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Re: GreedFall

Posted: Mon Dec 28, 2020 6:59 pm
by ebtesam30
Dude 1925 wrote:
Mon Dec 28, 2020 3:25 am
Has anyone gotten the talent and attribute point cheats to work on the gamepass version yet? Pretty much the only thing holding it back for me.
+1

Re: GreedFall

Posted: Tue Dec 29, 2020 11:17 pm
by Noru
Geez, read the topic...
To use this with gamepass:
1: download the .ct from first entry
2: open it with ANY text editor, like notepad
3: replace all "game.dll" with "gamems.dll"
4: delete everything between <signature> and </signature> from the end of the text file
5: use the .ct

Re: GreedFall

Posted: Tue Dec 29, 2020 11:39 pm
by ebtesam30
Noru wrote:
Tue Dec 29, 2020 11:17 pm
Geez, read the topic...
To use this with gamepass:
1: download the .ct from first entry
2: open it with ANY text editor, like notepad
3: replace all "game.dll" with "gamems.dll"
4: delete everything between <signature> and </signature> from the end of the text file
5: use the .ct
can't use it after delete everything between <signature> and </signature> ?

Re: GreedFall

Posted: Wed Dec 30, 2020 12:17 am
by ebtesam30
Noru wrote:
Tue Dec 29, 2020 11:17 pm
Geez, read the topic...
To use this with gamepass:
1: download the .ct from first entry
2: open it with ANY text editor, like notepad
3: replace all "game.dll" with "gamems.dll"
4: delete everything between <signature> and </signature> from the end of the text file
5: use the .ct
can you post the one you edit it please?

Re: GreedFall

Posted: Wed Dec 30, 2020 6:18 pm
by Noru
The attached .CT is for the xbox gamepass game version.

Re: GreedFall

Posted: Wed Dec 30, 2020 8:00 pm
by ebtesam30
Noru wrote:
Wed Dec 30, 2020 6:18 pm
The attached .CT is for the xbox gamepass game version.
well i manage to make it work yestardy and same as you anything that it's not health, fury and magic will crash the game.

talent and attribute point aren't working

Re: GreedFall

Posted: Thu Dec 31, 2020 4:21 am
by Rhark
viewtopic.php?f=5&t=14641&p=172462#p172462

Trainer is now free to use.

Re: GreedFall

Posted: Thu Dec 31, 2020 11:11 pm
by ABUHMED1991
Rhark wrote:
Thu Dec 31, 2020 4:21 am
viewtopic.php?f=5&t=14641&p=172462#p172462

Trainer is now free to use.

thank you sir for your kindness

Re: GreedFall

Posted: Wed Apr 14, 2021 10:31 pm
by nofxian
I cant seem to get this to work for me. I'm familiar with the cheat engine and have used many of these tables in the past. But I can not even get anything in the table to actually respond with the game. Mine is the windows 10 game pass version. Could you possibly make any suggestions?

Re: GreedFall

Posted: Thu Apr 15, 2021 3:06 am
by nofxian
I figured out how to make the CT work. But if I use anything outside of health magic or fury, the game crashes

Re: GreedFall

Posted: Fri Oct 29, 2021 2:46 pm
by RavenorGideon
How does Give all items work?

Re: GreedFall

Posted: Tue Nov 02, 2021 11:11 pm
by Thenar
Cake-san wrote:
Wed Sep 11, 2019 12:36 pm
Here, for someone who wants to edit their total skill & attribute & talent points without getting negative value.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>28</ID>
      <Description>"Total"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,2048,aobskill)
label(returnhere)
label(player_expcontroller)
registersymbol(player_expcontroller)
registersymbol(aobskill)

newmem:
mov [player_expcontroller],r9
mov eax,[r9+000000C0]
jmp returnhere
player_expcontroller:
dq 0 0
aobskill:
jmp newmem
db 90 90
returnhere:
 
[DISABLE]
dealloc(newmem)
aobskill:
//mov eax,[r9+000000C0]
db 41 8B 81 C0 00 00 00
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>47</ID>
          <Description>"Experience"</Description>
          <VariableType>Float</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>50</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>44</ID>
          <Description>"Skill points"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>51</ID>
          <Description>"Spend Skill"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>BC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>45</ID>
          <Description>"Attribute points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"Talents points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>8</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>50</ID>
          <Description>"Spend Talent"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Just select the code & copy & paste it, directly into opened CE table.

Updated
- add a few more address - exp, spend skill & talent points
Note: it seems that total attribute & talent points address that I had given are not permanent (not saved) because that address, the game used it for starting point , lol . You can set spend talent to 0 to make the value positive but for spend attribute points, it's tight with its own attribute which means if you set it to 0 , you don't have that attribute. As the maximum level that you can earn that point is 46, I don't know either there is any variable that is saved for attribute points calculation other than leveling.
nice it's working, also can someone add "spend attribute" i really need it

Re: GreedFall

Posted: Fri Dec 24, 2021 7:35 am
by bill5499
Thenar wrote:
Tue Nov 02, 2021 11:11 pm
Cake-san wrote:
Wed Sep 11, 2019 12:36 pm
Here, for someone who wants to edit their total skill & attribute & talent points without getting negative value.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>28</ID>
      <Description>"Total"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,2048,aobskill)
label(returnhere)
label(player_expcontroller)
registersymbol(player_expcontroller)
registersymbol(aobskill)

newmem:
mov [player_expcontroller],r9
mov eax,[r9+000000C0]
jmp returnhere
player_expcontroller:
dq 0 0
aobskill:
jmp newmem
db 90 90
returnhere:
 
[DISABLE]
dealloc(newmem)
aobskill:
//mov eax,[r9+000000C0]
db 41 8B 81 C0 00 00 00
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>47</ID>
          <Description>"Experience"</Description>
          <VariableType>Float</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>50</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>44</ID>
          <Description>"Skill points"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>51</ID>
          <Description>"Spend Skill"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>BC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>45</ID>
          <Description>"Attribute points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"Talents points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>8</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>50</ID>
          <Description>"Spend Talent"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Just select the code & copy & paste it, directly into opened CE table.

Updated
- add a few more address - exp, spend skill & talent points
Note: it seems that total attribute & talent points address that I had given are not permanent (not saved) because that address, the game used it for starting point , lol . You can set spend talent to 0 to make the value positive but for spend attribute points, it's tight with its own attribute which means if you set it to 0 , you don't have that attribute. As the maximum level that you can earn that point is 46, I don't know either there is any variable that is saved for attribute points calculation other than leveling.
nice it's working, also can someone add "spend attribute" i really need it
Why does it keeps saying unexpected symbol at < whenever I tried to paste it in the lua script table? I think it was the first line

Re: GreedFall

Posted: Sat Sep 17, 2022 10:33 am
by fikrihanda
any GOG version ?

Re: GreedFall

Posted: Tue Jan 10, 2023 8:06 pm
by divergence
Are any of the cheats already discovered inventory edits?