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Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 10:54 am
by kamarama
Greetings ! I have question which might be silly. There is "selected character" part of the table. Could someone explain me how to modify one of the stats. I was using simillar table in previous release of game to reset my characters build. But this one works differently i guess.

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 11:29 am
by BUB73
Zanzer wrote:
Sat Sep 16, 2017 5:16 pm
Correct. A barrel, crate, chest, etc. that turns the cursor into a gold chest when you mouse over.
Just enable the script and then when you open the container, the luck attribute should trigger.
Do you have any points spent in Lucky Charm? Maybe that's required. Mine's 5.
Male character Human (origin character) with lucky charm: 3 , finally "find item in a new crate" works!! ;)
Just be sure to disactivate it once you got the stuff that you need or you can screw up some key items you'd find in specific crates.
Unlimited carryweight also works wonderfully.
I only use:
- unlimited Weapon durability
- unlimited (carry) weight
and sometimes "find item in a new crate" to make the game less frustrating (it's hard but addictive) .
Thank you so much, once again, for the table Zanzer! ;)

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 11:47 am
by Pongozila
Raticus79 wrote:
Sun Sep 17, 2017 4:07 am
I ran into a nasty bug with the "2 of any item if 1" cheat and it looks like it's not safe to use. There's a door that is supposed to have a dialog option to open it if you have a "giant diamond" in inventory, and that option doesn't show up if I have a 2 stack version instead of instead of the normal version, so I was stuck. Confirmed by going back and getting the diamond again without the option enabled and then it was fine with the non-stacking version.

Unfortunately I enabled that cheat a few hours ago and it might have affected other quest stuff, but I had an old save to go back to so I don't have to redo too much.

The "split item to double total" one is probably still ok.
Yeah I got that... since it's a unique item, you need to take it to trigger a continuation... but since he'll always have two it will never trigger... the only way around this is see is to have the code deactivated until you get the trigger... try to use the code only when needed and leave the rest of the time off. :P

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 12:42 pm
by bruticus0
"FInd new item in container" isn't working for me :P

I'm a dwarf tho.....a minority by the sounds of it. That may be why mine can't toggle.

The previous version of the table did toggle, but didn't see anything in the containers.

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 1:41 pm
by Kay
for some reasons, zanzer's table kinda not working out for me, specifically unlimited source/ap, character editing and global variables. Pongozila's table works flawlessly for some reasons.

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 2:02 pm
by Shiren
Zanzer wrote:
Sun Sep 17, 2017 5:02 am
It should print a lot of stuff to CE's console.
It doesn't activate, it just executes the Lua.
Is the popup window hiding behind another window?
Don't believe this Lua is something you could disable in settings.
Are you using an old version of CE?
Nothing open for me, just nothing happen at all, and if i try to execute the script directly in lua engine i get "attempt arithmetic on nil value" error
I have the lastest version of CE, and in the settings all windows should open, other tables with lua script in like the one for Xcom 2 work fine

Also attempted to check other windows, nothing, it's just doesn't do anything at all, i think it's because of the above mentioned error and refuse to execute

I need to ask again, there are ANY special settings on CE necessary? Like DVBM enabled? Or a plugin? Anything?

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 2:17 pm
by Zanzer
Are you using the Steam version of the game?
Maybe the base address is simply wrong.
Although, I'd still expect to see an error.

You could always try manually running the script yourself.
Table > Show Cheat Table Lua Script

Code: Select all

local variables = readPointer("EoCApp.exe+1F8F0E8")
variables = readPointer(variables + 0x2E0)
local size = readInteger(variables) - 1
variables = readPointer(variables + 0x8)
for i = 0, size do
  local variable = readPointer(variables + i * 8)
  repeat
    local name = readString(readPointer(variable + 0x8))
    local address = variable + 0x10
    local value = readFloat(address)
    local result = string.format("%012X %s (%0.3f)", address, name, value)
    print(result)
    variable = readPointer(variable)
  until variable == 0
end

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 2:37 pm
by Sxsxarael
@Zanzer I'm curious if there is any way for "Find new item in container" scale with your level?
As of the moment, it only scales with the area's level range even if your level is way higher (like if you cheat exp).

