Re: Code Vein
Posted: Wed Oct 02, 2019 8:13 pm
Because the game updated as I was building up the SDK-mapping. Won't start over mapping 400+ functions. You have console and dumper with Otis_Inf's tool, so what else is there for me to do?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Because the game updated as I was building up the SDK-mapping. Won't start over mapping 400+ functions. You have console and dumper with Otis_Inf's tool, so what else is there for me to do?
Code: Select all
DA_WeaponArticle_Hammer_D
DA_WeaponArticle_Hammer_Oliver
DA_WeaponArticle_Hammer_F
DA_WeaponArticle_Hammer_G
DA_WeaponArticle_Hammer_A_Col2
DA_WeaponArticle_Hammer_A
DA_WeaponArticle_Hammer_Concrete
DA_WeaponArticle_Hammer_B
DA_WeaponArticle_Bayonet_I
DA_WeaponArticle_Halberd_F
DA_WeaponArticle_Bayonet_Mia
DA_WeaponArticle_Halberd_B
DA_WeaponArticle_Halberd_C
DA_WeaponArticle_Halberd_D
DA_WeaponArticle_Halberd_E
DA_WeaponArticle_Halberd_G
DA_WeaponArticle_Halberd_I
DA_WeaponArticle_Halberd_J
DA_WeaponArticle_Halberd_io
DA_WeaponArticle_Bayonet_H
DA_WeaponArticle_Bayonet_H_Col2
DA_WeaponArticle_Bayonet_A
DA_WeaponArticle_Bayonet_A_Col2
DA_WeaponArticle_Bayonet_C
DA_WeaponArticle_Bayonet_D
DA_WeaponArticle_Bayonet_E
DA_WeaponArticle_Bayonet_F
DA_WeaponArticle_Bayonet_G
DA_WeaponArticle_LargeSword_K
DA_WeaponArticle_LargeSword_I
DA_WeaponArticle_LargeSword_G
DA_WeaponArticle_LargeSword_H
DA_WeaponArticle_LargeSword_E
DA_WeaponArticle_LargeSword_C_Col2
DA_WeaponArticle_LargeSword_D
DA_WeaponArticle_LargeSword_B
DA_WeaponArticle_LargeSword_A
DA_WeaponArticle_Hammer_G_Col2
DA_WeaponArticle_LargeSword_J
DA_WeaponArticle_Sword_E
DA_WeaponArticle_Sword_C
DA_WeaponArticle_Sword_B
DA_WeaponArticle_CheatWeapon
DA_WeaponArticle_Sword_A
DA_WeaponArticle_LargeSword_Yakumo
DA_WeaponArticle_Sword_C_Col2
DA_WeaponArticle_Bayonet_B
DA_WeaponArticle_Halberd_A
DA_WeaponArticle_Bayonet_Eva
DA_WeaponArticle_Halberd_D_Col2
DA_WeaponArticle_Halberd_K
DA_WeaponArticle_Halberd_H
DA_WeaponArticle_Hammer_C
DA_WeaponArticle_Hammer_E
DA_WeaponArticle_LargeSword_F
DA_WeaponArticle_Hammer_H
DA_WeaponArticle_LargeSword_C
DA_WeaponArticle_Sword_D
DA_WeaponArticle_Sword_L_Col2
DA_WeaponArticle_BreakFastnessWeapon
DA_WeaponArticle_Sword_Reference
DA_WeaponArticle_Sword_N
DA_WeaponArticle_Sword_M
DA_WeaponArticle_Sword_L
DA_WeaponArticle_Sword_Louis
DA_WeaponArticle_Sword_K
DA_WeaponArticle_Sword_Jack
DA_WeaponArticle_Sword_G
DA_WeaponArticle_Sword_IronPipe
DA_WeaponArticle_Sword_F
DA_SlaveVampire_FistSet
Thanks for that, got the last two or whatever weapons that didn't drop from enemies, I assume you can do the same thing for blood veils, although it seems as if your blood veil highlighter might have been broken by the patch.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1223</ID>
<Description>"Current Highlighted Weapon"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : CodeVein-Win64-Shipping.exe
Version:
Date : 2019-09-30
Author : Turk
This script does blah blah blah
}
[ENABLE]
aobscanmodule(CurWeapAOB,CodeVein-Win64-Shipping.exe,4D 8B 40 08 88 44 24 20) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+6651F68)
label(code)
label(return)
label(WeaponData)
registersymbol(WeaponData)
newmem:
code:
mov [WeaponData],r8
mov r8,[r8+08]
mov [rsp+20],al
jmp return
WeaponData:
CurWeapAOB:
jmp newmem
nop
nop
nop
return:
registersymbol(CurWeapAOB)
[DISABLE]
CurWeapAOB:
db 4D 8B 40 08 88 44 24 20
unregistersymbol(CurWeapAOB)
unregistersymbol(WeaponData)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+6651F68
"CodeVein-Win64-Shipping.exe"+6651F49: 48 89 D8 - mov rax,rbx
