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Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Thu Aug 19, 2021 6:26 pm
by seikur0
Estroid04 wrote:
Thu Aug 19, 2021 1:41 pm
I keep getting the corrupt data issue even i do the rite of channeling, do i really need to buy the voucher? I have this one sword with all 9999 stats on it (including critical and def) should i sell that ? To be honest i dont even know how i even have that. Thank you for your response
You really think it's the sword? Check your character for the "attention seeker" skill, that might be the corrupting thing.
Also in here we don't buy vouchers, we find them :P

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Sun Aug 22, 2021 9:06 pm
by seikur0
I just updated the table with these:
-add "Defeated Monsters retreat"
-add "Always able to fly"
-add "Monstie Size Multiplier"

Image

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Mon Aug 23, 2021 2:32 am
by r_foeburden
I just updated the table with these:
-add "Defeated Monsters retreat"

- Much Respect good sir. Much Respect.

Edit: Upon further inspection, I cannot toggle this option. the others seem to be working fine, unless needs toggle in certain area?

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Mon Aug 23, 2021 10:39 am
by benzas00123
- Defeated Monsters retreat
Not work for me. I can't choose this option.

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Mon Aug 23, 2021 11:32 am
by seikur0
r_foeburden wrote:
Mon Aug 23, 2021 2:32 am
I just updated the table with these:
-add "Defeated Monsters retreat"

- Much Respect good sir. Much Respect.

Edit: Upon further inspection, I cannot toggle this option. the others seem to be working fine, unless needs toggle in certain area?
benzas00123 wrote:
Mon Aug 23, 2021 10:39 am
- Defeated Monsters retreat
Not work for me. I can't choose this option.
You normally can toggle it anywhere. Try the table attached here, the lua registersymbol function is a bit finnicky.
Otherwise make sure, you have a newer CE version, might need 7.1 or 7.2.

If that doesn't work try executing the following lua code directly (while Main is enabled):

Code: Select all

  local results = AOBScanModuleAll("game.exe","6B CA 64 44 2B C1 44 3B C3 73","+X")
  for i = 1, math.min(4,#results) do
    local symbolname = "Retreat"..tostring(i)
    unregisterSymbol(symbolname)
    registerSymbol(symbolname,results[i])
    writeBytes(results[i]+6,0xEB,0x03)
  end
Then send me the error you might get.

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Mon Aug 23, 2021 1:35 pm
by benzas00123
seikur0 wrote:
Mon Aug 23, 2021 11:32 am
r_foeburden wrote:
Mon Aug 23, 2021 2:32 am
I just updated the table with these:
-add "Defeated Monsters retreat"

- Much Respect good sir. Much Respect.

Edit: Upon further inspection, I cannot toggle this option. the others seem to be working fine, unless needs toggle in certain area?
benzas00123 wrote:
Mon Aug 23, 2021 10:39 am
- Defeated Monsters retreat
Not work for me. I can't choose this option.
You normally can toggle it anywhere. Try the table attached here, the lua registersymbol function is a bit finnicky.
Otherwise make sure, you have a newer CE version, might need 7.1 or 7.2.

If that doesn't work try executing the following lua code directly (while Main is enabled):

Code: Select all

  local results = AOBScanModuleAll("game.exe","6B CA 64 44 2B C1 44 3B C3 73","+X")
  for i = 1, math.min(4,#results) do
    local symbolname = "Retreat"..tostring(i)
    unregisterSymbol(symbolname)
    registerSymbol(symbolname,results[i])
    writeBytes(results[i]+6,0xEB,0x03)
  end
Then send me the error you might get.
New version it's work for me. thanks :D

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Mon Aug 23, 2021 1:46 pm
by seikur0
benzas00123 wrote:
Mon Aug 23, 2021 1:35 pm
New version it's work for me. thanks :D
Perfect. I attached the fixed version to the main post.

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Mon Aug 23, 2021 7:10 pm
by Ensioc
Add one of every non-story item also adds every DLC item (skins), but they don't work (character model not updating, or disappearing)

Is there an easy fix? Like removing all dlc items from inventory, or making the dlc items work?

