FINAL FANTASY XVI +10 (Update241012)

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ahmedjacop1811
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by ahmedjacop1811 »

why i cant use the table when i use inventory i cant click on it i have ver 1.2 of the game any help to get weapons

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

David LionHeart
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by David LionHeart »

David LionHeart wrote:
Sat Nov 09, 2024 9:11 am
Ok guys i "update" the alt aility mod keys of Cielos (i hope that these isn't a problem for him). I change the script in that way: R2 change to second set of eikons abilities and L1 change to third set. I make the script to have all ability of each eikons but you can changay.....
Today I wanted to post an update of the script of Cielos but i haven't finish to rewrite it. I think tomorrow because... maybe... i found a way to change eikons tooo... i must test it Tomorrow morning. I hope to post it with this good new. If not, i post it anyway without the change of eikons.

hahalolz
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by hahalolz »

David LionHeart wrote:
Sat Dec 21, 2024 9:50 pm
Today I wanted to post an update of the script of Cielos but i haven't finish to rewrite it. I think tomorrow because... maybe... i found a way to change eikons tooo... i must test it Tomorrow morning. I hope to post it with this good new. If not, i post it anyway without the change of eikons.
Oh wow that's a huge game changer if that's possible and I'm very looking forward to it for another playthrough.

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ParadoxDad
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by ParadoxDad »

ahmedjacop1811 wrote:
Fri Dec 13, 2024 6:21 pm
why i cant use the table when i use inventory i cant click on it i have ver 1.2 of the game any help to get weapons
I just started playing with latest steam patch of Final Fantasy XVI using the table from NidasBot (table version 1.9.0) with no issues.
Link shown below in case you are using older table:
viewtopic.php?p=371823#p371823

strykery10
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by strykery10 »

hello anyone know the accessory code for bombardment bit?

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ParadoxDad
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by ParadoxDad »

strykery10 wrote:
Sat Dec 28, 2024 11:05 am
hello anyone know the accessory code for bombardment bit?
The link I provided just before your question for the working table for this game also includes bombardment bit.
However, the answer to your specific question for the code is INT 100614 or HEX 18906

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1249</ID>
      <Description>"Accessory Bypass"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
	Process				: FFXVI.exe
	Module				: N/A
    Engine				: N/A
	Game Title			: Final Fantasy XVI
	Game Version		: v1.0.2
	CE Version			: 7.5
	Script Version		: 1.0
	Date				: (23/10/24)
	Author				: NidasBot
	Function			: Allows you to have the effects of any Timely, Bit or Reflection accessory
}
// Trampolines+D0
[ENABLE]
aobScanModule(NBFFXVI15,$process,4889xxxxxx4889xxxxxx574883xxxx8Bxx33xx4533xx488D)
alloc(memNBFFXVI15,$400)

registerSymbol(NBFFXVI15)
registerSymbol(NBFFXVI15_bak)
registerSymbol(NBFFXVI15_int)
registerSymbol(NBFFXVI15_flg)

label(NBFFXVI15_int)
label(NBFFXVI15_flg)
label(NBFFXVI15_c_code)
label(NBFFXVI15_v_code)
label(NBFFXVI15_n_code)
label(NBFFXVI15_o_code)
label(NBFFXVI15_exit)
label(NBFFXVI15_return)
label(NBFFXVI15_bak)