"CodeVein-Win64-Shipping.exe"+6651F4C: 48 8B 5C 24 40 - mov rbx,[rsp+40]
"CodeVein-Win64-Shipping.exe"+6651F51: 48 83 C4 30 - add rsp,30
"CodeVein-Win64-Shipping.exe"+6651F55: 5F - pop rdi
"CodeVein-Win64-Shipping.exe"+6651F56: C3 - ret
"CodeVein-Win64-Shipping.exe"+6651F57: 0F B6 40 18 - movzx eax,byte ptr [rax+18]
"CodeVein-Win64-Shipping.exe"+6651F5B: 48 89 DA - mov rdx,rbx
"CodeVein-Win64-Shipping.exe"+6651F5E: 45 8B 48 14 - mov r9d,[r8+14]
"CodeVein-Win64-Shipping.exe"+6651F62: 48 89 F9 - mov rcx,rdi
"CodeVein-Win64-Shipping.exe"+6651F65: 4C 8B 17 - mov r10,[rdi]
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+6651F68: 4D 8B 40 08 - mov r8,[r8+08]
"CodeVein-Win64-Shipping.exe"+6651F6C: 88 44 24 20 - mov [rsp+20],al
// ---------- DONE INJECTING ----------
"CodeVein-Win64-Shipping.exe"+6651F70: 41 FF 92 98 00 00 00 - call qword ptr [r10+00000098]
"CodeVein-Win64-Shipping.exe"+6651F77: 48 89 D8 - mov rax,rbx
"CodeVein-Win64-Shipping.exe"+6651F7A: 48 8B 5C 24 40 - mov rbx,[rsp+40]
"CodeVein-Win64-Shipping.exe"+6651F7F: 48 83 C4 30 - add rsp,30
"CodeVein-Win64-Shipping.exe"+6651F83: 5F - pop rdi
"CodeVein-Win64-Shipping.exe"+6651F84: C3 - ret
"CodeVein-Win64-Shipping.exe"+6651F85: CC - int 3
"CodeVein-Win64-Shipping.exe"+6651F86: 41 53 - push r11
"CodeVein-Win64-Shipping.exe"+6651F88: 49 F7 D3 - not r11
"CodeVein-Win64-Shipping.exe"+6651F8B: 4C 21 1C 24 - and [rsp],r11
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1226</ID>
<Description>"Weapon Pointer"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>WeaponData</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1225</ID>
<Description>"Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>WeaponData</Address>
<Offsets>
<Offset>1c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1227</ID>
<Description>"Quality"</Description>
<VariableType>4 Bytes</VariableType>
<Address>WeaponData</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1228</ID>
<Description>"Transformation"</Description>
<DropDownList DisplayValueAsItem="1">0:None
1:Alleviation
2:Fortification
3:Intensification
4:Gifts
5:Devour
6:Fire
7:Ice
8:Lightning
9:Venom
10:Stun
11:Inhibit
12:Slow
</DropDownList>
<VariableType>Byte</VariableType>
<Address>WeaponData</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>1229</ID>
<Description>"Current Highlighted Blood Veil"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : CodeVein-Win64-Shipping.exe
Version:
Date : 2019-09-30
Author : Turk
This script does blah blah blah
}
[ENABLE]
aobscanmodule(CurVeilAOB,CodeVein-Win64-Shipping.exe,4C 8B 40 08 4D 85 C0 74 E1) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+64B3337)
label(code)
label(return)
label(VeilData)
registersymbol(VeilData)
newmem:
code:
mov [VeilData],rax
mov r8,[rax+08]
test r8,r8
jmp return
VeilData:
CurVeilAOB:
jmp newmem
nop
nop
return:
registersymbol(CurVeilAOB)
[DISABLE]
CurVeilAOB:
db 4C 8B 40 08 4D 85 C0
unregistersymbol(CurVeilAOB)
unregistersymbol(VeilData)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+64B3337
"CodeVein-Win64-Shipping.exe"+64B3319: 48 89 C2 - mov rdx,rax
"CodeVein-Win64-Shipping.exe"+64B331C: 48 85 C0 - test rax,rax
"CodeVein-Win64-Shipping.exe"+64B331F: 75 16 - jne CodeVein-Win64-Shipping.exe+64B3337
"CodeVein-Win64-Shipping.exe"+64B3321: 48 89 D9 - mov rcx,rbx
"CodeVein-Win64-Shipping.exe"+64B3324: E8 A7 1C 6A FA - call CodeVein-Win64-Shipping.exe+B54FD0
"CodeVein-Win64-Shipping.exe"+64B3329: 48 89 D8 - mov rax,rbx
"CodeVein-Win64-Shipping.exe"+64B332C: 48 8B 5C 24 40 - mov rbx,[rsp+40]
"CodeVein-Win64-Shipping.exe"+64B3331: 48 83 C4 30 - add rsp,30
"CodeVein-Win64-Shipping.exe"+64B3335: 5F - pop rdi
