theHunter™: Call of the Wild

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ctl3d32
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Re: theHunter™: Call of the Wild

Post by ctl3d32 »

Updated table for game version 1768129

What it has:
a) weapon mod: no sway, no recoil, gravity disabled for bullets & arrows
b) two options to highlight animals (works like wallhack)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
theHunterCotW_F2.CT
(20.55 KiB) Downloaded 104 times

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Darkedone02
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Re: theHunter™: Call of the Wild

Post by Darkedone02 »

thank you for making these requested cheats that I wished for.

Usurper
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Re: theHunter™: Call of the Wild

Post by Usurper »

ctl3d32 do you think you add a pointer to the table that edits or somewhat sets all animals to max weight when you spawn into the map, as this would result in getting automatic diamonds since it should in theory give them max trophy score or at least max there antler size to match up there relative weight, I'm having trouble finding where there weight values are or even there antler values are with injection that pigeon provided.

this is the injection that pigeon provided if you need it
Spoiler
F3 0F 10 81 94 01 00 00

// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+6B6349

"theHunterCotW_F.exe"+6B6317: 48 85 C0 - test rax,rax
"theHunterCotW_F.exe"+6B631A: 74 0D - je theHunterCotW_F.exe+6B6329
"theHunterCotW_F.exe"+6B631C: 80 B8 A4 00 00 00 00 - cmp byte ptr [rax+000000A4],00
"theHunterCotW_F.exe"+6B6323: 74 04 - je theHunterCotW_F.exe+6B6329
"theHunterCotW_F.exe"+6B6325: 0F 57 C0 - xorps xmm0,xmm0
"theHunterCotW_F.exe"+6B6328: C3 - ret
"theHunterCotW_F.exe"+6B6329: F3 0F 10 88 08 03 00 00 - movss xmm1,[rax+00000308]
"theHunterCotW_F.exe"+6B6331: F3 0F 5F 88 C0 02 00 00 - maxss xmm1,[rax+000002C0]
"theHunterCotW_F.exe"+6B6339: F3 0F 10 90 04 03 00 00 - movss xmm2,[rax+00000304]
"theHunterCotW_F.exe"+6B6341: F3 0F 5D 90 BC 02 00 00 - minss xmm2,[rax+000002BC]
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+6B6349: F3 0F 10 81 94 01 00 00 - movss xmm0,[rcx+00000194]
// ---------- DONE INJECTING ----------
"theHunterCotW_F.exe"+6B6351: F3 0F 5C C2 - subss xmm0,xmm2
"theHunterCotW_F.exe"+6B6355: F3 0F 5C CA - subss xmm1,xmm2
"theHunterCotW_F.exe"+6B6359: F3 0F 5E C1 - divss xmm0,xmm1
"theHunterCotW_F.exe"+6B635D: 0F 57 C9 - xorps xmm1,xmm1
"theHunterCotW_F.exe"+6B6360: F3 0F 5F C1 - maxss xmm0,xmm1
"theHunterCotW_F.exe"+6B6364: F3 0F 5D 05 64 CE F4 00 - minss xmm0,[theHunterCotW_F.exe+16031D0]
"theHunterCotW_F.exe"+6B636C: C3 - ret
"theHunterCotW_F.exe"+6B636D: CC - int 3
"theHunterCotW_F.exe"+6B636E: CC - int 3
"theHunterCotW_F.exe"+6B636F: CC - int 3

ctl3d32
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Re: theHunter™: Call of the Wild

Post by ctl3d32 »

Usurper wrote:
Tue Apr 14, 2020 8:09 am
ctl3d32 do you think you add a pointer to the table that edits or somewhat sets all animals to max weight when you spawn into the map, as this would result in getting automatic diamonds since it should in theory give them max trophy score or at least max there antler size to match up there relative weight, I'm having trouble finding where there weight values are or even there antler values are with injection that pigeon provided.

this is the injection that pigeon provided if you need it
Spoiler
F3 0F 10 81 94 01 00 00

// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+6B6349

"theHunterCotW_F.exe"+6B6317: 48 85 C0 - test rax,rax
"theHunterCotW_F.exe"+6B631A: 74 0D - je theHunterCotW_F.exe+6B6329
"theHunterCotW_F.exe"+6B631C: 80 B8 A4 00 00 00 00 - cmp byte ptr [rax+000000A4],00
"theHunterCotW_F.exe"+6B6323: 74 04 - je theHunterCotW_F.exe+6B6329
"theHunterCotW_F.exe"+6B6325: 0F 57 C0 - xorps xmm0,xmm0
"theHunterCotW_F.exe"+6B6328: C3 - ret
"theHunterCotW_F.exe"+6B6329: F3 0F 10 88 08 03 00 00 - movss xmm1,[rax+00000308]
"theHunterCotW_F.exe"+6B6331: F3 0F 5F 88 C0 02 00 00 - maxss xmm1,[rax+000002C0]
"theHunterCotW_F.exe"+6B6339: F3 0F 10 90 04 03 00 00 - movss xmm2,[rax+00000304]
"theHunterCotW_F.exe"+6B6341: F3 0F 5D 90 BC 02 00 00 - minss xmm2,[rax+000002BC]
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+6B6349: F3 0F 10 81 94 01 00 00 - movss xmm0,[rcx+00000194]
// ---------- DONE INJECTING ----------
"theHunterCotW_F.exe"+6B6351: F3 0F 5C C2 - subss xmm0,xmm2
"theHunterCotW_F.exe"+6B6355: F3 0F 5C CA - subss xmm1,xmm2
"theHunterCotW_F.exe"+6B6359: F3 0F 5E C1 - divss xmm0,xmm1
"theHunterCotW_F.exe"+6B635D: 0F 57 C9 - xorps xmm1,xmm1
"theHunterCotW_F.exe"+6B6360: F3 0F 5F C1 - maxss xmm0,xmm1
"theHunterCotW_F.exe"+6B6364: F3 0F 5D 05 64 CE F4 00 - minss xmm0,[theHunterCotW_F.exe+16031D0]
"theHunterCotW_F.exe"+6B636C: C3 - ret
"theHunterCotW_F.exe"+6B636D: CC - int 3
"theHunterCotW_F.exe"+6B636E: CC - int 3
"theHunterCotW_F.exe"+6B636F: CC - int 3

i'll try that later.
Here's a quick update for game version 1768129.

What it has:
a) weapon mod: no sway, no recoil, gravity disabled for bullets & arrows
b) improved option to highlight animals (works like wallhack): living animals are green, dead ones are magenta, spotted (tagged) animal highlight style is preserved as default.
c) one hit kill
d) added some tagged (spotted) animal information.

PS 1: increasing trophy rating grants Diamond.

PS 2: since we know the trophy value for each animal, we can highlight those with high trophy value using a different color. Wich trophy value grants diamond?

Attachments
theHunterCotW_F2.CT
(15.24 KiB) Downloaded 88 times

thevoiceoffear
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Re: theHunter™: Call of the Wild

Post by thevoiceoffear »

cant use "highlight animals"
only one hit kill and no sway works
:(

Elegie
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Re: theHunter™: Call of the Wild

Post by Elegie »

Everything works, but I can’t turn off the script right in the game, I have to restart the game. Is this how it should work? thanks

ctl3d32
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Re: theHunter™: Call of the Wild

Post by ctl3d32 »

Here's a another quick update for game version 1768129.

What it has:
a) weapon mod: no sway, no recoil, gravity disabled for bullets & arrows
b) improved option to highlight animals (works like wallhack): living animals are green, dead ones are magenta, spotted (tagged) animal highlight style is preserved as default, high weight animals are highlighted in red (default is 0.95 (95%) of max weight, but can be changed by the user in the table).
c) one hit kill
d) added some (included more) tagged (spotted) animal information.
e) added zero backpack current weight
f) added internal game time
g) added sneak data ( heartbeat, visibility, etc...), although it seems to make no difference.

PS 1: increasing trophy rating grants Diamond.

PS 2: Do not buy the "TAG perk" for it will make the highlight animal script not work properly.
Attachments
theHunterCotW_F2.CT
(40.86 KiB) Downloaded 82 times
Last edited by ctl3d32 on Sat Apr 18, 2020 10:59 pm, edited 3 times in total.

ctl3d32
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Re: theHunter™: Call of the Wild

Post by ctl3d32 »

Elegie wrote:
Fri Apr 17, 2020 1:14 pm
Everything works, but I can’t turn off the script right in the game, I have to restart the game. Is this how it should work? thanks
Just for the highlight, sorry.

ctl3d32
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Re: theHunter™: Call of the Wild

Post by ctl3d32 »

Here's a another quick update for game version 1768129.

