings with the following code.1223334444 wrote: ↑Sun Dec 11, 2022 6:52 pmBut some buildings, such as the Ministry and Wonders are Unique, can only build one.
We want to build more for creating beautiful scenery.
(The old table can help us do this while unlocking the building.)However, this code makes a unique building not unique.Code: Select all
[ENABLE] registerlabel(undo_buliding_category) //////////////////////////////////////////////////////////////////////////////// trace_era_override: db EB //////////////////////////////////////////////////////////////////////////////// mem0x01: cmp eax,02 ja @f mov byte ptr [rsi+14],04 undo_buliding_category: readmem(trace_buliding_category,7) jmp return trace_buliding_category: jmp mem0x01 nop 2 return: [DISABLE] //////////////////////////////////////////////////////////////////////////////// trace_era_override: db 74 //////////////////////////////////////////////////////////////////////////////// trace_buliding_category: readmem(undo_buliding_category,7) //////////////////////////////////////////////////////////////////////////////// unregistersymbol(*) dealloc(*)
This can result in over-calculation of building statistics, which can lead to bugs.Hi, updated to Edit 1.1223334444 wrote: ↑Sun Dec 11, 2022 6:27 amWe need the "- Unlock All Buildings [Including Wonders]" function, please help us!
Unlocks all buildings, including wonders, and removes the blueprint needs from them.
Unlock All Buildings includes Wonders.
Excellent.DhaosCollider wrote: ↑Thu Dec 08, 2022 9:37 amI created a table too.
Options:Notes:Spoiler
<colors>
- Script or Script that's no available for AOB Error
- AddressGroupHeader
- GroupHeader/Comment
- Variable
<scripts>
- Cheat Engine: Compact Mode
- Unlock All Buildings
- Unlock All Upgrades
- Unlock All Workmodes
- Unlock All Edicts
- Quick Level Up For Edicts
- Efficiency Bonus Factor
- bonus
- Infinite Remaining Resources
- Ignore Building Construction Cost
- Ignore Building Blue Print Cost
- Ignore Building Quick Build Cost
- Ignore Upgrade Cost
- Ignore Hiring Foreign Worker Cost
- Ignore Road Cost
- Ignore Agent Interaction Cost
- Resource Price Export Multiplier
- Swiss Money To Money Conversion Multiplier
- Knowledge Production Multiplier
- times
- Always Convincing Talks
- Agent/Worker Stats Editor
- REQ: View target Agent/Worker information on the game.
- Pointer->T6UIInfoAgentLikes
- P->T6Agent
- Age
- ServerNextBirthdayDate
- LifeState
- bIsAgentRoleKnown
- AgentRole
- WealthLevelOverride
- HappinessLevel
- CriminalExperience
- HasShadyDeal
- HouseholdMeals
- HouseholdMealsQuality
- EducationPoints
- FactionState.Orientation
- FactionState.IsRevealed
- bWasFactionLeader
- IsWorking
- IsOnStrike
- bIsDrunk
- IsImmuneToBadHealthcare.ReferenceCount
- TouristRatingBonus
- PersonalExperienceBonus
- DrunkUntil
- IsOnWayToPrison
- bIsInteracting
- bIsMarkedForAction
- bIsTank
- bIsSearchingForHome
- bIsCurrentlyRegisteredInDataCollector
- LastTimeWorkedInMilitaryBuilding
- Location.X
- Location.Y
- Location.Z
- ReplicatedSegmentPathTravelDistance
- Workplace Data Editor
- REQ: View target Workplace information on the game.
