secondarea shouldnt affect it since they are higher in lvl
and since everything after lvl 4 goes down i dont think so since lvl 3 etc are only here
iguess we need to filter the lowest value on every diffuclty and highest one just in case to see if there is something in common between them since if they indeed do share something altogether we can use that to differ
edit i found the value for seal power usage count
"sao_lr-Win64-Shipping.exe"+5F5A7A8
Added the Seal Power Charges Static Pointer. I will make a script later whan I have time to make it infinite.
Edit: No need to edit if you aren't the last post. No I didn't check negative, the compare function of Cheat engine only compares positive offsets, so I don't know what the enemies have there. It can be checked by adding the adress to the table and uttting the offset by hand.
so far i noticed that the enemies have a much higher value there and i checked with bercouli again my low char iguess (because i somehow hate him) and even he is at 3 at that address
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
secondarea shouldnt affect it since they are higher in lvl
and since everything after lvl 4 goes down i dont think so since lvl 3 etc are only here
iguess we need to filter the lowest value on every diffuclty and highest one just in case to see if there is something in common between them since if they indeed do share something altogether we can use that to differ
edit i found the value for seal power usage count
"sao_lr-Win64-Shipping.exe"+5F5A7A8
Added the Seal Power Charges Static Pointer. I will make a script later whan I have time to make it infinite.
Edit: No need to edit if you aren't the last post. No I didn't check negative, the compare function of Cheat engine only compares positive offsets, so I don't know what the enemies have there. It can be checked by adding the adress to the table and uttting the offset by hand.
so far i noticed that the enemies have a much higher value there and i checked with bercouli again my low char iguess (because i somehow hate him) and even he is at 3 at that address
It may be a good alternative then. If al enemies are far higher there, it is a good thing.
Added the Seal Power Charges Static Pointer. I will make a script later whan I have time to make it infinite.
Edit: No need to edit if you aren't the last post. No I didn't check negative, the compare function of Cheat engine only compares positive offsets, so I don't know what the enemies have there. It can be checked by adding the adress to the table and uttting the offset by hand.
so far i noticed that the enemies have a much higher value there and i checked with bercouli again my low char iguess (because i somehow hate him) and even he is at 3 at that address
It may be a good alternative then. If al enemies are far higher there, it is a good thing.
can confirm now sofar hard mode value for enemy skink is somewhere at 1500
ok i think we found our god mode point since even after changing the difficulty it stayed at 3 for chars and whas different for enemys
so far i noticed that the enemies have a much higher value there and i checked with bercouli again my low char iguess (because i somehow hate him) and even he is at 3 at that address
It may be a good alternative then. If al enemies are far higher there, it is a good thing.
can confirm now sofar hard mode value for enemy skink is somewhere at 1500
The values is also 3 for me being at chapter 8. I hope any new game also has it at 3 at the beggining. If so, that value is perfect.
also i dont know if you overread it but i also found the buff duration for skills its a upcounting value which uses 2 certain values a duration use and a max timer how long its uses
ex:buff timer has 60 sek the values it uses are something like z-y= x
with z the maxtime for buff y time the skill has been in use and x is the timer how you see it
probably needs some time to figure it out since they change every time you change area or teleport the address
also i dont know if you overread it but i also found the buff duration for skills its a upcounting value which uses 2 certain values a duration use and a max timer how long its uses
ex:buff timer has 60 sek the values it uses are something like z-y= x
with z the maxtime for buff y time the skill has been in use and x is the timer how you see it
probably needs some time to figure it out since they change every time you change area or teleport the address
So many things I probably overlooked it. What is the adress for these?
also i dont know if you overread it but i also found the buff duration for skills its a upcounting value which uses 2 certain values a duration use and a max timer how long its uses
ex:buff timer has 60 sek the values it uses are something like z-y= x
with z the maxtime for buff y time the skill has been in use and x is the timer how you see it
probably needs some time to figure it out since they change every time you change area or teleport the address
So many things I probably overlooked it. What is the adress for these?
that the problem it always changes every time when changing the area
and it seems the auto kill is obsolete with the 1 hit kill and god mode since auto kill doesnt give you any thing and even breaks hunter quest sometimes
because 1 hit kill and god mode you are already like the god of destruction
also i dont know if you overread it but i also found the buff duration for skills its a upcounting value which uses 2 certain values a duration use and a max timer how long its uses
ex:buff timer has 60 sek the values it uses are something like z-y= x
with z the maxtime for buff y time the skill has been in use and x is the timer how you see it
probably needs some time to figure it out since they change every time you change area or teleport the address
So many things I probably overlooked it. What is the adress for these?
that the problem it always changes every time when changing the area
We don't need the address for a pointer, if you have it once, Find Out What Writes This Addres, and you should find the function that writes them all. As long as that one isn't also dynamic, it should be fine and would work no matter the address since the function is to access those anyways.
So many things I probably overlooked it. What is the adress for these?
that the problem it always changes every time when changing the area
We don't need the address for a pointer, if you have it once, Find Out What Writes This Addres, and you should find the function that writes them all. As long as that one isn't also dynamic, it should be fine and would work no matter the address since the function is to access those anyways.
thats the thing every single time i change the area or so it vanishes fromthat address and appears on a different part
that the problem it always changes every time when changing the area
We don't need the address for a pointer, if you have it once, Find Out What Writes This Address, and you should find the function that writes them all. As long as that one isn't also dynamic, it should be fine and would work no matter the address since the function is to access those anyways.
thats the thing every single time i change the area or so it vanishes fromthat address and appears on a different part
The function changes? What writes the adress is different every time? The function should be the same even with a different address.
I will check the other stuff later since I am still doing episode quest, I eblive I should be about to finish them already... I enjoy the story a lot, but I can't test meanwhile, and I fear missing something If I don't do them right away.
Edit: Can you tell me the adress of the process 7FF7371837A7 - F3 0F11 03 - movss [rbx],xmm0? For the fiirs tone you pit it was easy as it was unique, but there are lots of values (457) that does movss [rbx],xmm0 on the process and the address of the process won't work, I need a +sometrhing.
The process you put for the Skill id is $process+12A99C5, I need the same for the other one. Edit: it is +15EEDD2