Pdrsf46 wrote: ↑Mon Jan 13, 2025 12:05 am
In what way(s) does this differentiate from the original Ability Rotation?
EDIT: I've downloaded the table but I'm not sure how to utilize it properly; though my knowledge on how to use CE is very beginner level, I was able to figure out the original Ability Rotation from reading earlier replies, but this one seems more complex.
Like the original one, you can set all ability that you want in every slot (in "R2 to change ability" you can edit the kay to make appear the new ability, i set R2 because with ds4window i unbound the R2 key and set it only on full press it. So in game pressing R2 a little will cast the originaly abilities that you can set in the menu and full press R2 will make appear the other two abilities for every set). Like the original i set the abilities that i prefer by default but you can change it in the script.
Holding another key (i set it Function Left or Function Right on dualsense edge) then holding R2 and in the end release Function L or R will cast others two different abilities from the original and the previous abilities.
Meanwhile, to change set, i set key L2 (in "L2 To Change Ability Set" you can always change the key and i make it like key R2 - little press will change the three eikons in a set and full press, will change to the first modified set). Obliviusly, you can change everything and after change set, you can utilize the R2 key in the same way to change from the original one (abilities set in "L2 To Change Ability Set") and other two abiliies (set it in "Alternate Ability For The Current Set").
Like the initial abilities, from these four abilities for each eikons, you can change with other four holding R2 key and then hold/press LB or RB (paddles on dualsense edge) and you can set abilities in the others two lists ("Hold R2 Then Press LB To Change Ability For Every Set" and "Hold L2 Then Press LB To Change Ability For Every Set")
The Change eikons for now is only experimental... it will not change the eikons yet.
However i'm working always on it to make more stable and try to fix som bug. If i can record a video i will post it on the next release