What it has:
a) weapon mod: no sway, no recoil, gravity disabled for bullets & arrows
b) improved option to highlight animals (works like wallhack): living animals are green, dead ones are magenta, spotted (tagged) animal highlight style is preserved as default, high weight animals are highlighted in red (default is 0.95 (95%) of max weight, but can be changed by the user in the table).
c) one hit kill
d) added some tagged (spotted) animal information.
e) added zero backpack current weight
f) added internal game time
g) added sneak data ( heartbeat, visibility, etc...), although it seems to make no difference.
h) respawned animals will have max weight. That means that male animals will give you diamond.

PS 1: increasing trophy rating grants Diamond.

PS 2: Do not buy the "TAG perk" for it will make the highlight animal script not work properly.
Attachments
theHunterCotW_F2.CT
(43.47 KiB) Downloaded 86 times

HunterJonah
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Re: theHunter™: Call of the Wild

Post by HunterJonah »

So you've seen the great ones right ? so what im thinking is I was using the hack that turns all animals into diamonds what if you could change them to all great ones with all non typs……………………. and maybe see if you guys could add a way to spawn in animals like the devs

ctl3d32
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Re: theHunter™: Call of the Wild

Post by ctl3d32 »

HunterJonah wrote:
Tue Apr 21, 2020 7:07 pm
So you've seen the great ones right ? so what im thinking is I was using the hack that turns all animals into diamonds what if you could change them to all great ones with all non typs……………………. and maybe see if you guys could add a way to spawn in animals like the devs
All new spawned male animals will be diamond.
If you begin to play in a new reserve or start a new game, all animals will be max weight (thus all males will be diamond).

If you are already in a reserve and don't want to start a new game, you can edit the Highlight animals script to kill all non diamond spawned animals. Just edit the highlight animal code to include these two lines bellow the "green" word:

All new spawned animal are going to be Diamond.

Code: Select all

red:
  mov [rax+000002A8],(float)1.0  //red
  mov [rax+000002AC],(float)0.0  //green
  mov [rax+000002B0],(float)0.0  //blue
  jmp code
green:
  mov [rax+00000174],0 //animal current health <--------
  mov [rax+00000170],0 //animal max health <-------
  mov [rax+000002A8],(float)0.0  //red
  mov [rax+000002AC],(float)1.0  //green
  mov [rax+000002B0],(float)0.0  //blue
  jmp code
  

HunterJonah
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Re: theHunter™: Call of the Wild

Post by HunterJonah »

so it would make the chance of spawning the new nontyps greater ? Im assuming and nice work incredible scripts guys
also ive noticed that some animals don't work with the diamond script it puts like some 9 level animals at 5 and animals like row and fallow don't score diamond just want to let you know :)

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Re: theHunter™: Call of the Wild

Post by DkFreddan »

Usurper wrote:
Thu Jan 16, 2020 8:23 am
Emin3m1275 wrote:
Wed Jan 15, 2020 7:56 am
When are you going to be able to implement the easy diamonds into the table?
Here's the script pigeon added for increases trophy score, just inject it into the table and your good, just do this until he updates the trainer, also make sure you spot the animal after activating the script so it overwrites the previous trophy with diamond trophy score. All credits to Pigeon for figuring this out!

Made by pigeon
Spoiler
[ENABLE]

aobscanmodule(trophy_rating,theHunterCotW_F.exe,40 F0 FF F3 0F 10 87 F0 01 00 00) // should be unique
alloc(newmem,$1000,"theHunterCotW_F.exe"+834FFC)

label(code)
label(return)

newmem:
mov [rdi+1F0],(float)9999 // <- inserting adjusted trophy score value
code:
movss xmm0,[rdi+000001F0]
jmp return

trophy_rating+03:
jmp newmem
nop
nop
nop
return:
registersymbol(trophy_rating)

[DISABLE]

trophy_rating+03:
db F3 0F 10 87 F0 01 00 00

unregistersymbol(trophy_rating)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+834FFC

