Re: Starfield
Posted: Thu Sep 07, 2023 6:17 am
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
someone posted this on reddit [Link] just search quality and it should be thereWintermuteX wrote: ↑Thu Sep 07, 2023 4:48 amDoes anyone know which amod ID is for quality level 04 on armor, helmet and boosterpack?
Woah! Great list. Thank you so much!hokuten04 wrote: ↑Thu Sep 07, 2023 6:56 amsomeone posted this on reddit [Link] just search quality and it should be thereWintermuteX wrote: ↑Thu Sep 07, 2023 4:48 amDoes anyone know which amod ID is for quality level 04 on armor, helmet and boosterpack?
I found the ship modification file. Can I move it to the specified path?LittleLight wrote: ↑Thu Sep 07, 2023 6:17 am\AppData\Local\Packages\BethesdaSoftworks.ProjectGold_3275kfvn8vcwc\SystemAppData\wgs
There is also this [Link] where people put in their contributions related to console command codes. I contributed by adding the Armor Quality and Weapon quality I scrounged on the net.WintermuteX wrote: ↑Thu Sep 07, 2023 4:48 amDoes anyone know which amod ID is for quality level 04 on armor, helmet and boosterpack?
Zanzer wrote: ↑Fri Sep 01, 2023 1:32 pmHere are my contributions.
Player Pointer
Container Pointer
Experience Multiplier
Zero Weight
Research Ignores Skill Check
Free Research
Free Build
Free Craft
Free Equipment Mods
Ignore Skill Challenge
Unlimited Dialog Turns
Unlimited Boost Pack
Unlimited Oxygen
No Reload
Ship Systems Run at Full Power
Ignore All Ship Design Errors
Ignore Ship Module Hard Limit on Add
Ignore Ship Module Hard Limit on Copy new
100% Pickpocket new
Perfect Stealth removed, causes bug
Ship Engine Pointer
Unlimited Ship Weapons
Mannequin Pointer (Respawn Mantis Armor)
Stealth Always Active
Stealth Meter Always Visible
Unlimited Inventory
If you're someone who's using the Console, here's a dump of "all" equipment mod IDs.
I'll leave it up to the community to figure out if/how they are used and on what equipment.
These are for the ".amod" console command when applied to your equipment.
For instance, the first one in the list upgrades your weapon to quality level 4 (Advanced)
Or "F4CF0 One Inch Punch" gives your gun a shotgun spread.
It should work the same way it does in Fallout 4. Find the workshop entity (should be the beacon you put down? In Fallout 4 it was the red workbench). Then set WorkshopMaxTriangles and WorkshopMaxDraws against it. AVIFs on Starfield for them are 349 and 34B respectively.fearlessengineer333 wrote: ↑Thu Sep 07, 2023 5:22 pmCan someone look at base building limitations, more specifically the ability to build despite restrictions for height or restricted areas around hangars and such? Turret amount restrictions, etc.
Code: Select all
setvalue 349 9999999
setvalue 34B 9999999