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Re: Assassin's Creed Odyssey +10 (table Update5)

Posted: Tue Oct 02, 2018 8:28 pm
by ConnollyUK
Oh boy oh boy I really hope the hack to get Helix items makes a return!

Re: Assassin's Creed Odyssey +10 (table Update5)

Posted: Tue Oct 02, 2018 9:30 pm
by peppermint
Here I am struggling how to run this trainer. . . :(

Re: Assassin's Creed Odyssey +10 (table Update5)

Posted: Tue Oct 02, 2018 10:03 pm
by shaun12500
ignore drachmae/resources - any chance you can get it to work for ship upgrades?

Re: Assassin's Creed Odyssey +10 (table Update5)

Posted: Tue Oct 02, 2018 11:09 pm
by budabum
if the code is the same, i suppose Helix hack i did in Origins should work in Odyssey as well.

Re: Assassin's Creed Odyssey +10 (table Update5)

Posted: Wed Oct 03, 2018 1:23 am
by headshot0052
budabum wrote:
Tue Oct 02, 2018 11:09 pm
if the code is the same, i suppose Helix hack i did in Origins should work in Odyssey as well.
It's impossible to hack helix,is server side.
But if you say is possible,why don't you teach us?

Re: Assassin's Creed Odyssey +10 (table Update5)

Posted: Wed Oct 03, 2018 2:19 am
by supernoodles
headshot0052 wrote:
Wed Oct 03, 2018 1:23 am
budabum wrote:
Tue Oct 02, 2018 11:09 pm
if the code is the same, i suppose Helix hack i did in Origins should work in Odyssey as well.
It's impossible to hack helix,is server side.
But if you say is possible,why don't you teach us?
you are misunderstanding him he doesn't mean hacking helix credits into the game he means being able to swap an item in your inventory to a helix store item like we were able to do in Origins it just depends if they fixed it in Odyssey

Re: Assassin's Creed Odyssey +10 (table Update5)

Posted: Wed Oct 03, 2018 2:57 am
by Timone
supernoodles wrote:
Wed Oct 03, 2018 2:19 am
headshot0052 wrote:
Wed Oct 03, 2018 1:23 am
budabum wrote:
Tue Oct 02, 2018 11:09 pm
if the code is the same, i suppose Helix hack i did in Origins should work in Odyssey as well.
It's impossible to hack helix,is server side.
But if you say is possible,why don't you teach us?
you are misunderstanding him he doesn't mean hacking helix credits into the game he means being able to swap an item in your inventory to a helix store item like we were able to do in Origins it just depends if they fixed it in Odyssey
Sounds like really our best bet if orichalcum turns out to be unmoddable.

Re: Assassin's Creed Odyssey +10 (table Update5)

Posted: Wed Oct 03, 2018 3:52 am
by lordkain
Hey @Cielos,
Big fan of your work here. You saved me a ton of money in AC:O with your table. I got all the helix items for free. I hope you bring this functionality back in Odyssey. I look forward to wearing that amazing Pegasus set! Please :)

Re: Assassin's Creed Odyssey +10 (table Update5)

Posted: Wed Oct 03, 2018 3:54 am
by Scott913
Anyone had any luck with the EXP? I tried 4 bit and 8 bit exact values but I dont seem to get anything concrete. Money and resources are super simple though. Just need to search the 4 bit values 3 or 4 times and you got it.

Re: Assassin's Creed Odyssey +10 (table Update5)

Posted: Wed Oct 03, 2018 4:10 am
by Sebubble
Works amazingly, thank you! I have had trouble finding tables as good as this for other Assassin's Creed games. Particularly Assassin's Creed 2. If you have created others, I'd love to use them!