- Pointer->T6UIWorkplace
- P->T6WorkplaceComponent
- P->T6Building
- bCanCatchFire
- bCanBeProtested
- bCanBeAttacked
- BuildingHasBudget
- BuildingHasEfficiency
- BuildingHasStatistics
- bHasChildrenToSelect
- bHasParentToSelect
- bAnimateBuildingMaterial
- bAnimationNeedsWorkers
- bCanBePaused
- bCanBeRelocated
- CanReceiveAgeCracks
- bPlaysDestructionEffects
- bAdjustableVariationId
- VariationId
- bParticleEffectsAllwaysOn
- OverrideRelocateCost.Value
- bCanLastBeDemolished
- PreventBuildingDemolish.ReferenceCount
- FireExtinguishPriority
- bHasOwner
- DefensePriority
- BudgetLevel
- AreaId
- IslandId
- LastIslandId
- IsMarkedForDemolish
- bCanDemolitionBeCanceled
- bIsDemolished
- bWillRebuild
- bCanBeRebuilt
- bFromRubble
- bIsBuildingDestroyed
- SidewalkBounds.Min.X
- SidewalkBounds.Min.Y
- SidewalkBounds.Min.Z
- SidewalkBounds.Max.X
- SidewalkBounds.Max.Y
- SidewalkBounds.Max.Z
- SidewalkBounds.IsValid
- EntranceLocation.X
- EntranceLocation.Y
- EntranceLocation.Z
- bIsOnFire
- bIsUnderAttack
- bIsDefenseIconVisibleForTargetedBuilding
- bIsFullyOperational
- bIsFullyConstructed
- bIsEvacuated
- bIsResourceDepleted
- bIsDisabledByAtheistState
- bIsDisabledByPacifistState
- bIsAgentComingToProtest
- Efficiency
- EfficiencyBonusFactor
- JobCapacity
- JobCapacityModifier
- bIsWorkIndoors
- bKeepWorkslotOrder
- WorkerEducation
- MonthlyWageBase.Value
- JobQualityBase
- JobQualityModifier
- EfficiencyBase
- WorkDuration
- UpkeepBase.Value
- bCallWorkerInstantlyToWorkDuringWar
- bSoberOnWork
- BudgetLevelData.MonthlyWageModifier.Value
- BudgetLevelData.UpkeepModifier.Value
- BudgetLevelData.JobQualityModifier
- BudgetLevelData.EfficiencyModifier
- bKeepWorkingDuringAttack
- WorkersAffectEfficiency
- bAreWorkSlotsLocked
- ClosedSlots
- LockedWorkerSlots
- CachedClosedSlots
- bHasOpenWorkslots
- ReservedSlots
- AffectResidencesSquaredRadius
- ResidenceQualityEfficiencyModifer
- ResidenceQualityEfficiencyModifierAdd
- JobQualityOverride
- IsJobQualityOverriden
- LastTimeSinceSufficientInStock
- LastTimeNoWorkers
- AreNewWorkersBlockedAfterFireWorker
- Residence Data Editor
- REQ: View target Residence information on the game.
- Pointer->T6ResidenceComponent
- P->T6Building
- bCanCatchFire
- bCanBeProtested
- bCanBeAttacked
- BuildingHasBudget
- BuildingHasEfficiency
- BuildingHasStatistics
- bHasChildrenToSelect
- bHasParentToSelect
- bAnimateBuildingMaterial
- bAnimationNeedsWorkers
- bCanBePaused
- bCanBeRelocated
- CanReceiveAgeCracks
- bPlaysDestructionEffects
- bAdjustableVariationId
- VariationId
- bParticleEffectsAllwaysOn
- OverrideRelocateCost.Value
- bCanLastBeDemolished
- PreventBuildingDemolish.ReferenceCount
- FireExtinguishPriority
- bHasOwner
- DefensePriority
- BudgetLevel
- AreaId
- IslandId
- LastIslandId
- IsMarkedForDemolish
- bCanDemolitionBeCanceled
- bIsDemolished
- bWillRebuild
- bCanBeRebuilt
- bFromRubble
- bIsBuildingDestroyed
- SidewalkBounds.Min.X
- SidewalkBounds.Min.Y
- SidewalkBounds.Min.Z
- SidewalkBounds.Max.X
- SidewalkBounds.Max.Y
- SidewalkBounds.Max.Z
- SidewalkBounds.IsValid
- EntranceLocation.X
- EntranceLocation.Y
- EntranceLocation.Z
- bIsOnFire
- bIsUnderAttack
- bIsDefenseIconVisibleForTargetedBuilding
- bIsFullyOperational
- bIsFullyConstructed
- bIsEvacuated
- bIsResourceDepleted
- bIsDisabledByAtheistState
- bIsDisabledByPacifistState
- bIsAgentComingToProtest
- Efficiency
- EfficiencyBonusFactor
- bHasRegisteredPortals
- TouristsOnly
- HouseholdCapacity
- HouseholdCapacityModifier
- IsInviteOnly
- RentBase.Value
- FeeBase.Value
- QualityOfLivingBase
- QualityOfLivingModifier
- UseQualityDecay
- MinimumQualityOfLiving
- RestTime
- DwellerType
- UpkeepBase.Value
- BudgetLevelData.RequiredEconomicWealth
- BudgetLevelData.RentModifier.Value
- BudgetLevelData.FeeModifier.Value
- BudgetLevelData.UpkeepModifier.Value
- BudgetLevelData.EfficiencyModifier
- BudgetLevelData.DecayModifier
- AutoDestroyIfEmpty
- AutoDestroyIfEmptyDelayTime
- bVisibleForUI
- bHasElectrificationUpgrade
- RegisteredForMonthlyEvent
- QualityOfLivingDecay
<pointers>
- Pointer->World
- P->T6GameState
- CurrentGameplayTime
- TimeSpendGameplayTime
- TimeSpendOverall
- TimeSpendInPause
- TimeSpendInNormal
- TimeSpendInFast
- TimeSpendInSuperFast
- P->T6Calendar
- Year
- Month
- DayInMonth
- TotalNumDays
- bAreNonSuperpowerTradeRoutesBlocked
- bIsColdWarReloadedEffectActive