"theHunterCotW_F.exe"+834FD5: 89 4D 0F - mov [rbp+0F],ecx
"theHunterCotW_F.exe"+834FD8: 0F B6 08 - movzx ecx,byte ptr [rax]
"theHunterCotW_F.exe"+834FDB: 0F B6 87 88 00 00 00 - movzx eax,byte ptr [rdi+00000088]
"theHunterCotW_F.exe"+834FE2: 83 E0 07 - and eax,07
"theHunterCotW_F.exe"+834FE5: 89 4D 13 - mov [rbp+13],ecx
"theHunterCotW_F.exe"+834FE8: 89 45 17 - mov [rbp+17],eax
"theHunterCotW_F.exe"+834FEB: 48 8B CF - mov rcx,rdi
"theHunterCotW_F.exe"+834FEE: 8B 87 00 02 00 00 - mov eax,[rdi+00000200]
"theHunterCotW_F.exe"+834FF4: 89 45 1B - mov [rbp+1B],eax
"theHunterCotW_F.exe"+834FF7: E8 F4 40 F0 FF - call theHunterCotW_F.exe+7390F0
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+834FFC: F3 0F 10 87 F0 01 00 00 - movss xmm0,[rdi+000001F0]
// ---------- DONE INJECTING ----------
"theHunterCotW_F.exe"+835004: F3 0F 10 8F 94 01 00 00 - movss xmm1,[rdi+00000194]
"theHunterCotW_F.exe"+83500C: 0F B6 C0 - movzx eax,al
"theHunterCotW_F.exe"+83500F: 89 45 1F - mov [rbp+1F],eax
"theHunterCotW_F.exe"+835012: 0F B6 87 8B 00 00 00 - movzx eax,byte ptr [rdi+0000008B]
"theHunterCotW_F.exe"+835019: 89 45 2F - mov [rbp+2F],eax
"theHunterCotW_F.exe"+83501C: 8B 07 - mov eax,[rdi]
"theHunterCotW_F.exe"+83501E: 89 45 33 - mov [rbp+33],eax
"theHunterCotW_F.exe"+835021: 48 8B 87 98 00 00 00 - mov rax,[rdi+00000098]
"theHunterCotW_F.exe"+835028: F3 0F 11 45 23 - movss [rbp+23],xmm0
"theHunterCotW_F.exe"+83502D: F3 0F 11 4D 27 - movss [rbp+27],xmm1
}
How do i use this script? I Want some diamond animals but when i change one of the script i have in the table i use to this it won't activate. And when i go into memory view lua engine and try to execute the script i just get an error message saying Script Error:[string "[ENABLE]
..."]:1: unexpected symbol near '[' Please could someone help me :) And i tried using the Next animal respawn is a diamond from a table in this forum thread but i can't press "active" in cheatengine. And when i try to execute it from lua engine it says Script Error:[string "{ Game : theHunterCotW_F.exe
..."]:1: unexpected symbol near '{' and when i went into "change script" and hit ok it says " Not all code is injectable. (error in line 30 (nop 2) :This instruction can't be compiled)

EDIT:
When i update CE to the new 7.1 version i got the next animal respawn is a diamond to work and it says it's 319 when spotting a moose for example but when confirming it it just gives me NONE for trophy rating?

Usurper
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Re: theHunter™: Call of the Wild

Post by Usurper »

DkFreddan wrote:
Wed Apr 22, 2020 4:18 pm
Usurper wrote:
Thu Jan 16, 2020 8:23 am
Emin3m1275 wrote:
Wed Jan 15, 2020 7:56 am
When are you going to be able to implement the easy diamonds into the table?
Here's the script pigeon added for increases trophy score, just inject it into the table and your good, just do this until he updates the trainer, also make sure you spot the animal after activating the script so it overwrites the previous trophy with diamond trophy score. All credits to Pigeon for figuring this out!

Made by pigeon
Spoiler
[ENABLE]

aobscanmodule(trophy_rating,theHunterCotW_F.exe,40 F0 FF F3 0F 10 87 F0 01 00 00) // should be unique
alloc(newmem,$1000,"theHunterCotW_F.exe"+834FFC)

label(code)
label(return)

newmem:
mov [rdi+1F0],(float)9999 // <- inserting adjusted trophy score value
code:
movss xmm0,[rdi+000001F0]
jmp return

trophy_rating+03:
jmp newmem
nop
nop
nop
return:
registersymbol(trophy_rating)

[DISABLE]

trophy_rating+03:
db F3 0F 10 87 F0 01 00 00

unregistersymbol(trophy_rating)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+834FFC