"CodeVein-Win64-Shipping.exe"+64B3336: C3 - ret
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+64B3337: 4C 8B 40 08 - mov r8,[rax+08]
"CodeVein-Win64-Shipping.exe"+64B333B: 4D 85 C0 - test r8,r8
// ---------- DONE INJECTING ----------
"CodeVein-Win64-Shipping.exe"+64B333E: 74 E1 - je CodeVein-Win64-Shipping.exe+64B3321
"CodeVein-Win64-Shipping.exe"+64B3340: 0F B6 40 18 - movzx eax,byte ptr [rax+18]
"CodeVein-Win64-Shipping.exe"+64B3344: 48 89 F9 - mov rcx,rdi
"CodeVein-Win64-Shipping.exe"+64B3347: 44 8B 4A 14 - mov r9d,[rdx+14]
"CodeVein-Win64-Shipping.exe"+64B334B: 48 89 DA - mov rdx,rbx
"CodeVein-Win64-Shipping.exe"+64B334E: 4C 8B 17 - mov r10,[rdi]
"CodeVein-Win64-Shipping.exe"+64B3351: 88 44 24 20 - mov [rsp+20],al
"CodeVein-Win64-Shipping.exe"+64B3355: 41 FF 92 A0 00 00 00 - call qword ptr [r10+000000A0]
"CodeVein-Win64-Shipping.exe"+64B335C: 48 89 D8 - mov rax,rbx
"CodeVein-Win64-Shipping.exe"+64B335F: 48 8B 5C 24 40 - mov rbx,[rsp+40]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1231</ID>
<Description>"Veil Pointer"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>VeilData</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1232</ID>
<Description>"Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>VeilData</Address>
<Offsets>
<Offset>1c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1233</ID>
<Description>"Quality"</Description>
<VariableType>4 Bytes</VariableType>
<Address>VeilData</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1234</ID>
<Description>"Transformation"</Description>
<DropDownList DisplayValueAsItem="1">0:None
1:Alleviation
2:Fortification
3:Intensification
4:Gifts
5:Devour
6:Fire
7:Ice
8:Lightning
9:Venom
10:Stun
11:Inhibit
12:Slow
</DropDownList>
<VariableType>Byte</VariableType>
<Address>VeilData</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>1235</ID>
<Description>"Current Highlighted Item"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : CodeVein-Win64-Shipping.exe
Version:
Date : 2019-09-30
Author : Turk
This script does blah blah blah
}
[ENABLE]
aobscanmodule(CurItemAOB,CodeVein-Win64-Shipping.exe,1A 0F 10 00 0F 10 48 10) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+612A86F)
label(code)
label(return)
label(ItemData)
registersymbol(ItemData)
newmem:
code:
mov [ItemData],rax
movups xmm0,[rax]
movups xmm1,[rax+10]
jmp return
ItemData:
CurItemAOB+01:
jmp newmem
nop
nop
return:
registersymbol(CurItemAOB)
[DISABLE]
CurItemAOB+01:
db 0F 10 00 0F 10 48 10
unregistersymbol(CurItemAOB)
unregistersymbol(ItemData)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+612A86F
"CodeVein-Win64-Shipping.exe"+612A842: 48 89 44 24 30 - mov [rsp+30],rax
"CodeVein-Win64-Shipping.exe"+612A847: E8 44 62 91 FA - call CodeVein-Win64-Shipping.exe+A40A90
"CodeVein-Win64-Shipping.exe"+612A84C: 48 89 C2 - mov rdx,rax
"CodeVein-Win64-Shipping.exe"+612A84F: 4C 8D 4C 24 30 - lea r9,[rsp+30]
"CodeVein-Win64-Shipping.exe"+612A854: 41 B8 2B 00 00 00 - mov r8d,0000002B
"CodeVein-Win64-Shipping.exe"+612A85A: 48 89 F9 - mov rcx,rdi
"CodeVein-Win64-Shipping.exe"+612A85D: E8 2E 11 82 FA - call CodeVein-Win64-Shipping.exe+94B990
"CodeVein-Win64-Shipping.exe"+612A862: 48 8B 84 24 A8 00 00 00 - mov rax,[rsp+000000A8]
"CodeVein-Win64-Shipping.exe"+612A86A: 48 85 C0 - test rax,rax
"CodeVein-Win64-Shipping.exe"+612A86D: 74 1A - je CodeVein-Win64-Shipping.exe+612A889
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+612A86F: 0F 10 00 - movups xmm0,[rax]
"CodeVein-Win64-Shipping.exe"+612A872: 0F 10 48 10 - movups xmm1,[rax+10]
// ---------- DONE INJECTING ----------
"CodeVein-Win64-Shipping.exe"+612A876: 0F 11 03 - movups [rbx],xmm0
