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Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 4:49 pm
by CJBok
CursedToast wrote:
Sat Jan 26, 2019 4:19 pm
The item/weapon ID's are super helpful.
I'm planning to program a speedrun tool for this. Only thing I'm struggling with still is finding a consistent pointer for all the inventory slots.

The most consistent one I can find is for slot 9 or 10, but I keep hitting road blocks finding the rest. Had to bump up to level 8 to find one that stayed consistent 100% of the time. If someone else wants to play around, or knows more, please have a go at it. I'm getting a headache from this.


Image
No real need for this, all IDs have already been discovered.

viewtopic.php?f=4&t=8539&start=45#p75980

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:01 pm
by manamoli
HylianZ wrote:
Sat Jan 26, 2019 4:46 pm
It's possible you aren't in the right section then. Use my pointer on the last page to make sure.
Hey, I'm a total noob with CE! I copy paste "73 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B" and scan it but there is no result :'( Can you guide me a bit if it's not complicated?

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:03 pm
by HylianZ
manamoli wrote:
Sat Jan 26, 2019 5:01 pm
HylianZ wrote:
Sat Jan 26, 2019 4:46 pm
It's possible you aren't in the right section then. Use my pointer on the last page to make sure.
Hey, I'm a total noob with CE! I copy paste "73 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B" and search it but there is no result :'( Can you guide me a bit if it's not complicated?
remove the 73, then search again for Array of Byte. Should give 4 results.I'm still working on this, so just give me some time if this doesn't help.

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:04 pm
by KS212
HylianZ wrote:
Sat Jan 26, 2019 4:46 pm
It's possible you aren't in the right section then. Use my pointer on the last page to make sure.
Your pointer gives me a ?? result :(

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:08 pm
by HylianZ
KS212 wrote:
Sat Jan 26, 2019 5:04 pm
HylianZ wrote:
Sat Jan 26, 2019 4:46 pm
It's possible you aren't in the right section then. Use my pointer on the last page to make sure.
Your pointer gives me a ?? result :(
Damn. IDK what the hell I'm doing. lol.
I just know I found the records, when I searched, it was the last result, and I now have all kinds of stuff unlocked.
[Link]

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:09 pm
by r3v4n
HylianZ wrote:
Sat Jan 26, 2019 4:36 pm
r3v4n wrote:
Sat Jan 26, 2019 4:33 pm
Gnnnnnaaaaaaaaa, I'm really too stupid.

I've searched for 73 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B -> no find.
I've searched for 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B -> four finds.

What and where do I have to change no exactly to 00 00 00 01?

:D
So basically all the values after that are records. If you look again at my capture, you'll see that in mine, it was the last one. If you want, you can try this pointer for SMG kills and browse the memory region. Should take you directly to them.

[... deleted ...]
F* YES, I did it.

1.) started game to main menu
2.) searched for 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B -> four finds.
3.) took the last find
4.) changed every value after 5B to 00 00 00 01
(Some of the values already were 00 00 00 01 ... I think those are the challenges I've already done.)
5.) Resumed with my last save game
6.) saved
7.) existed to main menu
8.) Resumed again with my just saved game
- unlocked -

Not everything though ... I think I should have changed more values. Doesn't matter, minigun ready <3

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:11 pm
by HylianZ
r3v4n wrote:
Sat Jan 26, 2019 5:09 pm
F* YES, I did it.

1.) started game to main menu
2.) searched for 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B -> four finds.
3.) took the last find
4.) changed every value after 5B to 00 00 00 01
(Some of the values already were 00 00 00 01 ... I think those are the challenges I've already done.)
5.) Resumed with my last save game
6.) saved
7.) existed to main menu
8.) Resumed again with my just saved game
- unlocked -

Not everything though ... I think I should have changed more values. Doesn't matter, minigun ready <3
[Link]

See ^ You can unlock almost everything by setting them all to F. At least all the weapons and stuff. There's a few things it doesn't unlock, but I'm still trying to find them all. Which values are which.

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:15 pm
by KS212
Got it working! The key thing is the 'last of the four results'. Its the one that actually most likely has stuff in it already.

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:18 pm
by HylianZ
Maybe someone with actual skill in CE can make this info into something more easily usable by folks.

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:29 pm
by KS212
Yeah, its EXTREMELY hit and miss... I still actually have not gotten it to save yet as its crashing while saving... Maybe I'm overwriting stuff I shouldn't be...

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:30 pm
by HylianZ
KS212 wrote:
Sat Jan 26, 2019 5:29 pm
Yeah, its EXTREMELY hit and miss... I still actually have not gotten it to save yet as its crashing while saving... Maybe I'm overwriting stuff I shouldn't be...
Don't change values in game. Only at the main menu. Then you can load/save safely.

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:31 pm
by manamoli
HylianZ wrote:
Sat Jan 26, 2019 5:30 pm
KS212 wrote:
Sat Jan 26, 2019 5:29 pm
Yeah, its EXTREMELY hit and miss... I still actually have not gotten it to save yet as its crashing while saving... Maybe I'm overwriting stuff I shouldn't be...
Don't change values in game. Only at the main menu. Then you can load/save safely.
I managed to do it but I also crash in game, and I did it in the main menu

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:32 pm
by HylianZ
Did it keep the stuff unlocked?

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:34 pm
by CursedToast
CJBok wrote:
Sat Jan 26, 2019 4:49 pm
CursedToast wrote:
Sat Jan 26, 2019 4:19 pm
The item/weapon ID's are super helpful.
I'm planning to program a speedrun tool for this. Only thing I'm struggling with still is finding a consistent pointer for all the inventory slots.

The most consistent one I can find is for slot 9 or 10, but I keep hitting road blocks finding the rest. Had to bump up to level 8 to find one that stayed consistent 100% of the time. If someone else wants to play around, or knows more, please have a go at it. I'm getting a headache from this.


Image
No real need for this, all IDs have already been discovered.

viewtopic.php?f=4&t=8539&start=45#p75980
I don't mean item ID's. I'm looking for pointers to the actual inventory slots. The slot that holds an item ID itself. I've been able to find pointers for slots 1-8, and they work fine, but as soon as you have a sidepack (the slots increases 2) then after saving and loading they stop working. Very weird.

For example, any new game, or save where you don't have a sidepack, the pointers are fine. But if I load up an end game save file (where I have 20 slots) then most of them return absolutely useless data. Not been able to find a pattern/find the rest of the slots that stay consistent as you get sidepacks.

Re: RESIDENT EVIL 2 +8 (table Update5)

Posted: Sat Jan 26, 2019 5:40 pm
by manamoli
HylianZ wrote:
Sat Jan 26, 2019 5:32 pm
Did it keep the stuff unlocked?
No, when I open the game again they are gone :( tried twice now and it just crashes when I start playing. But I check records before I start, they are indeed unlocked before the crash