"theHunterCotW_F.exe"+834FD5: 89 4D 0F - mov [rbp+0F],ecx
"theHunterCotW_F.exe"+834FD8: 0F B6 08 - movzx ecx,byte ptr [rax]
"theHunterCotW_F.exe"+834FDB: 0F B6 87 88 00 00 00 - movzx eax,byte ptr [rdi+00000088]
"theHunterCotW_F.exe"+834FE2: 83 E0 07 - and eax,07
"theHunterCotW_F.exe"+834FE5: 89 4D 13 - mov [rbp+13],ecx
"theHunterCotW_F.exe"+834FE8: 89 45 17 - mov [rbp+17],eax
"theHunterCotW_F.exe"+834FEB: 48 8B CF - mov rcx,rdi
"theHunterCotW_F.exe"+834FEE: 8B 87 00 02 00 00 - mov eax,[rdi+00000200]
"theHunterCotW_F.exe"+834FF4: 89 45 1B - mov [rbp+1B],eax
"theHunterCotW_F.exe"+834FF7: E8 F4 40 F0 FF - call theHunterCotW_F.exe+7390F0
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+834FFC: F3 0F 10 87 F0 01 00 00 - movss xmm0,[rdi+000001F0]
// ---------- DONE INJECTING ----------
"theHunterCotW_F.exe"+835004: F3 0F 10 8F 94 01 00 00 - movss xmm1,[rdi+00000194]
"theHunterCotW_F.exe"+83500C: 0F B6 C0 - movzx eax,al
"theHunterCotW_F.exe"+83500F: 89 45 1F - mov [rbp+1F],eax
"theHunterCotW_F.exe"+835012: 0F B6 87 8B 00 00 00 - movzx eax,byte ptr [rdi+0000008B]
"theHunterCotW_F.exe"+835019: 89 45 2F - mov [rbp+2F],eax
"theHunterCotW_F.exe"+83501C: 8B 07 - mov eax,[rdi]
"theHunterCotW_F.exe"+83501E: 89 45 33 - mov [rbp+33],eax
"theHunterCotW_F.exe"+835021: 48 8B 87 98 00 00 00 - mov rax,[rdi+00000098]
"theHunterCotW_F.exe"+835028: F3 0F 11 45 23 - movss [rbp+23],xmm0
"theHunterCotW_F.exe"+83502D: F3 0F 11 4D 27 - movss [rbp+27],xmm1
}
How do i use this script? I Want some diamond animals but when i change one of the script i have in the table i use to this it won't activate. And when i go into memory view lua engine and try to execute the script i just get an error message saying Script Error:[string "[ENABLE]
..."]:1: unexpected symbol near '[' Please could someone help me :) And i tried using the Next animal respawn is a diamond from a table in this forum thread but i can't press "active" in cheatengine. And when i try to execute it from lua engine it says Script Error:[string "{ Game : theHunterCotW_F.exe
..."]:1: unexpected symbol near '{' and when i went into "change script" and hit ok it says " Not all code is injectable. (error in line 30 (nop 2) :This instruction can't be compiled)

EDIT:
When i update CE to the new 7.1 version i got the next animal respawn is a diamond to work and it says it's 319 when spotting a moose for example but when confirming it it just gives me NONE for trophy rating?
That injection was made before the new scoring system was update into the game, it doesn't work or at least from my experience after the update, secondly the next animal respawn for some reason only works on animals that have gone through TruRacs update ie. Moose are one of them (P.S Moose are already broken as its kindve impossible to even get a diamond or even a level 5 to spawn and if one does it most likely wont be a diamond but a high max weight gold). The max weight script seems to only make diamonds on animals that don't have a trophy score based of their antlers such as predators (lion, Puma, Fox, Coyote, etc...) those animals are scored solely by weight so that's why it works for them better there are some antler animals that it works on such as Whitetail, and Blacktail (at least for me). But you could use the code that ctl3d32 provided.

DkFreddan
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Re: theHunter™: Call of the Wild

Post by DkFreddan »

Usurper wrote:
Thu Apr 23, 2020 8:41 am
DkFreddan wrote:
Wed Apr 22, 2020 4:18 pm
Usurper wrote:
Thu Jan 16, 2020 8:23 am


Here's the script pigeon added for increases trophy score, just inject it into the table and your good, just do this until he updates the trainer, also make sure you spot the animal after activating the script so it overwrites the previous trophy with diamond trophy score. All credits to Pigeon for figuring this out!

