Re: GreedFall
Posted: Mon Dec 28, 2020 6:59 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
can't use it after delete everything between <signature> and </signature> ?Noru wrote: ↑Tue Dec 29, 2020 11:17 pmGeez, read the topic...
To use this with gamepass:
1: download the .ct from first entry
2: open it with ANY text editor, like notepad
3: replace all "game.dll" with "gamems.dll"
4: delete everything between <signature> and </signature> from the end of the text file
5: use the .ct
can you post the one you edit it please?Noru wrote: ↑Tue Dec 29, 2020 11:17 pmGeez, read the topic...
To use this with gamepass:
1: download the .ct from first entry
2: open it with ANY text editor, like notepad
3: replace all "game.dll" with "gamems.dll"
4: delete everything between <signature> and </signature> from the end of the text file
5: use the .ct
Rhark wrote: ↑Thu Dec 31, 2020 4:21 amviewtopic.php?f=5&t=14641&p=172462#p172462
Trainer is now free to use.
nice it's working, also can someone add "spend attribute" i really need itCake-san wrote: ↑Wed Sep 11, 2019 12:36 pmHere, for someone who wants to edit their total skill & attribute & talent points without getting negative value.
Just select the code & copy & paste it, directly into opened CE table.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>28</ID> <Description>"Total"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00) alloc(newmem,2048,aobskill) label(returnhere) label(player_expcontroller) registersymbol(player_expcontroller) registersymbol(aobskill) newmem: mov [player_expcontroller],r9 mov eax,[r9+000000C0] jmp returnhere player_expcontroller: dq 0 0 aobskill: jmp newmem db 90 90 returnhere: [DISABLE] dealloc(newmem) aobskill: //mov eax,[r9+000000C0] db 41 8B 81 C0 00 00 00 unregistersymbol(aobskill) unregistersymbol(player_expcontroller) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>47</ID> <Description>"Experience"</Description> <VariableType>Float</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>50</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>44</ID> <Description>"Skill points"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>c0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>51</ID> <Description>"Spend Skill"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>BC</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>45</ID> <Description>"Attribute points (Not saved)"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>4</Offset> <Offset>60</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>46</ID> <Description>"Talents points (Not saved)"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>8</Offset> <Offset>60</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>50</ID> <Description>"Spend Talent"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>c4</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Updated
- add a few more address - exp, spend skill & talent points
Note: it seems that total attribute & talent points address that I had given are not permanent (not saved) because that address, the game used it for starting point , lol . You can set spend talent to 0 to make the value positive but for spend attribute points, it's tight with its own attribute which means if you set it to 0 , you don't have that attribute. As the maximum level that you can earn that point is 46, I don't know either there is any variable that is saved for attribute points calculation other than leveling.
Why does it keeps saying unexpected symbol at < whenever I tried to paste it in the lua script table? I think it was the first lineThenar wrote: ↑Tue Nov 02, 2021 11:11 pmnice it's working, also can someone add "spend attribute" i really need itCake-san wrote: ↑Wed Sep 11, 2019 12:36 pmHere, for someone who wants to edit their total skill & attribute & talent points without getting negative value.
Just select the code & copy & paste it, directly into opened CE table.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>28</ID> <Description>"Total"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00) alloc(newmem,2048,aobskill) label(returnhere) label(player_expcontroller) registersymbol(player_expcontroller) registersymbol(aobskill) newmem: mov [player_expcontroller],r9 mov eax,[r9+000000C0] jmp returnhere player_expcontroller: dq 0 0 aobskill: jmp newmem db 90 90 returnhere: [DISABLE] dealloc(newmem) aobskill: //mov eax,[r9+000000C0] db 41 8B 81 C0 00 00 00 unregistersymbol(aobskill) unregistersymbol(player_expcontroller) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>47</ID> <Description>"Experience"</Description> <VariableType>Float</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>50</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>44</ID> <Description>"Skill points"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>c0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>51</ID> <Description>"Spend Skill"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>BC</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>45</ID> <Description>"Attribute points (Not saved)"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>4</Offset> <Offset>60</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>46</ID> <Description>"Talents points (Not saved)"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>8</Offset> <Offset>60</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>50</ID> <Description>"Spend Talent"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>c4</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Updated
- add a few more address - exp, spend skill & talent points
Note: it seems that total attribute & talent points address that I had given are not permanent (not saved) because that address, the game used it for starting point , lol . You can set spend talent to 0 to make the value positive but for spend attribute points, it's tight with its own attribute which means if you set it to 0 , you don't have that attribute. As the maximum level that you can earn that point is 46, I don't know either there is any variable that is saved for attribute points calculation other than leveling.