Thank you!

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Mon Aug 23, 2021 7:17 pm
by seikur0
Ensioc wrote:
Mon Aug 23, 2021 7:10 pm
It's not that they don't work, you just don't have the game files for it :) Do none of them show any armor? If you give me a list, I can remove them for that script. For your own inventory just set their amount to 0 with the Inventory Editor.

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Mon Aug 23, 2021 7:31 pm
by Ensioc
seikur0 wrote:
Mon Aug 23, 2021 7:17 pm
Ensioc wrote:
Mon Aug 23, 2021 7:10 pm
It's not that they don't work, you just don't have the game files for it :) Do none of them show any armor? If you give me a list, I can remove them for that script. For your own inventory just set their amount to 0 with the Inventory Editor.
Only DLC haircuts currently work. All DLC skins for Ena, Cat and Character do not display (or they display wrong/glitched skins) except for the deluxe edition's armor.

It's just weird that if I don't have the files, why do haircuts and deluxe armor skin display properly but not the rest?

Thank you for your answer!

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Mon Aug 23, 2021 7:57 pm
by Ensioc
seikur0 wrote:
Mon Aug 23, 2021 7:17 pm
Ensioc wrote:
Mon Aug 23, 2021 7:10 pm
It's not that they don't work, you just don't have the game files for it :) Do none of them show any armor? If you give me a list, I can remove them for that script. For your own inventory just set their amount to 0 with the Inventory Editor.
Okay, so I managed to delete most DLC content by setting to 0, however haircuts and skins for the main character are still there and won't go away when set to 0. Anyway you can help?

I'd suggest removing all DLC items from the script from now on if possible.

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Mon Aug 23, 2021 8:18 pm
by seikur0
Ensioc wrote:
Mon Aug 23, 2021 7:57 pm
Okay, so I managed to delete most DLC content by setting to 0, however haircuts and skins for the main character are still there and won't go away when set to 0. Anyway you can help?

I'd suggest removing all DLC items from the script from now on if possible.
The haircuts all work for me, some dlc skins, I'm assuming you mean layered armor, like Mahana Outfit and Hakum Rider Outfit work for me, so it's not all of the DLC not working. Same with Ena's Outfits, the Kamura Maiden Outfit works for me.
If it's gonna be that mixed, I'll just keep the script as it is for now.

Or somebody writes down an exact exclude list :P

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Mon Aug 23, 2021 9:10 pm
by BurningFlareX
I got a dumb request, if its at all feasible:

Would it be possible to manipulate the monstie voice pitch slider in the sound settings to make it go even lower, to make monsties sound normal? They sound really high pitched even at the minimum setting, which I find really jarring (Its especially noticable on roaring monsters like Nergigante).

I guess it wouldn't bother most people but I really hate it, lol.

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Mon Aug 23, 2021 10:57 pm
by nadafeels
Hi thanks for this. Is there any way to add a ride action to the adult razewing rathalos as well as allow him to use kinship skills (i.e. pump up, arachnophobia, etc.) ?. He can level up, be gene channeled, do double attacks and kinship special attack (sky-high dive with complete animations), get boosts from rider like berserk or cheer, do normal power, speed and tech attacks. Soooo he;s partially functional but it would be nice to finally complete him as a monstie. Again, thanks!

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Posted: Tue Aug 24, 2021 9:21 am
by orangecrowe
BurningFlareX wrote:
Mon Aug 23, 2021 9:10 pm
I got a dumb request, if its at all feasible:

Would it be possible to manipulate the monstie voice pitch slider in the sound settings to make it go even lower, to make monsties sound normal? They sound really high pitched even at the minimum setting, which I find really jarring (Its especially noticable on roaring monsters like Nergigante).

I guess it wouldn't bother most people but I really hate it, lol.
If you are willing there is a mod on the nexus that fixes some monstie sounds. Maybe that has what you need, Im not sure though.