- bAgentMealAmountModifier
- P->T6GameInstance
- P->T6PlayerController
- P->T6PlayerState
- EconomyStats.money.Value
- EconomyStats.bIsMoneyUnlimited
- EconomyStats.SwissMoney.Value
- RaidPoints
- MaxRaidPoints
- PopulationMilitaryMultiplier
- PlayerEra
- PreviousHires
- bConstitutionSigned
- ConstitutionSignedMonth
- ConstitutionSignedYear
- bForeignAidDisabled
- ResearchPoints
- bResearchPointsUnlimited
- MandateRemainingTime
- AlreadyLostMandate
- IsKnowledgeProductionActive
- BuildingConstructionCostMultiplier
- BuildingBluePrintCostMultiplier
- BuildingQuickBuildCostMultiplier
- UpgradeCostMultiplier
- HiringForeignWorkerCostMultiplier
- RoadCostMultiplier
- AgentInteractionCostMultiplier
- ResourcePriceExportMultiplier
- SwissMoneyToMoneyConversionMultiplier
- EdictMenuDisabled
- bIsBrokerBlocked
- bIsEventSystemEnabled
- IsDemolitionEnabled
- IsMandateTimeFreezed
- IsEraTransitionScreenEnabled
- IsAutosaveBlockedByScript
- VictoryPoints
- Distractions
- ConvincingTalks
- EndEventTokens
- TouristFeeModifier
- GlobalTradeDeviationModifier
- AccomodationFeeModifier
- P->T6CameraPawn
- CameraMinPanSpeed
- CameraMaxPanSpeed
- EdgeScrollingPixelSize
- EdgeScrollingEnabled
- EdgeScrollingSpeed
- CameraRotateSpeed
- CameraTiltSpeed
- CameraPitchBounds.X
- CameraPitchBounds.Y
- GamepadPitchSensetivity
- CameraZoomSpeed
- CameraZoomAnimSpeed
- CameraZoomBounds.X
- CameraZoomBounds.Y
- ArchipelagoViewZoomDeltaThreshold
- ArchipelagoViewZoomDeltaGamepadFactor
- FocusAgentTargetZoom
- ArchipelagoCameraZoomTarget
- ArchipelagoViewNearPlane
- ListenerDistance
- bTargetZoomIsLocked
- TargetZoom
<addresses>
- NamePoolData
- GUObjectArray
- pointer
Edit 4:
- Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
- Support the game v19 (902) ~.
- Recommend that you save your game before using Always Convincing Talks in the main quest.
- Added Infinite Remaining Resources, Knowledge Production Multiplier, P->T6CameraPawn, P->T6GameState.
Tropico6-Win64-Shipping.CTReply:Old:
Edit 3:Edit 2:
- Added Workplace Data Editor, Residence Data Editor.
Tropico6-Win64-Shipping.CTEdit 1:
- Added Unlock All Edicts, Quick Level Up For Edicts, Efficiency Bonus Factor, Always Convincing Talks.
Tropico6-Win64-Shipping.CTEdit 0:
- Added Unlock All Buildings, Unlock All Upgrades, Unlock All Workmodes.
Tropico6-Win64-Shipping.CT
- Tropico6-Win64-Shipping.CT
"Instant Raids" would cause problems when repeating missions.
And I think Quick Level Up For Edicts has the same effect as "Instantly finish edicts".I already tried to make it, but gave up due to various problems.
Incidentally, if you use other unlock scripts, there is no need to research at all.Old:
Hi, try Infinite Remaining Resources.Hi, Try Workplace/Residence Data Editor.
Under P->T6Building, there is an EfficiencyBonusFactor variable that affects each building.Hi, try Efficiency Bonus Factor.
Too many bonus, however, can completely break the game.
Add 10.0 and my port was overflowing with cargo ships.Replace the code in Unlock All Buildings with the following code.1223334444 wrote: ↑Sun Dec 11, 2022 6:52 pmBut some buildings, such as the Ministry and Wonders are Unique, can only build one.
We want to build more for creating beautiful scenery.
(The old table can help us do this while unlocking the building.)However, this code makes a unique building not unique.Code: Select all
[ENABLE] registerlabel(undo_buliding_category) //////////////////////////////////////////////////////////////////////////////// trace_era_override: db EB //////////////////////////////////////////////////////////////////////////////// mem0x01: cmp eax,02 ja @f mov byte ptr [rsi+14],04 undo_buliding_category: readmem(trace_buliding_category,7) jmp return trace_buliding_category: jmp mem0x01 nop 2 return: [DISABLE] //////////////////////////////////////////////////////////////////////////////// trace_era_override: db 74 //////////////////////////////////////////////////////////////////////////////// trace_buliding_category: readmem(undo_buliding_category,7) //////////////////////////////////////////////////////////////////////////////// unregistersymbol(*) dealloc(*)
This can result in over-calculation of building statistics, which can lead to bugs.Hi, updated to Edit 1.1223334444 wrote: ↑Sun Dec 11, 2022 6:27 amWe need the "- Unlock All Buildings [Including Wonders]" function, please help us!