memNBFFXVI15:
  NBFFXVI15_int:
    dd (int)100502
    dd (int)100503
    dd (int)100504
    dd (int)100505
    dd (int)100506
    dd (int)100610
    dd (int)100611
    dd (int)100612
    dd (int)100613
    dd (int)100614
    dd (int)100615
    dd (int)100616
    dd (int)100617
    dd (int)100618
    dd (int)100619
    dd (int)100620
    dd (int)100621
    dd (int)100622
	align 10
  NBFFXVI15_flg:
    db 00  //Ring of Timely Healing
    db 00  //Ring of Timely Assistance
    db 00  //Ring of Timely Strikes
    db 00  //Ring of Timely Evasion
    db 00  //Ring of Timely Focus
    db 00  //Revivement Bit
    db 00  //Nourishment Bit
    db 00  //Assailment Bit
    db 00  //Escapement Bit
    db 00  //Bombardment Bit
    db 00  //Disengagement Bit
    db 00  //Reflection of Fire (Phoenix Shift)
    db 00  //Reflection of Wind (Deadly Embrace)
    db 00  //Reflection of Lightning (Blind Justice)
    db 00  //Reflection of Earth (Titanic Block)
    db 00  //Reflection of Light (Wings of Light)
    db 00  //Reflection of Ice (Cold Snap)
    db 00  //Reflection of Darkness (Arm of Darkness)
	align 10 CC
  NBFFXVI15_n_code:
    push rbx
	mov rax,NBFFXVI15_int
	xor rbx,rbx
  NBFFXVI15_c_code:
    cmp rbx,(int)17
	jg NBFFXVI15_o_code
	cmp edx, dword ptr [rax+rbx*4]
	jne @f
	  mov rax,NBFFXVI15_flg
	  jmp NBFFXVI15_v_code
	@@:
	inc rbx
	jmp NBFFXVI15_c_code
  NBFFXVI15_v_code:
    cmp byte ptr [rax+rbx],00
	je NBFFXVI15_o_code
	cmp byte ptr [rax+rbx],01
	jne @f
	  pop rbx
	  xor rax,rax
	  mov al,01
	  ret
	@@:
	mov byte ptr [rax+rbx],00
  NBFFXVI15_o_code:
    pop rbx
    readMem(NBFFXVI15,5)
  NBFFXVI15_exit:
    jmp NBFFXVI15_return
  NBFFXVI15_bak:
    readMem(NBFFXVI15,5)

Trampolines+D0:
  jmp far NBFFXVI15_n_code
  align 10 CC

NBFFXVI15:
  jmp Trampolines+D0
  NBFFXVI15_return:

[DISABLE]
NBFFXVI15:
  readMem(NBFFXVI15_bak,5)

unregisterSymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1260</ID>
          <Description>"[ Timely ]"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1261</ID>
              <Description>"Timely Healing"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg:
  db 01
[DISABLE]
NBFFXVI15_flg:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1262</ID>
              <Description>"Timely Assistance"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+1:
  db 01
[DISABLE]
NBFFXVI15_flg+1:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1263</ID>
              <Description>"Timely Strikes"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+2:
  db 01
[DISABLE]
NBFFXVI15_flg+2:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1264</ID>
              <Description>"Timely Evasion"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+3:
  db 01
[DISABLE]
NBFFXVI15_flg+3:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1265</ID>
              <Description>"Timely Focus"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+4:
  db 01
[DISABLE]
NBFFXVI15_flg+4:
  db 00
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1266</ID>
          <Description>"[ Bit ]"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1267</ID>
              <Description>"Revivement Bit"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+5:
  db 01
[DISABLE]
NBFFXVI15_flg+5:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1268</ID>
              <Description>"Nourishment Bit"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+6:
  db 01
[DISABLE]
NBFFXVI15_flg+6:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1269</ID>
              <Description>"Assailment Bit"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+7:
  db 01
[DISABLE]
NBFFXVI15_flg+7:
  db 00

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1270</ID>
              <Description>"Escapement Bit"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+8:
  db 01
[DISABLE]
NBFFXVI15_flg+8:
  db 00

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1271</ID>
              <Description>"Bombardment Bit"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+9:
  db 01
[DISABLE]
NBFFXVI15_flg+9:
  db 00

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1272</ID>
              <Description>"Disengagement Bit"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+A:
  db 01
[DISABLE]
NBFFXVI15_flg+A:
  db 00

</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1273</ID>
          <Description>"[ Reflection ]"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1274</ID>
              <Description>"Reflection of Fire"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+B:
  db 01
[DISABLE]
NBFFXVI15_flg+B:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1275</ID>
              <Description>"Reflection of Wind"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+C:
  db 01
[DISABLE]
NBFFXVI15_flg+C:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1276</ID>
              <Description>"Reflection of Lightning"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+D:
  db 01
[DISABLE]
NBFFXVI15_flg+D:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1277</ID>
              <Description>"Reflection of Earth"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+E:
  db 01
[DISABLE]
NBFFXVI15_flg+E:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1278</ID>
              <Description>"Reflection of Light"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+F:
  db 01
[DISABLE]
NBFFXVI15_flg+F:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1279</ID>
              <Description>"Reflection of Ice"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+10:
  db 01
[DISABLE]
NBFFXVI15_flg+10:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1280</ID>
              <Description>"Reflection of Darkness"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+11:
  db 01
[DISABLE]
NBFFXVI15_flg+11:
  db 00
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

strykery10
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by strykery10 »

