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Re: Dead Cells [2018-8-10]

Posted: Sun Jan 20, 2019 6:03 pm
by duy0699cat
since if the attack have higher dmg than your hp, you will killed anyway so can we freeze the shield timer i tried search for this using a teleport stone that generate shield for about 3s when you use it but no result.

Re: Dead Cells [2018-8-10]

Posted: Wed Feb 06, 2019 2:56 pm
by RionKatt
Any chance for an update on timed door cheats?

Re: Dead Cells [2018-8-10]

Posted: Wed Feb 06, 2019 5:00 pm
by IcyPurpose99
duy0699cat wrote:
Sun Jan 20, 2019 6:03 pm
since if the attack have higher dmg than your hp, you will killed anyway so can we freeze the shield timer i tried search for this using a teleport stone that generate shield for about 3s when you use it but no result.
Have you actually tried using this table: viewtopic.php?p=70949#p70949

Shield Timer is there already under buffs.
RionKatt wrote:
Wed Feb 06, 2019 2:56 pm
Any chance for an update on timed door cheats?
This table: viewtopic.php?p=70949#p70949

Has the Timer Pointer, doors are based on your game time minus the time you should have achieved it for. Just lower it to the time the door was suppose to be reached.

Re: Dead Cells [2018-8-10]

Posted: Tue Feb 26, 2019 7:11 pm
by Carmonaro
new alpha dropped, anyone interested?

Re: Dead Cells [2018-8-10]

Posted: Thu Feb 28, 2019 7:58 pm
by bluechipps
Carmonaro wrote:
Tue Feb 26, 2019 7:11 pm
new alpha dropped, anyone interested?
Got most of it fixed, didn't attempt to fix the double hp script and im not sure what the duplicate values for Brutality/Tactics/Survival under the "game" section were for but I couldnt find those
deadcells_alpha_feb2019.CT
(8.48 KiB) Downloaded 66 times

Re: Dead Cells [2018-8-10]

Posted: Tue Jul 09, 2019 1:48 am
by Zozinhu
bluechipps wrote:
Thu Feb 28, 2019 7:58 pm
Carmonaro wrote:
Tue Feb 26, 2019 7:11 pm
new alpha dropped, anyone interested?
Got most of it fixed, didn't attempt to fix the double hp script and im not sure what the duplicate values for Brutality/Tactics/Survival under the "game" section were for but I couldnt find those

deadcells_alpha_feb2019.CT
Hello man, how are you doing?

I am strugglin to beat the game with the cursed swrod and killing the last boss without getting hit.

Would kindly make a code preventing death upon getting hit?

Re: Dead Cells [2018-8-10]

Posted: Tue Jul 09, 2019 8:23 pm
by Zozinhu
Is there any way to make enemies always drop blueprints or infinite hunter grenade?

Re: Dead Cells [2018-8-10]

Posted: Sat Aug 24, 2019 3:22 am
by Kanetsugu
anyone able to update one of these to work with the latest steam update of the game, 1.4 (2019-08-12)

Re: Dead Cells [2018-8-10]

Posted: Fri Aug 30, 2019 7:32 pm
by Kanetsugu
Bump, hoping someone can update the tables to work with the latest update to the game.

Re: Dead Cells [2018-8-10]

Posted: Thu Sep 12, 2019 9:41 pm
by DalionHeart
Bumping this in hopes of an update.

Alternative table

Posted: Wed Jan 08, 2020 1:10 pm
by Bun
There is a 2019 update by Shinkansen:
viewtopic.php?f=4&t=7633

Re: Dead Cells [2018-8-10]

Posted: Thu Oct 01, 2020 8:17 pm
by Shasa
Can anyone help? I have Dead Cells v1.8 (steam). I can't get this table to work. The only option is 'Player stats base address scan initialization (Activate this first)

But I don't know what to do. I played the game for a while and nothing changes. I can't activate this.
Any help? I've been trying for a week.

Cheers.

Re: Dead Cells v1.0 | Cheat Engine Table v4.1 Final

Posted: Thu Jan 14, 2021 9:34 pm
by jsockings
Cielos wrote:
Fri Aug 10, 2018 3:28 pm
made some scripts for the game.

ignore cell
- allows you to unlock stuff at the Collector and the Legendary Forge, regardless of the cells you have.
- number of cells still drops until it reaches zero when used.
Any chance this is still possible? Perusing around I can't find any tuts/tables/trainers/etc regarding ignoring cell limitations in the legendary forge.