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Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 1:16 am
by HylianZ
shadowfang82 wrote:
Tue Feb 06, 2018 1:15 am
love to see the chocobo riding timer frozen
Check the post above you. I think I found that already. It's under Miscellaneous>Event Related

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 1:17 am
by shadowfang82
ok thanks

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 5:12 am
by HylianZ
Hmm. Been doing some more testing with Licenses and that table isn't as accurate as I'd hoped. Seems a lot of the licenses have been moved around. Probably in an effort to group them together more. The values seem to be correct though. Just not the exact placement of those values. The 3 final bytes of the grouping are Job 1, Job 2, and selected job though, so that's handy. Direct edits to jobs make it a little simpler. Those are in my table now too, listed separately from the licenses. (Still shows in licenses though, so it matches the table). More testing required. I may just end up giving myself a ton of LP and mapping it out manually. Someone must have done it to get that table to begin with. Shouldn't be too hard.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 7:03 am
by Irre31
Hello
please excuse my bad English.
I used all items cheat and now I'm coming in
Archades not further. I should collect Pine chops
but they are not in the inventory. Now I can not use the taxi.

if I do the quest and get Pine Chop as a reward, they will not appear in inventory either

Clan Master says I already have the Sandalwood Chop.
but also that is not in the inventory and I can not use the taxi.
and Julius is no longer at the taxi

I hope you can help.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 9:00 am
by PhoenixFlare
HylianZ wrote:
Tue Feb 06, 2018 5:12 am
Hmm. Been doing some more testing with Licenses and that table isn't as accurate as I'd hoped. Seems a lot of the licenses have been moved around. Probably in an effort to group them together more. The values seem to be correct though. Just not the exact placement of those values. The 3 final bytes of the grouping are Job 1, Job 2, and selected job though, so that's handy. Direct edits to jobs make it a little simpler. Those are in my table now too, listed separately from the licenses. (Still shows in licenses though, so it matches the table). More testing required. I may just end up giving myself a ton of LP and mapping it out manually. Someone must have done it to get that table to begin with. Shouldn't be too hard.
Yeah, I expected as much because a lot of the addresses previously used in IZJS are now different in Zodiac Age, though I figured the workings would still be retained (the 1, 2, 4, 8 values). I'll try out some of them myself tonight and see how it goes. If you don't mind giving me your email, I could give you permission to edit for the table.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 10:15 am
by xy13x
DrummerIX wrote:
Thu Feb 01, 2018 7:20 pm
EDIT 8:
I tried working on Treasure Chest options. I have it working so you pick the Item Rarity that you want and as long as you don't get Gil, it gives you the type you picked. Choices are Common Item, Rare Item, Diamond Armlet Common Item, Diamond Armlet Rare Item. I might work on this more to always give you the item instead of gil, but this is what I have for now. The option is called Treasure Chest Always Yield Certain Item.
Sadly, Treasure Chest option dosent activate for me. Have tried to activate it in city, outside, and areas with no chests.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 10:50 am
by bloodaxis
HylianZ wrote:
Sun Feb 04, 2018 9:32 pm
Edit 6: Stats are now editable to be permanent, Job editor, Temporary Buffs, Event related stuff (charging the sunstone, chocobo, Pinewood, etc...), Steps, Clan points, Game Time, Esper timer and Mist timer, Some more testing, and I did some reorganizing. (Re-edited to be more specific.)
The stat addresses seem to work for Vaan but not the other ones, not sure if it's just my copy of the game or I'm missing something.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 11:16 am
by HylianZ
bloodaxis wrote:
Tue Feb 06, 2018 10:50 am
HylianZ wrote:
Sun Feb 04, 2018 9:32 pm
Edit 6: Stats are now editable to be permanent, Job editor, Temporary Buffs, Event related stuff (charging the sunstone, chocobo, Pinewood, etc...), Steps, Clan points, Game Time, Esper timer and Mist timer, Some more testing, and I did some reorganizing. (Re-edited to be more specific.)
The stat addresses seem to work for Vaan but not the other ones, not sure if it's just my copy of the game or I'm missing something.
Okay. I'll take a look at it. I might have messed up the offsets.

Edit: Okay, they're fixed now. Thanks for the heads up on that. I'm still new to making tables.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 11:48 am
by Bandit82
Hey HylianZ, for your licenses, try moving everyone's starting point down a bit. For example, your table has Vaan starting at 0217F2DF, if you move it to 0217F2Dc and do the same for other license rows it seems to match with the matrix that was talked about earlier. I was able to add quickenings and ninja sword 3 and whatever using the matrix from earlier as reference.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 12:16 pm
by bloodaxis
HylianZ wrote:
Tue Feb 06, 2018 11:16 am
Okay. I'll take a look at it. I might have messed up the offsets.

Edit: Okay, they're fixed now. Thanks for the heads up on that. I'm still new to making tables.
Balthier and Fran offsets still seem to not fully work, max hp/mp mostly, great work otherwise! Also if you're still working on the stats I would really like to see the other stats in the table like defense/evasion and attack power and so on. Thanks regardless for the table!

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 12:23 pm
by HylianZ
bloodaxis wrote:
Tue Feb 06, 2018 12:16 pm
Balthier and Fran offsets still seem to not fully work, max hp/mp mostly, great work otherwise! Also if you're still working on the stats I would really like to see the other stats in the table like defense/evasion and attack power and so on. Thanks regardless for the table!
Alright, I'll delve further into it later today. Max HP/MP is pretty weird. I can bring back the ones that fix themselves because they're based on level. Those have to be frozen, but at least they're reliable. :lol:

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 12:32 pm
by bloodaxis
I'm just glad someone else who knows what they're doing at least a little bit is working on stuff like this since I've got no clue about it. :D

Edit: I'm not sure what I did but the max hp/mp addresses work now.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 1:16 pm
by DrummerIX
xy13x wrote:
Tue Feb 06, 2018 10:15 am
DrummerIX wrote:
Thu Feb 01, 2018 7:20 pm
EDIT 8:
I tried working on Treasure Chest options. I have it working so you pick the Item Rarity that you want and as long as you don't get Gil, it gives you the type you picked. Choices are Common Item, Rare Item, Diamond Armlet Common Item, Diamond Armlet Rare Item. I might work on this more to always give you the item instead of gil, but this is what I have for now. The option is called Treasure Chest Always Yield Certain Item.
Sadly, Treasure Chest option dosent activate for me. Have tried to activate it in city, outside, and areas with no chests.
Sorry for the bad edit. I fixed it in EDIT 8.1. I think I have it working to always give you the Item Rarity you choose instead of gil also. I will try to search for the option to always make chests appear next.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 1:28 pm
by Blanketghost
Several spells are missing from the Override Shop feature. Protectga, Shellga, a lot of green magicks, etc. To name a few.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Feb 06, 2018 2:10 pm
by HylianZ
Bandit82 wrote:
Tue Feb 06, 2018 11:48 am
Hey HylianZ, for your licenses, try moving everyone's starting point down a bit. For example, your table has Vaan starting at 0217F2DF, if you move it to 0217F2Dc and do the same for other license rows it seems to match with the matrix that was talked about earlier. I was able to add quickenings and ninja sword 3 and whatever using the matrix from earlier as reference.
Oh wow, I missed this. I will test this tonight. Should save a lot of work if true. I just started it where the table said to, but if it just offset by 2 compared to the table... Easy fix. Thanks.