"CodeVein-Win64-Shipping.exe"+612A879: F2 0F 10 40 20 - movsd xmm0,[rax+20]
"CodeVein-Win64-Shipping.exe"+612A87E: 0F 11 4B 10 - movups [rbx+10],xmm1
"CodeVein-Win64-Shipping.exe"+612A882: F2 0F 11 43 20 - movsd [rbx+20],xmm0
"CodeVein-Win64-Shipping.exe"+612A887: EB 29 - jmp CodeVein-Win64-Shipping.exe+612A8B2
"CodeVein-Win64-Shipping.exe"+612A889: 48 89 43 10 - mov [rbx+10],rax
"CodeVein-Win64-Shipping.exe"+612A88D: 48 89 43 18 - mov [rbx+18],rax
"CodeVein-Win64-Shipping.exe"+612A891: 48 89 43 20 - mov [rbx+20],rax
"CodeVein-Win64-Shipping.exe"+612A895: 48 89 33 - mov [rbx],rsi
"CodeVein-Win64-Shipping.exe"+612A898: 48 89 73 08 - mov [rbx+08],rsi
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1238</ID>
<Description>"Item Pointer"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>ItemData</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1239</ID>
<Description>"Item Function?"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>ItemData</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1237</ID>
<Description>"Quantity Held"</Description>
<VariableType>4 Bytes</VariableType>
<Address>ItemData</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
can you fix your current highlighted skill editor? i really liked being able to speed up the animation speed to insta cast. any way you can add something for buffs with duration? make them last infinitely? especially skill like dark shout which has a duration but wears off the second you cast a dark giftpox911 wrote: ↑Wed Oct 02, 2019 9:38 pmIt works for veils as well. I thought i posted the fixed one but i may not have. Just in case.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1223</ID> <Description>"Current Highlighted Weapon"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : CodeVein-Win64-Shipping.exe Version: Date : 2019-09-30 Author : Turk This script does blah blah blah } [ENABLE] aobscanmodule(CurWeapAOB,CodeVein-Win64-Shipping.exe,4D 8B 40 08 88 44 24 20) // should be unique alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+6651F68) label(code) label(return) label(WeaponData) registersymbol(WeaponData) newmem: code: mov [WeaponData],r8 mov r8,[r8+08] mov [rsp+20],al jmp return WeaponData: CurWeapAOB: jmp newmem nop nop nop return: registersymbol(CurWeapAOB) [DISABLE] CurWeapAOB: db 4D 8B 40 08 88 44 24 20 unregistersymbol(CurWeapAOB) unregistersymbol(WeaponData) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+6651F68 "CodeVein-Win64-Shipping.exe"+6651F49: 48 89 D8 - mov rax,rbx "CodeVein-Win64-Shipping.exe"+6651F4C: 48 8B 5C 24 40 - mov rbx,[rsp+40] "CodeVein-Win64-Shipping.exe"+6651F51: 48 83 C4 30 - add rsp,30 "CodeVein-Win64-Shipping.exe"+6651F55: 5F - pop rdi "CodeVein-Win64-Shipping.exe"+6651F56: C3 - ret "CodeVein-Win64-Shipping.exe"+6651F57: 0F B6 40 18 - movzx eax,byte ptr [rax+18] "CodeVein-Win64-Shipping.exe"+6651F5B: 48 89 DA - mov rdx,rbx "CodeVein-Win64-Shipping.exe"+6651F5E: 45 8B 48 14 - mov r9d,[r8+14] "CodeVein-Win64-Shipping.exe"+6651F62: 48 89 F9 - mov rcx,rdi "CodeVein-Win64-Shipping.exe"+6651F65: 4C 8B 17 - mov r10,[rdi] // ---------- INJECTING HERE ---------- "CodeVein-Win64-Shipping.exe"+6651F68: 4D 8B 40 08 - mov r8,[r8+08] "CodeVein-Win64-Shipping.exe"+6651F6C: 88 44 24 20 - mov [rsp+20],al // ---------- DONE INJECTING ---------- "CodeVein-Win64-Shipping.exe"+6651F70: 41 FF 92 98 00 00 00 - call qword ptr [r10+00000098] "CodeVein-Win64-Shipping.exe"+6651F77: 48 89 D8 - mov rax,rbx "CodeVein-Win64-Shipping.exe"+6651F7A: 48 8B 5C 24 40 - mov rbx,[rsp+40] "CodeVein-Win64-Shipping.exe"+6651F7F: 48 83 C4 30 - add rsp,30 "CodeVein-Win64-Shipping.exe"+6651F83: 5F - pop rdi "CodeVein-Win64-Shipping.exe"+6651F84: C3 - ret "CodeVein-Win64-Shipping.exe"+6651F85: CC - int 3 "CodeVein-Win64-Shipping.exe"+6651F86: 41 53 - push r11 "CodeVein-Win64-Shipping.exe"+6651F88: 49 F7 D3 - not r11 "CodeVein-Win64-Shipping.exe"+6651F8B: 4C 21 1C 24 - and [rsp],r11 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1226</ID> <Description>"Weapon Pointer"</Description> <ShowAsHex>1</ShowAsHex> <VariableType>8 Bytes</VariableType> <Address>WeaponData</Address> <Offsets> <Offset>8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1225</ID> <Description>"Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>WeaponData</Address> <Offsets> <Offset>1c</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1227</ID> <Description>"Quality"</Description> <VariableType>4 Bytes</VariableType> <Address>WeaponData</Address> <Offsets> <Offset>14</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1228</ID> <Description>"Transformation"</Description> <DropDownList DisplayValueAsItem="1">0:None 1:Alleviation 2:Fortification 3:Intensification 4:Gifts 5:Devour 6:Fire 7:Ice 8:Lightning 9:Venom 10:Stun 11:Inhibit 12:Slow </DropDownList> <VariableType>Byte</VariableType> <Address>WeaponData</Address> <Offsets> <Offset>18</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>1229</ID> <Description>"Current Highlighted Blood Veil"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : CodeVein-Win64-Shipping.exe Version: Date : 2019-09-30 Author : Turk This script does blah blah blah } [ENABLE] aobscanmodule(CurVeilAOB,CodeVein-Win64-Shipping.exe,4C 8B 40 08 4D 85 C0 74 E1) // should be unique alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+64B3337) label(code) label(return) label(VeilData) registersymbol(VeilData) newmem: code: mov [VeilData],rax mov r8,[rax+08] test r8,r8 jmp return VeilData: CurVeilAOB: jmp newmem nop nop return: registersymbol(CurVeilAOB) [DISABLE] CurVeilAOB: db 4C 8B 40 08 4D 85 C0 unregistersymbol(CurVeilAOB) unregistersymbol(VeilData) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+64B3337 "CodeVein-Win64-Shipping.exe"+64B3319: 48 89 C2 - mov rdx,rax "CodeVein-Win64-Shipping.exe"+64B331C: 48 85 C0 - test rax,rax "CodeVein-Win64-Shipping.exe"+64B331F: 75 16 - jne CodeVein-Win64-Shipping.exe+64B3337 "CodeVein-Win64-Shipping.exe"+64B3321: 48 89 D9 - mov rcx,rbx "CodeVein-Win64-Shipping.exe"+64B3324: E8 A7 1C 6A FA - call CodeVein-Win64-Shipping.exe+B54FD0 "CodeVein-Win64-Shipping.exe"+64B3329: 48 89 D8 - mov rax,rbx "CodeVein-Win64-Shipping.exe"+64B332C: 48 8B 5C 24 40 - mov rbx,[rsp+40] "CodeVein-Win64-Shipping.exe"+64B3331: 48 83 C4 30 - add rsp,30 "CodeVein-Win64-Shipping.exe"+64B3335: 5F - pop rdi "CodeVein-Win64-Shipping.exe"+64B3336: C3 - ret // ---------- INJECTING HERE ---------- "CodeVein-Win64-Shipping.exe"+64B3337: 4C 8B 40 08 - mov r8,[rax+08] "CodeVein-Win64-Shipping.exe"+64B333B: 4D 85 C0 - test r8,r8 // ---------- DONE INJECTING ---------- "CodeVein-Win64-Shipping.exe"+64B333E: 74 E1 - je CodeVein-Win64-Shipping.exe+64B3321 "CodeVein-Win64-Shipping.exe"+64B3340: 0F B6 40 18 - movzx eax,byte ptr [rax+18] "CodeVein-Win64-Shipping.exe"+64B3344: 48 89 F9 - mov rcx,rdi "CodeVein-Win64-Shipping.exe"+64B3347: 44 8B 4A 14 - mov r9d,[rdx+14] "CodeVein-Win64-Shipping.exe"+64B334B: 48 89 DA - mov rdx,rbx "CodeVein-Win64-Shipping.exe"+64B334E: 4C 8B 17 - mov r10,[rdi] "CodeVein-Win64-Shipping.exe"+64B3351: 88 44 24 20 - mov [rsp+20],al "CodeVein-Win64-Shipping.exe"+64B3355: 41 FF 92 A0 00 00 00 - call qword ptr [r10+000000A0] "CodeVein-Win64-Shipping.exe"+64B335C: 48 89 D8 - mov rax,rbx "CodeVein-Win64-Shipping.exe"+64B335F: 48 8B 5C 24 40 - mov rbx,[rsp+40] } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1231</ID> <Description>"Veil Pointer"</Description> <ShowAsHex>1</ShowAsHex> <VariableType>8 Bytes</VariableType> <Address>VeilData</Address> <Offsets> <Offset>8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1232</ID> <Description>"Quantity"</Description> <VariableType>4 Bytes</VariableType> <Address>VeilData</Address> <Offsets> <Offset>1c</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1233</ID> <Description>"Quality"</Description> <VariableType>4 Bytes</VariableType> <Address>VeilData</Address> <Offsets> <Offset>14</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1234</ID> <Description>"Transformation"</Description> <DropDownList DisplayValueAsItem="1">0:None 1:Alleviation 2:Fortification 3:Intensification 4:Gifts 5:Devour 6:Fire 7:Ice 8:Lightning 9:Venom 10:Stun 11:Inhibit 12:Slow </DropDownList> <VariableType>Byte</VariableType> <Address>VeilData</Address> <Offsets> <Offset>18</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>1235</ID> <Description>"Current Highlighted Item"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : CodeVein-Win64-Shipping.exe Version: Date : 2019-09-30 Author : Turk This script does blah blah blah } [ENABLE] aobscanmodule(CurItemAOB,CodeVein-Win64-Shipping.exe,1A 0F 10 00 0F 10 48 10) // should be unique alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+612A86F) label(code) label(return) label(ItemData) registersymbol(ItemData) newmem: code: mov [ItemData],rax movups xmm0,[rax] movups xmm1,[rax+10] jmp return ItemData: CurItemAOB+01: jmp newmem nop nop return: registersymbol(CurItemAOB) [DISABLE] CurItemAOB+01: db 0F 10 00 0F 10 48 10 unregistersymbol(CurItemAOB) unregistersymbol(ItemData) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+612A86F "CodeVein-Win64-Shipping.exe"+612A842: 48 89 44 24 30 - mov [rsp+30],rax "CodeVein-Win64-Shipping.exe"+612A847: E8 44 62 91 FA - call CodeVein-Win64-Shipping.exe+A40A90 "CodeVein-Win64-Shipping.exe"+612A84C: 48 89 C2 - mov rdx,rax "CodeVein-Win64-Shipping.exe"+612A84F: 4C 8D 4C 24 30 - lea r9,[rsp+30] "CodeVein-Win64-Shipping.exe"+612A854: 41 B8 2B 00 00 00 - mov r8d,0000002B "CodeVein-Win64-Shipping.exe"+612A85A: 48 89 F9 - mov rcx,rdi "CodeVein-Win64-Shipping.exe"+612A85D: E8 2E 11 82 FA - call CodeVein-Win64-Shipping.exe+94B990 "CodeVein-Win64-Shipping.exe"+612A862: 48 8B 84 24 A8 00 00 00 - mov rax,[rsp+000000A8] "CodeVein-Win64-Shipping.exe"+612A86A: 48 85 C0 - test rax,rax "CodeVein-Win64-Shipping.exe"+612A86D: 74 1A - je CodeVein-Win64-Shipping.exe+612A889 // ---------- INJECTING HERE ---------- "CodeVein-Win64-Shipping.exe"+612A86F: 0F 10 00 - movups xmm0,[rax] "CodeVein-Win64-Shipping.exe"+612A872: 0F 10 48 10 - movups xmm1,[rax+10] // ---------- DONE INJECTING ---------- "CodeVein-Win64-Shipping.exe"+612A876: 0F 11 03 - movups [rbx],xmm0 "CodeVein-Win64-Shipping.exe"+612A879: F2 0F 10 40 20 - movsd xmm0,[rax+20] "CodeVein-Win64-Shipping.exe"+612A87E: 0F 11 4B 10 - movups [rbx+10],xmm1 "CodeVein-Win64-Shipping.exe"+612A882: F2 0F 11 43 20 - movsd [rbx+20],xmm0 "CodeVein-Win64-Shipping.exe"+612A887: EB 29 - jmp CodeVein-Win64-Shipping.exe+612A8B2 "CodeVein-Win64-Shipping.exe"+612A889: 48 89 43 10 - mov [rbx+10],rax "CodeVein-Win64-Shipping.exe"+612A88D: 48 89 43 18 - mov [rbx+18],rax "CodeVein-Win64-Shipping.exe"+612A891: 48 89 43 20 - mov [rbx+20],rax "CodeVein-Win64-Shipping.exe"+612A895: 48 89 33 - mov [rbx],rsi "CodeVein-Win64-Shipping.exe"+612A898: 48 89 73 08 - mov [rbx+08],rsi } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1238</ID> <Description>"Item Pointer"</Description> <ShowAsHex>1</ShowAsHex> <VariableType>8 Bytes</VariableType> <Address>ItemData</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1239</ID> <Description>"Item Function?"