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Re: Resident Evil 3 +13 (table Update2)

Posted: Fri Apr 03, 2020 11:38 pm
by Kalamity222
zachillios wrote:
Fri Apr 03, 2020 11:08 pm
No. And we do not support online cheating here.
Is that why i see a lot of multiplayer tables around here?
Either way, sad. I'l keep searching =D.

Re: Resident Evil 3 +13 (table Update2)

Posted: Fri Apr 03, 2020 11:44 pm
by zachillios
Kalamity222 wrote:
Fri Apr 03, 2020 11:38 pm
zachillios wrote:
Fri Apr 03, 2020 11:08 pm
No. And we do not support online cheating here.
Is that why i see a lot of multiplayer tables around here?
Either way, sad. I'l keep searching =D.
You don't see multiplayer tables here. You see tables for games that can be played solo and these tables are made with that in mind. If you're going to be an idiot and use said tables online and cause problems, then they're removed. Actually reading the rules can be quite illuminating: viewtopic.php?t=20

Either way, you're not finding those cheats here.

Re: Resident Evil 3 +13 (table Update2)

Posted: Fri Apr 03, 2020 11:48 pm
by Kalamity222
zachillios wrote:
Fri Apr 03, 2020 11:44 pm
Either way, you're not finding those cheats here.
Oh but i found quite a few here that i used online.
And im positive a lot of epople here used them for that reason also.
But i'l stop here to not derail this thread further. Have a wonderful day =D.

Re: Resident Evil 3 +13 (table Update2)

Posted: Fri Apr 03, 2020 11:56 pm
by NChabb
Kalamity222 wrote:
Fri Apr 03, 2020 11:48 pm
Oh but i found quite a few here that i used online.
Trainers/cheat tables made for single player games that indirectly turns out to be compatible with their online mode =/= cheat table made for online. The intended use has always been single players here.

If you don't use the table for its intended mode, that's on you, it's your decision. It doesn't mean it's condoned or the purpose of these trainers/tables.

zachillios wrote:
Fri Apr 03, 2020 10:29 pm
I already posted a code for shop points.
Oh, snap, I just saw it. Thansk for the code.

Re: Resident Evil 3 +13 (table Update2)

Posted: Fri Apr 03, 2020 11:58 pm
by Cielos
Oh i never used a knife i found to kill random epople.
But im positive a lot of epople are using knife to kill others for that reason.

...hopefully you're really stopping there and not detail on this further...

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 12:01 am
by bloodaxis
Would it be possible to add a hotkey selection to the puke mod (I've got capslock changed to something else so I can't use it in tables)?

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 12:02 am
by notsofast
i don't experience any stutter with or without cheats so i find it weird that ppl do
system:
cpu: ryzen 5 1600x
ram: 16gb ddr4
gpu: amd rx vega 56 w/ latest driver, turbo setting
game is installed in nvme m2 1tb ssd (samsung evo)

my monitor is 60hz refresh rate with v-sync turned off (in case the stutter is related to that)

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 12:04 am
by HylianZ
So apparently the weapon Rai-Den 'uses' handgun ammo, and the Infinite Rocket Launcher doesn't have an ammo type. It's 'nil'. So we're all caught up on ammo types now.

IDK if they're in the table or not, but here's the IDs for the boosting Items you can get from the shop. Regular items. Items must be in inventory to work. Carry 2 coins for increased effect.

Code: Select all

0000012D:Iron Defense Coin (Take less damage)
0000012E:Assault Coin (Do more damage)
0000012F:Recovery Coin (Automatic health recovery)
00000130:Crafting Companion (More ammo when crafting)
00000131:S.T.A.R.S. Field Combat Manual (Easier perfect dodge)

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 12:34 am
by forkinator
Please please please cielos could you make noclip work for RE3? I will love you forever!

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 12:45 am
by Cielos
bloodaxis wrote:
Sat Apr 04, 2020 12:01 am
Would it be possible to add a hotkey selection to the puke mod (I've got capslock changed to something else so I can't use it in tables)?
in fact you can, I didn't make yet another key-listener for that, but just CE's hot-key. so,
- when the script is activated, tick the box in front of the entry "method".
- highlight its child pointer, press Ctrl-H, the interface pop up should be self-explanatory.
after you changed the hot-keys, get back in-game and get parasite, try the changed puke button. if you like it, save the table so that you don't need to do this all again next time.
downside is you have to do this again everytime I update the table, or at least the script....
oh, and in-case you didn't read the first post, you can also change the "method" to "auto puke" (can be select from its drop-down-list), then you don't need to press anything at all.

///*********************************///
notsofast wrote:
Sat Apr 04, 2020 12:02 am
[...]
I read somewhere that it's most likely happens on nvidia card with win7 as the OS (still)...
I installed the game on ssd, and I read that even if they've installed the game on hdd, other than the longer loading time (as expected), it doesn't matter for the stuttering. as long as they are playing on win10 or using amd card -- no stuttering.

///*********************************///
HylianZ wrote:
Sat Apr 04, 2020 12:04 am
[...]
thanks, I'll add them in.

///*********************************///
Apache81 wrote:
Fri Apr 03, 2020 7:04 pm
[...]
thanks, I'll have a look later, and savage the scripts I like to the table~

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 2:14 am
by Nirial
So when I launch the table in CE and click on anti-anti-cheat a screen pops up with multiple Module re3.exe not found and I can't activate anything. Am I doing something wrong?

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 2:31 am
by KS212
I remember back for RE2 someone (not sure who...) found an 'area' in the memory to unlock all the challenges or at least complete them to unlock stuff like the infinite rocket launcher etc. Can anyone remember how the heck that was done?

All I vaguely remember was setting a bunch of 00's to FF's :P

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 2:34 am
by darkbear
will you add readed all files? thanks

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 3:17 am
by tumzone
is it possible to have "wet!" table like RE2 remake? Thanks for you hard work, really appreciated.

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 3:51 am
by username69
Nirial wrote:
Sat Apr 04, 2020 2:14 am
So when I launch the table in CE and click on anti-anti-cheat a screen pops up with multiple Module re3.exe not found and I can't activate anything. Am I doing something wrong?
You're trying to enable it when you haven't attached it to the process. Attach CE to the program and it'll work.