ParadoxDad wrote:
Mon Dec 30, 2024 6:12 pm
strykery10 wrote:
Sat Dec 28, 2024 11:05 am
hello anyone know the accessory code for bombardment bit?
The link I provided just before your question for the working table for this game also includes bombardment bit.
However, the answer to your specific question for the code is INT 100614 or HEX 18906

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1249</ID>
      <Description>"Accessory Bypass"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
	Process				: FFXVI.exe
	Module				: N/A
    Engine				: N/A
	Game Title			: Final Fantasy XVI
	Game Version		: v1.0.2
	CE Version			: 7.5
	Script Version		: 1.0
	Date				: (23/10/24)
	Author				: NidasBot
	Function			: Allows you to have the effects of any Timely, Bit or Reflection accessory
}
// Trampolines+D0
[ENABLE]
aobScanModule(NBFFXVI15,$process,4889xxxxxx4889xxxxxx574883xxxx8Bxx33xx4533xx488D)
alloc(memNBFFXVI15,$400)

registerSymbol(NBFFXVI15)
registerSymbol(NBFFXVI15_bak)
registerSymbol(NBFFXVI15_int)
registerSymbol(NBFFXVI15_flg)

label(NBFFXVI15_int)
label(NBFFXVI15_flg)
label(NBFFXVI15_c_code)
label(NBFFXVI15_v_code)
label(NBFFXVI15_n_code)
label(NBFFXVI15_o_code)
label(NBFFXVI15_exit)
label(NBFFXVI15_return)
label(NBFFXVI15_bak)

memNBFFXVI15:
  NBFFXVI15_int:
    dd (int)100502
    dd (int)100503
    dd (int)100504
    dd (int)100505
    dd (int)100506
    dd (int)100610
    dd (int)100611
    dd (int)100612
    dd (int)100613
    dd (int)100614
    dd (int)100615
    dd (int)100616
    dd (int)100617
    dd (int)100618
    dd (int)100619
    dd (int)100620
    dd (int)100621
    dd (int)100622
	align 10
  NBFFXVI15_flg:
    db 00  //Ring of Timely Healing
    db 00  //Ring of Timely Assistance
    db 00  //Ring of Timely Strikes
    db 00  //Ring of Timely Evasion
    db 00  //Ring of Timely Focus
    db 00  //Revivement Bit
    db 00  //Nourishment Bit
    db 00  //Assailment Bit
    db 00  //Escapement Bit
    db 00  //Bombardment Bit
    db 00  //Disengagement Bit
    db 00  //Reflection of Fire (Phoenix Shift)
    db 00  //Reflection of Wind (Deadly Embrace)
    db 00  //Reflection of Lightning (Blind Justice)
    db 00  //Reflection of Earth (Titanic Block)
    db 00  //Reflection of Light (Wings of Light)
    db 00  //Reflection of Ice (Cold Snap)
    db 00  //Reflection of Darkness (Arm of Darkness)
	align 10 CC
  NBFFXVI15_n_code:
    push rbx
	mov rax,NBFFXVI15_int
	xor rbx,rbx
  NBFFXVI15_c_code:
    cmp rbx,(int)17
	jg NBFFXVI15_o_code
	cmp edx, dword ptr [rax+rbx*4]
	jne @f
	  mov rax,NBFFXVI15_flg
	  jmp NBFFXVI15_v_code
	@@:
	inc rbx
	jmp NBFFXVI15_c_code
  NBFFXVI15_v_code:
    cmp byte ptr [rax+rbx],00
	je NBFFXVI15_o_code
	cmp byte ptr [rax+rbx],01
	jne @f
	  pop rbx
	  xor rax,rax
	  mov al,01
	  ret
	@@:
	mov byte ptr [rax+rbx],00
  NBFFXVI15_o_code:
    pop rbx
    readMem(NBFFXVI15,5)
  NBFFXVI15_exit:
    jmp NBFFXVI15_return
  NBFFXVI15_bak:
    readMem(NBFFXVI15,5)

Trampolines+D0:
  jmp far NBFFXVI15_n_code
  align 10 CC

NBFFXVI15:
  jmp Trampolines+D0
  NBFFXVI15_return:

[DISABLE]
NBFFXVI15:
  readMem(NBFFXVI15_bak,5)

unregisterSymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1260</ID>
          <Description>"[ Timely ]"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1261</ID>
              <Description>"Timely Healing"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg:
  db 01
[DISABLE]
NBFFXVI15_flg:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1262</ID>
              <Description>"Timely Assistance"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+1:
  db 01
[DISABLE]
NBFFXVI15_flg+1:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1263</ID>
              <Description>"Timely Strikes"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+2:
  db 01
[DISABLE]
NBFFXVI15_flg+2:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1264</ID>
              <Description>"Timely Evasion"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+3:
  db 01
[DISABLE]
NBFFXVI15_flg+3:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1265</ID>
              <Description>"Timely Focus"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+4:
  db 01
[DISABLE]
NBFFXVI15_flg+4:
  db 00
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1266</ID>
          <Description>"[ Bit ]"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1267</ID>
              <Description>"Revivement Bit"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+5:
  db 01
[DISABLE]
NBFFXVI15_flg+5:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1268</ID>
              <Description>"Nourishment Bit"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+6:
  db 01
[DISABLE]
NBFFXVI15_flg+6:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1269</ID>
              <Description>"Assailment Bit"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+7:
  db 01
[DISABLE]
NBFFXVI15_flg+7:
  db 00

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1270</ID>
              <Description>"Escapement Bit"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+8:
  db 01
[DISABLE]
NBFFXVI15_flg+8:
  db 00

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1271</ID>
              <Description>"Bombardment Bit"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+9:
  db 01
[DISABLE]
NBFFXVI15_flg+9:
  db 00

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1272</ID>
              <Description>"Disengagement Bit"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+A:
  db 01
[DISABLE]
NBFFXVI15_flg+A:
  db 00

</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1273</ID>
          <Description>"[ Reflection ]"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1274</ID>
              <Description>"Reflection of Fire"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+B:
  db 01
[DISABLE]
NBFFXVI15_flg+B:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1275</ID>
              <Description>"Reflection of Wind"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+C:
  db 01
[DISABLE]
NBFFXVI15_flg+C:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1276</ID>
              <Description>"Reflection of Lightning"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+D:
  db 01
[DISABLE]
NBFFXVI15_flg+D:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1277</ID>
              <Description>"Reflection of Earth"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+E:
  db 01
[DISABLE]
NBFFXVI15_flg+E:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1278</ID>
              <Description>"Reflection of Light"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+F:
  db 01
[DISABLE]
NBFFXVI15_flg+F:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1279</ID>
              <Description>"Reflection of Ice"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+10:
  db 01
[DISABLE]
NBFFXVI15_flg+10:
  db 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1280</ID>
              <Description>"Reflection of Darkness"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
NBFFXVI15_flg+11:
  db 01
[DISABLE]
NBFFXVI15_flg+11:
  db 00
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Tysm! and must i have to be in the dlc for the bit accessories to work? nvm the cheat works without equipping the accessory

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NidasBot
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by NidasBot »

Here is a simple script for Instant Burning Blade. Copy the text below directly into the cheat table and save it. Enjoy :D and Happy New Year!
Instant Burning Blade Script

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1310</ID>
      <Description>"Instant Burning Blade"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
	Process				: FFXVI.exe
	Module				: N/A
    Engine				: N/A
	Game Title			: Final Fantasy XVI
	Game Version		: v1.0.2
	CE Version			: 7.5
	Script Version		: 1.0
	Date				: (01/01/25)
	Author				: NidasBot
	Function			: Burning Blade triggers faster than normal
}
[ENABLE]
aobScanModule(NBFFXVI30,$process,0F82xxxxxxxx418Bxxxx488BxxE8xxxxxxxxEB)
alloc(NBFFXVI30_bak,6)

registerSymbol(NBFFXVI30)
registerSymbol(NBFFXVI30_bak)

NBFFXVI30_bak:
  readMem(NBFFXVI30,6)

NBFFXVI30:
  nop 6

[DISABLE]
NBFFXVI30:
  readMem(NBFFXVI30_bak,6)

unregisterSymbol(*)
dealloc(*)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

David LionHeart
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by David LionHeart »

Happy New Year Guys ^^
(For now the Change Eikons doesn't work very well but i'm working hard on it)
Copy the script in the NidasBot table under Abilities Sections. With this modified script you can assign up to 8 ability for each eikons (you can modify the key to press obliviusly) and you can change the the sets of abilities :) The first is the one that you prefer (Set it in the game menu in the first set of eikons), then pressing the kay assigned you can rotate set 1 to 5 and then return to the first(the one that you prefer).
So you can have a total of 6 set of ability and each one eikons can have up to 8 ability. Use the mod on nexus site named "Logos Unleashed - Fully Fledged Combo Mod" so that you can have new abilities to assign too
When i find a way to change eikons too, i post the update ;)
Attachments
Alternative Rotate Ability Set.CT
(181.58 KiB) Downloaded 118 times

