Re: Octopath Traveler (Steam)
Posted: Sat Jun 08, 2019 11:43 am
Drummer just curious, when you tried making some of the scripts did you get memcpy's
Community Cheat Tables of Cheat Engine
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Almost anything triggers it, I equipped an item and it turned everything in my inventory to the set amountKS212 wrote: ↑Sat Jun 08, 2019 2:07 pmWhat's the trick to make the item editor 'refresh' the slots? After editing one item I can't seem to get it to change or realize there's something else in the first slot.
Would it be possible to do a 'shop sells <item>' code? ie pick the item from the dropdown and whatever you buy from a store will give you that item? Or is the way the game's coded going to make that difficult?
Oh no, I mean I want to get the item I edited OUT of slot 1. Currently say I edited some healing grapes into Werner's Sword... but now I can't get that sword out of slot 1 or replace slot 1 with more grapes so I can edit another item.ImpalaPUA wrote: ↑Sat Jun 08, 2019 2:11 pmAlmost anything triggers it, I equipped an item and it turned everything in my inventory to the set amountKS212 wrote: ↑Sat Jun 08, 2019 2:07 pmWhat's the trick to make the item editor 'refresh' the slots? After editing one item I can't seem to get it to change or realize there's something else in the first slot.
Would it be possible to do a 'shop sells <item>' code? ie pick the item from the dropdown and whatever you buy from a store will give you that item? Or is the way the game's coded going to make that difficult?
It's not an edit item script, it changes the amount you haveKS212 wrote: ↑Sat Jun 08, 2019 2:14 pmOh no, I mean I want to get the item I edited OUT of slot 1. Currently say I edited some healing grapes into Werner's Sword... but now I can't get that sword out of slot 1 or replace slot 1 with more grapes so I can edit another item.ImpalaPUA wrote: ↑Sat Jun 08, 2019 2:11 pmAlmost anything triggers it, I equipped an item and it turned everything in my inventory to the set amountKS212 wrote: ↑Sat Jun 08, 2019 2:07 pmWhat's the trick to make the item editor 'refresh' the slots? After editing one item I can't seem to get it to change or realize there's something else in the first slot.
Would it be possible to do a 'shop sells <item>' code? ie pick the item from the dropdown and whatever you buy from a store will give you that item? Or is the way the game's coded going to make that difficult?
Didn't know it was that difficult/messily coded, ugh.DrummerIX wrote: ↑Sat Jun 08, 2019 3:16 pmThe items are stored in the order you receive them and never resort. An item editor is not too feasible unless I let you pick the slot but you don't know what order you picked up the items. I attempted a Shop Override, but the game is coded to use basically the same function for almost everything from what I can tell. It's difficult to pin down something to only affect shop items.
I may look for pointer to shop item if I can pin that down but that's also a little hard to search for as it usually doesn't change values.
I may look in codes for H'aanit when I get her. I'm playing through some of the game now and am open to some more options if I can pin them down. Might not have too much more time today to do things, but I'll see.
I tried tracing the shop instruction as well and came up with virtually nothing. Would be awesome to get an item editor though.DrummerIX wrote: ↑Sat Jun 08, 2019 3:16 pmThe items are stored in the order you receive them and never resort. An item editor is not too feasible unless I let you pick the slot but you don't know what order you picked up the items. I attempted a Shop Override, but the game is coded to use basically the same function for almost everything from what I can tell. It's difficult to pin down something to only affect shop items.
I may look for pointer to shop item if I can pin that down but that's also a little hard to search for as it usually doesn't change values.
I may look in codes for H'aanit when I get her. I'm playing through some of the game now and am open to some more options if I can pin them down. Might not have too much more time today to do things, but I'll see.
I went ahead and did just that. Here's the first 50 slots.KS212 wrote: ↑Sat Jun 08, 2019 3:30 pmDidn't know it was that difficult/messily coded, ugh.DrummerIX wrote: ↑Sat Jun 08, 2019 3:16 pmThe items are stored in the order you receive them and never resort. An item editor is not too feasible unless I let you pick the slot but you don't know what order you picked up the items. I attempted a Shop Override, but the game is coded to use basically the same function for almost everything from what I can tell. It's difficult to pin down something to only affect shop items.
I may look for pointer to shop item if I can pin that down but that's also a little hard to search for as it usually doesn't change values.
I may look in codes for H'aanit when I get her. I'm playing through some of the game now and am open to some more options if I can pin them down. Might not have too much more time today to do things, but I'll see.
Maybe map/expose the pointers to say the first 10 or 20 inventory slots and call it a day?