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 3:17 pm
by trungtoto
Sxsxarael wrote:
Sun Sep 17, 2017 2:37 pm
@Zanzer I'm curious if there is any way for "Find new item in container" scale with your level?
As of the moment, it only scales with the area's level range even if your level is way higher (like if you cheat exp).
it does not scale with your level but the location of the game. in Chapter 2 for example, beginning area near the bridge is level but if you move to the mine it's level 13. Get legendary items there and go back to level 10 for easy ass kicking. you can check base on level of enemies.

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 3:32 pm
by Sliding_into_the_DMs
Zanzer wrote:
Sun Mar 05, 2017 11:50 pm
Unlimited Health
Unlimited Action Points
Unlimited Weight
No Cooldown
Unlimited Durability
Unlimited Items
Unlimited Inventory Split
Increase Movement Speed
Selected Character Pointers
Last Item Moved Pointers
Print Global Variables
Find Item in New Container

Warning The Find Item hack will replace a container's contents.
This could probably include quest items, so use with caution!
Maybe find an area with lots of containers and then save the game.
Open all of the containers to make sure they don't contain something important.
Then reload the game and use the hack as you please.

Table by Pongozila: viewtopic.php?p=17506#p17506
Table by Cielos: viewtopic.php?p=17566#p17566
Unfortunately the character pointers don't seem to working for me. Whenever I try to change the base stats or skills of my selected character (In my case the Red Prince) the changes I make in the table are never reflected in the game. Even after a save in load. Does any one have any tips on how to properly use this table?

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 3:39 pm
by Zanzer
Last Item Moved lets you set an item's level.

After you make any change to stats or skills, always manually spend 1 point in game so that it saves.

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 4:04 pm
by LoLzM
bruticus0 wrote:
Sun Sep 17, 2017 12:42 pm
"FInd new item in container" isn't working for me :P

I'm a dwarf tho.....a minority by the sounds of it. That may be why mine can't toggle.

The previous version of the table did toggle, but didn't see anything in the containers.
That didn't happen to me. What I did was to save game while the Strange Gem was in (2) stack. Relaunch the game again without cheat engine then just split them normally. It worked for me doing that.

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 4:40 pm
by neoh10
imagine

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 5:27 pm
by Shiren
Zanzer wrote:
Sun Sep 17, 2017 2:17 pm
Are you using the Steam version of the game?
Maybe the base address is simply wrong.
Although, I'd still expect to see an error.

You could always try manually running the script yourself.
Table > Show Cheat Table Lua Script

Code: Select all

local variables = readPointer("EoCApp.exe+1F8F0E8")
variables = readPointer(variables + 0x2E0)
local size = readInteger(variables) - 1
variables = readPointer(variables + 0x8)
for i = 0, size do
  local variable = readPointer(variables + i * 8)
  repeat
    local name = readString(readPointer(variable + 0x8))
    local address = variable + 0x10
    local value = readFloat(address)
    local result = string.format("%012X %s (%0.3f)", address, name, value)
    print(result)
    variable = readPointer(variable)
  until variable == 0
end
Using GOG version of the game, 3.0.141.999, attempted to find the AOB sequence in the comment of the script and found a difference, the correct address for me is: "EoCApp.exe+16AA0F7"

Even after fixing the script is still get the same error:
Error:[string "local variables = readPointer("EoCApp.exe+16A..."]:3: attempt to perform arithmetic on a nil value

At this point i began to suspect there is something wrong with CE, but even after a clean reinstall i still get the same error

Re: Divinity Original Sin 2

Posted: Sun Sep 17, 2017 5:34 pm
by yoco
After that ship fight when you escape from Fort Joy, unlimited HP doesn't work for me anymore! Anyone else with this issue?