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Re: Sekiro™: Shadows Die Twice +5 (table Update.5)

Posted: Fri Mar 22, 2019 3:31 pm
by bloodaxis
justiny wrote:
Fri Mar 22, 2019 3:05 pm
Shouldn't use this, certain items gained more than once per playthrough will break/corrupt your save.
Which items are that, would be good to know what to keep an eye out for. :D

Re: Sekiro™: Shadows Die Twice +5 (table Update.5)

Posted: Fri Mar 22, 2019 3:35 pm
by justiny
bloodaxis wrote:
Fri Mar 22, 2019 3:31 pm
justiny wrote:
Fri Mar 22, 2019 3:05 pm
Shouldn't use this, certain items gained more than once per playthrough will break/corrupt your save.
Which items are that, would be good to know what to keep an eye out for. :D
Memory items

Re: Sekiro™: Shadows Die Twice +5 (table Update.5)

Posted: Fri Mar 22, 2019 3:54 pm
by EmperorBacon
justiny wrote:
Fri Mar 22, 2019 3:35 pm
bloodaxis wrote:
Fri Mar 22, 2019 3:31 pm
justiny wrote:
Fri Mar 22, 2019 3:05 pm
Shouldn't use this, certain items gained more than once per playthrough will break/corrupt your save.
Which items are that, would be good to know what to keep an eye out for. :D
Memory items
So I've been using fearlessrevolution's trainer to have infinite items. I have 99 memory items and was only able to increase my attack by two before it told me "Attack Power cannot be enhances further." Is my save broken?

Re: Sekiro™: Shadows Die Twice +4 (table Update.3)

Posted: Fri Mar 22, 2019 3:56 pm
by VoidRunner
Cielos wrote:
Fri Mar 22, 2019 11:58 am
by the way, anyone knows if there's a way to sheathe the sword when not in battle?
Sadly There is not. (at least Legitly) The only time that he will Sheathe his sword is when you get close to the Dilapidated Temple.

Re: Sekiro™: Shadows Die Twice +5 (table Update.5)

Posted: Fri Mar 22, 2019 3:59 pm
by Pontifice
justiny wrote:
Fri Mar 22, 2019 3:05 pm
Pontifice wrote:
Fri Mar 22, 2019 2:44 pm
try this for increasing items, it's messy and increase a lot of things on use or collect, skills, items, ... use with caution
Shouldn't use this, certain items gained more than once per playthrough will break/corrupt your save.

Ok try this for Inf items only, probably it will require two of the item

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>63</ID>
      <Description>"Inf Items"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobScan(changeitems, 89 51 08 C3 CC CC CC CC CC CC CC CC CC CC CC CC 40 53 48 83 EC 40 48 C7 44 24 20 FE FF FF FF)
registerSymbol(changeitems)
alloc(newmemincitems,$1000)
label(menor)


newmemincitems:
cmp edx,[rcx+08]
jl menor
mov [rcx+08],edx
ret
menor:
ret

changeitems:
jmp newmemincitems


[DISABLE]
changeitems:
mov [rcx+08],edx
ret
db CC CC CC CC CC CC CC CC CC CC

dealloc(newmemincitems)
unregisterSymbol(changeitems)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Sekiro™: Shadows Die Twice +6 (table Update.6)

Posted: Fri Mar 22, 2019 4:15 pm
by Cielos
add a "hold guard to reflect" script....
tested on k/m on the first 2 enemies only.
it's late here. gotta get some sleep now.
in the mean time, report if you find any bugs~

Re: Sekiro™: Shadows Die Twice +6 (table Update.6)

Posted: Fri Mar 22, 2019 5:33 pm
by demorest
Cielos wrote:
Fri Mar 22, 2019 4:15 pm
add a "hold guard to reflect" script....
tested on k/m on the first 2 enemies only.
it's late here. gotta get some sleep now.
in the mean time, report if you find any bugs~
Works too random on enemies... Maybe 3-5 atacks before reflect(

Re: Sekiro™: Shadows Die Twice +6 (table Update.6)

Posted: Fri Mar 22, 2019 6:36 pm
by zachillios
Thanks for the table!

Re: Sekiro™: Shadows Die Twice +6 (table Update.6)

Posted: Fri Mar 22, 2019 7:20 pm
by Aztharos
Thanks for the Update, you are a titan !
But I have maybe a issue, most attack from big guy don't reflect properly when i'm holding guard.

It's only me or ?

Re: Sekiro™: Shadows Die Twice +6 (table Update.6)

Posted: Fri Mar 22, 2019 7:22 pm
by KS212
Cielos wrote:
Fri Mar 22, 2019 4:15 pm
add a "hold guard to reflect" script....
tested on k/m on the first 2 enemies only.
it's late here. gotta get some sleep now.
in the mean time, report if you find any bugs~
My dude, this is THE cheat I wanted the most! Thank you so frigging much for making it! It's a bit odd however. I've noticed the following:

On trash mobs it will work fine, it auto Deflects everything.

On anything that's somewhat strong though ie miniboss or boss tier...If you block reasonably close to before the attack lands (ie, almost a legit Deflect sort of timing) it will pretty much guaranteed Deflect. However if you hold Block for some time, it seems to have a period of time where you'll block normally, and then the cheat kicks in for one deflect or so and then you're back to blocking about 2-3 attacks before it kicks in again, etc.

I've had situations where you press and hold block against an enemy's chain attack and it will deflect say, if you do it with decent'ish timing to almost be a legit Deflect on the FIRST one, it will Deflect the first and MAYBE the second, but it will not deflect the entire chain. The hits that it doesn't Deflect on seems to be pretty random.

So, all in all its not a guaranteed 'hold block to deflect' for all mob types but it DOES make deflecting a lot easier than actually trying to do it for real as if you block with a BIT of timing, it seems to work then... you just can't HOLD block to say, deflect an entire chain.

EDIT: I worked out what's not working... the cheat stops working if there's MULTIPLE ENEMIES ENGAGED IN COMBAT... If its flat out 1v1 it works fine.. but anything more than one opponent and it breaks.

Re: Sekiro™: Shadows Die Twice +6 (table Update.6)

Posted: Fri Mar 22, 2019 7:47 pm
by klais
Thank you Cielos for the awesome table <3

Re: Sekiro™: Shadows Die Twice +6 (table Update.6)

Posted: Fri Mar 22, 2019 7:48 pm
by Gadriick
So it isn't against the terms of service to use this?

Re: Sekiro™: Shadows Die Twice +6 (table Update.6)

Posted: Fri Mar 22, 2019 8:58 pm
by EmperorBacon
Gadriick wrote:
Fri Mar 22, 2019 7:48 pm
So it isn't against the terms of service to use this?
Its a single player game. So no its not.

Re: Sekiro™: Shadows Die Twice +6 (table Update.6)

Posted: Fri Mar 22, 2019 9:21 pm
by bloodaxis
Cielos wrote:
Fri Mar 22, 2019 4:15 pm
add a "hold guard to reflect" script....
tested on k/m on the first 2 enemies only.
it's late here. gotta get some sleep now.
in the mean time, report if you find any bugs~
Great work as always, now I just need to find an easy way to max out all the items in storage. :D

Re: Sekiro™: Shadows Die Twice +6 (table Update.6)

Posted: Sat Mar 23, 2019 12:07 am
by fuc847
thanks! wider / adjustable FOV please! to change your fov value, use the binocular item :)