Kingdom Come Deliverance II

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jimrdg
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Re: Kingdom Come Deliverance II

Post by jimrdg »

Send wrote:
Tue Feb 04, 2025 4:16 pm




No Weight
Easy Dice Win
Infinite Stamina
Infinite Health
One Hit Kill
Max Nourishment
Max Energy

is if possible to change easy dice win score a bit higher? since later in the game the dice game score increase to 8000 and 9000. thank you!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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jonaaa
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Re: Kingdom Come Deliverance II

Post by jonaaa »

jimrdg wrote:
Sat Feb 15, 2025 11:40 pm
Send wrote:
Tue Feb 04, 2025 4:16 pm




No Weight
Easy Dice Win
Infinite Stamina
Infinite Health
One Hit Kill
Max Nourishment
Max Energy

is if possible to change easy dice win score a bit higher? since later in the game the dice game score increase to 8000 and 9000. thank you!
Just edit the script.

Image

Reaper1222
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Re: Kingdom Come Deliverance II

Post by Reaper1222 »

hi can someone explain to me why some items quantity changes back to the original number if i use zanzer item pointer option?
example (apple) strange but it affects mainly food items

qwerpy
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Re: Kingdom Come Deliverance II

Post by qwerpy »

Thanks to Zanzer's table, I could track down the statement which is reducing the food quality over time.

Code: Select all

WHGame.DLL+64148C - 89 57 34              - mov [rdi+34],edx
WHGame.DLL+1DA9FE7 - 41 C7 40 34 0000803F  - mov [r8+34],3F800000
The second seemed responsible for setting the food quality to 1.0 (float). The first seemed responsible for setting the foot freshness to a value less than 1.0. NOP'ing the first statement resulted in all my foods' Freshness value becoming 100%.

Also, if someone could point me to a wiki page that can explain how I can make these NOP's into a CT item, I'd appreciate that. Thanks (and thanks to Zanzer too).

anvarmt
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Re: Kingdom Come Deliverance II

Post by anvarmt »

Zanzer wrote:
Thu Feb 06, 2025 2:20 am
Item Pointer
No Dirt
No Blood
Lots of Charisma on Gear
Max Charisma Pointer
Max Conspicuousness Pointer
Player Scripts
- Unlimited Health
- Unlimited Stamina
- Unlimited Energy
- Unlimited Nourishment
- Player Pointer
Easy Lockpick
Steady Lockpick
Steady Bow
No Weight
No Noise
No Visibility
Trader Item Quantity
Ignore Perk's Skill Requirement
Old Tables
KingdomCome.CTKingdomCome.CTKingdomCome.CT
Thank you for your table.
Added:
- No Injury
- Infinite durability to all items
- Allow Save without Saviour Schnaps
Image
Attachments
KingdomCome_zanzer.CT
(116.21 KiB) Downloaded 2008 times

DiegoAmorim
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Re: Kingdom Come Deliverance II

Post by DiegoAmorim »

Zanzer wrote:
Tue Feb 11, 2025 1:23 am
viewtopic.php?p=391601#p391601
Added
No Noise
No Visibility

Something crashed me, but I'm going to bed.
I'll have to check back tomorrow.
Hi. Please, could you add to your inventory editor an option showing the value/weight of items, so we can know wich ones a better to keep and sell. Thanks.

pvtoneill
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Re: Kingdom Come Deliverance II

Post by pvtoneill »

wd22134 wrote:
Thu Feb 13, 2025 5:08 am
I think One Hit Kill f'd up my save permanently! I don't use any table for days and afters 10 hrs playtime lots of characters still stuck in hurt animation and f up cutscenes and sections of the game! BE WARNED!
OP you should take it out TBH
This royally messed up my game. Any way to fix this issue?

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sanitka
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Re: Kingdom Come Deliverance II

Post by sanitka »

Reaper1222 wrote:
Sun Feb 16, 2025 1:17 am
hi can someone explain to me why some items quantity changes back to the original number if i use zanzer item pointer option?
example (apple) strange but it affects mainly food items
Because some items allow multiplicity by default - like money ;), but some only virtually - like saving schnaps - you see 20 bottles, but in fact you have 1 bottle in 20 slots, and some does not support multiplicity at all - every time you get them, you see a new item in the inventory.