</Description> <ShowAsHex>1</ShowAsHex> <VariableType>8 Bytes</VariableType> <Address>ItemData</Address> <Offsets> <Offset>8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1237</ID> <Description>"Quantity Held"</Description> <VariableType>4 Bytes</VariableType> <Address>ItemData</Address> <Offsets> <Offset>14</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1241</ID>
<Description>"Current Highlighted Skill"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(CurSkillAOB,CodeVein-Win64-Shipping.exe,F3 41 0F 59 46 78) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+7E3F7ED)
label(code)
label(return)
label(SkillData)
registersymbol(SkillData)
newmem:
code:
mov [SkillData],r14
mulss xmm0,[r14+78]
jmp return
SkillData:
CurSkillAOB:
jmp newmem
nop
return:
registersymbol(CurSkillAOB)
[DISABLE]
CurSkillAOB:
db F3 41 0F 59 46 78
unregistersymbol(CurSkillAOB)
unregistersymbol(SkillData)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+7E3F7ED
"CodeVein-Win64-Shipping.exe"+7E3F7C5: 48 8D 0D EC 21 D2 FA - lea rcx,[CodeVein-Win64-Shipping.exe+2B619B8]
"CodeVein-Win64-Shipping.exe"+7E3F7CC: E8 8F 1B D5 F8 - call CodeVein-Win64-Shipping.exe+B91360
"CodeVein-Win64-Shipping.exe"+7E3F7D1: 8B 47 08 - mov eax,[rdi+08]
"CodeVein-Win64-Shipping.exe"+7E3F7D4: C1 E8 1D - shr eax,1D
"CodeVein-Win64-Shipping.exe"+7E3F7D7: A8 01 - test al,01
"CodeVein-Win64-Shipping.exe"+7E3F7D9: 75 0A - jne CodeVein-Win64-Shipping.exe+7E3F7E5
"CodeVein-Win64-Shipping.exe"+7E3F7DB: 48 89 D9 - mov rcx,rbx
"CodeVein-Win64-Shipping.exe"+7E3F7DE: E8 4D 00 8E F9 - call CodeVein-Win64-Shipping.exe+171F830
"CodeVein-Win64-Shipping.exe"+7E3F7E3: EB 08 - jmp CodeVein-Win64-Shipping.exe+7E3F7ED
"CodeVein-Win64-Shipping.exe"+7E3F7E5: F3 0F 10 05 DB AB D1 FA - movss xmm0,[CodeVein-Win64-Shipping.exe+2B5A3C8]
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+7E3F7ED: F3 41 0F 59 46 78 - mulss xmm0,[r14+78]
// ---------- DONE INJECTING ----------
"CodeVein-Win64-Shipping.exe"+7E3F7F3: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"CodeVein-Win64-Shipping.exe"+7E3F7F8: 48 8B 74 24 38 - mov rsi,[rsp+38]
"CodeVein-Win64-Shipping.exe"+7E3F7FD: 48 8B 7C 24 40 - mov rdi,[rsp+40]
"CodeVein-Win64-Shipping.exe"+7E3F802: 48 83 C4 20 - add rsp,20
"CodeVein-Win64-Shipping.exe"+7E3F806: 41 5E - pop r14
"CodeVein-Win64-Shipping.exe"+7E3F808: C3 - ret
"CodeVein-Win64-Shipping.exe"+7E3F809: CC - int 3
"CodeVein-Win64-Shipping.exe"+7E3F80A: 48 29 ED - sub rbp,rbp
"CodeVein-Win64-Shipping.exe"+7E3F80D: 4C 8D 1C 24 - lea r11,[rsp]
"CodeVein-Win64-Shipping.exe"+7E3F811: 49 81 C3 2A DB 41 9C - add r11,9C41DB2A
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>545</ID>
<Description>"Cost"</Description>
<VariableType>Float</VariableType>
<Address>SkillData</Address>
<Offsets>
<Offset>78</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>546</ID>
<Description>"CoolDown"</Description>
<VariableType>Float</VariableType>
<Address>SkillData</Address>
<Offsets>
<Offset>80</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>547</ID>
<Description>"Recast Delay"</Description>
<VariableType>Float</VariableType>
<Address>SkillData</Address>
<Offsets>
<Offset>88</Offset>
<Offset>70</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>548</ID>
<Description>"Animation Speed"</Description>
<VariableType>Float</VariableType>
<Address>SkillData</Address>
<Offsets>
