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Re: z Medieval Dynasty
Posted: Fri Oct 08, 2021 10:44 pm
by alked
v1.0.0.7 is out
Re: z Medieval Dynasty
Posted: Sat Oct 09, 2021 1:26 pm
by silly
Trainer still works well for version 1.0.0.7
Re: z Medieval Dynasty
Posted: Wed Oct 13, 2021 6:06 pm
by Okies
mem wrote: āTue Oct 05, 2021 1:27 am
Okies wrote: āSun Oct 03, 2021 1:02 am
Hmm... Like many others, I can't get the inventory to work. It can read my inventory, but no changes can be done.
I'm not TOO fussed about it though, since an older table written for like the 0.5 version still kinda works, at least the inventory still workd, but that one is a bit different as you get the ENTIRE inventory in the table, and you can edit whatever. Still love this version, as the outdated version couldn't edit farming skills.
Do you by any chance have a link to that table that works with the inventory? Thanks!
Sorry, didn't see your reply until now.
viewtopic.php?f=4&t=13810&start=90
This should be the correct table, and most values still works on the full version, the only thing that doesn't is the farming skill I believe, but inventory, item durability, and time stops all work.
Re: z Medieval Dynasty
Posted: Thu Oct 14, 2021 5:44 pm
by Soulnecros
Thanks Okies for the info!
Object pointer codes work very well in 1.0.0.7.
I allowed myself, as usual, to condense the codes of Zanzer and Cake-san running in 1.0.0.7.
So Iām sharing it here.
Authors: Zanzer and Cake-san.
Re: z Medieval Dynasty
Posted: Mon Nov 22, 2021 1:29 pm
by Crispys
Can you update to version 1.0.0.9? Thanks
Re: z Medieval Dynasty
Posted: Thu Nov 25, 2021 9:23 am
by Rambo99
Can you update to version 1.0.0.10? Thanks
Re: z Medieval Dynasty
Posted: Sun Dec 05, 2021 1:56 am
by SergioCJunior
Re: z Medieval Dynasty
Posted: Fri Dec 17, 2021 9:09 am
by Joshuam303
is it true that this can cause big bugs?
Re: z Medieval Dynasty
Posted: Fri Dec 17, 2021 9:12 am
by Joshuam303
and is there any cheats for unlimited skill points? not seeing any
Re: z Medieval Dynasty
Posted: Thu Dec 30, 2021 12:08 am
by sharky98
Hello!
I was trying to modify my individual skills (like setting Extraction Knowledge to 2 instead of 1). My goal was to reset my skill distribution (although I could wait for the potion of possibilities...). I was able to figure out the pattern for each skill set, which is basically +58 (hex obviously) for each skill from an arbitrary point. The thing is that I am not able to figure out that starting arbitrary point. Any idea if it could be added?
Thanks!
Re: z Medieval Dynasty
Posted: Sat Jan 01, 2022 4:30 pm
by ShosuroKenshin
As v1.1.1.0, can not modify item quantities in table, but can read all data. Any help?
Edit: I can modify, but the game just sets them back to what they were.
Re: z Medieval Dynasty
Posted: Sat Jan 01, 2022 9:06 pm
by Zanzer
Fine, I'll fix the inventory pointer.
Re: z Medieval Dynasty
Posted: Sun Jan 02, 2022 11:22 am
by silly
@Zanzer, you are just awesome
Re: z Medieval Dynasty
Posted: Tue Jan 04, 2022 1:36 pm
by eriflleh
TKS very much
Re: z Medieval Dynasty
Posted: Fri Jan 14, 2022 2:14 am
by ariel_emrys
v1.1.1.1 update time pointer hour not working!