Unknowncarsaleswomen
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by Unknowncarsaleswomen »

The bypass for the Zantetsuken is not working for me it keeps resetting to 1 not sure about the Abyssal Tear I haven't unlocked that yet. Im using the nidasbot file. Am I missing something

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by NidasBot »

Unknowncarsaleswomen wrote:
Thu Jan 02, 2025 4:34 pm
The bypass for the Zantetsuken is not working for me
The script forces max level Zantetsuken to be cast regardless of the current level. Disable the script and cast Zantetsuken at level 1, then enable the script and cast Zantetsuken at level 1, and you'll notice that it casts Level 5 Zantetsuken.

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by Unknowncarsaleswomen »

NidasBot wrote:
Fri Jan 03, 2025 9:32 am
Unknowncarsaleswomen wrote:
Thu Jan 02, 2025 4:34 pm
The bypass for the Zantetsuken is not working for me
The script forces max level Zantetsuken to be cast regardless of the current level. Disable the script and cast Zantetsuken at level 1, then enable the script and cast Zantetsuken at level 1, and you'll notice that it casts Level 5 Zantetsuken.
Thanks for the help it works now

Pdrsf46
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by Pdrsf46 »

David LionHeart wrote:
Wed Jan 01, 2025 10:48 am
Happy New Year Guys ^^
(For now the Change Eikons doesn't work very well but i'm working hard on it)
Copy the script in the NidasBot table under Abilities Sections. With this modified script you can assign up to 8 ability for each eikons (you can modify the key to press obliviusly) and you can change the the sets of abilities :) The first is the one that you prefer (Set it in the game menu in the first set of eikons), then pressing the kay assigned you can rotate set 1 to 5 and then return to the first(the one that you prefer).
So you can have a total of 6 set of ability and each one eikons can have up to 8 ability. Use the mod on nexus site named "Logos Unleashed - Fully Fledged Combo Mod" so that you can have new abilities to assign too
When i find a way to change eikons too, i post the update ;)
In what way(s) does this differentiate from the original Ability Rotation?
EDIT: I've downloaded the table but I'm not sure how to utilize it properly; though my knowledge on how to use CE is very beginner level, I was able to figure out the original Ability Rotation from reading earlier replies, but this one seems more complex.

David LionHeart
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by David LionHeart »

Pdrsf46 wrote:
Mon Jan 13, 2025 12:05 am

In what way(s) does this differentiate from the original Ability Rotation?
EDIT: I've downloaded the table but I'm not sure how to utilize it properly; though my knowledge on how to use CE is very beginner level, I was able to figure out the original Ability Rotation from reading earlier replies, but this one seems more complex.
Like the original one, you can set all ability that you want in every slot (in "R2 to change ability" you can edit the kay to make appear the new ability, i set R2 because with ds4window i unbound the R2 key and set it only on full press it. So in game pressing R2 a little will cast the originaly abilities that you can set in the menu and full press R2 will make appear the other two abilities for every set). Like the original i set the abilities that i prefer by default but you can change it in the script.
Holding another key (i set it Function Left or Function Right on dualsense edge) then holding R2 and in the end release Function L or R will cast others two different abilities from the original and the previous abilities.
Meanwhile, to change set, i set key L2 (in "L2 To Change Ability Set" you can always change the key and i make it like key R2 - little press will change the three eikons in a set and full press, will change to the first modified set). Obliviusly, you can change everything and after change set, you can utilize the R2 key in the same way to change from the original one (abilities set in "L2 To Change Ability Set") and other two abiliies (set it in "Alternate Ability For The Current Set").
Like the initial abilities, from these four abilities for each eikons, you can change with other four holding R2 key and then hold/press LB or RB (paddles on dualsense edge) and you can set abilities in the others two lists ("Hold R2 Then Press LB To Change Ability For Every Set" and "Hold L2 Then Press LB To Change Ability For Every Set")
The Change eikons for now is only experimental... it will not change the eikons yet.

However i'm working always on it to make more stable and try to fix som bug. If i can record a video i will post it on the next release ;)

crocona90
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by crocona90 »

why does game crash when i open cheat engine with this table? i am running on steam. am i missing something?

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