@jonaaa - that's beautiful! I haven't had time yet to use Paul's table for this purpose (but I will, in time) but I remember searching for the kill count back in the day with Zanzer's old table and not finding it among the attributes. It's great to know we can tackle this nuisance with the current table by Paul. Exceedingly great!
@Paul44 - you seem to mistake me for a creator of tables, or for a person who even knows how Cheat Engine works. I'm afraid I have to disappoint you. The full extent of my knowledge is how to get CE to hijack a game and load a table someone else created. Beyond that I have no skill, no talent and no inclination. My apologies.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
^ You don't need to be an expert when you're searching values, the "Evolution" kill count is visible so just keep searching until you get a few values and change it to 1000, that's what i did.
I got a little confused when looking at crafting blueprints:
- Crafting Blueprints: this (ID) list allows you to craft any item - based on its 'UniqueId' - via [Inventory]
(you can use any/most items in your Ship/Station Cargo for this purpose)
Are we supposed to swap IDs from random items to those found in the Crafting Blueprints dump?