Unlocks all buildings, including wonders, and removes the blueprint needs from them.
Unlock All Buildings includes Wonders.
Um, sorry, but I am not sure.DhaosCollider wrote: ↑Thu Dec 08, 2022 9:37 amReply:Efficiency Bonus Factor rewrites the opcode that references all EfficiencyBonusFactor variables.
So if you want to change them individually, adjust them on the Editor, not on the Efficiency Bonus Factor.
OK, I understand.DhaosCollider wrote: ↑Thu Dec 08, 2022 9:37 amReply:raki_can wrote: ↑Fri Dec 30, 2022 1:37 amIf I want to increase the Efficiency of almost all buildings and need only a few exceptions (e.g. exclusion of ports), can I still not use the Efficiency Bonus Factor at all and the only way is to adjust all buildings individually in the Editor?
This is a nightmare in missions where there are already numerous buildings on the island.
- After viewing any building in the editor, set the factor value and press the checkbox to freeze the value.
In that state, continue switching the building information you wish to change. Nightmares will be alleviated somewhat.Old:
- A new script targeting Residence's EfficiencyBonusFactor must be added.
But I can't help you now cuz I left the game.- Efficiency Bonus Factor rewrites the opcode that references all EfficiencyBonusFactor variables.
So if you want to change them individually, adjust them on the Editor, not on the Efficiency Bonus Factor.
The last table (page 11) works like a charm on version 910 of the game.
Some scripts are not working for me.gideon25 wrote: ↑Tue Apr 25, 2023 10:38 pmDone with the monster for now..
**v20 (974)** Tropico Arde Eternamente
I changed a lot and fixed a lot. Info is in the table for each script.. There still may be bugs/crashes as I don't have time for fully test everything with this MASSIVE beast I may nor may not be able to fix problems with this one as I am sure there may be a few bugs but Im going to go ahead and release it for now as for the time Im sicking of lucking at it
UPDATED SCREENSHOT on First Post!
Ah, I see there is a mistake in the script (in the disable section). Open the script and at the bottom where it says [Disable], replace:Sombra_ wrote: ↑Sun May 28, 2023 2:47 amSome scripts are not working for me.gideon25 wrote: ↑Tue Apr 25, 2023 10:38 pmDone with the monster for now..
**v20 (974)** Tropico Arde Eternamente
I changed a lot and fixed a lot. Info is in the table for each script.. There still may be bugs/crashes as I don't have time for fully test everything with this MASSIVE beast I may nor may not be able to fix problems with this one as I am sure there may be a few bugs but Im going to go ahead and release it for now as for the time Im sicking of lucking at it
UPDATED SCREENSHOT on First Post!
Residence capacity is an example.
When trying to deactivate and activate the game crashes.
Unreal Engine 4 Crash Reporter:
LoginId:eb3f05234107998df880b88bc157fa0c
EpicAccountId:
Unhandled Exception: EXCEPTION_ILLEGAL_INSTRUCTION
Tropico6_Win64_Shipping
kernel32
ntdll
Thanks man.gideon25 wrote: ↑Sun May 28, 2023 5:13 amAh, I see there is a mistake in the script (in the disable section). Open the script and at the bottom where it says [Disable], replace:Sombra_ wrote: ↑Sun May 28, 2023 2:47 amSome scripts are not working for me.gideon25 wrote: ↑Tue Apr 25, 2023 10:38 pmDone with the monster for now..
**v20 (974)** Tropico Arde Eternamente
I changed a lot and fixed a lot. Info is in the table for each script.. There still may be bugs/crashes as I don't have time for fully test everything with this MASSIVE beast I may nor may not be able to fix problems with this one as I am sure there may be a few bugs but Im going to go ahead and release it for now as for the time Im sicking of lucking at it
UPDATED SCREENSHOT on First Post!
Residence capacity is an example.
When trying to deactivate and activate the game crashes.
Unreal Engine 4 Crash Reporter:
LoginId:eb3f05234107998df880b88bc157fa0c
EpicAccountId:
Unhandled Exception: EXCEPTION_ILLEGAL_INSTRUCTION
Tropico6_Win64_Shipping
kernel32
ntdll
housing_slot_add+8:
db 48 8B D0 48 85 C0
With:
housing_slot_add+8:
db F3 0F 10 83 CC 00 00 00
Ill fix that, but before I post it, what other scripts are having issues? Its possible i missed a few other things. Thanks!