Re: Assassin's Creed Odyssey +3 (table Update2)

Posted: Wed Oct 03, 2018 8:51 am
by Cielos
BooBoo wrote:
Mon Oct 01, 2018 11:11 pm
If the game uses the same code from Origins like you said, then the game is going to be pretty easy to work with :)

Nice work by the way ;)
some of the injection points I used are intact, some of them have more changes but with the same logic, some are just small change of "order".
e.g., for the movement "force" write,

Code: Select all

this time:
reg64,2B
movss [reg64+x],xmm
last game:
movss [reg64+x],xmm
reg64,2B
not to mention the game's engine own flags like godmode flag and inf oxygen flag, just some offset changes.

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SunBeam wrote:
Tue Oct 02, 2018 7:29 am
Want my big ass table? :D
I don't like big ass.....
but you don't feed on others' desire anyway, your itchy fingers will consume you if you don't do that...

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shaun12500 wrote:
Tue Oct 02, 2018 10:03 pm
ignore drachmae/resources - any chance you can get it to work for ship upgrades?
I'm still VERY EARLY in the game. I'll have a look when I'm there.

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Scott913 wrote:
Wed Oct 03, 2018 3:54 am
Anyone had any luck with the EXP? I tried 4 bit and 8 bit exact values but I dont seem to get anything concrete. Money and resources are super simple though. Just need to search the 4 bit values 3 or 4 times and you got it.
if the game handles EXP like the last game, the on-screen EXP would throw you off if you serach for exact value.
for example, IF you are in level 2 and the on screen value is 500, the actual value would be "level 1 exp" + 500.

if you want to locate the address by searching value, use "Increased value by" in-between each change would be a better idea.
for exmaple, you have 500 exp. do an unknown init search, then go do something and increase exp. let say it's changed to 550, do "increased value by" 50; repeat.

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Sebubble wrote:
Wed Oct 03, 2018 4:10 am
Works amazingly, thank you! I have had trouble finding tables as good as this for other Assassin's Creed games. Particularly Assassin's Creed 2. If you have created others, I'd love to use them!
thanks for the compliment~
in fact I do cheats for all the instalment on PC except for the "Rogue". most of them are not "published" though, especially the earlier ones when I just do some simple nop. some later ones I just release some misc cheats to the forum as there were many ppl working on a game always....
but the real problem is they are all out-of-date. and half of them are based on cracked game, so...
but they are releasing REMASTER version of AC3 and Liberation next year. I read/heard from somewhere that they would have a "new graphic engine" for the game. hope it means it won't be just a 4k resolution patch.... so let's hope they sell well and decided to remastered the other games and I'll most likely cheat them as well..

Re: Assassin's Creed Odyssey +10 (table Update5.1)

Posted: Wed Oct 03, 2018 12:39 pm
by ra-111-ad
thx for this Tables,and thx for EXP guide its work for me.
this what i mean: if the game handles EXP like the last game, the on-screen EXP would throw you off if you serach for exact value.
for example, IF you are in level 2 and the on screen value is 500, the actual value would be "level 1 exp" + 500.

if you want to locate the address by searching value, use "Increased value by" in-between each change would be a better idea.
for exmaple, you have 500 exp. do an unknown init search, then go do something and increase exp. let say it's changed to 550, do "increased value by" 50; repeat.

Re: Assassin's Creed Odyssey +10 (table Update5.1)

Posted: Wed Oct 03, 2018 1:51 pm
by arnevehug
Ok so i'm confused. how are you able to play the game now?

Re: Assassin's Creed Odyssey +10 (table Update5.1)

Posted: Wed Oct 03, 2018 2:09 pm
by LazyNChillin25
^ if you get gold or ultimate editions you can play the game early.

Re: Assassin's Creed Odyssey +10 (table Update5.1)

Posted: Wed Oct 03, 2018 3:16 pm
by dnap2010
Any chance that there's a way to switch characters mid-game? From Alexios to Kassandra? I know it's a stretch, but I figured I'd ask. I don't know if that's even something CE is capable of doing, but if it's just a few switches to get the game to show a different avatar and play different lines of dialogue, maybe?