<Offset>8c</Offset>
<Offset>70</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Making them last longer would also be fine for me.pox911 wrote: ↑Wed Oct 02, 2019 10:15 pmshit, forgot to post that one as well. I did fix it
not sure about the buff duration just yet. The way they store certain info pertaining to a skill is wierd and a pain to parse. I might be able to make it last longer though if i can find the position on one skill and do an access on itCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1241</ID> <Description>"Current Highlighted Skill"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(CurSkillAOB,CodeVein-Win64-Shipping.exe,F3 41 0F 59 46 78) // should be unique alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+7E3F7ED) label(code) label(return) label(SkillData) registersymbol(SkillData) newmem: code: mov [SkillData],r14 mulss xmm0,[r14+78] jmp return SkillData: CurSkillAOB: jmp newmem nop return: registersymbol(CurSkillAOB) [DISABLE] CurSkillAOB: db F3 41 0F 59 46 78 unregistersymbol(CurSkillAOB) unregistersymbol(SkillData) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+7E3F7ED "CodeVein-Win64-Shipping.exe"+7E3F7C5: 48 8D 0D EC 21 D2 FA - lea rcx,[CodeVein-Win64-Shipping.exe+2B619B8] "CodeVein-Win64-Shipping.exe"+7E3F7CC: E8 8F 1B D5 F8 - call CodeVein-Win64-Shipping.exe+B91360 "CodeVein-Win64-Shipping.exe"+7E3F7D1: 8B 47 08 - mov eax,[rdi+08] "CodeVein-Win64-Shipping.exe"+7E3F7D4: C1 E8 1D - shr eax,1D "CodeVein-Win64-Shipping.exe"+7E3F7D7: A8 01 - test al,01 "CodeVein-Win64-Shipping.exe"+7E3F7D9: 75 0A - jne CodeVein-Win64-Shipping.exe+7E3F7E5 "CodeVein-Win64-Shipping.exe"+7E3F7DB: 48 89 D9 - mov rcx,rbx "CodeVein-Win64-Shipping.exe"+7E3F7DE: E8 4D 00 8E F9 - call CodeVein-Win64-Shipping.exe+171F830 "CodeVein-Win64-Shipping.exe"+7E3F7E3: EB 08 - jmp CodeVein-Win64-Shipping.exe+7E3F7ED "CodeVein-Win64-Shipping.exe"+7E3F7E5: F3 0F 10 05 DB AB D1 FA - movss xmm0,[CodeVein-Win64-Shipping.exe+2B5A3C8] // ---------- INJECTING HERE ---------- "CodeVein-Win64-Shipping.exe"+7E3F7ED: F3 41 0F 59 46 78 - mulss xmm0,[r14+78] // ---------- DONE INJECTING ---------- "CodeVein-Win64-Shipping.exe"+7E3F7F3: 48 8B 5C 24 30 - mov rbx,[rsp+30] "CodeVein-Win64-Shipping.exe"+7E3F7F8: 48 8B 74 24 38 - mov rsi,[rsp+38] "CodeVein-Win64-Shipping.exe"+7E3F7FD: 48 8B 7C 24 40 - mov rdi,[rsp+40] "CodeVein-Win64-Shipping.exe"+7E3F802: 48 83 C4 20 - add rsp,20 "CodeVein-Win64-Shipping.exe"+7E3F806: 41 5E - pop r14 "CodeVein-Win64-Shipping.exe"+7E3F808: C3 - ret "CodeVein-Win64-Shipping.exe"+7E3F809: CC - int 3 "CodeVein-Win64-Shipping.exe"+7E3F80A: 48 29 ED - sub rbp,rbp "CodeVein-Win64-Shipping.exe"+7E3F80D: 4C 8D 1C 24 - lea r11,[rsp] "CodeVein-Win64-Shipping.exe"+7E3F811: 49 81 C3 2A DB 41 9C - add r11,9C41DB2A } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>545</ID> <Description>"Cost"</Description> <VariableType>Float</VariableType> <Address>SkillData</Address> <Offsets> <Offset>78</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>546</ID> <Description>"CoolDown"</Description> <VariableType>Float</VariableType> <Address>SkillData</Address> <Offsets> <Offset>80</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>547</ID> <Description>"Recast Delay"</Description> <VariableType>Float</VariableType> <Address>SkillData</Address> <Offsets> <Offset>88</Offset> <Offset>70</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>548</ID> <Description>"Animation Speed"</Description> <VariableType>Float</VariableType> <Address>SkillData</Address> <Offsets> <Offset>8c</Offset> <Offset>70</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>