Made by pigeon
Spoiler
[ENABLE]

aobscanmodule(trophy_rating,theHunterCotW_F.exe,40 F0 FF F3 0F 10 87 F0 01 00 00) // should be unique
alloc(newmem,$1000,"theHunterCotW_F.exe"+834FFC)

label(code)
label(return)

newmem:
mov [rdi+1F0],(float)9999 // <- inserting adjusted trophy score value
code:
movss xmm0,[rdi+000001F0]
jmp return

trophy_rating+03:
jmp newmem
nop
nop
nop
return:
registersymbol(trophy_rating)

[DISABLE]

trophy_rating+03:
db F3 0F 10 87 F0 01 00 00

unregistersymbol(trophy_rating)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+834FFC

"theHunterCotW_F.exe"+834FD5: 89 4D 0F - mov [rbp+0F],ecx
"theHunterCotW_F.exe"+834FD8: 0F B6 08 - movzx ecx,byte ptr [rax]
"theHunterCotW_F.exe"+834FDB: 0F B6 87 88 00 00 00 - movzx eax,byte ptr [rdi+00000088]
"theHunterCotW_F.exe"+834FE2: 83 E0 07 - and eax,07
"theHunterCotW_F.exe"+834FE5: 89 4D 13 - mov [rbp+13],ecx
"theHunterCotW_F.exe"+834FE8: 89 45 17 - mov [rbp+17],eax
"theHunterCotW_F.exe"+834FEB: 48 8B CF - mov rcx,rdi
"theHunterCotW_F.exe"+834FEE: 8B 87 00 02 00 00 - mov eax,[rdi+00000200]
"theHunterCotW_F.exe"+834FF4: 89 45 1B - mov [rbp+1B],eax
"theHunterCotW_F.exe"+834FF7: E8 F4 40 F0 FF - call theHunterCotW_F.exe+7390F0
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+834FFC: F3 0F 10 87 F0 01 00 00 - movss xmm0,[rdi+000001F0]
// ---------- DONE INJECTING ----------
"theHunterCotW_F.exe"+835004: F3 0F 10 8F 94 01 00 00 - movss xmm1,[rdi+00000194]
"theHunterCotW_F.exe"+83500C: 0F B6 C0 - movzx eax,al
"theHunterCotW_F.exe"+83500F: 89 45 1F - mov [rbp+1F],eax
"theHunterCotW_F.exe"+835012: 0F B6 87 8B 00 00 00 - movzx eax,byte ptr [rdi+0000008B]
"theHunterCotW_F.exe"+835019: 89 45 2F - mov [rbp+2F],eax
"theHunterCotW_F.exe"+83501C: 8B 07 - mov eax,[rdi]
"theHunterCotW_F.exe"+83501E: 89 45 33 - mov [rbp+33],eax
"theHunterCotW_F.exe"+835021: 48 8B 87 98 00 00 00 - mov rax,[rdi+00000098]
"theHunterCotW_F.exe"+835028: F3 0F 11 45 23 - movss [rbp+23],xmm0
"theHunterCotW_F.exe"+83502D: F3 0F 11 4D 27 - movss [rbp+27],xmm1
}
How do i use this script? I Want some diamond animals but when i change one of the script i have in the table i use to this it won't activate. And when i go into memory view lua engine and try to execute the script i just get an error message saying Script Error:[string "[ENABLE]
..."]:1: unexpected symbol near '[' Please could someone help me :) And i tried using the Next animal respawn is a diamond from a table in this forum thread but i can't press "active" in cheatengine. And when i try to execute it from lua engine it says Script Error:[string "{ Game : theHunterCotW_F.exe
..."]:1: unexpected symbol near '{' and when i went into "change script" and hit ok it says " Not all code is injectable. (error in line 30 (nop 2) :This instruction can't be compiled)

EDIT:
When i update CE to the new 7.1 version i got the next animal respawn is a diamond to work and it says it's 319 when spotting a moose for example but when confirming it it just gives me NONE for trophy rating?
That injection was made before the new scoring system was update into the game, it doesn't work or at least from my experience after the update, secondly the next animal respawn for some reason only works on animals that have gone through TruRacs update ie. Moose are one of them (P.S Moose are already broken as its kindve impossible to even get a diamond or even a level 5 to spawn and if one does it most likely wont be a diamond but a high max weight gold). The max weight script seems to only make diamonds on animals that don't have a trophy score based of their antlers such as predators (lion, Puma, Fox, Coyote, etc...) those animals are scored solely by weight so that's why it works for them better there are some antler animals that it works on such as Whitetail, and Blacktail (at least for me). But you could use the code that ctl3d32 provided.
Could you provide me with that code? Can't find it

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