Reaper1222
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Re: Kingdom Come Deliverance II

Post by Reaper1222 »

strange but thx for the answer.

acecel
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Re: Kingdom Come Deliverance II

Post by acecel »

Thanks for the table.

Anyone found a script that immediately remove the stolen tags from items ?

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jonaaa
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Re: Kingdom Come Deliverance II

Post by jonaaa »

acecel wrote:
Wed Feb 19, 2025 1:37 am
Thanks for the table.

Anyone found a script that immediately remove the stolen tags from items ?
There's a mod named cheat that has a command for this: cheat_own_stolen_items. You can find on Nexus.

acecel
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Re: Kingdom Come Deliverance II

Post by acecel »

jonaaa wrote:
Wed Feb 19, 2025 2:53 am
acecel wrote:
Wed Feb 19, 2025 1:37 am
Thanks for the table.

Anyone found a script that immediately remove the stolen tags from items ?
There's a mod named cheat that has a command for this: cheat_own_stolen_items. You can find on Nexus.
Thanks for the answer, but i already know this mod (and the previous version for KCD1) and i use a lot, but this particular command is bugged right now for me. It consider that every item i have is stolen since my character moved to another map and unequip all my equipment every time i use it.
While it does remove the stolen tag, having to re-equip everything for 3 loadouts quickly become very annoying, and i tend to steal quite often :mrgreen:

So a way to completely remove the tag as soon as you get the item would be cool.

I know there is also a mod for that, i tried to use it but it's incompatible with so many mods that i can't (it basically edit every items and contains the file with all items info so obviously many mods use it)

I also trying a mod that reduce the time for the stolen tag to go away but i can't tell yet if it works or not, i tried it some time ago but it caused me issues so i hope this (updated version) works better.

In any case i am still trying to find a cheat instead of a mod to remove the tag immediately when you drop the item, which would be the best solution i think.

dhanayha
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Re: Kingdom Come Deliverance II

Post by dhanayha »

acecel wrote:
Wed Feb 19, 2025 3:11 am
jonaaa wrote:
Wed Feb 19, 2025 2:53 am
acecel wrote:
Wed Feb 19, 2025 1:37 am
Thanks for the table.

Anyone found a script that immediately remove the stolen tags from items ?
There's a mod named cheat that has a command for this: cheat_own_stolen_items. You can find on Nexus.
Thanks for the answer, but i already know this mod (and the previous version for KCD1) and i use a lot, but this particular command is bugged right now for me. It consider that every item i have is stolen since my character moved to another map and unequip all my equipment every time i use it.
While it does remove the stolen tag, having to re-equip everything for 3 loadouts quickly become very annoying, and i tend to steal quite often :mrgreen:

So a way to completely remove the tag as soon as you get the item would be cool.

I know there is also a mod for that, i tried to use it but it's incompatible with so many mods that i can't (it basically edit every items and contains the file with all items info so obviously many mods use it)

I also trying a mod that reduce the time for the stolen tag to go away but i can't tell yet if it works or not, i tried it some time ago but it caused me issues so i hope this (updated version) works better.

In any case i am still trying to find a cheat instead of a mod to remove the tag immediately when you drop the item, which would be the best solution i think.
i use item pointer from zenzer for remove stolen tag its not instant but it does work well for it
maybe in the future another cheat or mod will come to remove it stay patience :D

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sanitka
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Re: Kingdom Come Deliverance II

Post by sanitka »

acecel wrote:
Wed Feb 19, 2025 1:37 am
Thanks for the table.

Anyone found a script that immediately remove the stolen tags from items ?
Use any table with owner ID / pointer and set it to 0.

For zanzer's table add following line to the end of newmem block
mov qword ptr[rdx-10+58],0 // original owner; 0 ~ mine

or replace original code in newmem block
newmem:
mov rax,itemPtr
mov [rax],rdx


with
newmem:
mov rax,itemPtr
mov [rax],rdx
mov qword ptr[rdx-10+58],0 // original owner; 0 ~ mine


btw +0x58 is OwnerID and +0x4c is LocationID (where the item was taken) so you can toy with that too ;)

heir
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Re: Kingdom Come Deliverance II

Post by heir »

We need a No Addiction/Never Drunk/Never Hungover script. Also, No Dirt/No Blood are not working for me.

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